Tiers for Super Smash Bros. Ultimate
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Sven covers Marvel licensing and HD Remix in Japan

Sven covers Marvel licensing and HD Remix in Japan Capcom V.P., Christian Svensson, said they shot their biggest gun with the re-release of Marvel vs. Capcom 2 — as far as releasing their other Marvel games — but he went on to discuss a bit of what was involved with acquiring the license and what it would take for HD Remix to hit Japan.

Here are his comments from the Unity Boards.

Did you do this interview with VideoGamer.com?

Sven: I did, though there is a misquote in it. I didn't use a double negative to say that MvC2 does need HD Remix. I said, "I wouldn't say it needs it."

Can you specify how Capcom managed to obtain the rights to release Marvel vs. Capcom 2 digitally over PSN & XBox Live?

Sven: Because we (and mostly I) negotiated with Marvel and our Japan offices for more than a year to get it done.

Will Capcom release their previous Marvel based fighting games in the future? The reason I ask this because those other games were released on PS1 and were not faithful to the original arcade versions. Many gamers would like perfect arcade conversions of those games too.

Sven: I do understand the desire, but this contract with Marvel only covers MvC2. Additional negotiations would be required with both Japan and Marvel for something like this to happen. I won't rule it out, but we did shoot the biggest gun first with MvC2.

Will there be an arcade release for Super Street Fighter II HD Remix in Japan?

Sven: I'd love to see it happen, but our arcade group in Japan would have to take the lead on such a project.

GameStop reportedly taking pre-orders for Marvel vs. Capcom 2 TE Stick

GameStop reportedly taking pre-orders for Marvel vs. Capcom 2 TE Stick Remember that Mad Catz Tournament Edition Marvel vs. Capcom 2 joystick that briefly showed up on GameStop's website back when MvC2 hit the PlayStation Network, earlier in the month?

As it turns out, several people have reported that they've been able to pre-order it from their local GameStop stores. A forum moderator named TwiGGy and Capcom's Seth Killian very briefly commented on the subject via the Unity Boards.

I called my local GameStop and they're taking pre-orders for a Marvel vs. Capcom 2 Tournament Edition stick. I've heard other people are able to pre-order it too, what gives Capcom?

TwiGGy: If GameStop is taking pre-orders, then pre-order it.

Capcom hasn't announced these sticks and I doubt they will confirm or deny them at this point.

Best bet would be to stay tuned to the Unity blog.

Seth: Yeah, what TwiGGy said.

So while this is far from conclusive, it's leading many people to believe we'll be seeing an MvC2 themed joystick in the near future, although with the game out already on both systems, one can't help but wonder how long Mad Catz would wait to announce/release these new products — if they actually exist.

Update: Snake918 spoke with his local Gamestop in Colorado and they said the stick would be out on September 24.

Guide update digest for 8-25-09

Guide update digest for 8-25-09

Four new Tatsunoko vs. Capcom characters to be revealed at TGS

Four new Tatsunoko vs. Capcom characters to be revealed at TGS GameSpot found out from Tatsunoko vs. Capcom's producer, Ryota Niitsuma, that the game will have four new characters added to the roster, two each for the Capcom and Tatsunoko sides.

The new characters will be revealed at this year's Tokyo Game Show (TGS) which runs through September 24-27.

Niitsuma-san later went on to add that online matchmaking will be improved, with better filtering according to skill levels, and US/European players will be able to play against all other territories around the world.

What's interesting is that since Hakushon Daimao won't be in the game, the Tatsunoko side is one character short.

While earlier comments by Capcom's Christian Svensson, seemed to indicate that the rosters could be unbalanced, it's fairly surprising to actually see that that might be the case.

Thanks go to Yasir for pointing out this story.

Marvel vs. Capcom 2 soundtrack free to download now

Marvel vs. Capcom 2 soundtrack free to download now Marvel.com has the Marvel vs. Capcom 2 hip hop soundtrack available free of charge now.

All songs are in .mp3 format and can be downloaded individually. If you hear anything that stands out, make sure you leave a comment with your favorite tracks.

Here's the track list.

1. "Super Heroes" by Planet Asia and DJ Toure
2. "Number One" by Havoc and Nyce
3. "Terrorize" by Raekwon and Oh No
4. "The Remainder is One" by Random, Blaze Rock and Storyville
5. "Reinforcements" by DJ Qbert
6. "Take U 4 A Ryde" by Talib Kweli and Oh No
7. "Battle Drum" by Hieroglyphics
8. "Fight the Good Fight" by The Grouch and Eligh
9. "They Don't Make 'Em Like They Used To" by E40 and Droopy
10. "Power Up" by MC Supernatural

Street Fighter 4 Akuma video tutorials

Wee Soldier pointed out some great Akuma video tutorials on the EventHubs.com forums.

