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Arcadia Magazine interviews Daigo Umehara

Arcadia Magazine interviews Daigo Umehara Arcadia Magazine has put together an interview with the legendary Daigo Umehara, which VersusCity has partially transcribed.

This is a pretty good read if you're into the competitive scene for Street Fighter IV as Daigo talks about his match up with Justin Wong and what he thinks of his skills.

Here's a clip from the piece.

• Talked to Iyo after playing Justin, and Iyo commented that even though Justin did not know Iyo’s playstyle, he did extremely well and never fell for Iyo’s tactics, and never did the same thing twice. Was impressed that he adapted so quickly in such a short amount of time.

• The interviewer asked if he thought it’d be hard to win against Justin, and Daigo comments that he was scared. He wasn’t thinking "I’m gonna take him out!" but "Let’s have a good fight." Justin took out two champions and had won his own championship, so there wasn’t that real ambitious attitude. He comments that Justin has a very tenacious and persistent play style, but he was able to defeat him easily, which is not what he expected when playing someone of Justin's caliber.

This is an interesting remark coming from Daigo, and may lend more credence to Justin's statement that he didn't want to tip his hand in the SFIV championships.

No multiplayer lobbies for SFIV, but Marvel vs. Capcom 2 will have them

No multiplayer lobbies for SFIV, but Marvel vs. Capcom 2 will have them Seth Killian dropped a line on the Capcom Forums, letting everyone know that Marvel vs. Capcom 2 will have the much-demanded multiplayer lobbies, and unfortunately Street Fighter IV won't — at least for the time being.

I was just wondering if lobbies were still in the cards for the console versions of Street Fighter IV? Weren't they supposed to be part of the Championship Mode update?

Seth: Lobbies were never a part of the Championship update -- I've heard that they were "announced" about 12,000 times but it just ain't true.

That said, we know it's a popular feature and something we'd like to do. No plans to announce right now, except to say that our next fighting release (Marvel vs. Capcom 2) WILL have lobbies included.

Tatsunoko vs. Capcom character guide for Soki

Tatsunoko vs. Capcom character guide for Soki We've added the Tatsunoko vs. Capcom character guide for Soki.

Soki is the main character from Capcom's Onimusha: Dawn Of Dreams title. He's an exceptional swordsman, who has a ton of range on his attacks and can transform into a demon.

While he can't use any of his special moves in the air, his Hyper moves are very, very powerful when used properly. Soki is a character with a lot of style and some sweet moves, so he should be pretty popular over here in the states.

Japanese Street Fighter 4 blog hints at new version, again

Japanese Street Fighter 4 blog hints at new version, again The official Japanese Street Fighter 4 blog was updated today, and yet again they strongly hint at a sequel or upgrade coming in the near future.

FallenAngel, on the Shoryuken.com boards, was gracious enough to translate parts of the post. Here's the breakdown.

• Shiowaza san hints again and again at the possibility of a Street Fighter 4 sequel/upgrade.

• It's assumed we'll see it in less than a year (arcade Japanese version at least).

• The blog author says that today she has nothing to write about, not because she has no more news or material to talk about, but because she can't talk about it at this time.

• She writes that Street Fighter 4 producer Yoshinori Ono will be appearing at this year's Super Battle Opera (Tougeki) in a video message to the community. Shiowaza says that she has, "no idea," what the message is about but seeing him preparing it makes her feel that it's something "out of the ordinary," and that "something's being planned." Then she recommends not missing this year's Super Battle Opera.

• Shiowaza also mentioned that they'll be revealing "new information" about the PC version of SF4.

Just to follow up, nothing has been confirmed here for sure, but a sequel or upgrade was hinted at several times. This builds on the hype in a previous post that strongly suggests something new is in the works for SF4.

If you're not familiar with Super Battle Opera (Tougeki), it's a giant fighting game tournament held in Japan each year, much like the EVO Championship Series here in the U.S.

Seth Killian jumps in on the Marvel vs. Capcom 2 rebalancing topic

Seth Killian jumps in on the Marvel vs. Capcom 2 rebalancing topic After Christian Svensson commented on why Capcom wouldn't rebalance Marvel vs. Capcom 2, Seth Killian responded to a user who claims Capcom wouldn't do a good job rebalancing their games with David Sirlin out of the picture.

Here's his response from the Unity Boards.

