EventHubs Podcast

Community interview roundup

Community interview roundup The Dogface Show posted the final part of their interview with Seth Killian and Joey "MrWizard" Cuellar. If you'd like to browse earlier parts of the interview, just hit the YouTube channel for The Dogface Show. Thanks to l2ampage for the heads up on this.

Also Evo2k.com posted an interview with Street Fighter legend Alex Valle, who talks about his past and present situation in the community. Here's a cut from the Valle article.

Do you think online play is helping a lot of players who don’t live in as populated an area to overcome their inability to adapt to new players and new situations?

Alex: OK, online is great for that, but if they only play online… I’m telling you, you need to play somebody… Because if you don’t have that, you can’t feel the other player. I’m not saying like feel their breathing. I mean, they can be across the room from you, but if you’re doing something right, and you can see the expression on their face… you don’t even need to see it, when you feel that you’re doing something right: everything you do works for some reason. It just does.

Photo courtesy of Kara Leung.

SFD talks with Seth about Tatsunoko vs. Capcom

SFD talks with Seth about Tatsunoko vs. Capcom StreetFighterDevotion.com caught up with Seth Killian after E3 to discuss how Tatsunoko vs. Capcom is shaping up for it's big release outside of Japan.

This is a good interview, but the most interesting bit for gamers who do not own a Wii was this question.

SFD: Are there any plans for a multi-console release? We heard that the game was made using a Nintendo arcade-board, and therefore Wii exclusive. Can you clarify this?

SETH: No plans for a multiplatform release. As you mentioned, it was designed from the ground up as a Wii title. Of course I love to see a good game get to as many consoles as possible, and it sucks for anyone that happens not to have a Wii, but for the moment this game is still very much an “underdog” that wasn’t even planned for a worldwide release, so we need to see that it can succeed in the West before we consider porting. In the meantime, buy a Wii — I forgot how much fun they are while I’ve been busy playing SFIV.

So, it sounds like if this does well, Capcom will consider porting it to other systems. Pretty far from a sure thing, but at least there's hope.

XBox Live down, Marvel vs. Capcom 2 in August?

XBox Live down, Marvel vs. Capcom 2 in August? To help prepare for some new features in the future, XBox Live is going to be down, possibly for all of Tuesday, to perform scheduled maintenance.

Microsoft is getting ready to roll out a bunch of new bells and whistles, including the second Summer of Arcade, which includes a Marvel vs. Capcom 2 re-release. Here's a little clip.

Great games on Xbox LIVE and Xbox LIVE Arcade: Xbox LIVE Arcade is keeping the fun rolling all summer long. We are continuing our commitment to quality and innovation by delivering five weeks of downloadable blockbusters with the second annual Summer of Arcade — bringing you the biggest and best smash hits of the season including Shadow Complex, Trials HD, Splosion Man, Teenage Mutant Ninja Turtles: Turtles in Time Re-Shelled, and MARVEL VS. CAPCOM 2.

Last year Microsoft also ran their Summer of Arcade for five weeks, from July 30 - Sept. 2.

Seeing that this year is also five games that are scheduled to be released over a five week period, and considering the current calendar has nothing listed in regards for any of these games for the month of June, Microsoft mirroring what they did last year is looking more and more likely.

So it's not much of a stretch to assume we'll be seeing a Marvel vs. Capcom 2 re-release some time in August.

Dee Jay & T. Hawk sound files in Street Fighter 4 benchmark tool

Dee Jay & T. Hawk sound files in Street Fighter 4 benchmark tool AceKombat on the SRK boards discovered that audio related to Dee Jay and T. Hawk (.mp3) is in the Street Fighter 4 benchmark tool.

While this audio file is about as exciting as a wet napkin — although "The character color has changed, watch out!" is one of the most ridiculously awesome warnings I've heard — it does show that Capcom at least went through the trouble of having their announcer lay down some audio on those character's behalves.

We know from an earlier interview that T. Hawk and Dee Jay were a few steps away from being added to the game, but also that Seth Killian later on added on the subject...

[...] that doesn't mean there are a bunch of finished or semi-finished characters sitting around just waiting to be added as DLC or something. The level of polish, balance, and refinement that went into SFIV should hopefully make clear the difference between putting in wireframes and some rudimentary collision and being anywhere near a finished, living, breathing SFIV character.

None the less, these guys may end up being two of the characters added assuming there's an upgrade/sequel in the near future, because it seems like a solid amount of work was done on T. Hawk and Dee Jay already.

