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Mad Catz to unveil Street Fighter 4 controllers at 2009 CES

Mad Catz to unveil Street Fighter 4 controllers at 2009 CES If you want to get a close up look at the new Mad Catz's Street Fighter 4 controllers, they'll be showing them at the 2009 Consumer Electronics Show (CES) in Las Vegas January 8-10.

Here's relevant parts of the press release.

SAN DIEGO, Dec. 18 -- Mad Catz Interactive, Inc., a leading third-party interactive entertainment accessory provider today confirmed plans to attend the 2009 International Consumer Electronics Show (CES) taking place in Las Vegas, Nevada from January 8th through January 10th 2009. Mad Catz will be exhibiting in the Las Vegas Hilton Hotel, located next to the Convention Center in Suite No. 377.

Mad Catz expects to display its new range of licensed Street Fighter IV accessories. Expected to ship in conjunction with the hotly anticipated title in February 2009, the range has been designed in conjunction with Capcom and includes the FightStick: Tournament Edition for the Xbox 360 and PlayStation 3, featuring genuine 'Sanwa' components used in the original arcade cabinets.

Street Fighter Devotion interviews the OC ReMix team

Street Fighter Devotion interviews the OC ReMix team OverClocked ReMix, the guys behind Super Street Fighter 2 Turbo HDR's soundtrack, covered how they ended up working with Capcom during an interview on Street Fighter Devotion.

Sounds like a lot of blood, sweat and tears went into this project. Certainly worth checking out. Here's a clip.

SFD: How did the collaboration begin with Capcom to use these tunes for the new Super Street Fighter II Turbo HD Remix game?

SHAEL: So, Blood on the Asphalt was released in 2006, and then in 2007 I got an email from Rey Jimenez, an associate producer at Capcom, with “Blood on the Asphalt” in the subject field. He started the email with "Don't worry. This isn't a cease and desist," and went on to explain that Capcom enjoyed the album, and had been playing it in their booths at trade shows. Working under the assumption that Malcos (Stephen Malcom-Howell), who helped me direct the album, and I had done all of the music ourselves, Rey asked if we'd be willing to let them use it in HD Remix, and if we'd be willing to make some modifications in instances where they thought a track needed to be changed.

No plans for standalone Blu-ray version of Street Fighter 4 anime

No plans for standalone Blu-ray version of Street Fighter 4 anime The only way to get your hands on the Blu-ray version of the Street Fighter 4 anime will be putting up the money for the collector's edition of the game, at least that will be the case for a little while.

Seth Killian hopped on the Unity Boards today to chime in on the subject.

Will you be able to buy the Blu-ray version of the Street Fighter 4 anime separately?

Seth: There are currently no plans to release the SFIV Blu-Ray movie as a stand-alone. As it seems, it's designed to be an added feature for the Collector's Edition exclusively.

It could eventually be released as a stand-alone piece, I suppose, but even if that plan started today, it would be 6 months to a year before you'd be able to get it (and as I mentioned, those plans don't currently exist at all, so it may never happen).

Small Famitsu scans show Rose and Gen

SRK user Akutabi Gamma uploaded some small scans that show Rose and Gen in Street Fighter 4.

Rose was previously confirmed and it looks like she might be the last character if the selection screen is any indication, which would bring SF4's roster up to 25 characters.

Here's the Famitsu images.

Rose Street Fighter 4 Famitsu Scan Gen Street Fighter 4 Famitsu Scan

HD Remix is top XBox Live arcade game

HD Remix is top XBox Live arcade game Super Street Fighter 2 Turbo HD Remix is the most purchased XBox Live arcade game for the second week running according to El33tonline.com.

Here's the list of the top 10 sales from the week of December 8, 2008.

1) Super Street Fighter II Turbo HD Remix
2) A Kingdom for Keflings
3) Banjo-Kazooie
4) UNO
5) Castle Crashers
6) Worms
7) Ultimate Mortal Kombat 3
8) Portal: Still Alive
9) METEOS™ WARS
10) Bomberman Live

And while were on the subject of XBox Live, you can check out the who's topping the leaderboards for HD Remix players on StreetFighter.com.