[David] Sirlin is no longer around. I wouldn't count on many re-releases to have as great of a rebalancing as [Super Street Fighter 2 Turbo HD Remix] did, if they have any at all. — Rock

Seth: Capcom has been rebalancing [Street Fighter] games for a few years before that, right? :P

I'd even say we're pretty good at it, as basically EVERY Street Fighter sequel has been regarded by the best players as an improvement over its predecessor (I can only even think of one possible exception, which had some extenuating circumstances).

At any rate, a rebalancing for [Marvel vs. Capcom 2] was never on the table.

- There was no widespread player interest, and it was not a part of any design documents, the plans for which stretch back several years.

- It wasn't possible within the terms of our contract with Marvel.

Christian Svensson also added more to this topic a little later.

I still don't know why they're gonna release this game again without fixing it? — Scarecrow

Sven: There's a massive MvC2 competitive scene, infinites or no.

If it doesn't break the game for ultra competitive Evo players, who exactly would we be "fixing" it for?Scarecrow Rebalancing a team based game like MvC2 (where there are thousands of permutations in matchups on a team basis) is COMPLETELY different than the 1v1 matchups in a standard SF title.

GameSpot: Tatsunoko vs. Capcom's roster will be tweaked for U.S. release

GameSpot has a preview with some new details about Tatsunoko vs. Capcom. If you're interested in this title, this is definitely something you should check out. It includes video clips and an interview with Seth Killian.

Here's a bulleted recap of what's revealed in the GameSpot article.
  • There will be slight tweaks to the game's roster. The current rumor is some pruning will be done to the Tatsunoko side.
  • The goal is to keep an equal number of fighters on each side, so additional fighters might be added to each team.
  • Capcom will be listening to user feedback when deciding what to add to the game.
  • Seth Killian feels there are some surprises in store that will make the U.S. release the definitive version.
  • The mini games might not make it over, Capcom is looking at replacing them with something else.
Kudos to Knuckles for the heads up.

Tatsunoko vs. Capcom character guides for Morrigan and Tekkaman

Tatsunoko vs. Capcom character guides for Morrigan and Tekkaman Tekkaman and Morrigan Aensland have both had their character guides added to the Tatsunoko vs. Capcom strategy guide.

Morrigan originally hails from the Darkstalker games, but she's made several appearances in recent Capcom fighting titles, including Marvel vs. Capcom 2. Her move set is very similar to Ryu's, but she has some devastating Hyper moves to boot.

Tekkaman is another Tatsunoko character who fights with a double bladed sword, which is called a Space Lance. He has incredible range and some very damaging Hyper moves of his own.

If you'd like to know more about these characters, make sure you check out their character guides linked above.

Sven explains why they're not rebalancing Marvel vs. Capcom 2

Sven explains why they're not rebalancing Marvel vs. Capcom 2 Capcom V.P. Christian Svensson was on the Unity Boards today explaining their reason for not rebalancing Marvel vs. Capcom 2, which is being re-released this summer on the XBox 360 and PlayStation 3.

In Marvel vs. Capcom 2 there are a lot of weird match ups and infinites. Are you guys going to fix bugs and rebalance the game?

Sven: There are a few exploitable glitches and bugs being fixed, but by and large we are intentionally NOT rebalancing the game (thus it has no "Remix" as part of its title).

Part of the game's appeal to a large number of fans are the inherent quirks of various characters.

Loads of characters have infinites... the game is practically balanced in its imbalance and there are always going to be matchups that are more or less favorable than others (true of any fighting game).

Street Fighter 4 rant from the female perspective

Spotted over on Haunt's blog IPlayWinner.com that he found a funny video of a conversation those of us with wives/girlfriends have likely been on the receiving end of at one point. (** Video has NSFW language **).
I like the part where she points out the Mad Catz SE FightStick, but she doesn't realize that if her guy was really hardcore he would have picked up the Tournament Edition. ;-)

Doronjo Tatsunoko vs. Capcom character guide added

Doronjo Tatsunoko vs. Capcom character guide added Doronjo is the latest character to have a section added to the Tatsunoko vs. Capcom strategy guide.

If you dig blowing stuff up and having your henchmen do a lot of the leg work, there may never be a more ideal fighter for you to choose than her.

Doronjo is from the Yatterman anime series, where she's one of the main villains. Her two henchmen Boyacky and Tonzura offer her major assistance while she's fighting, which again makes her a fairly unique and fun character.