Buy Puzzle Fighter or Hyper Fighting, get another free

Buy Puzzle Fighter or Hyper Fighting, get another free Amazon.com is offering a new promotion. If you buy Puzzle Fighter HD or Street Fighter 2 Hyper Fighting you can get another copy of the game for free, so you can give it to a friend.

Both games cost $10 USD, and include online multiplayer, but the offer is only good through today (Monday).

Kudos to Capcom-Unity for the post.

PC Street Fighter 4 benchmark tool released

PC Street Fighter 4 benchmark tool released The tool for testing how well Street Fighter 4 will perform on your PC has been released, a little ahead of schedule.

The install file is almost 400 megabytes, so it's a fairly large download, which you can grab from these locations.

Mirror #1 on 4gamer.net
Additional mirrors on AtomicGamer.com

You can look at the required and recommended settings for the PC version here.

Once you get the benchmark tool installed, please leave a comment with how your system performed with the tool, along with what CPU, video card and how much RAM you have.

Capcom to get a lot of TE sticks, 'surprise' coming

Capcom to get a lot of TE sticks, 'surprise' coming Those of you who pre-ordered a Mad Catz stick for Capcom should be receiving it soon, according to this update from Christian Svensson.

Sven: OK... here's the latest... did some digging.

All of the sticks we'd ordered (a LOT... more than 20 palletes worth) should have hit our Digital River warehouse early last week, and then they should have been subsequently all shipped out and addressed ALL of our back orders this week.

Unfortunately, the sticks were shipped to the wrong warehouse (they went to the Capcom warehouse, not the DR warehouse), so they won't be hitting the RIGHT warehouse until this Friday (yesterday).

I am expecting ALL Capcom Store preorders for all TE sticks to be met in this shipment and shipped out next week. We will have a FEW extras too and we're ordering more on top of those (we'll have a few extra surprises to talk about in a couple weeks on that front).

When we figured out how many above and beyond our pre-orders we have, we will be turning them BACK ON in the Capcom store. Expect a blog post from Darin to share that news when it happens. For what its worth we will also be getting SE sticks and pads in stock too (though in much smaller volumes).

Again guys, apologies for the extra delay and thanks again for your patience.

Christian mentions some kind of surprise related to the Tournament Edition sticks, but there's been nothing mentioned to date as to what this would be. But as soon as something comes up, we'll keep you posted here.

Also, if you're looking to customize your FightStick a bit, Saraphan80 on the EventHubs forums found a website that offers plexi-covers and artwork print & cut services to make things a little easier on you.

And finally, the GameShark Store is offering XBox 360 Tournament Edition sticks for $200. While it's a bit over the suggested retail price, it includes a bundle with a wall scroll, faceplates and console skinz. Kudos to Cid for pointing this out.

Hip hop remix for the 'Indestructible' Street Fighter 4 song

Submitted by Roboydo.

Reminder: Street Fighter Alpha 3 to hit the PSN

Reminder: Street Fighter Alpha 3 to hit the PSN While we originally reported this clear back in October, it's worth pointing out again that Street Fighter Alpha 3 has been rated by the ESRB for both the PlayStation 3 and PlayStation Portable.

Marvel vs. Capcom 2 and Street Fighter Alpha 2 were also listed at the time, with the latter just being released last week.

Since Capcom sent off several of their titles to be ported to the PlayStation Network not too long ago, we should be seeing an Alpha 3 release any time now.

Street Fighter Alpha 3 ESRB rating

Thanks to Zonic505 for the heads up.

Seth adds more weight to argument for Wii Street Fighter 4 release

Seth adds more weight to argument for Wii Street Fighter 4 release Following up on an older post, Capcom Community Manager, Seth Killian, also chimed in on the feasibility of porting Street Fighter IV to the Wii. Here's his comment.

Seth: While not every aspect of Street Fighter IV's presentation would likely be possible on the Wii, the core elements are obviously possible. As for "never happen!" -- I'd hope that if Tatsunoko vs. Capcom has taught us anything, it's that we should never say never when it comes to Capcom.

Unless you want to talk about more Cadillacs and Dinosaurs. Never!

Besides being the final nail in the coffin for Cadillacs & Dinosaurs fans, this post by Seth certainly adds more weight to the argument that Street Fighter IV will be hitting the Wii at some point, possibly before April 2010.

Source: Capcom Forums.

New SFIV PC video, benchmark tool on June 15

A new video showing the PC version of Street Fighter 4's various rendering modes is now available. This was originally on display at E3, but Capcom posted it for everyone to check out.
Also, FallenAngel on the SRK boards graciously translated the latest post from the Japanese SFIV blog. The entry states that the benchmarking tool for the PC version of SF4 will be released on June 15, and will be available on several sites.

