Tiers for Super Smash Bros. Ultimate
Moves for Super Smash Bros. Ultimate

Updated: More Super Street Fighter 4 details from Micromania Game Show

Updated: More Super Street Fighter 4 details from Micromania Game Show Update: Ken Bogard emailed me to clarify some of the things in this news story. Notably that there were 8 character slots in the beta he played, with only Juri, T. Hawk and Dee Jay selectable.

He also stated that the properties for Shoryuken/Tiger Uppercut moves wouldn't be changed, but Ono wants the rest of the cast to have more ways of countering these attacks.

Earlier in the day more Super Street Fighter 4 details have emerged from the Micromania Game Show that was held in France.

Ken Bogard got some hands on time with the title and revealed/confirmed some new details about the game which Tuurio translated. Here's the skinny.

• He confirmed characters will have two Ultra moves.

• Some of the new commands to execute an Ultra are very unique.

• There were 8 selectable character spots on the select screen with only Juri, T. Hawk and Dee Jay selectable.

• The character select screen is completely different than it was in Street Fighter 4.

• Yoshinori Ono is still pushing hard to get an arcade version made.

• He was asked if the big announcement next week will relate to characters or new online modes, Ono said it was the latter.

• Dee Jay's Machine Gun Punch is now a mash punch command. It's no longer done by charging down and then pressing up + punch.

• T. Hawk's Condor Spire (horizontal Hawk Dive) is a reverse Dragon Punch command.

• You can follow an EX-Tomahawk Buster with an EX-Condor Dive. This takes two EX meters.

• Yoshinori feels that a Darkstalkers revival is possible.

• Throws are too easy to land in Capcom's eyes and they plan to tweak some things to fix this. Ono wants jumps to have fewer startup frames.

• Capcom wants to give the rest of the cast more tools for countering Dragon Punch/Tiger Uppercut attacks.

BattleField Arcadia 7 tournament results

BattleField Arcadia 7 tournament results TFGM provided the results for the recent BattleField Arcadia tournament. Here's the recap.

Street Fighter 4
1. Justin Wong (Fei Long, Rose)
2. Arturo "Sabin" Sanchez (Dhalsim, Seth)
3. Sanford "Santhrax" Kelly (Akuma, Cammy, Sagat)
4. Rico (Abel)
5. Andre "Jago" Lambert (M. Bison)
5. Chris Hu (Ryu)
7. Jav1ts (Balrog)
7. Aulord (Cammy)

Highlights:

• Sanford holds his own against Arturo in Losers Finals but is taken out 2-3 by Arturo. Solid Akuma and Dhalsim play.

• Justin Wong's Fei Long takes out Arturo's Seth in the Grand Finals.

• Rico defeats Andre in tournament for the first time.

• Aulord takes out Joe "ILOVEU" Ciaramelli, shocking.

• Chris Hu defeats Sanford's Sagat but is utterly destroyed by his Cammy.

Thanks to Relikk for helping with some of the results.

Rumor: Arcade release of Super Street Fighter 4 before consoles

Rumor: Arcade release of Super Street Fighter 4 before consoles A Twitter post from Arcade Infinity states that there will be an arcade release of Super Street Fighter 4 and it will hit before the console versions.

For those of you who aren't familiar with Arcade Infinity, it's located in Southern California and regarded as one of the best arcades in the nation.

It attracts top players like Ed Ma, Mike Ross and Gootecks, among others and hosts some major events.

So while this shouldn't be taken as official confirmation that the arcade release of Super Street Fighter 4 will happen before the console versions hit in the Spring of 2010, this statement isn't coming from some random anonymous person on the Internet.

On the contrary, the owners seem to be fairly well plugged in with the arcade scene in Japan, and it's not much of a stretch that they'd hear this before other news outlets, considering they specialize in this area.

Regardless, Capcom hasn't even made it official that there will be a Super Street Fighter 4 arcade release, although recent statements seem to strongly imply that their initial comment that an arcade version, "wouldn't happen at all," was a ways off base.

Only time will tell here, but since Capcom has done multiple arcade location tests and used this feedback to balance and improve their fighting games in the past — and this formula seems to be very successful — it seems odd they'd break away from it now.

Ono interview, more footage of Dee Jay, Juri & T. Hawk

Yoshinori Ono was at the Micromania Game Show, which was held in France, to demo Super Street Fighter 4 and give an interview. Parts of this clip are a bit hard to make out though, but he talks more about pushing for an arcade release of the title.
Also, there were a few new gameplay videos posted from the event.

Dee Jay footage
Juri footage
T. Hawk footage

Unfortunately, these videos don't show much beyond what we saw earlier from the Capcom Fight Club in New York City, but you may spot a normal move or two you didn't see the first time around.

