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Marvel vs. Capcom 2 out today on PS3, possible joystick in the works?

Marvel vs. Capcom 2 out today on PS3, possible joystick in the works? Marvel vs. Capcom 2 will launch today on the PlayStation 3, current speculation has the game showing up around 1 to 3 p.m. PST (4 to 6 p.m. EST). If you want to see the moves and additional information, make sure you check out our strategy guide.

The retail pack announcement was officially made today, but many of the other features that were mentioned in the previous listing didn't make the cut. The only extra here is a code that gives you a one-month subscription to Marvel Digital Comics Unlimited. The retail package will also be a somewhat limited edition run, with only 15,000 boxes being available.

Update: Snake918 bought a copy today and confirmed there's nothing else in the package besides what's listed above, it's basically for collectors to get the limited edition box.

But, it's the same price as the digital download, so it's nice to get a free extra for buying the game at a retail outlet.

Also, SFilp pointed out that a Marvel vs. Capcom 2 joystick listing showed up on GameStop's website. The listing was subsequently pulled, but it was for a Marvel vs. Capcom 2 themed Tournament Edition FightStick from Mad Catz.

GameStop listing something prematurely and then pulling the page off their website seems to be their standard operating procedure as of late, even if some of the details tend to be a bit off when the item comes out.

Since the last MvC2 controller leak was a hoax though, there's good reason to be skeptical about things this time, but Capcom's Christian Svensson did say at the time that...

Seth is right [about the sticks being faked]. But I don't want to rule out the possibility of something special in this realm if there are enough people who want to see something like this come to fruition.

If anything ends up coming of this, we'll have the story here.

So bad it's good, two turtle Honda players square off

Ever stumble across a random YouTube video of a Street Fighter IV match that bores you to tears? Well — we're about to take it to a whole new level.

The incident apparently happened in the quarter-finals of a tournament held in Japan back in July, when two E. Honda players who play a turtle style got matched up with each other. The results speak for themselves...
You really have to hand it to the Honda player on the left. For the entire first round he didn't even touch a button, he barely even pressed a direction besides down-back. To so completely and totally resist the urge to even touch an attack button — even once — takes true dedication to the turtle style.

A big shout out goes to the announcers, because even in another language this is the kind of thing that needs no translation.

Updated: Mini joysticks for your cell phone in Japan

Don't you love those commercials that totally over hype the product they're talking about? They add in a shredding guitar, show photos of stuff catching fire and/or exploding and basically just try to make the product seem way cooler than it actually is. (Because anything that catches fire or explodes MUST be cool.)

If this is your type of thing, you're in for a treat because now there's a clip for those mini Street Fighter joysticks you attach to your cell phone.
Oh ya!

Kudos to Yasir for pointing out this video and the story on Capcom Unity.

For those of you who missed the original write up, it's a mini joystick that hooks up to your cell phone which produces the sounds if you successfully execute your character's special moves.

These are only available in Japan right now, but if the price was right it could be a solid seller in other places as well, because you have to admit, after watching that video — you want one!

Patch being considered for Marvel vs. Capcom 2

Patch being considered for Marvel vs. Capcom 2

Is there an update in the works for Marvel vs. Capcom 2, and will it re-enable making it so people have to unlock characters?

Sven: We're mulling an update for a few bug fixes, but we don't view re-adding the unlockables as an improvement on a 10 year old game. We do realize that a few people miss that functionality, but to add it back in at this point would be hundreds of thousands of dollars in development and testing cost.

For something that isn't widely desired, this isn't something we're going to be able to commit to.

Source: Capcom Forums.

Success and feasability of HD Remixes, Final Fight

Success and feasability of HD Remixes, Final Fight Capcom V.P. Christian Svensson added a note about the success of HD Remixed titles and having the right franchise to couple with them, he also fielded a Final Fight question in the process, via the Unity Boards.

What are chances of Capcom making a Final Fight HD Remix, based on the original game? With support to 3 players online co-op... — Digão

Sven: I'm not so sure about an HD Remix for Final Fight being completely viable (HD Remixes are VERY expensive), but we may be able to help you get your fix somewhere down the road. I don't know, we'll see.

Have the HD Remixes Capcom released so far been successful?

Sven: They've all been successful... but we've been judicious in their application and we've been adding features pretty much every iteration. It doesn't mean every franchise would be successful following the same plan. Execution is part of it, the other is having the right brand to apply them to.

It's interesting that all of Capcom's HD Remixed titles to date have been successful, but they still don't want to do it for all of their re-releases, because of how costly the process is.

Makes you wonder which franchises of theirs will get this treatment though.

