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Tiers for Street Fighter 5: Arcade Edition

Street Fighter 4 follow-up review and interview by Scott Popular

Street Fighter 4 follow-up review and interview by Scott Popular Although you might feel it's waaaaaaaaaaaaaaaaaay too early to post a review of the Street Fighter 4 arcade release, Scott Popular has been playing the location tests for a long time.

If there's a guy that knows more about this game that doesn't work at Capcom, I'd be surprised. Also Scott conducts a Q&A with Capcom's own Seth Killian, and includes a brief summary of all of the characters.

This is a pretty darn good article when all is said and done, although the grammar and formatting aren't the best thing you'll ever see. Here's a healthy chunk.

Now that I have played SFIV, I feel pretty damn good about the game. I was a bit apprehensive about the whole 2.5D, the return of the original 8, and no parries. But this is a different game compared to the other SF game. For you, what are the slight and obvious things that make SFIV stand apart from the other games in the SF series?

The first thing that jumps out is the look of the game. It has a really strong artistic style that stamps it as uniquely Street Fighter, instead of just another random 3D game going for photorealism in unrealistic situations, or a lot of funny hats.

The game also really has a ton of details. In addition to all the tiny gameplay features that hardcores work hard to discover, there are also a lot of really great graphical flourishes that just take a loooong time to notice, because you’re staring at the on-screen action.

The thing I am also really liking about SFIV as a hardcore player is the aggression of the game. Between very dangerous focus attacks, new cancel options, ultras, and even throws, SFIV is shaping up to be a real slugfest. Meter also charges REALLY slow if you try and sit on the other side of the screen and spam specials, so if you want to power up you’re better off mixing it up than running away.

Dan and Fei Long confirmed for Street Fighter 4's home release

Capcom's Japanese Street Fighter 4 page was updated today with two pieces of artwork featuring Dan and Fei Long, officially confirming that both characters will be in the home console releases.

Here's what the new artwork looks like.

Dan and Fei Long officially confirmed for SF4's home release

Dan and Fei Long officially confirmed for SF4's home release

And on a completely unrelated note, Capcom added a few more wallpaper images for you to check out here.

GameSpot hands on with Street Fighter 4 and screenshots

GameSpot hands on with Street Fighter 4 and screenshots GameSpot has posted a hands-on preview of Street Fighter 4 from this year's E3.

The article has a few nice little bits of information, here's a blurb.

Get Bit image #1 Get Bit image #2 Get Bit image #3 Get Bit image #4 Get Bit image #5
Click images for larger versions

When playing the game for the first time, it's easy to draw comparisons between it and the Street Fighter III line of games, and the Street Fighter EX line of games.

The game's pacing seems to resemble a cross between the later EX games and a slightly slower version of the Street Fighter III series (namely the last one, Third Strike), while it also has forward dashes that move a pre-set distance (rather than free-running) and uses counter-able two-button throws using the jab (light punch) and short (light kick) buttons, like Third Strike.

Also StreetFighterPro.com posted quite a few screen shots from Capcom's booth, showing both SFIV and SSF2THD Remix.

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E3 Street Fighter 4 impressions roundup

Several sites have posted their initial impressions of Street Fighter 4 after getting a hands-on opportunity at this year's E3. GameSpy.com probably has the best overview going, because their site includes several high quality gameplay videos. Here's one of them.

Here's the rest of the sites with impressions currently online.

Psxextreme has some initial thoughts on Super SFII Turbo HD.

Blanka's alternate costume in Street Fighter 4

A little birdy sent me a higher quality photo of Blanka wearing his alternative costume in Street Fighter 4. If you didn't spot our original post on alternative costumes in the game, check it out here.

Blanka's alternate costume in Street Fighter 4

32 questions with Street Fighter 4's producer

32 questions with Street Fighter 4's producer PCAction.de sat down with Yoshinori Ono, Street Fighter 4's producer, to talk about the upcoming game.

The 32 questions cover Ono's personal life, the choices they made for the latest game, and the like. Unless you're interested in Ono's background and some odd humor, you might want to start on page 4 where it gets a bit more interesting, even then you still may want to speed read some questions.

Note that interview is broken up into multiple pages, just click the hyperlinks that look like "...weiter gehts auf Seite 2," to keep viewing the rest of it.

Here's an excerpt.

PC ACTION: Why do you use so many characters from the very old cast?