If you'd like to know more about her history and how she plays, make sure to check out her player guide.

Killian: No plans for new DLC characters in Street Fighter 4

Killian: No plans for new DLC characters in Street Fighter 4 Seth Killian has reiterated that Capcom has no intention of releasing new characters for Street Fighter IV as downloadable content. Here's a comment of his from a recent Gamingunion.net interview.

No plans for additional [downloadable content] right now. We want the core game to be a completely functional package, and character DLC could split the user-base.

This is a tune Capcom has been singing from the very start of Street Fighter 4, so they probably won't change their minds this late in the game.

But with the likely release of a 2nd version in the future, it will be interesting see how many characters they end up adding, if any, to the new product.

Seth comments on possible Wii Tatsunoko vs. Capcom sticks in the West

Seth comments on possible Wii Tatsunoko vs. Capcom sticks in the West With the recent announcement of Tatsunoko vs. Capcom being released outside of Japan, some people were wondering if we'd see Wii TvC branded joysticks in the new release territories, and Seth Killian fielded that question on the Unity Boards.

Seth: [...] As mentioned Exar did Japan's branded Tatsunoko vs. Capcom sticks. I have a couple of these and the Hori Wii stick, and both are serviceable.

Time, partner cooperation, and overall interest in TvC will determine whether we'll be able to make a branded (and awesome) Wii controller for the West. The SFIV sticks were a great experience, and I'd personally love to do it.

You can check out and buy the Hori Fighting Stick for the Wii and Wii Exar Stick from various vendors. Both products got good reviews, with the Hori stick leading the pack because of the price and current availability.

Street Fighter IV soundtrack available now

Street Fighter IV soundtrack available now Starting today you can purchase the Street Fighter IV soundtrack from SumthingDigital for $9.99. It's a 2-CD set featuring 51 songs including the very slick character-specific remixed tracks by Hideyuki Fukasawa.

Or if there's only one or two songs you really want to have, just purchase those individually for .99 cents each.

If you're not too sure about picking this up, hop the link to listen to 30 second preview clips of each tune and decide if it's worth your coin.

Also, feel free to comment on which tracks you love or hate on this story.

Paying for sound tracks not your thing? You can still grab the entire Super Street Fighter 2 Turbo HD Remix soundtrack free of charge from the OC Remix website.

XBox 360 Street Fighter 4 game on sale for $37

XBox 360 Street Fighter 4 game on sale for $37 You can get a pretty sweet deal for the XBox 360 Street Fighter IV right now on Target.com. The game is going for $37 which is over $20 off it's suggested retail, and this is likely the same price you'll see in Target stores as well as online.

Probably not too many of you who don't have the game by now, but if you know someone who's been waiting on a special offer to pick it up, now would be a good time.

There's no information on how long this price will last for, so you may want to act quickly.

Sven revisits Street Fighter IV's netcode

Sven revisits Street Fighter IV's netcode Here's the post from the Unity Boards.

On the Japanese SF4 blog, they mention a possible update to Street Fighter IV. If this happens, will we see GGPO netcode like what's used in Super Street Fighter 2 Turbo HD Remix? Would it be possible to add it to the original game as well?

Sven: Trust me when I tell you, we really wanted fixed inputs/rewind style code like HDR/GGPO have too and was the subject of many discussions over the course of the SFIV development cycle.

Unfortunately, that's not likely to be something that can be retroactively fixed at this point.

Street Fighter IV cross ups video

Ne0Russell posted a video showing the character's cross up moves in Street Fighter IV along with a few combos. This isn't some advanced tactics video, more of a basic overview of what the characters cross ups are and how to set them up. Definitely geared towards newer players.

MegaMan Volnutt guide for Tatsunoko vs. Capcom

MegaMan Volnutt guide for Tatsunoko vs. Capcom One of the more unique players in Tatsunoko vs. Capcom has had his guide posted. MegaMan Volnutt is a very versatile character, who's quite adept at adjusting his game depending on who he's fighting.

He can play keep away with the best of them against competitors like Gold Lightan, PTX-40A and Alex, or go headlong for a rush down if the situation calls for it.

As with all of the Tatsunoko vs. Capcom character guides on this site, MegaMan's page includes some back history in case you're not familiar with the Mega Man Legends games.