David Sirlin shares his thoughts on Evo 2009

David Sirlin shares his thoughts on Evo 2009 Love him or hate him, David Sirlin, Super Street Fighter 2 Turbo HD Remix's lead designer, can write an interesting post, and he did just that pulling no punches in offering his thoughts on this year's Evolution Fighting Game Championship.

Sirlin ended up finishing 5th overall in the HD Remix portion of the competition, and had stated many times he felt players were underestimating how good Fei Long is in the game. He backed up these words by taking Fei Long for the majority of the tournament, and ended up doing pretty well with him before he was eliminated.

The post is rather long and covers a variety of topics, including a possible input bug in the PlayStation 3 version of the game, balance and tweaks that were made, character match ups and the infamous video lag on the big screen.

Whether you want to murder the guy, or enjoy what he has to say, this entry is good food for thought. Here's a clip.

First up I played a T.Hawk player who I barely beat. I could not even execute Rekka punches at all for some reason. After the match, I asked to test the equipment and verified that Rekka punches really weren't coming out. I don't even mean the series of 3 punches, I just mean doing one in the first place -- just a qcf+p motion. I could get it maybe 20%. Something was wrong. Then I switched sticks and did the test again on the same PS3. The new stick was SweetJohnnyV's and it was also a Madcatz TE stick, which should be identical. This time I could do Rekka punches 100%, a dramatic difference. Maybe the first stick was just broken? I assumed so and forgot about that whole thing until later....

Producer explains why Marvel vs. Capcom 2 select screen is different

Producer explains why Marvel vs. Capcom 2 select screen is different A few players commented that the Marvel vs. Capcom 2 select screen was different than the arcade release, and the game's producer, Rey Jimenez, stepped in to cover that subject on the Capcom Forums.

In the arcade version and console version of Marvel vs. Capcom 2, some characters were in different places on the screen, like Magneto, why is that? — Nadino

It's because they're unlocked in different orders. So you'd have one set of default characters in the arcade, and one on your console. — Preppy

Rey: As Preppy said, it has to do with the unlock order. The character slots unlock in a specific order. I wasn't on the original Dreamcast game, so I don't know why the change from the arcade to Dreamcast, but I can comment on why the change from the Dreamcast to the 360/PSN versions.

For the demo, we wanted to have 6 characters available. Because of the way the game unlocks characters, they needed to be in the center six. The six characters there by default where not the characters we wanted for the demo, so we had to do a little rearranging. Because the demo is actually the full game but with demo specs applied, the character mapping remains a little shuffled for the full version.

Big 5 on 5 Street Fighter 4 tournament happening day before SBO

Big 5 on 5 Street Fighter 4 tournament happening day before SBO Versus City broke the story that many major players are going to be participating in a big Street Fighter IV 5 on 5 tournament this Thursday, right before Super Battle Opera.

Notables include, Daigo Umehara, Justin Wong, Mago, Iyo, Uryo, Ricky Ortiz and several others.

It should be an outstanding set, and if you want to see a full player list, make sure you hop the link.

Capcom announces new re-releases for PSP/PS3

Capcom announces new re-releases for PSP/PS3 Capcom announced their latest batch of PlayStation re-release titles, including some of their older fighting games. Here's the run down.

- Capcom Classics Collection Reloaded (UMD Legacy)
- Mega Man Powered Up (UMD Legacy)
- Dino Crisis (PlayStation Legacy)
- Powerstone Collection (UMD Legacy)
- Mega Man Maverick Hunter X (UMD Legacy)
- Resident Evil 2 (PlayStation Legacy)
- Darkstalkers Chronicle: The Chaos Tower (UMD Legacy)
- Street Fighter Alpha 3 Max (UMD Legacy)
- Resident Evil 3: Nemesis (PlayStation Legacy)
- Capcom Puzzle World (UMD Legacy)

Christian Svensson also went on to add this note on the topic.

[... ] If all you want are PS1 rereleases (which play on PSP and PS3), that's something I'm still working on. Games have to be recleared for IP and middleware usage to see if there's any conflicts. No promises, but they're high on my list.

So it sounds like we could see a lot more of these re-releases, if everything falls into place.

Marvel vs. Capcom 2 retail listing back up on GameStop

Marvel vs. Capcom 2 retail listing back up on GameStop If you're hoping to pick up the retail version of Marvel vs. Capcom 2, the GameStop listing is back online with a release date of August 13 (Thursday).

Now it's only selling for $14.99, but the other previously listed stuff isn't there now.

Since the price was decreased, some have assumed that Capcom has dropped some of those extra things, but until we have an official announcement, it's all just speculation.

Marvel license, Tatsunoko vs. Capcom roster balance and Rival Schools

Marvel license, Tatsunoko vs. Capcom roster balance and Rival Schools Capcom employees Christian Svensson and Seth Killian chatted on the Unity Boards about who the current Marvel license holders are, if the character roster has to be even in Vs. games, and even got in a little Rival Schools blurb.

