Moves for Mortal Kombat 11
Tiers for Mortal Kombat 11

Arcade select screen for Super Street Fighter 4 shows two open slots

Update: Another screen shot of the character select screen was added to this story. It shows a bit more of the screen so you can see how much room Capcom has to play with currently.

Ryan "Gootecks" Gutierrez pointed out a new screen shot that popped up on Twitter showing two more open slots on the Super Street Fighter 4 arcade selection screen.


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This backs up the flyer that was posted the other day which teased at new challengers coming to the game.

Thanks also to R4C2010, Deimlos, Alayoub, GCLeague, and RodneyT for sending this over.

Weekend community events July 23 - 28

Weekend community events July 23 - 28 If you have an event you'd like to submit, please use the Contact Us form and send over the details.

• Fall River, Massachusetts: Super Wallcade, July 24. Live stream hosted by Team Sp00ky. 3 p.m. EST start time.

• Northfield, New Jersey: Jersey Shoreyuken 2, July 24. Streamed in HD by Nerd Palace. Competition gets underway at 2 p.m. EST.

• La Crosse, Wisconsin: Monthly Fighting Game Tournament, July 24. Live feed available on uStream. 10:30 a.m. CST start time.

• Naugatuck, Connecticut: Friday Night Blackout, July 23. Live video will be hosted on Justin.tv by Project Failure. 8 p.m. EST start time.

• Jacksonville, Florida: North Florida Bi-Weekly Tournament #9, July 24. Streamed on Justin.tv. 9 p.m. EST start time.

• Inglewood, California: Game With Heart, July 28. Streamed by Level|Up Live. 8 p.m. PST start time.

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Daigo Umehara interview translated by Versus City

Daigo Umehara interview translated by Versus City Versus City did a very nice job translating an interview that was recently posted with Daigo Umehara.

The write up discusses things past and present, and it's pretty interesting if you'd like to know more about The Beast. Here's a copy and paste.

What was the reason behind your winning Evolution 2010?

The other players were practicing with their sub-characters as well as main characters, whereas I was concentrating on a single, all-purpose character. I wouldn’t have any regrets if I had say, used another character and had lost. Also, I analyzed the characters that the strong players were using, and started to play against those characters to prepare myself.

How often do you go overseas for tournaments?

Last year I went to America, England, France, Taiwan, Kuwait and Switzerland. This year I was invited to events in England, Australia, France and America.

Other than your winnings through games, what do you do for a living?

I’m working as a helper at a senior citizen’s nursing home. I usually work there about five days a week. My parents are both in the field of medicine so they had no objections to this kind of work.

Marvel vs. Capcom 3 plot guy: SF, Resident Evil villains fun to write

Marvel vs. Capcom 3 plot guy: SF, Resident Evil villains fun to write Giving another hint at which fighters will be in the game, Frank Tieri, who's the writer for Marvel vs. Capcom 3, had an article posted on Capcom-Unity explaining a bit about his recent work.

There isn't much that's going to rock your world here, but there's one interesting quote. Tieri was asked which characters he enjoyed writing the most, and he had this to say.

As for Capcom, I’ve always been partial to the Resident Evil and Street Fighter franchises so it’s probably those characters, especially the villains. They’re just such evil sons of bitches I had a ball writing for them.

There aren't a ton of characters that are considered villains in the Street Fighter series that have enough popularity to warrant being put in Marvel vs. Capcom 3.

As such, some people have suspected he's talking about M. Bison here, although there are a few other notable evil fighters that have shown up in the series.

New details from Marvel vs. Capcom 3's producer

New details from Marvel vs. Capcom 3's producer Capcom-Unity conducted an interview with Marvel vs. Capcom 3's producer, Ryota Niitsuma, at Comic-Con and archived video is up on their uStream page.

It's over an hour long, so to save you the trouble of watching the whole clip, here are the interesting bits that came up.

• Ryota Niitsuma confirmed that these characters will NOT be in Marvel vs. Capcom 3. Phoenix Wright, Emma Frost, Daredevil, Gene from God Hand, Ghost Rider and Punisher.

