Moves for Mortal Kombat 11
Tiers for Mortal Kombat 11

Street Fighter 4 Championship Mode Grade Point rank guide

Street Fighter 4 Championship Mode Grade Point rank guide Awhile back, Bal Roger started a thread on the forums to gather information about Street Fighter 4's Championship Mode.

Many people wondered how many points it took to attain a better rank, how much you gained for every win and many other questions he and several other contributors did an excellent job answering.

We've added this information into our Street Fighter 4, Championship Mode Grade Point Rank guide.

While the article has a few areas that haven't been fully fleshed out, you will find a fairly detailed account of what it takes to progress through the various ranks in Street Fighter 4's Championship Mode.

A HUGE thanks goes out to Bal Roger, Aure, Warrlad, D.A.N., Zombiebrian, Kanped, Schmeggma, Gozhard350, Sacojericho, Monir, EnronJon, Sm1leyB, Azianflavor, MickaelKicker, SSJ3X, Donkeyboy and others for making this happen.

Also, if you can fill in a few blanks, please leave a comment on the guide page.

And you can always find a link to this, and much more information about the game on our Street Fighter 4 Strategy Guide section.

Early sales of Marvel vs. Capcom 2 looking good, Marvel vs. Capcom 3 in the future?

Early sales of Marvel vs. Capcom 2 looking good, Marvel vs. Capcom 3 in the future? Capcom V.P., Christian Svensson, was on the Unity Boards responding to a question about MvC2's current sales, and if that will have any impact on MvC3 being release in the future.

Here are his remarks.

Since Marvel vs. Capcom 2 is obviously selling well, what are the chances of getting Marvel vs. Capcom 3? — Magnetowned

Sven: I've only seen two days of data on one platform. While I'm encouraged by those days, it's way too early to speak to the long term success of MvC2.

Beyond that, I've got no comments about the prospects of an MvC3 at this time. Sorry.

Activision currently holds the Marvel license for some characters up until 2017. But contracts often offer some wiggle room — as evidenced by the recent re-release of Marvel vs. Capcom 2 — but it's hard to say if there will be a big enough loophole to jump through in this case.

But considering the rabid success of fighting games and that Marvel vs. Capcom 2 was an extremely popular title, I wouldn't be surprised for these companies to be looking hard at finding a way.

New version of 360 dashboard to decrease install size

New version of 360 dashboard to decrease install size Love Street Fighter 4 but hate how much hard drive it takes to install it on the XBox 360? Well, the next version of the NXE XBox 360 dashboard will offer some relief, according to this article on

Using Street Fighter 4 as an example, he claimed that the new "NXE produces smaller install sizes for disc based games," with SF4 taking up 4.6 gigabytes. [The game normally takes up 5.7 GBs.]

The new update is due out August 11th.

Gigantic post from the Japanese Street Fighter 4 blog

Gigantic post from the Japanese Street Fighter 4 blog Azrael on the message boards began work on translating a monstrously huge post made recently on the official Japanese Street Fighter 4 blog.

Topics range from a discussion about the timeline, Focus Attack balancing, mention of Gouken's daughter -- again, to if Vega (Claw) is too weak of a character, plus a heck of a lot more.

There's some frivolous questions mixed in with the interesting stuff, but this is definitely worth checking out. Also, there's even more of the blog that hasn't been translated yet, but when it is, we'll have it posted here.

Q. How do I unlock Fei Long?

A. If you beat the game with Abel, you can unlock Fei Long!

Q. I was thinking of reserving the PC version of SF4, but it's out of stock. What should I do?

A. Really sorry about that... The pre-orders really exceeded our expectations. We have been scrambling to make more copies.

Q. I'll bet even Capcom didn't think that it would sell so well this quickly! LOL

A. ...Gulp!

Q. It would be nice to have an option where the CPU characters used the alternate costumes...

A. To be honest with you, to try and do that now would be very difficult... !

Continue reading »

Marvel vs. Capcom 2's producer covers order switching, online stats

Marvel vs. Capcom 2's producer covers order switching, online stats Capcom's Rey Jimenez, one of the lead guys behind the release of Marvel vs. Capcom 2 was hitting the Unity Boards, to field some questions that had come up from the fans.

Here are his comments.

Why isn't vs. screen character order swapping in Marvel vs. Capcom 2? It was a nice little fake out to bring in someone else based on who your opponent picked first.

Rey: Long story short, switching characters during the vs. screen causes sync bugs. If this was a new game, sure we could probably do it, but with the old base code there were some risks with having it in for online play.

Do the MvC2 leaderboards use Microsoft's truskil rating system? Also, random losses are popping up on my stats, why is this?