Here's the copy.

With Activision holding the Marvel license, I just wanted to know if Marvel vs Capcom 3 would be possible before 2017, which is when their license expires? — Glutenbob

Sven: No news to share on that front but just to clear things up a little several companies beyond Activision hold Marvel licenses... Sega holds the Ironman and Hulk licenses (and perhaps more). THQ holds the Marvel Super Hero Squad license, I believe Gazillion holds the Marvel massive mulitplayer online license, etc.

It would be shocking, even scandalous if the Tatsunoko vs. Capcom rosters weren't even with an equal number of characters from both sides.

Sven: I'm just asking a question. Why is it assumed that the roster in any VS. game has to have the exact same number of characters on each side.

Teams when played are even. I'm not sure that one side couldn't have one or two more than the other side and it would change anything in any meaningful way. I'm not saying that's what's happening here, just questioning where the assumption comes from.

The dating simulation game in Rival Schools was removed from the PlayStation version, but it's in the imported Dreamcast version, why wasn't it ported over?

Seth: That was before either Sven or I worked here, so I can't be sure. As a blind guess, however, it could have been large localization costs vs perceived value add (re: it cost way too much).

Game localization can be a lot more expensive than most people think about, especially when you're doing it for multiple territories.

FightSticks see markdown on Amazon.com

FightSticks see markdown on Amazon.com Mad Catz's regular FightStick is now selling for $67.99 for the PlayStation 3 and $69.97 for the XBox 360, which is roughly $10-12 off the regular listed price, on Amazon.com.

These FightSticks are easy to modify, if you want to add higher quality arcade (Sanwa) parts, but some people like them just how they are.

Regardless, this is a solid deal and a good way to take the initial joystick plunge if you don't want to go the full on route of buying a Tournament Edition FightStick.

Super Battle Opera (Tougeki) 2009 hype matches

The Japanese magazine Famitsu posted some hype matches to get you in the mood for Super Battle Opera (Tougeki) 2009, which starts this Friday.

The Street Fighter 4 matches feature Daigo Umehara (Ryu), Mago (Sagat), Iyo (Dhalsim) and Nuki (Chun Li).
Daigo (Ryu) vs. Mago (Sagat)
Daigo (Ryu) vs. Nuki (Chun Li)

Also, they uploaded some nice Street Fighter 3 Third Strike battles as well.

Ken vs. Chun Li
Makoto vs. Chun Li
Chun Li vs. Chun Li

Source: Versus City

Street Fighter 4 PC sales, Marvel vs. Capcom 2 on Amazon and character selection

Street Fighter 4 PC sales, Marvel vs. Capcom 2 on Amazon and character selection Capcom employees Chrisitan Svensson and Rey Jimenez surfed the Unity Boards recently to answer some questions from the fans. Here's the blitz.

When the first week of sales were in, Sven said that he was, "cautiously optimistic," about the sales figures for Street Fighter 4 on the PC. Do we have anything more than that at this point? — Mercurious

Sven: It's not doing badly, it's not setting the world on fire (remember, we sell multiple million units on console). All the same, as with the nature of the PC games in general, we'll be selling it for a very long time.

Why can't you pick the same 3 characters when playing ranked matches in Marvel vs. Capcom 2?

Rey: This was how original Japanese Dreamcast version worked online so it was kept that way.

When will Marvel vs. Capcom 2 be available for purchase through Amazon.com?

Sven: Microsoft runs the Amazon store so it's really up to them when it shows up there. I'm not sure what sort of process it takes for them to get content up there.

I'd love to sell and presell sales via our Capcom store, but that's not really a mechanism that's supported right now.

God's Garden Finals tournament footage

Spotted over on IPlayWinner.com, that Haunts found some footage of a recent Japanese tournament featuring Daigo Umehara (Ryu), Mago (Sagat) and a few other notables.

The footage from the God's Garden Finals is highlighted so it's easy to jump around to the matches you want to see, and there's some great sets inside.

Also, Super Battle Opera is less than a week away (Aug. 14), and a potential major announcement might be waiting in the wings.

More Street Fighter IV concept sketches

The Japanese Street Fighter IV blog posted new concept sketches for the game, and we've added these images into our SF artwork gallery section, but here are direct links to the new pieces.


Click images for larger versions

Shot of Marvel vs. Capcom 2 retail pack surfaces of Unity whiteboard

Past rumors of a Marvel vs. Capcom 2 retail pack hitting stores were confirmed today, via the Capcom-Unity whiteboard.


Click image for larger version

From the shot we can see this is for the PlayStation 3, but other details haven't been confirmed yet, but calls to GameStop employees had the release date as August 14 and a price of $15, although knowing GameStop, that information could be off.