When the tool is available, we'll have it linked up here on the front page of EventHubs.com.

Giving a shout out to the community

Giving a shout out to the community Sometimes we can get caught up in telling people about the things we don't like and too often we don't talk about the good stuff they've done.

To try and recognize how far the fighting game scene has come recently, I thought it would be a good idea to look back at some of the great things that have happened, and give a little praise to those who made it happen.


We've seen a number of new Street Fighter games from Capcom. Instead of being lame half-assed productions carrying the Street Fighter license, these were titles that offered great game play, improved graphics, and some excellent net code for gaming online. And they remade titles that fans love and charged a very reasonable $15 for them.

From offering free pizza and soda to individuals who wanted to come in and play Street Fighter IV before it was released on the home consoles, running a poll where the top characters were including in the game, to hosting tournaments around the world with prizes, they've really put themselves out there and created a lot of great events for the community — and didn't ask for anything in return.

Capcom has changed from being a company that basically only the media could reach, to now having two very prominent employees in Seth Killian and Christian Svensson who not only talk directly to the fans, but also answer questions about their games and give information to their community before they reveal it to some media outlets.

I can't tell you how many times I've seen Seth or Christian on the Capcom Unity boards way after their work hours, sometimes at 3 a.m., fielding questions and talking with fans about their games.

And I can assure you — putting in time on the Capcom Forums at 3 a.m. is not part of their job description. ;-)

The community

The fans themselves have created websites and tournaments to help keep the scene going strong. Sites like Shoryuken.com, iPlayWinner.com and FightersGeneration.com, among others, offer great depth to the community.

Not too long ago, it was the dream of several Street Fighter players to get the best players from the world together to compete against each other in a huge tournament with prizes. Through a lot of hard work, that dream became a reality and today we have the Evolution Fighting Game championships (Evo).

These kinds of things don't happen over night, and a lot of blood sweat and tears are shed to make tournaments and websites a reality.

Your part

So while you might not agree with everything that's said and done in the community, remember every now and again to give people a shout out for their efforts.

Most of the people in the fighting game community don't hear a lot of praise for what they do, so a little kudos goes a long way in making them feel appreciated.

So if you see MrWizard, Seth Killian, employees from Capcom or any other people who've helped make this a great scene over the years, go up and shake their hands and thank them for their hard work.

And if there's any great experience that stands out in your mind, please leave a comment on this story and say thanks to the people who helped make it happen.

Chun Li character guide for Street Fighter 3 Third Strike

Chun Li character guide for Street Fighter 3 Third Strike We've posted a character guide for Chun Li in Street Fighter 3 Third Strike. A gigantic thanks goes out to TJ369 who was a huge help in putting together parts of the guide.

In most people's minds, Chun Li is regarded as either the best character in the game, or 2nd overall. She's a defensive monster, who's got a top notch punishing game.

Here's a small clip from the guide.

Top Chun Li players will 'buffer' her Lightning Legs so they're prepared to throw them out at the drop of a hat. To execute her Lightning Legs, you need to press a Kick button 5 times, fairly quickly. On the 5th press, she'll start hammering away with her leg.

This is good to know because Chun Li can use her Lightning Legs as a counter against people who parry some of her pokes.

The idea here is to have your Lightning Legs ready so that if one of your pokes is parried, it only takes a button press to activate your Legs.

Projectile statistics for Street Fighter IV

Projectile statistics for Street Fighter IV Acku on the Shoryuken.com message boards made a nifty post breaking down the various statistics for each character's projectile.

His listing shows the damage, start up and recovery time for the game's fireballs and sorts everything into categories so you can quickly glance at which character's projectile has the best properties when compared with the rest of the cast.

And if you want to go further, take a look at our Frame Data listings for the game where you can see a full break down of all of the moves for each character.

Seth Killian chats about Tatsunoko vs. Capcom

Seth Killian chats about Tatsunoko vs. Capcom GamesRadar caught up with Seth Killian so they could discuss Tatsunoko vs. Capcom's upcoming release on the Wii.

This is a solid audio only interview with Killian, which goes a bit more in depth on what the title is going to offer and what they're looking at adding.

While there's nothing groundbreaking said here, if you'd like to hear a nice overview of the game and what they're working on, I'd check it out.

Episode 3, part 5 of The Dogface Show

The latest segment of the Dogface Show interview with MrWizard of Shoryuken.com and Seth Killian of Capcom has been posted. They talk quite a bit about EVO and the scene in general. This is a pretty good clip, so it's worth your time to check out.

Ryu attempts the car bonus stage, in real life

Thanks to ZeroX and a few other people for pointing this out.