Tatsunoko vs. Capcom UAS footage from the NYC Fight Club

While Zero and Joe the Condor were announced a little ways back there's hasn't been a lot of footage for these two characters yet. GameManx recorded some shaky cam footage of Tatsunoko vs. Capcom: Ultimate-All Stars at the Capcom Fight Club held in New York City recently, showing a lot of Zero and some Joe the Condor as well.

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Mini Street Fighter cell phone joysticks for $13.70

Mini Street Fighter cell phone joysticks for $13.70 If you're ridiculously hyped for one of those mini Street Fighter joysticks you can attach to your cell phone that make sounds when you perform the motions, Straya-World.com is selling them for $13.70 a piece.

They have all four characters available as well, here are the links.

Kotaku: Capcom getting 'bullish' about paid DLC

Kotaku: Capcom getting 'bullish' about paid DLC Kotaku.com has an interesting story stating that Capcom is going to push out more downloadable content (DLC).

They stated:

Capcom offered the following as one of its strategies for the second half of its fiscal year, which ends on March 31, 2010.

Use digital distribution to maximize opportunities to sell software
• Sell game software by using network downloads in order to give users more options.
• "Marvel vs. Capcom 2", "Fate / unlimited codes" (overseas), and others.
• Constantly offer upgrades and earn profits by using PSN and XBL to distribute additional content.
• Constantly sell "Resident Evil 5", "Street Fighter IV" and other additional content.

While Super Street Fighter 4 isn't mentioned directly, 'offering upgrades through the PlayStation Network and XBox Live' was how the original costume packs were distributed for SF4, so it's possible we'll see some similar things with the release of SSF4 too.

Capcom expects Super Street Fighter 4 to sell 1.1 million copies

Capcom expects Super Street Fighter 4 to sell 1.1 million copies VGChatz.com is reporting that Capcom expects to sell 1.1 million copies of Super Street Fighter 4.

For comparison's sake, the original title, Street Fighter 4, sold 2.7 million copies world wide on the console machines according to the same website. 1.43 million on the PlayStation 3 and 1.27 million on the XBox 360.

Regardless, selling 1.1 million copies would definitely be a solid sales mark to hit with an upgrade, but it would be almost a 60% drop from it's predecessor — if Capcom's predictions hold up.

New Marvel vs. Capcom 2 artwork, vinyl giveaway

To celebrate the release of the Marvel vs. Capcom 2 patch, Capcom has posted some new artwork for the game.


Click image for larger version

Also, they're running a contest where you can win one of two vinyl soundtracks over on Capcom Unity.

PC Street Fighter 4 for $20 all week

PC Street Fighter 4 for $20 all week For those of you who have been on the fence about picking up the PC version of Street Fighter 4, the downloadable version is on sale all week long for $19.99 at the Capcom Store. This offer ends on Thursday, November 5th.

Also, the Platinum Hit version of the title on both the 360 and PS3 is now available, and that's retailing for $29.99 for all two people who haven't bought it yet.

Big announcement next Friday, Japanese tournament

Big announcement next Friday, Japanese tournament The official Japanese Super Street Fighter 4 blog was updated this evening. Nothing earth shaking was revealed in the post, but Shiozawa-san stated there will be a big announcement next Friday, November 6th.

Current speculation is that more of the game's roster will be revealed, but there were no hints at what exactly Capcom plans on telling the fans.

They did add a few more details for the next Japanese national tournament. Qualifiers will be held in seven cities, but a schedule and other details are still being worked out. For those of you curious about a tournament here in the United States or else where, when I last spoke with Seth Killian he said potential plans (if any) are still being determined.

Lastly, Shiozawa also added this artwork to help promote the upcoming tourney.


Click image for larger version

How to stream or record your matches for about $60

Ever wanted to set up an easy and inexpensive way to record your Street Fighter matches?

Well, the Console Warzone crew has you covered with this video tutorial. Although the clip moves a little slowly in parts, it's easy to follow, and it's a great way to get your matches online or just record them for your own personal use so you can analyze your game and improve.

SSFIV interview with Seth on Gamervision.com

Gamervision.com caught up with Capcom's Seth Killian to discuss Super Street Fighter 4. The interview doesn't cover any new ground, but if you haven't kept up on all of the news stories since the game was announced, you might hear a new thing or two.

Seth: Marvel vs. Capcom 2's sales helped prospects for new title

Seth: Marvel vs. Capcom 2's sales helped prospects for new title Before you get too excited by the headline for this story, keep in mind several companies hold the Marvel license, but considering Capcom was able to broker a deal to re-release Marvel vs. Capcom 2, this obstacle is potentially one that can be overcame — but it won't be easy.