It's clear the author, LordofUltima, spent some time making these look really good, and although the videos start with simple stuff (just skip forward a bit if you're familiar with certain concepts), the clips also take you through some more advanced tricks and tactics.
Demon Flip 101
The Raging Demon (part 1)
The Raging Demon (part 2)

If you want to go further, make sure you visit our Akuma strategy guide here on EventHubs.com.

Guide update digest for 8-23-09

Guide update digest for 8-23-09

Capcom is listening to fans, no plans for holiday costumes

Capcom is listening to fans, no plans for holiday costumes Christian Svensson and Seth Killian visited the Unity Boards again today to discuss if they listen to the fans, if you can purposely drop your grade point rank and if holiday costumes are in Street Fighter 4's future.

Does Capcom really listen to what the fans want? Do the moderators relay stuff back up to the higher ups, or are we just discussing things for the sake of it?

Sven: Umm... I am a "higher up". And yes, often these issues (if they are widespread issues and/or I deem them to be really smart ideas we should embrace) get discussed at producer level, the CS management level and ultimately the board of director level.

Is there a way to lower your grade point rank in Street Fighter IV once you get to G1 back to G3 or G2?

Seth: As far as I know, there is no way to lower your grade rank, once achieved.

Even if you lose (you can lose points in G1), you still do not drop back down to G2.

What are the chances that Street Fighter IV will see special holiday outfits, like this one?

Seth: Cute mod, but no plans for holiday costumes right now.

New site feature: Guide update digest

New site feature: Guide update digest It's no secret that some of the guides on EventHubs.com are less than stellar. Updates are constantly being added to various areas to improve them, but unless the news is big, it's not often posted here on the front page.

To help point users to new things that are being added, you'll start to see, 'Guide update digests' here on the EventHubs.com home page. This is basically just a bulleted list of new/updated/changed items on our various guides.

There's still A TON of ground to cover before we'll be happy with the current state of the guides, but now readers will at least quickly be able to find new information without digging through 5 or so pages to see if a section they're interested in has been updated.

Here's the most recent rundown.

  • Street Fighter 4, Ryu: Added match up strategies for all 25 characters which were written by site contributor YFlow. Text still needs to be stylized to remove abbreviations and follow the syntax used else where.
  • Street Fighter 4, Arcade Tracker: Added listing for new arcade machine in Santa Ana, Calif., at Cameron's Place Video Games, and another one in Sydney Australia at Playtime Entertainment. Updated details for Amusement 2000 Plus in Montreal, Quebec. Removed listing for Megamal Pinang in Malaysia. Cleaned up some old and erroneous comments.
  • Street Fighter 4, Rose: Added more vs. match strategy notes when going up against Zangief and Blanka.

Also, you're going to start seeing some comments removed from the guides — periodically. While some comments are very helpful, others are old, outdated, off topic, etc. Comments are mainly there for people to offer insight, tips, ask questions or point out errors. Things that generally don't fit into these categories or have already been added into the guides with will be cleaned up with time.

The goal isn't to stifle conversations, but to direct people to better places on the site for those topics. When someone hits a guide on the site, we're hoping the comments are helpful and on topic enough to warrant reading, without having to cycle through hundreds of random things.

Cleaning up the comments and adding new material to the guides is a GIGANTIC task, and will take some time, but we're very dedicated to making this a terrific fighting game website, so please be patient and continue to send along your feedback and tips of your own.

The community has been and will continue to be a strong driving force of EventHubs.com, and your support and feedback are greatly appreciated — even if it takes us awhile to add new information to your favorite character's page. ;-)

Sven: No plans for new Super Street Fighter 2T HD Remix patch

Sven: No plans for new Super Street Fighter 2T HD Remix patch It doesn't look like there will be another patch for SSF2T HD Remix in the future, although Capcom's Christian Svensson is looking into the issues people have brought up.

Also, Seth Killian talks about why there aren't more east coast events and Sven follows up with a response about games being leaked and piracy. Here's the whole shebang from the Unity Boards.

With some of the problems brought up on Sirlin's blog and other places, are there any plans for a new Super Street Fighter 2 Turbo HD Remix patch?

Sven: I'm looking into things... but being honest there are no plans for further patches.