PlayStation Street Fighter 4 trophies revealed

PlayStation Street Fighter 4 trophies revealed Allps3trophies.com got their hands on the full list of trophies that will be in the PS3 release of Street Fighter 4. Here's a couple of them, hit the link for the full thing.

The World Warrior
Unlock all characters.

Color Guard
Unlock all Colors.

No Sweat
Unlock all Personal Actions.

Title Master
Collect all Titles.

Icon Master
Collect all Icons.

HD Remix character guide updates

HD Remix character guide updates If you haven't checked out our Super Street Fighter 2 Turbo HD Remix Strategy Guide here on EventHubs.com since it launched over a month ago, you should stop by again.

We've added quite a bit of new content to the Akuma, Balrog, Chun Li, E. Honda, Ken, Ryu, Sagat, Vega and Zangief character guides.

And the best news is that there's much more on the way. The rest of the characters will be receiving updates, and there will be much more content added in the future.

As always, if you have feedback or would like to add something to the character guides, please feel free to contact me here, or you can leave comments on the website.

Hands on preview: Street Fighter IV

G4tv.com's X-Play had Seth Killian on the show, and he brought the console version of Street Fighter 4 and a Mad Catz tournament stick with him.
You get to see Zangief Screw Piledrive Sakura about 100 times, but Seth also talks quite a bit about the game during the 9 minute segment.

Mostly stuff you've heard before, but if you haven't actively kept up with Street Fighter 4, it's worth watching.

Kristen Kreuk covers plot for SF movie

Kristen Kreuk covers plot for SF movie Kristen Kreuk had a very short interview with the website Fearnet.com, and she outlines what the Legend of Chun Li movie is going to be about.

Tell us about Street Fighter: The Legend of Chun-Li.

Kreuk: It’s the origin story of Chun-Li, what happens in her childhood and through her young adult years that causes her to become the fighter that she is.

It’s kind of a spiritual journey in a lot of ways. A traditional kung-fu story where I’m very angry and going to go get revenge, but I find a master who teaches me to overcome my emotions so I can see the greater good, then become a stronger fighter because internally you have a greater strength.

HD Remix stats, patch and getting creative with Tatsunoko vs. Capcom

HD Remix stats, patch and getting creative with Tatsunoko vs. Capcom Seth Killian and Christian Svensson were back on the Unity Boards recently talking a little bit about what's going on with HD Remix and Tatsunoko vs. Capcom.

Here's what they had to say.

Is there an estimated time of arrival for the Super Street Fighter 2 Turbo HD Remix stats website?

Sven: There are some kinks being worked out and we don't have an idea how long it's going to take.

I'd like to give you a date but there's a few unknowns still getting fixed and literally 4 different parties working on the site (MS, Sony, Capcom, BBE and our marketing agency for SF).

It's a very complex project.

Does Capcom expect to be able to get a fix for the HD Remix rating/ranking bug?

Seth: We are evaluating the patch possibilities, so yes, we hope we're able to address it.

Is the release of Tatsunoko vs. Capcom in the U.S. being held up because of licensing?

Sven: No. It's a combination of things of which licensing is just one issue.

I've got no new information on a TvC release for the West. We're still trying to get creative. I can't say anything beyond that.

Note that Christian says they're "trying to get creative," with Tatsunoko vs. Capcom's potential release in the U.S.A. It's been speculated this may mean an overhaul of the Tatsunoko lineup.

Tatsunoko vs. Capcom released on the Wii in Japan

Tatsunoko vs. Capcom released on the Wii in Japan Tatsunoko vs. Capcom has been officially released on the Wii and you can buy it from Play-Asia.com for 69.90 USD. If you're not too familiar with the game, you can check out the Wii Intro Trailer here.

This is the Japanese release, and it is region locked for players in other countries, so if you wish to play it on a non-Japanese Wii system, you'll have to bypass the region lock.

There are several ways to do this, so if you really want to play the game, you should be able to find a way.

That said, it's still unclear if Capcom will be able to bring this title to other countries in the future. Considering the Tatsunoko characters fly way under the radar for most of the English speaking audience, it doesn't seem like it would make sense to bring the game over to other counties as is.

But if there was ever a spiritual sequel to Marvel vs. Capcom 2 — this is it. What seems more likely to me is that Capcom would remove/rework the Tatsunoko characters and replace them with people from more popular franchises.

