Moves for Mortal Kombat 11
Tiers for Mortal Kombat 11

Hollywood, CA Fight Club for Marvel vs. Capcom 3 on Feb. 3

Capcom announced that a new Marvel vs. Capcom 3 Fight Club would be held in Hollywood, California on February 3, 2011, running from 8 p.m. to 11 p.m. Besides this poster, not much else is known, but more details will come in with time.

Sent in by Dude130.

Seth Killian's hands-on with 3DS Super Street Fighter 4, demos controls

Seth Killian did a quick walkthrough for Kotaku demoing the controls for the 3DS version of Super Street Fighter 4.

You can see in this clip that even charge moves can be assigned to the touch screen, as Seth performs Chun-Li's fireball on it a few times.

Control options detailed for 3DS Super Street Fighter 4 by GameSpot

Control options detailed for 3DS Super Street Fighter 4 by GameSpot Many fans have wondered how the controls for the 3DS port of Super Street Fighter 4 will work. GameSpot had a hands-on experience with the game and were able to detail how some of the available modes.

[...] There are two different control schemes to choose from--light and pro. The difference between these two setups is based around what you can map to individual buttons. In light mode, you can map both controller movement and button presses, so in theory, you could map a dragon punch or a fireball to a single button. Conversely, pro mode only lets you map multiple buttons to a single button, so an example would be mapping all three punch buttons to the Y button on the 3DS. If that isn't enough, you'll be happy to know that you can also customize and save moves into each of the four panels on the 3DS's touch-screen display that already has supers mapped to it.

Though we didn't get to multiplayer matches, you might think that offering such control schemes to players would inevitably make things a little unbalanced. Fortunately, Capcom will be including a feature that lets you filter out opponents based on your preferences, so if you don't want to play against players using the light option, then you don't have to. As for more details on multiplayer matches, there will be both local and global multiplayer matches, and like in the console games, you can set everything up in such a way that other players can challenge you while you're playing solo in the arcade mode of the game. Additionally, there will be a ranking mode similar to the one found in the Xbox 360 and PlayStation 3 versions, based on battle points. Up to six people within a local area can also watch multiplayer matches and can do so in either the standard view or the new 3D view.

Do you think the way the control system is setup is fair? Would you have done things any differently? Leave a comment below with your thoughts.

3DS Super Street Fighter 4 gameplay video, images & notes

Some gameplay footage for the 3DS version of Super Street Fighter 4 was posted by Capcom this morning. Also, a feature overview interview with the title's producer, Yoshinori Ono is up, and there are a few images of the game as well. Hit the jump to see everything.

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Super Street Fighter 4 Arcade Edition and Street Fighter 3 Third Strike rank battles

A-Cho has a couple new sets of videos worth looking over. The first one is a Super Street Fighter 4 Arcade Edition collection of ranking battles.

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More community news for January 18th

More community news for January 18th

• E-diots.net has a comic strip about copy catting Daigo Umehara. Mentioned by Moguaiz.

• GameInformer recorded 15 minutes of MvC3 footage, showing some the menus for the pre-release build of the game. They also provide commentary while they're playing, although neither guy is an expert level player, they do an alright job of demoing various characters moves. Tip from Alex_MMorales.

• Mai_k_4_life made a video illustrating that Chun-Li has a 2 frame start up Super in SSF4. It's often been said she has a 1 frame start up Super.

• CptMunta created some art for Viewtiful Joe and Hulk painted in a parking lot.

• Mad Catz is offering the buy 1 get 1 deal on the TvC FightStick for the Wii on the GameShark store. The stick is being sold at $59.99, and you need to use the coupon code WARZONE3 to get in on this. Pointed out by SpeedBrkr and MrWakamaka.