I'm wondering if Capcom could do more things at gaming/anime conventions on the East Coast?

Seth: We did do one of our Street Fighter Clubs in Brooklyn last year, which was a ton of fun. As for more frequent EC appearances, it's not that we don't <3 the East Coast, it's basically just a matter of:

1) The biggest of the big consumer and industry events tend, for whatever reason, to be out West. E3 on the industry side, Comic-Con, PAX, etc. on the consumer side. If E3 were in Boston, we would go to Boston.

2) As for other, slightly smaller events like NYCC, etc., it's just a LOT more expensive for us to go East overall. Flights are more expensive, we have fewer/no local staff, and shipping heavy stuff like kiosks or boxing rings is ridiculously expensive when you're going a long way (try it!).

Basically a bad combination of less draws and much higher expenses = less East Coast events than we might like to have ideally. I <3 NY.

I was wondering why companies such as Capcom suffer from games and stuff being leaked before release? It sucks when that happens.

Sven: More often than not, leaks don't come from media or internal staff. They most often come from replication facilities, warehouses, retail etc. that aren't within our control.

And it does suck. I agree. There are people with flashed 360s but every now and then Microsoft will ban them from Live when they detect changes in firmware or drive bioses. It's a never ending see-saw battle with these pirates and I don't foresee any easy solution. Suffice to say though, the life of a pirate is not "no risk".

Nintendo has similar challenges with Wii firmware and DS/DSi flash carts.

In all cases, these issues are out of our hands. The released copies are just ROM rips which would happen as soon as they hit the shelf, if they didn't happen earlier in the production cycle. They're not really cracking our games, they're cracking the hardware. We rely on first parties to do what they can do with network services to police and shut down these loopholes where possible. We know there's a good bit of effort and thought put into doing so.

On the plus side, the PS3 remains uncracked (for now anyway), which is really sort of amazing. I can't think of any other console that has lasted multiple years without being cracked wide open. Hopefully future consoles and handhelds will be as secure.

Gamasutra interviews Capcom's Chris Kramer

Gamasutra interviews Capcom's Chris Kramer Gamasutra.com was able to catch Capcom's Chris Kramer for an interview about the Street Fighter franchise and it winds up being a fairly informative piece.

Topics include that Marvel vs. Capcom 2 surpassed SSF2T HD Remix's sales record in one week, Capcom would welcome a return of the Mortal Kombat franchise and some other nifty bits.

Here's a grab.

There were even a few of what Capcom considered "knock-offs." In 1994, Capcom attempted to sue developer Data East, attempting to prove the latter's 1993 Fighter's History was too similar to Street Fighter II (though the court sided in favor of Data East).

Explains Kramer: "Part of the lawsuit was, we took a joystick and we split the controls and wired it to a Street Fighter board and showed that literally, [Fighter's History] ripped off all the moves in Street Fighter, all the same inputs."

"You need an awesome game," he says. "And then it definitely helps to have a brand that's recognizable." Capcom is thrilled with the performance of Street Fighter IV, which has sold twice as many copies as the last three SF games to hit consoles combined.

Christian Svensson explains Japan PC game business

Christian Svensson explains Japan PC game business A lot of people have asked why more Japanese companies don't release their games on the PC platform. While not directly fighting game related, it does cover some ground for people wondering about future Capcom releases for the PC.

Company V.P., Christian Svensson, had this to say.

Why is Capcom the only Japanese company who releases their games on the PC? I also read that Sega said action games are for consoles and not PC, this was lame of them.

Sven: There's likely several reasons...

The PC games business in Japan itself is relatively small. So from a top of mind perspective, it's not often there for Japanese creators or executives. To embrace the PC, it requires a very global perspective, which while a lot of Japanese publishers say they are thinking globally, they're mostly only doing so with respect to the businesses they currently have, which are console focused.

On the second point, from a historical perspective, Sega is right. Historically, action games have NOT been strong performers on the PC. We continue to invest in the PC space because we do believe that if enough content is available there of that type, an audience will grow, especially when our PC versions are typically the best version of the game if you have hardware that's better than a 360 or PS3 (which these days, only takes a couple hundred bucks to do). We also want our brands to reach regions where consoles really aren't prevalent (e.g. Korea, China, Russia, India, Brazil, etc.)

Now the other part of this, is that the PC business is hard. There's increased considerations for optimization, testing and compatibility with regards to development, a non-growing (at best) retail channel (and most Japanese publishers don't seem to be embracing digital broadly yet so when that's all you look at, the decision doesn't seem unreasonable), a number of hardware partners to manage which takes a fair amount of overhead, the need for an OEM sales force which is something that doesn't exist on the console side of the business and increased customer service overhead.