Rey: The game doesn't use truskil specifically, but something similar to it. Your overall rating is what determines your rank and that rank is only partially calculated by your win/loss record. Affecting it more are the ratings of the people your playing against. So defeating someone with a higher rating will give you more of a rating boost than defeating someone with a lower rating. With this considered, it is possible to have a lower rating that someone even though they have a better win/loss record because they happen to defeat higher rated opponents.

About losses showing up on your record, for MS games, MS has arbitration servers that determine how to administer wins/losses in the case of an incomplete match (via disconnection or network error) and it will mete out win/losses accordingly. Unfortunately, we do not have control over this system. If it's handing out losses for some reason, we cannot change the arbitration server settings to fix this.

Siliconera interviews Tatsunoko vs. Capcom's producer

Siliconera interviews Tatsunoko vs. Capcom's producer Siliconera caught up with Ryota Niitsuma, Tatsunoko vs. Capcom's producer, to discuss the upcoming international release of the game.

Inside they discuss what it was like getting the character licenses, that an announcement on the new playable characters will be, "very soon," and that a potential sequel may be a Wii-only affair.

If you're interested in the game, this is definitely something you should look over. Here's a clip.

If you decided to make a sequel would it be for the Wii or one of the HD consoles?

First, we have to see how this game does then we can consider what we want to do next. As far as I’m considered the HD systems have Street Fighter IV. What does the Wii have? The Wii has this. We wanted to make a fighting game for the Wii.

If we’re talking about a sequel we first have to talk about success of this game. If it does well we can probably make a sequel. But, if people are going to invest in this game, like we want them to, they’re going to go out and buy arcade sticks. It would be a disservice to fans to just put out this one game that they buy sticks for and then they have nothing more to play. Since this one is for the Wii, maybe the sequel will also be on the Wii.

But, we have to look at market conditions to make a final decision about that. As the way I’m seeing it now, the sequels will be on the Wii as well.

Random team generator for Marvel vs. Capcom 2

Random team generator for Marvel vs. Capcom 2 Tired of playing Magneto, Storm and Sentinel teams all day long in Marvel vs. Capcom 2? Well, if you're looking to spice things up a lot, check out this random team generator.

The page is fairly vanilla, and while this won't help you with picking a balanced or maybe even smart team, you will get some crazy combinations that can be a lot of fun to play.

And deep down you really know you want to play a Venom, Chun Li and Servbot squad. ;)

New M. Bison and Magneto videos and artwork for Marvel vs. Capcom 2

Capcom posted some new videos and artwork for M. Bison and Magneto in Marvel vs. Capcom 2.
You can find their video strategy guides and move lists on the M. Bison and Magneto character pages here on

Also, here's the new artwork.

Click images for larger versions

Capcom's Q1 sales soar 19%, arcade division down

Capcom's Q1 sales soar 19%, arcade division down is running a story showing that Capcom's quarter 1 sales have increased by 19%. Here's the skinny.

Resident Evil 5 and Street Fighter IV boosted the publisher's 12-month take 10 percent year-over-year to nearly $1 billion, with profit creeping up 3 percent to $81.6 million. Today, the publisher revealed that the good times continue to roll in Osaka, as first-quarter revenues for its current fiscal year, jumped 19.2 percent over the previous year to ¥19.5 billion ($204 million).

Though revenue was clearly up for Capcom during the three-month period ended June 30, profit was more of a mixed bag. Operating income climbed 23 percent during the period to ¥3.66 billion ($38.3 million), boosted by Capcom's successful home video game business. However, the publisher's arcade business continues its inconsistent performance, dragging net income -- or profit -- down 6.4 percent to ¥2.23 billion ($23.3 million) during the period.

It's interesting to see that Capcom's arcade division didn't perform as well. While arcades in Japan have proven more resilient than those over here in America, for a variety of reasons, one can't help but wonder if they too will soon start to close down like they have been nearly every where else.

Seth on Tatsunoko vs. Capcom character themes, watering down the game

Seth on Tatsunoko vs. Capcom character themes, watering down the game

Was there an issue with licensing the themes for all the Tatsunoko vs. Capcom characters? I thought that when you got the rights to the characters you got their themes as well.

Are you just trying to Americanize the game? If so, I think that's a really bad move, most people want the authentic experience, not a watered down version. — Tyler

Seth: Characters and their themes do NOT necessarily go together (think about it -- because you get a license to make a Han Solo figure doesn't necessarily give you the rights to release a new Star Wars soundtrack, does it?).

That said I dunno what the legal status of all the relevant themes might be at the moment. Some may make the transition while others may not -- my suspicion is the current approach is to avoid assuming anything, so we have other music ready just in case and don't have to risk delaying the game if there are more licensing surprises.