• Ghost Rider was on the list of potential characters up until the end, but didn't make the cut and Punisher wasn't included because he was too similar to Chris Redfield. They developers were careful about not having characters who would overlap too much.

• Niitsuma didn't rule out more Comic-Con MvC3 announcements — although he said this before Thor and Amaterasu were confirmed.

• The current character select screen is not completely indicative of what the final character screen will look like. So counting the available slots won't get you far.

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Amaterasu and Thor confirmed for Marvel vs. Capcom 3

Amaterasu from Okami and Thor were confirmed as playable characters in Marvel vs. Capcom 3 this evening.

Over on Marvel.com, official artwork for was posted, along with six new screen shots showing them in action. Here's the fresh stuff.

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Four new characters announced for Marvel vs. Capcom 3

Chun-Li, Doctor Doom, Super-Skrull and Trish were announced as playable characters in Marvel vs. Capcom 3 in a new trailer released today. These fighters will be playable at Comic-Con.

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Marvel vs. Capcom 3 artwork for new characters

If still images are more your thing, Capcom put out artwork for the newly announced Marvel vs. Capcom 3 characters today.

Also, a new batch of screens were released featuring the new and old fighters.


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New challengers coming for Super Street Fighter 4?

New challengers coming for Super Street Fighter 4? A scan of the arcade flyer for Super Street Fighter 4's arcade release may be hinting at new characters being added to the game, as the text "Here comes new challengers?!" is shown near the bottom.

Ryan "Gootecks" Gutierrez posted back in May that he heard from a "strong source" downloadable content (DLC) characters would be added to SSF4.

Capcom's Yoshinori Ono has made statements saying it's possible from a technological standpoint as well.

Super Street Fighter 4 arcade location tests start this weekend in Japan, and we should know fairly early on if any new characters are added to the roster.


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Tier rankings for Super Street Fighter 4, with match ups

Tier rankings for Super Street Fighter 4, with match ups Update: The latest tier chart now has horizontal column highlighting to make it a little easier to look at the individual match ups.

New tier rankings for Super Street Fighter 4 have been posted here on EventHubs.com.

There have been a few listings created already for the game, but this is one of the first ones to feature a full on match up chart.

This was translated from a Japanese Wiki, but the math errors were fixed.

While tier listings are a popular thing, it's always best not to take too much stock in these. Characters move up and down all of the time, and matches change — sometimes on a daily basis.

So while the tiers aren't the final word on anything, some of the information inside is helpful. Very few people would argue that Sagat doesn't have a heavy advantage against Zangief, so the table has some relevancy.

As such, take these tiers as a loose guideline of how the matches stack up, but never as the end all be all of who's good in the game.

There are probably a few surprises this time around for most people, but keep in mind the game is still in it's early days, and it's extremely likely that some things will change over time.

Also, you can compare this list with the one Mago and Nemo put together near the start of the month.

Thanks to Balloon for the heads up.

Capcom to stream from Comic-Con, additional coverage

Capcom to stream from Comic-Con, additional coverage Capcom will be providing a live video feed from Comic-Con on their uStream page this weekend.

Coverage will include interviews with prominent staff members, new trailers, screen shots, and more, plus streaming of the tournament held at their booth.

If you miss any of this, items of interest to Capcom fighting game fans will be posted here, as they happen, on the front page of EventHubs.com.

A preview night of Comic-Con starts tomorrow, but the event officially starts this Thursday and runs through Sunday.

Seth Killian also added this note about their plans.

[...] For the record, we should have some exciting panels this year — might be worth your time :)

Ono-san's big announcement panel is scheduled for Saturday from noon to 1 p.m. He also has another hour long panel with other staff members on Thursday from 4:45 to 5:45 p.m, all times PST.

Marvel vs. Capcom 3 producer, Ryoto Niitsuma, will be hosting a panel on Friday from 2 to 3 p.m.

Round 2 TE FightSticks for $99 with free shipping

MarkMan let everyone know that Mad Catz is running another set of specials on their line FightSticks, in preparation for Comic-Con.