Seth Killian also commented on the status of the infamous volcano stage, stating if it will be making a return in Super Street Fighter 4. Here are his responses from the Unity Boards.

Now we know the sales of Marvel vs. Capcom 2 were exceptional, does that actually help chances of a Marvel vs. Capcom 3?

And since this game was allowed to be published, does that mean Capcom holds the rights to Marvel again, or was it simply a one off deal?


Seth: The deal for MvC2 was a self-contained, stand-alone deal. It does not involve any transfer of any rights, beyond the rights to re-release an existing game with the upgrades that you know about already.

MvC2 sales do help the prospects of another title, at least in the sense that it makes it clear this is still a franchise with a lot of interest and support, which is a critical question. That said, interest alone does not transfer any rights to make such a game.

Can you please remove the Volcano Stage from Super Street Fighter 4?

Seth: I admit the volcano stage is not my favorite SFIV stage, but we're trying to ADD content in SSFIV — not remove it.

Patch notes for Marvel vs. Capcom 2

Patch notes for Marvel vs. Capcom 2 The re-release of Marvel vs. Capcom 2 on the PlayStation 3 and XBox 360 will be patched this Friday. Here's the rundown of what's going to be fixed from Capcom-Unity, along with some other notes from Rey Jimenez, the game's producer.

[...] The patch addresses bug fixes only. We were not able to add new features. Any function that's not in the game now is considered a new feature. There are technical restrictions on what can be fixed via a patch and new features are usually not viable, especially with ports. To go along with that last statement, I'd like to stress that we're aware of all the reported issues, but because of these technical limitations, we're not able to address all of them. I hope that with this patch, we're able to at least address the major ones.

For both platforms:

• Cable's Hyper Viper Beam has been fixed so that it is blockable if you block during the flash. There were many reports that other moves had the same issue but they seemed to be incorrect. Note, this was a bug fix and not a design change.
• Magneto's Tempest was dealing incorrect amounts of chip damage. Each hit of the Tempest is supposed to randomly deal 1 point or 0 points of chip damage. Right now they either all deal 1 point of damage or they deal 0. Random has been reintroduced.
• Jin's Light Punch, Medium Punch, Cyclone Hyper was not comboing correctly. This has been fixed so that it combos correctly.
• ***PLEASE NOTE*** I will be resetting the leaderboards (every stat) on Friday November 6th (my birthday thank you very much). This was the consensus from Unity members when asked if they wanted the boards nuked or not.

PlayStation 3 specific fixes:
• The title will no longer crash most of the time when using the 'Search for Match' function.
• Overall online stability has been improved, particularly when using headsets.

XBox 360 specific fixes:
• Occasionally, a users record will freeze or contain grossly erroneous ratings. This has been fixed and if you have this problem with your stats, they will automatically fix themselves the next time you play a ranked match. For example, if you have a frozen record, the next time you play after the patch rolls, your wins/losses/ratings should fix to what they actually are.
• The game will no longer crash if 2 users enter a lobby at the exact same time.

Those are all the fixes. It took a while to get these together (especially the network ones) because a lot of them didn't show up in test. Also, we spent a decent amount of time trying to fix other issues that turned out to not be technically able to be fixed via a patch.

I hope that the fixes above will greatly improve your experience with playing the game. I apologize if there's a fix or change that you wanted and it didn't make it into the patch, but we took a look at every reported issue and some were are just not able to be added or fixed in a patch (0 input lag online setting for example) because of technical limitations to what patches are able to fix.

Thanks again for all your support.

Chun-Li can combo Crouching Light Punch into Ultra

Spotted through Versus City that Chun-Li can combo into her Ultra from Crouching Light Punch in Street Fighter 4.
This allows her to Link into her Ultra after hit-confirming with a couple of light attacks. While she could already combo into her Ultra before, it was difficult to land the majority of the hits if your opponent wasn't cornered, while this allows her to fully connect it no matter where her opponent is standing.

To check out a slow motion video of how the Link is set up, click here. Note, the timing and spacing on this is strict.

Japanese Super Street Fighter 4 developers discuss Juri

Japanese Super Street Fighter 4 developers discuss Juri Jigsaw has given us a full translation of the latest developer blog posting from the Japanese Super Street Fighter 4 team. Here's the full rundown.

Developer blog no.4

* Juri, part 1 (moves and abilities)

It's been a week. Tsukamoto here.

Today, we'll give you some long-awaited insider info on the birth of new character Juri, and some of her moves and abilities. So without any further ado, let's hear what our busy director Okada and our Battle Planner have to say! Let's see if they can put you fans at ease...

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