I would say anyone thinking that TvC: UAS will be a "watered down" version is flat out nuts. If we can't get the rights to a character theme (a theme 98% of the US market doesn't know in the first place), write some new music instead, and add stuff like... I dunno... extra characters -- that would be a watering down? We are working very hard not only to bring out TvC in the West, but to make TvC: UAS the definitive game worldwide.

Source: Capcom Forums

Picking the same characters in Marvel vs. Capcom 2 and mix tape release

Picking the same characters in Marvel vs. Capcom 2 and mix tape release Capcom's Seth Killian recently visited the Unity Boards to dish a little information about Marvel vs. Capcom 2's same character on one team option and the upcoming release of the Hip Hop mix tape.

Here are his comments.

Is there a way to choose more than one of the same character for your team in online play for Marvel vs. Capcom 2? It works in local offline and in arcade mode but it is disabled for Ranked and Player Matches as far as I can tell. — Mugenmidget

Seth: I believe the game understands player matches as a subset of ranked matches, and so uses the same rulesets re: picking characters for both. I agree adding this would be fun -- I'll mention it to Rey in the event there's a patch for some reason.

What's up with the Marvel vs. Capcom 2 mix tape? When will we be able to download this?

Seth: It'll be on PlayStation Network when MvC2 launches there in two weeks (August 13th). Until then, it's only on vinyl.

Finding bugs in Marvel vs. Capcom 2? Let Capcom know

Finding bugs in Marvel vs. Capcom 2? Let Capcom know Marvel vs. Capcom 2's producer, Rey Jimenez, posted on the Capcom forums that if you run across a bug in the new release of MvC2, to post it here on the Unity Boards.

It's good to know that Capcom is listening, but also if you're curious if anyone else has run across some of the same issues, this is a good location to check.

Marvel vs. Capcom 2 out now on XBox Live

Marvel vs. Capcom 2 out now on XBox Live You can download and play Marvel vs. Capcom 2 now on XBox Live. The download weighs in at 196.70 megabytes and will set you back 1,200 Microsoft points or $15 USD.

If you're having trouble with the game and don't know the moves, make sure you check out our Marvel vs. Capcom 2 strategy guide. There's move listings for some of the characters and more stuff is being added all of the time.

And later on today you should be able to look at to view your stats for the game.

Buy Street Fighter IV for $20

Buy Street Fighter IV for $20 Several readers pointed that you can buy Street Fighter 4 for the XBox 360 and PlayStation 3 for $20 on

You need to add the game to your cart to get the discount and then checkout, but the title should show up for a very reasonable $19.99 USD, for those of you who haven't actually bought it yet.

The discount is said to run through August 2nd, so if you want to get in on this offer you should act within the next few days.

IGN's video review of Marvel vs. Capcom 2

IGN has thrown up their video review of Marvel vs. Capcom 2, and they offer a solid overview of the new features.
There's also a more detailed written review which delves a bit further into the online play modes, among other things. Marvel vs. Capcom 2 strategy guide Marvel vs. Capcom 2 strategy guide After many, many requests from fans of the site, we've launched a Marvel vs. Capcom 2 strategy guide.

Inside you'll find tier listings and popular team choices, basic gameplay details and a list of achievements and trophies for the re-release.

Also, there are character guides for about 1/5th of cast at this time. Some of these pages include video strategy tutorials, but all of their assist information in an easy to read chart. There are also listings on how to perform all of their moves along with general notes on how they work.

Obviously there's a lot more stuff to get to — and we're going to make a mad dash to get up as much information as quickly as possible to coincide with the re-release of the game, BUT in the mean time you can help out. As always, please feel free to contribute to the guides by leaving a comment or pointing out any problems you may see. If you notice anything urgent, try the Contact Us page for a faster response.

This guide came to life because A LOT of people requested it, so if you've got something you want to see, feel free to let us know. While not everything that's suggested can be done, your feedback is always appreciated.

Capcom confirms Hakushon Daimao won't be in Tatsunoko vs. Capcom

Capcom confirms Hakushon Daimao won't be in Tatsunoko vs. Capcom While this isn't a shock for anyone who's followed Tatsunoko vs. Capcom closely, it has been confirmed that, Hakushon Daimao, the genie, will not be in the game. Here's the bit via Siliconera.

“I guess it’s OK to tell everyone this now,” Ryota Niitsuma, Producer of Tatsunoko vs. Capcom said in an interview with Siliconera. “He’s [Hakushon Daimao] not in the game. We had some licensing issues with him so we weren’t able to obtain him for the American version.”

Hakushon Daimao is a genie and the lead character in a 1970s anime series. Capcom added him to the home version of Tatsunoko vs. Capcom. Unfortunately, Daimao and his math mini-game will remain in Japan. New characters will replace Daimao, but Niitsuma was careful not to reveal them at this time.

The good news is that they will have a longer interview with Ryota Niitsuma later on in the week and will cover online play and other topics.