EventHubs Podcast

Tatsunoko vs. Capcom: UAS' producer discusses the new characters

Tatsunoko vs. Capcom: UAS' producer discusses the new characters Tatsunoko vs. Capcom: Ultimate All-Star's producer, Ryota Niitsuma, blogged about the latest four characters added to the title: Tekkaman Blade, Frank West, Joe the Condor and Zero in a piece on Capcom-Unity.

Inside, Niitsuma-san discusses some of the trials the development team had balancing these fighters along with licensing issues they came across.

The tone of the article is fairly light, but it's a quick read, and definitely worth going over if you're excited about the new game. Here's a copy and paste.

Out of the four, the most challenging one to make was Tekkaman Blade.

There were a lot of requests for this character, and although this was to be the most challenging to make it happen in the roster, we worked hard on it. Luckily, with a lot of help from Tatsunoko Productions, we were able to have discussions with Sotsu (license holder for Tekkaman Blade) and we did it.

Regarding his moves and the details, either Neo_G or I will talk about it in another blog, but personally I remember telling the guys in the team to be most careful about how we differentiate Tekkaman Blade from the old Tekkaman. And as I let the team work on it, the character presentation became very good, so I am very satisfied with how the character turned out.

To tell you the truth, the character isn't really too strong. Of course, all this will be up the users who play the game to decide.

IGN previews Super Street Fighter 4, Justin Wong interview

IGN previews Super Street Fighter 4, Justin Wong interview IGN has an alright preview of Super Street Fighter IV, from the Capcom Fight Club held in New York. While this pretty much recaps what we already know, there is a solid side interview with Justin Wong.

In it, Justin discusses his training practices, what it's like being a pro gamer and his thoughts on Tatsunoko vs. Capcom. Here's a grab.

IGN: How big a part of your life is Street Fighter now, especially now that IV is out?

Justin Wong: I travel a lot more because of Street Fighter IV. I get more income because there are more tournaments now and sponsors are putting in more prize money. There'll be guaranteed $5,000 or guaranteed $4,000 for a tournament. That helps me to not need to have a regular day job. I just travel around the country and people pay for my ticket and I just play Street Fighter. So Street Fighter is a big part of my life.

Super Street Fighter 4 footage and impressions from NYC

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Capcom Fight Club webcam archive and short recap

Capcom Fight Club webcam archive and short recap The Capcom Fight Club staff set up a webcam so you could watch the festivities as they happened. There is also a video archive of the event if you want to check it out.

Capcom was on hand all night dishing out pizza, drinks and lots of other goodies to their fans, plus some lucky people got to have some hands on time with Super Street Fighter 4.

When all was said and done, it seemed like the majority of the people who attended enjoyed their time here, although some were disappointed that they didn't get to play SSF4. But getting to check out the new upgrade in person, along with playing an early version Tatsunoko vs. Capcom: Ultimate All-Stars was a nice experience.

Also, a big huge thanks goes out to Capcom for not only pulling this event off at no charge to the fans, but providing a bunch of free things as well. Getting everything set up probably cost the company a good amount of money, and it's very cool of them to do this as a fan service.

Plus, there's going to be more of these in the future.

Arcade version of Super Street Fighter 4 would be easy

Arcade version of Super Street Fighter 4 would be easy Capcom is still considering releasing Super Street Fighter 4 to Japanese arcade vendors, and if they do, they said it will be an easy update process, according to this story on Kotaku.com.

Because there's PC-ish parts running inside those arcade cabinets, all vendors would have to do is install the new software and swap out the artwork and they'd be good to go.

After initially stating that there would be no arcade release for this title, evidence keeps piling up that an arcade update seems more and more likely.

Tatsunoko vs. Capcom: UAS priced at $49.99

Tatsunoko vs. Capcom: UAS priced at $49.99 An article on Siliconera.com mentions that Tatsunoko vs. Capcom: Ultimate All-Stars is going to retail for $49.99 on the Wii in the United States.