Lastly, where PC is growing the fastest, has been in territories where many Japanese publishers don't actively have relationships (e.g. Russia, Brazil, China, Eastern Europe), thus even if they had the content, they may have some difficulty generating a return.

That said, Sega, and particularly Sega Europe has done quite a bit of PC development (think Total War, Football Manager, etc.). So don't paint Sega all negatively. In some ways, they're ahead of us in the PC space by a good margin.

Source: Capcom Forums.

SNK vs. Capcom 3 not happening in the very near future

SNK vs. Capcom 3 not happening in the very near future Capcom's Seth Killian responded to a question via the Unity Boards, asking if we'd see an SNK vs. Capcom 3 any time soon, his response was:

Not in the very near future, sorry. :(

While this dashes hopes of seeing the game any time soon, with Capcom's interest in revitalizing their old franchises, maybe this is one we'll see again — at some point.

Sabin shares Street Fighter 4 experiences from Japan

Sabin shares Street Fighter 4 experiences from Japan Over the years there's been a lot of myths and some truths spoken about how Japanese Street Fighter players differ from their American (or other country's) counter-parts. To offer his own insight into how things are in Japan, Arturo "Sabin" Sanchez is currently fielding questions from other players on his Street Fighter 4 experiences in the land of the rising sun.

We've grabbed some of the most interesting responses here. Questions and answers have been edited for length and language, but if you can still scope out the full thread on Shoryuken.com if you want to see the other stuff. We've just grabbed the most noteworthy things here.

To view a larger transcript, click the link below.

Q: So far, where do you think the biggest difference between Japan and the West is? Is it mainly execution, or are they pulling tricks you haven't seen yet?
Sabin: Mostly they are pulling tricks I haven't seen yet... unless you are here to see them. I don't really like when people judge Japanese play based off the match videos because they represent like 1% of Japanese play overall and its like 1 match.

Q: How can players in the U.S. improve when they only really play each other at tournaments?
Sabin: U.S. players don't share information. Japanese players talk about why said player lost and how they can lose, that's the main difference.

Continue reading »

Reminder: Marvel vs. Capcom 2 hip hop mix tape available on PSN

Reminder: Marvel vs. Capcom 2 hip hop mix tape available on PSN PlayStation Network users can now grab the Marvel vs. Capcom 2 hip hop mix tape for free through their service.

The mix tape is also said to be available through Capcom's websites in the future, but no timetable has been issued for this yet.

For more details, check out this older post.

Tatsunoko vs. Capcom guide for Gold Lightan

Tatsunoko vs. Capcom guide for Gold Lightan Heavy site contributor, Nyoronoru, has written a handy guide for how to play Gold Lightan in Tatsunoko vs. Capcom.

Lightan is one of the giant characters in the game, so he doesn't get to choose a partner. This gives him some great advantages though like Super Armor, which allows him to walk through various attacks that would knock other players back.

If you're interested in playing the big Zippo lighter in the upcoming game, this is an excellent guide to prepare you for the experience. Here's a cut.

Gold Lightan has a great deal of Super Armor to blow through attacks, but he can still block like any other character if he chooses. This means that Lightan is not susceptible to the long combo strings that define most players' styles. Lightan's Super Armor is so strong that he can hit people out of their Hyper moves even if he is being struck by them.

To play Gold Lightan effectively, do a lot of jumping while traversing the screen. This threatens the ground Hyper, covers good distance and lets you block things thrown at you in the air.

Always Baroque moves with a lot of recovery time and master the art of the Crouching Light Attack. If you find yourself on the receiving side of a lot of projectiles, do a quick dash through them and begin attacking.

Again a HUGE shout out goes to Nyoronoru for taking a lot of time to write up this outstanding guide for everyone to check out.

Sven impressed by response for Darkstalkers HD Remix

Sven impressed by response for Darkstalkers HD Remix Capcom's Christian Svensson was impressed by how many people voiced their support for a Darkstalkers HD Remix game, via the Unity Boards.

This is a thread that to this day is continuing to draw attention after Capcom gauged how much interest there was in an updated product.

While fan interest is very important to getting new games out there — as shown with Street Fighter IV — what other hurdles do you feel Capcom would have to overcome to get a Darkstalkers game not only created, but have it attract enough people to be a big seller?

Leave a comment below with your thoughts.