The best deal of the bunch is Round 2 Tournament Edition FightSticks for $99 on both the PlayStation 3 and Xbox 360, which includes free ground shipping.

Also, all non-Super Street Fighter 4 controllers are 30% off and the SSF4 stuff is 20% off. If you're in the market for a new joystick or gamepad, these are some pretty solid deals. Just hit the link above for more information.

These offers run through July 28th.

MarkMan also recently pointed out a new Chun-Li TE Stick that will be coming some time in November. Here's what it looks like.

And on an unrelated note, Peffico noticed that Amazon.com is selling the PS3 version of Marvel vs. Capcom 2 for $7.49.

More rumors: Capcom vs. Namco in the works

More rumors: Capcom vs. Namco in the works A new Game Informer article claims that Capcom will be creating a Capcom vs. Namco fighting game based on the Street Fighter 4 engine and Namco will be making a similar title based on the Tekken 6 engine.

This is comparable to the approach that SNK and Capcom previously took when they created their crossover Vs. games years ago.

If this rumor is true, it should end up being the big announcement Yoshinori Ono is planning on making at Comic-Con on Saturday.

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Super Street Fighter 4 arcade location tests soon

Capcom will be running arcade location tests (loktests) in Japan for Super Street Fighter 4, starting this weekend. Here's a schedule.

• Hey Hirose in Akihabara: July 23 - 25
• High Tech Sega Avion in Osaka: July 30 - August 1
• Plaza Capcom Kichijoji in Tokyo: August 6 - 8

The arcade version will not be a straight port of what's currently available on the PS3/360, as it's been stated a few new bells and whistles will be added, although it's not known how far they'll end up going in this regard.

Additional characters have been suggested, but it shouldn't be long before reports start coming in detailing exactly what's in the latest version of the game.

There are also a few new screens available where you can see some additional statistics, like how many battles you've played in and the current match record.



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Via the official Japanese SSF4 website and Versus City.

Marvel vs. Capcom 3 EVO 2010 build breakdown

Marvel vs. Capcom 3 EVO 2010 build breakdown A few new gameplay elements were discovered in the EVO 2010 build of Marvel vs. Capcom 3.

Important Note: This is a VERY early version of the game and many of the things talked about below can and will change.

Also, you can check out notes from the E3 version of MvC3 and see that a number of things have already been tweaked since mid-June.

A gigantic thanks goes to TheDarkPhoenix, who compiled almost everything you're about to read.

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Sven explains why modes were cut from Super Street Fighter 4

Sven explains why modes were cut from Super Street Fighter 4 Capcom's Christian Svensson discussed why a couple of the modes that were in vanilla Street Fighter 4 were dropped in Super.

He also comments on why his answers are sometimes vague. Both of these responses come via the Unity Boards.

Are you going to add Survival Mode and Time Attack from Vanilla into Super Street Fighter 4?

Sven: There's no plans to bring these modes to Super. Sorry.

Why were these modes cut out of the new game?

Sven: Prioritization of schedule and budget is the answer for the "why". A higher priority was placed upon adding characters. If you wanted fewer characters, but more of these features (or the couple features returning), that could have been accommodated, but we believe most people would place more value on more characters that were fully tested and balanced.

Out of curiosity, how come sometimes you can't give a straight yes or no? I don't mean that in a rude way, I genuinely would like to understand why sometimes answers must be vague.

Sven: Because answers are rarely, if ever, final. By giving a "definitive" answer, that provides no option for that decision to change. And decisions here change all the time.

The resulting response would then later be "but you said that XYZ thing wasn't going to happen and it did. Why did you say that?" And the answer would be, that the decision changed, but that doesn't sit well with folks.

I try to be clear on the current disposition. I tend to not mince words there. But I try to leave room in my answers for the possibility of changes in that status, particularly on issues like this one.

Cross Counter: Video interview with Mike Ross

A new video interview with Mike Ross was posted recently. It's conducted by Gootecks and they talk about Ross' history with fighting games, his preparation and mindset going into EVO and where he goes from here.