This news came about because while this is the first release of the game over here in America, this is an updated version for Japan where the game was originally priced at 5,980 yen, or $65 USD, so Capcom decided to knock it down to $44 in the land of the rising sun.

Reading between the lines and adding a bit of speculation — one can't help but wonder if Super Street Fighter 4 won't be priced similarly as well.

Ippatsuman strategy guide for Tatsunoko vs. Capcom

Ippatsuman strategy guide for Tatsunoko vs. Capcom The Tatsunoko vs. Capcom guide for Ippatsuman has been posted. This article was written by Nyoronoru. Here's a grab from the page.

Ippatsuman is another top-rated character from the Tatsunoko vs. Capcom universe. He has powerful moves, a good projectile, a fantastic anti-air game, damaging reset combos, and a great dash.

Where he is weak is the recovery lag on some of his normal moves, his poor assist, lack of mixups, and the semi-poor reliability of his Gyakuten Home Run and Gyakuten-Oh Hyper moves.

With this guide posted, all of the character pages for the Tatsunoko vs. Capcom strategy guide have been added, sans the fighters that are exclusive to Ultimate All-Stars, all of whom will also be receiving their own guide pages in the future.

Also, you'll also be seeing more updates to the older guides along with some new information closer to when the game is released in late January 2010.

Fighting games and disabilities, AbleGamers article

AbleGamers, a site specializing in gamers with disabilities, caught up with Capcom's Seth Killian, Daigo Umehara, Justin Wong and a whole host of other players at Seasons Beatings 4 to ask them about a variety of subjects, but mostly if they had ever played against someone with a disability.

This ends up being a solid read, as anyone who's been a part of the fighting game community for an extended period of time soon realizes it attracts a VERY diverse group of people, from all walks of life and backgrounds.

The piece not only focuses on disabilities, but also the tournament scene and the personalities behind some of the players. They also included footage of Tatsunoko vs. Capcom: Ultimate All-Stars showing Frank West in action.
Anyway, this is a 3-page article, and worth checking out if you have some time.

Piano key presses to execute mash button attacks

A few readers have asked how players like YeB can Cancel into Gen's Rapid Slap (mashing punches attack) so quickly after a Standing Medium Kick.

Many players use a Piano Key button press technique to get the move to come out fast, as shown in this video.
While the clip is a bit old, the technique still holds up. E. Honda's Hundred Hand Slap, Chun-Li's Lightning Legs, Blanka's Electricity, or any other mash buttons attack can be executed quickly with this trick.

You need 5 Punch (Kick for Chun-Li) inputs in rapid succession for these attacks to execute, so instead of just pressing one button quickly, the idea is to use the other buttons to buffer the move.

In the video above, the player is pressing Light Punch, Medium Punch, Hard Punch, Medium Punch and then Hard Punch in very fast succession. The final Hard Punch causes the move to come out. The order of the button presses before you get to the 5th input doesn't matter that much, so you can alter this a bit based on whatever is comfortable for you.

Story submitted by Shoto-power.

Capcom Fight Club in NYC is full

Capcom Fight Club in NYC is full The Capcom Fight Club in New York City taking place tonight has reached their maximum number of attendees.

If you didn't receive an invite, you won't be able to get inside, but keep checking back on the front page as we'll have coverage of the event after wards.

Here's the official line from Capcom-Unity.

As the title says, we had an overwhelming amount of emails and requests coming in for Capcom Fight Club and we are all full! Apologies to anyone that did not receive an invite: perhaps you'll be able to get in at our next Fight Club!

Justin Wong, L.I. Joe share their thoughts on Super Street Fighter 4

Free1Up caught up with Justin Wong and Joe "ILOVEU" Ciaramelli at this year's Seasons Beatings to ask both guys what rebalancing changes they thought should be made in Super Street Fighter IV.