2nd overview of alt. costumes in Marvel vs. Capcom 3 from Chris Baker

2nd overview of alt. costumes in Marvel vs. Capcom 3 from Chris Baker Marvel's Chris Baker has posted the second installment of his series looking at the alternative costume colors for some of Marvel vs. Capcom 3's cast members. This doesn't cover any of the Capcom fighters, though.

This story also has images to give you a better idea of what the designers were aiming for, here's a grab.

I don't know about you, but early '90s Jean Grey drawn by Jim Lee is my Jean Grey. Obviously, the difference in model made this one impossible, but we were still able to get a look that speaks to Jean in blue and gold.

Interesting side note: Though I literally looked through hundreds—maybe thousands—of pages of comics to find different possibilities for Phoenix, I somehow completely overlooked Chris Claremont's X-Men Forever, and Jean's look there. I did thumb through an issue just a few weeks ago, however, and hey, wouldn't you know it... This costume is almost exactly the same! So, officially speaking, this alternate is a 1990s homage… despite actually being closer to a current comic (that's written as though it were still in '90s continuity).

You can see Chris Baker's original write up that he wrote back in December 2010 for Marvel.com here.

Cl0ckw0rk vs. Neo West Coast Warzone Marvel vs. Capcom 2 match

IPlayWinner uploaded a replay of the Cl0ckw0rk (Strider, Sentinel, Doctor Doom) vs. Neo (Storm, Sentinel, Cyclops/Captain Commando) Marvel vs. Capcom 2 money match that was held at West Coast Warzone 3. This is a long first to 15 set, with an hour and a half of footage, but this was a very hype match with about $15,000 on the line.

This also has some great commentary from EG.Justin Wong, Dogface and Mike Ross.

Svensson discusses Frank West's Marvel vs. Capcom 3 silhouette

Svensson discusses Frank West's Marvel vs. Capcom 3 silhouette A lot of players have wondered if Frank West would be making an appearance in Marvel vs. Capcom 3, after his silhouette was spotted numerous times and he may have even showed up flying the helicopter in Episode 2.

A few sources have stated there's only two more character slots for non-DLC fighters in MvC3, and if the current rumor list continues to hold up, these spots are going to Sentinel and Hsien-Ko (Lei Lei).

Offering a bit more information on the Frank West situation, Capcom V.P. Christian Svensson had this to say, along with add a couple of other posts on different points.

The fact remains that as soon as Capcom knew he was out his silhouette should have been removed from all promotional material and *maybe* an official statement could have been given. Honestly though, the 15 minutes in Photoshop would have been enough. — Thomas

Svensson: Just to clarify, you're saying that we should make an official statement about something that you've purported to be correct, that I told folks not to assume (which the folks in this thread appear to be aware of) and that was never officially announced (and thus why we've been using silhouettes instead of actual recognizable character art)? Does that request actually sound rational? It doesn't to me.

Amazingly enough, the thread I told people "not to assume" in was a thread that people were outraged that he might have been included. Here we have people who are outraged he might not be. How do we "win" again?

Changes happen to games over the course of development and Frank's future isn't necessarily yet written one way or the other.

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EventHubs members Super Street Fighter 4 combo collaboration video

Several EventHubs members got together here on the forums to create their own combo collaboration for Super Street Fighter 4. This features combos and some resets for many of the cast members.
A huge thanks goes to Dismofo/Jakan, Stiffler2100/PierceHinchon, Mune, DreamKing23, Tsujigiri83 and NMFlamez for putting this together.

Super Street Fighter 4 Arcade Edition BP rankings, character breakdowns

Super Street Fighter 4 Arcade Edition BP rankings, character breakdowns Lynaken has been hard at work translating various battle point rankings for Super Street Fighter 4 Arcade Edition, which are used for tracking how well various Japanese players have been doing with their respective characters.

After hitting the jump, you'll find a listing of the top 50 overall players, the best three players with each of the 37 cast members, plus multiple battle point rankings. There is a lot of information to go over.

Note that the data below was gathered over different time periods, so the BP totals aren't consistent. Again, a bit of time, but not a lot, had passed between when some information was recorded.