Ono: I think that fighting games are essentially different from the usual "entertainment” type of game. They focus a lot on understanding the rules, analyzing the movement and actions of your opponent, and trying out different strategies based on your character's particular strengths and weaknesses.

If you win, you feel as if you've grown as a player. And if you lose, you learn from your mistakes and improve yourself. In that way, fighting games share more in common with strategic board games like chess or Settlers of Catan than they do typical action video games.

Because there has been so much time since the last entry in the Street Fighter series, I think it's important to leave a good portion of the original rulebook intact rather than starting from scratch.

This allows a more even playing field and widens the potential audience a great deal. My goal is to preserve the legacy of the great men who have come before me and laid the ground rules with Street Fighter and Street Fighter II and bring players a game that is comprised to a degree by the rules that they are familiar with but with a facelift and new dynamism made possible by today's technology.

To me, that's the best way to bring as many people as possible to the Street Fighter table and allow everyone to enjoy playing against one another. Bringing back familiar characters is a great way for lapsed players to jump back into the fray, as they can once again control a character they remember in the way they remember doing it so many years ago.

Street Fighter IV E3 'Gameplay System' trailer

Street Fighter IV E3 'Gameplay System' trailer Capcom has updated their Street Fighter IV Gameplay System trailer for E3, this time with English dubbing. "Godzilla is attacking Tokyo, (mouth keeps moving)."

It's a good clip though as it shows more of Parry Saving and quite a few of the character's moves, including EX, Super and Ultra attacks.

Probably stuff you've seen already other places, but still worth a look if you have a few extra minutes.

Gametrailers posts two Street Fighter IV E3 interviews

Gametrailers posts two Street Fighter IV E3 interviews Gametrailers.com has uploaded two interviews with Seth Killian.

In the characters interview, Seth breaks down the new fighters in the game and covers some of the bosses.

There's also a features interview where he talks about some of the new bells and whistles making it into the game.

These videos include new details and are really good overall, so I highly recommend checking them out.

Street Fighter 4: Characters: E3 Interview

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Vote for new Street Fighter IV characters

Vote for new Street Fighter IV characters Capcom wants you to vote on which characters you'd like to see in the home releases of Street Fighter IV.

The choices are...

• Cammy
• Hugo
• Dee Jay
• Ibuki
• Fei Long
• Sakura
• T. Hawk
• Dan

Just click the link to head over to a place where you can vote.

Updated: New SFIV YouTube videos show Parry Saving

Xeromos has uploaded a quite a few new SF4 movies. The one embedded on this site shows how you can use a Saving Attack as a sort of parry. VERY cool. These videos are done in the typical shakeycam style, but they're nice to watch.

Word on the street is that pressing Toward Toward (Dash motion) will cancel the offensive part of a Saving Attack, effectively letting you parry it.

You still take a small amount of damage after a successful Save, but this can be regenerated over time. Very, very cool.

First video footage of Seth in SFIV

Street Fighter IV's boss character, Seth, has made his way onto YouTube courtesy of LordAzrael707. The video shows Seth's intro and a quick bit of fighting.

Also here's a capture showing him on the character vs. screen and some the details about his moves courtesy of Tuan on the Capcom-Unity boards.

Seth Street Fighter IV Boss vs. screen

-- He's got Dhalsim's Hard Punch (stretchy arms).
-- He can throw Sonic Booms, including two consecutively.
-- He can Shoryuken (Dragon Punch).
-- He's got Urien's Shoulder Tackle as well as the Dive Knee, but he does it by bouncing off the wall and then flying at you... he can cover quite a bit of distance.
-- He's got the Urien/Gill anti-air elbow, and he can chain this into a mid-air sequence that ends with a Shoryuken. However, half the time he missed the Shoryuken.
-- His throw is an uppercut punch to the gut, which sends the opponent in the air, and then he jumps up and Screw Piledrives them to the ground.
-- He whiffed what looked like the Screw Piledriver animation twice. Maybe the "regular" throw I mentioned before was the Screw Piledriver.
-- He's got a Bison-like teleport.
-- He can suck you towards him and then attack you.
-- He's got the Gill standing Medium Kick...? The one where he's got a lot of reach...but if he hits you, then your character freezes and gets hit by multiple invisible hits.
-- His super or ultra... he fires a burst of air at you from his midsection. If it hits, your character gets sucked up into a whirlwind and then sucked into Seth's midsection...and then he spits them out. The air burst can be blocked and jumped over with the right timing, but if he catches you in the air at an inopportune moment... he will hurt you with this.
-- While I don't think this is unique to Seth, I got hit out of ultras/super combos A LOT.
-- The first round he takes it easy, but in round two he turns up the heat big time.