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Updated: Blog entry with new images of T. Hawk, Dee Jay

Updated: Blog entry with new images of T. Hawk, Dee Jay The official Japanese Super Street Fighter 4 blog was updated again today with a handful of new screen shots showing Dee Jay and T. Hawk, along with new details on what went in to creating these characters.

Jigsaw again translated this post, and the guy deserves a GIGANTIC shout out for his efforts. These posts are long and detailed, and I can only assume that translating this stuff is a fairly involved process, so it's very cool of him to take his time and energy so the whole community can read what Super Street Fighter IV's developers are saying.

Here's his translation along with new images.

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Kotaku: Super Street Fighter 4's Seth dirtier, Ken getting something new

Kotaku: Super Street Fighter 4's Seth dirtier, Ken getting something new If you've missed some Super Street Fighter 4 coverage in the past, Kotaku has a brief article recapping some details we've heard before.

This write up isn't anything that's going to blow you away, although there's a few new minor details pulled out. Here's a cut of the good stuff.

"Seth will be even cheaper and more irritating," Killian said.

And end-boss Seth won't be the only one to get some tweaks, some of the existing characters will get new moves. Killian mentioned Ken as one character who will have something new in Super, though he said it wouldn't be as radical as introducing new techniques like parries.

Cheryl Cole, UK pop star dresses like M. Bison

While I can't picture this as being intentional, Cheryl Cole, a UK pop star dressed really similarly to M. Bison for one of her performances the other night.

If you actually want to check out the performance, you can view it here on YouTube.

You'll be sorely disappointed though, because at no point during the song does she bust out a, "PSYCHO CRUSHHHAAA!!"

Sign up for NYC Capcom Fight Club

DeathSmiles II arcade release artwork

Click image for larger version
Sign-ups have opened for the Capcom Fight Club in New York City, scheduled to take place this week on Oct. 22, 2009. To sign up you can either email sfevent@capcom.com or send the Capcom Contest page on Unity a message.

If past events have been any indication, these things fill up very quickly, so if you can make it, I'd recommend signing up right away.

Super Street Fighter IV will be shown at this gathering, and it's possible they might have a playable version up and running. Tatsunoko vs. Capcom: Ultimate All-Stars will also be there, for those of you hoping to get some hands on time with the upcoming Wii release.

For those of you who can't make it to New York, don't worry because Seth Killian said there will be other Capcom Fight Clubs else where.

Daigo Umehara money match results and videos

Justin Wong posted the results for the money matches reigning Street Fighter 4 champion, Daigo Umehara, had at Seasons Beatings IV. The running joke is that these aren't money matches, so much as donations to The Beast.

Here's how things went.

Money Matches in Room 103
Daigo vs. Vegita-X (Zangief) - 3-0
Daigo vs. Ari "Floe" Weintraub (Sagat) 5-0
Daigo vs. DS (Balrog) 5-0
Daigo vs. Eduardo "vVv scrub" Perez (5-2)
Daigo vs. Sanford "Santhrax" Kelly (Akuma) 5-1
Daigo vs. Andre "TwistedJago" Foney (M. Bison) 3-2

Also, Frame-Advantage.com posted some videos of these matches, along with a handful of others, and all of the clips are really nice quality. Here's one of the videos.

Looking like Marvel vs. Capcom 2's statistics will be reset

Looking like Marvel vs. Capcom 2's statistics will be reset Marvel vs. Capcom 2's producer, Rey Jimenez, stated that it's looking like most of the fans want to see the game's stats reset when the new patch hits, but he also offered this warning on the Capcom Forums to anyone who might still be working on some of the achievements/trophies.

Rey: Actually my last post about the all or nothing deal means that ALL stats will be reset. The website and in-game stats all come from the same source (they are just not all displayed in game). So resetting the wins/losses/ratings, will reset all of the other stats. If you've already received a stat related trophy/achievement, you'll keep it. If you're on the cusp of getting one of the stat related trophies/achievement, you should probably try to get it soon before I reset the boards (which seem to be the majority consensus given the options).