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Community news roundup for January 18th

Community news roundup for January 18th

• Using the code THANKYOUTEN will net you 10% off on the Capcom Store, which includes pre-orders for Marvel vs. Capcom 3, regular and special edition.

• The Traveling Circus recently signed a sponsorship deal with Dominion Method Gaming (DMG).

• There's a write up and some videos about Jason Cole's 5v5 DojoSPORTS SSF4 league on ESFIWorld.com.

• GamerBee posted a lot of notes specifically about Adon's Standing Medium Punch in SSF4 Arcade Edition.

• Jay is working on a Shin Akuma statue, and has a photo log of his progress.

Super Street Fighter 4 AE devs notes: Ryu, Cammy, C. Viper, Guy & Balrog

Super Street Fighter 4 AE devs notes: Ryu, Cammy, C. Viper, Guy & Balrog The Super Street Fighter 4 Arcade Edition developers have posted a new blog with images showing how some of the changes for Ryu, Cammy, C. Viper, Guy and Balrog turned out in the latest iteration of the Street Fighter 4 series.

For an explanation, and some visuals, hit the jump.

Note that the green boxes in the images below show the hittable area of the character, and the red spots show the region another character will be struck by an attack if this comes into contact with them.

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Akuma, Taskmaster Marvel vs. Capcom 3 artwork, screens

Here is the official artwork for Akuma and Taskmaster in Marvel vs. Capcom 3.

Also, IGN has a bunch of screen shots of these two new fighters. Here's a couple to get you going, showing one of their alternative colors each.


Click images for larger versions

Hit the IGN link to see all of the new images.

Seth Killian talks Shuma-Gorath & Phoenix Marvel vs. Capcom 3 points

Seth Killian talks Shuma-Gorath & Phoenix Marvel vs. Capcom 3 points Seth Killian dished a bit more dirt for fans hungry for more details about Shuma-Gorath and Phoenix in Marvel vs. Capcom 3. Snow also jumped in to clarify when fans should expect their copy of the game if they ordered from the Capcom Store.

Do the MvC3 devs look at MvC2 for ideas (Normals, Specials & Supers) for returning characters who weren't very strong, but were pretty strong in other vs titles, such as Marvel Super Heroes, and Marvel Super Heroes vs. Street Fighter?

Example, Shuma Gorath wasn't very tough in MvC2, but was a beast in Marvel Super Heroes, and good in Marvel Super Heroes vs. Street Fighter. Do the devs take the time to find out what made em so viable in those titles and try to implement it into Marvel vs Capcom 3? — Shuma_G_Gorath


Seth Killian: It's not a question of "not understanding" why he was good in a past game — the devs that made him good in older games are many of the same guys that are working on him now. It's also not a question you can really address on a character-by-character basis. You can actually give Shuma more tools in, say, MvC2 than he had in MSH, but he doesn't necessarily become a stronger character because strength is relative to the other characters in the title. That's a long way of saying it's comparing apples to oranges, in some cases, and a lot of those strengths have more to do with the overall game engine and other characters' possibilities than with, "well he had this move and it was good."

Blah blah blah, right? =) Anyway, unlike Jill, Shuma in MvC3 will be immediately recognizable to long-time fans. He definitely has some new brand new juice, and some new tweaks to old tricks, but there's no question he's still the Shuma you remember. His animation also looks really great (for a slimy tentacle demon) but you'll believe that when you see him...

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LiangHuBBB's funny and cool Super Street Fighter 4 moments, episode #23

Another compilation of funny and cool moments in the Street Fighter 4 series was posted by LiangHuBBB, this is episode #23.

Akuma, Taskmaster Marvel vs. Capcom 3 gameplay vids

A couple of Marvel vs. Capcom 3 gameplay videos featuring Akuma and Taskmaster are now available. Hit the jump to check out the other one.

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