Sounds like he is going to be on par with facing Gill in Street Fighter 3 Third Strike. Let's just hope Capcom doesn't make Seth playable in online competition.

Street Fighter Blog interviews Seth Killian

Street Fighter Blog interviews Seth Killian The Street Fighter Blog has posted a new interview with Seth Killian.

For those of you who don't know, Seth is a Senior Manager at Capcom, and he handles all sorts of Street Fighter-related stuff.

The interview is a pretty decent read, here's an excerpt.

- The first day the beta was released people found out about Ken's mighty MP Shoryuken, I know you guys addressed the issue by removing the ability for the MP Shoryuken to juggle but it seems from reading the forums that a lot of people are worried that other characters will have similar issues when the game is released especially that the remaining cast was not included in the beta, what is your response to that?

We’re doing our best to test as much as possible early on, by directly involving a LOT of tournament regulars from EVO, who are truly some of the best players and testers in the world. That said, some of the best things about Street Fighter are the “broken” things you can do. The game would be really boring if everybody had similar weaksauce moves, and it’s frankly just a lot of fun to experiment and find powerful tricks. Regardless, we are still making balance revisions, so have faith!

More Street Fighter 4 guide updates

More Street Fighter 4 guide updates We've updated our Street Fighter 4 Strategy Guide so that it includes EX moves for all of the characters and a few other things were fleshed out a bit more.

There's still a lot more work to do, but we'll keep piecing this together, and by the time the this game actually hits the states, we should have a great strategy guide up for it.

If we missed anything or your spot some errors, just contact me here.

New Street Fighter 4 gameplay videos

Spotted on YouTube that Xeromos has uploaded some new gameplay movies from the latest Street Fighter 4 release. Nothing earth shaking here, but still kind of cool to see how the game is shaping up.

And here are links to three more videos.

Zangief vs. Ken

Abel vs. Ken

Ryu vs. Ken

Updated: Capcom vs. Tatsunoko gameplay video

Updated: Capcom vs. Tatsunoko gameplay video GameTrailers.com has a new video up of Capcom vs. Tatsunoko showing some of the action.

Many people are calling this a Marvel Vs. Capcom 2 sequel, at least in spirit, because of the style of play.

The video offers a pretty good overview of what to expect.

Update: Capcom-Unity has stated that there will be a location test of this game at the EVO World Finals in Las Vegas, Aug. 8-10, 2008.

Street Fighter 4 Moves List and Basic Guide posted

Street Fighter 4 Moves List and Basic Guide posted We've posted a moves list and basic information guide for Street Fighter IV.

We're using the term, "guide," kind of loosely here, as this isn't as in-depth as our Street Fighter 3 Third Strike guides. But since the game hasn't even been released yet — it's pretty decent all things considered.

This guide will be expanding rapidly in the future to try and keep up with the latest known information in the Street Fighter 4 scene.

So what are you waiting for? Go check it out.

Street Fighter developers scheduled to speak at Comic Con

Street Fighter developers scheduled to speak at Comic Con Street Fighter 4 developers Yoshinoro Ono and David Crislip are going to discuss the making of the game, along with a few other things at this year's Comic Con in San Diego on July 24. Here's a blurb from Popculturezoo.com.

3:15-4:15 Capcom: The Making of Street Fighter IV — Producer Yoshinoro Ono (Onimusha: Dawn of Dreams) and associate producer David Crislip deliver an exclusive behind-the-scenes peek at the making of the much-anticipated Street Fighter IV video game, featuring the design of classic and new characters, creating compelling gameplay.

Also, a sneak peek at the animated SFIV minimovies being created to complement the game. There will be a Q&A session as well as Street Fighter-related surprises! Street Fighter cosplayers are highly encouraged to attend this event, as it marks the 20th anniversary of the Street Fighter franchise. Room 6CDEF

For Street Fighter fans lucky enough to be attending this year, this is a can't miss opportunity. We'll be reporting all of the details we can get our grubby hands on here on the front page of EventHubs.com as well.

Update: Also Capcom-Unity.com has posted a more complete schedule of events.