Doing this may or may not be something they're willing to do, but they have stated several times they're looking at ways of getting Tatsunoko vs. Capcom out there to more players.

As always, if anything like this were to happen, we'd cover it here.

Part 2 of David Sirlin's interview with Videogamer

Part 2 of David Sirlin's interview with Videogamer The second part of David Sirlin's interview with Videogamer.com has been posted.

It offers quite a bit of insight on what was going on behind the scenes at Capcom, Udon and Backbone Entertainment at the time.

Considering what was going on, I'm a bit surprised HD Remix ended up being as good as it is.

Also in case you missed part 1, you can check it out here.

Japanese live action Street Fighter 4 commercials being filmed

Japanese live action Street Fighter 4 commercials being filmed Capcom of Japan is filming live action commercials for the upcoming release of Street Fighter 4.

They've hired a crew of actors, and Famitsu did an interview with the girl who's playing Sakura which Reed on the Capcom-Unity website kindly translated.

There has been no word about these spots being shown in other countries, but to avoid the Godzilla-effect, I'm assuming we'll never see these things outside of YouTube.

Designer expresses frustrations over console patching

Designer expresses frustrations over console patching Part two of Videogamer.com's interview with David Sirlin should be up tomorrow, but until then they're teasing to another portion of their story.

This time Super Street Fighter 2 Turbo HD Remix's lead producer expresses his frustrations with getting a console game patched, because the are so many hoops to jump through in the process.

You can also check out a list of known bugs here, if you're curious what people have been complaining about.

Here's a copy and paste from the article.

When asked if he thought Capcom would support the game post release with patches, David Sirlin replied: "It was very hard to get Puzzle Fighter patched at all. There's a lot of difficulty in patching console games. First of all you have to pay the console makers for each of these patches and second you have to do QA and bug testing on these patches. If you change one area of the game to fix a problem with it, as far as the publisher knows, they don't know you didn't make some mistake in some different part of the game, so they are pretty much obliged to do testing across the board.

"So all this testing and fees, they're all barriers to patching. I'm not saying anything bad about Capcom there. It doesn't matter who they are. For any console game there's just these barriers to patching. The question is, is the upside big enough to justify it? With Street Fighter I hope the answer is yes. I hope the answer is, definitely, we want to fix as much as we can and have this keep selling for many many many years. I'm of the opinion that they think that. That seems logical to me."

Capcom nearly canceled HD Remix over art problems

Capcom nearly canceled HD Remix over art problems Early in Super Street Fighter 2 Turbo HD Remix's development, Backbone and Udon were afraid the game would be canceled, according to an article up on Videogamer.com.

This story is an excerpt of the second part of an upcoming interview with David Sirlin, but I recommend you check it out. The next installment should be up this week. Here's a cut.

When asked if he ever felt that Capcom might cancel the game, Sirlin told VideoGamer.com: "Yeah that was a possibility. It felt the most possible during that first phase during the art that we had to throw away.

"It was unspoken but everyone just knew it that if that art wasn't going to work out then maybe they were going to cancel the whole thing. And turns out they didn't. I wonder if there was just so much pressure from the outside that kept them going, I mean from the world of gaming. Everyone knew about the project by then."

Capcom staff on the Bionic Commando podcast

Capcom staff on the Bionic Commando podcast Seth Killian, community manager, and Rey Jimenez, HD Remix's producer, were guests on the "Swingers Club" podcast — and while that name conjures up a somewhat scary mental picture; they actually talk about HD Remix on the show.

Things get started with them around 13 minutes 6 seconds in, and even though there's a good bit of general banter, it's worth a listen.

These are some veteran players interviewing the Capcom guys, so they ask good questions on the background of HD Remix.

Here's a quick bulleted list of what they cover in the interview.
  • Why they chose Super Street Fighter 2 Turbo over Alpha 3 to be 'HD-ized.'
  • How the HD Remix balance changes are shaking out.
  • Why the art delayed the game from being released for so long.
  • According to Yoshinori Ono it's true that they named the Street Fighter 4's boss "Seth" after Mr. Killian.

Intro movie for Tatsunoko vs. Capcom on the Wii

Although we may never see this game over here in its current iteration, this movie intro is flippin' sweet.

Source: Capcom of Japan