Tiers for Dragon Ball FighterZ
Tiers for Street Fighter 5: Arcade Edition

Mega Man-inspired Street Fighter 4 sprites by SpeedBrkr

SpeedBrkr posted some nifty Street Fighter IV artwork inspired by the sprites in the 8-bit Mega Man games. Take a look.

Row 1: Abel, Akuma, Balrog, Bison, Blanka
Row 2: C. Viper, Cammy, Chun-Li, Dan, Dhalsim
Row 3: E. Honda, El Fuerte, Fei Long, Gen, Gouken
Row 4: Guile, Ken, Rose, Rufus, Ryu
Row 5: Sagat, Sakura, Seth, Vega, Zangief

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Femme Fatale sticks up on Capcom store

Femme Fatale sticks up on Capcom store If you'd like to get a Femme Fatale Mad Catz SF4 Tournament Edition FightStick, now you can grab them from the Capcom store. These are supposed to be quite limited, so if you really want one, you should act quickly.

The store added a bunch of other random goodies of interest, including the DarkStalkers and Street Fighter tribute artbooks, along with lots of other stuff.

If you haven't hit the store in awhile, it's worth taking a look around again.

The Japanese Street Fighter 4 blog announcement is nothing... again

The Japanese Street Fighter 4 blog announcement is nothing... again The Japanese Street Fighter 4 blog was just updated again. Many people had expected this blog entry to signal the official announcement for the upgrade/sequel to Street Fighter 4, but like a broken record Shiozawa is playing the same old song.

Readers again were told to wait, "just a bit longer," for an announcement on Super Street Fighter 4. But with the Tokyo Game Show currently taking place and running through Sunday, many expect they'll only have to wait a few more days for it to be official.

Whenever the news breaks, you'll be able to find it here.

Rumors: Super Street Fighter 4 details

Rumors: Super Street Fighter 4 details The rumors for the Street Fighter 4 upgrade have been picking up steam with the Tokyo Game Show currently taking place.

The game is now being called 'Super Street Fighter 4' in most circles. Here's a bulleted rundown of the stuff that's being rumored. Get your salt shaker out and keep a steady supply coming — because the list you read below is confirmed in no way, shape or form.

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Tatsunoko vs. Capcom to be released Jan. 26, 2010

Tatsunoko vs. Capcom to be released Jan. 26, 2010 Capcom sent out a press release document today that stated the United States release date for Tatsunoko vs. Capcom: Ultimate All-Stars on the Wii is January 26, 2010.

Japan is set for January 28th launch day and Europe follows on January 29, with both overseas releases also happening in early 2010.

Frank West confirmed for Tatsunoko vs. Capcom, new screens and videos

Frank West from Dead Rising has been confirmed for Tatsunoko vs. Capcom at this year's Tokyo Game Show. Here's his artwork and some gameplay images.

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This confirms one of the five leaked characters we heard about earlier, with likely announcements coming in the future for Zero from Mega Man, Condor Joe from Gatchaman and Yatterman No. 2 from the Yatterman series.
To see more, click the link below.

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Drawing Zangief, time-lapse video

Spotted over on Capcom-Unity that JGonzo pointed out a very sweet video of an artist drawing Zangief, but everything is sped up with background music, making for an entertaining video.
Just ignore the first few seconds though.

Behind the scenes with Street Fighter 4

Behind the scenes with Street Fighter 4 Ha-dou-ken pointed out a tech-heavy promotional-based piece, talking about what the Dimps' development team went through while creating the character models for Street Fighter 4.

Buried in the story is this quote, " [...] the team members were able to model characters in an intuitive way that was reminiscent of shaping clay, creating modeling data for over 25 characters, each with two sets of clothes."

It's interesting to see here that there were over 25 character models built, with the two sets of clothes alluding to the fighters' alternative costumes. It'd be nice to get the actual number of models built, but it could just be they're talking about Dee Jay and T. Hawk, which we know from earlier remarks had already undergone the 2D to 3D conversion for the game.

Anyway, while this article may go over the head of anyone not versed in graphic technology, it's a solid read if you want to know about some of the behind the scenes work that happened while creating the title, sans the promotional aspect. Here's a clip.

The project began when designers at Dimps’ development workshop were handed a series of scanned sketches and drawings from Capcom’s Art Director, Daigo Ikeno. Their mission was to take the scans and create “the best quality images that can move in 3D”.

More specifically, they needed to reproduce the nostalgic movements and atmosphere of the 2D animation era while at the same time create next-generation graphics that had never been seen before. In the end, they managed to create graphics that went beyond the expectations of even the most devoted Street Fighter fan.

West Coast Warzone 2009 tournament videos

West Coast Warzone 2009 tournament videos Gootecks sent word that the Top 8 matches from the Street Fighter IV portion of the West Coast Warzone tournament have been posted.

Unfortunately, the clips can't be embedded, so you'll have to hop the link to check them all out. Everything is very nicely edited though, the video is clear and the player names are displayed up top so you always know who's fighting.

It's especially worth watching this match between YeB (Gen) and fLoE (Sagat), seeing Gen being played very well against Sagat makes for an entertaining fight, especially when YeB continually busts out 18-hit combos.

Street Fighter 2 Hyper Fighting half off on the 360

Street Fighter 2 Hyper Fighting half off on the 360 Starting today, Street Fighter II Hyper Fighting is only 400 MS points ($5.00 USD) through the XBox Live arcade download service.

If you want to experience some old school action, this is an inexpensive way to go about it.

Microsoft also discounted a bunch of other titles, including some non-Capcom fighting games, like ULTIMATE Mortal Kombat 3.

Source: TeamXBox.com.

Mad Catz makes new FightStick and pads designs official

As we previously reported, Mad Catz has unleashed the latest round of designs for the Tournament Edition FightStick and new designs for the FightPads, all of which are pictured below.

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They had this to say via press release.

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Kotaku demos the Street Fighter cellphone sticks

Just in case you don't know what these are, read this story.

Now you too can show off to your friends by doing super slow versions of the Street Fighter moves and have crackling voices come out of a small speaker. You know you want one.

New guide: Understanding Hitboxes in Street Fighter

New guide: Understanding Hitboxes in Street Fighter Just posted a new hit box guide for the Street Fighter series.

Hit boxes tell the game when an attack has connected or missed and this guide walks you through things like invincible frames and what kind of attack boxes various moves have.

The section also contains images from HD Remix to help you better understand the concepts explained therein. Here's a small grab.

Some moves have invincible frames or invulnerability, which means they have no Hittable Boxes for a short period of time.

Ken's Medium Punch Shoryuken is completely invulnerable in HD Remix during its start up period and the entire time he's traveling upwards. You can only hit him as he's coming down, when the blue hit boxes appear.

Just for comparison, let's check out Sagat's Hard Punch Tiger Uppercut. It offers a MUCH smaller window of invulnerability, and soon after the move is executed Sagat is vulnerable on the top of his head and from his waist on down.

Daigo Umehara Challenge videos for Street Fighter 4

LordAborigineSF4 posted a great set of videos on his YouTube channel featuring Evo 2009 Street Fighter 4 champion, Daigo Umehara. These 27 clips show Daigo up against some great competition and all of the videos are good quality as well.

Here's one of the highlights.
Sources: Spiderjericho through IPlayWinner.com.

A look back at an early version of Street Fighter 4

Because of all of the recent news about the upgrade/sequel to Street Fighter 4, I thought it would be fun to jump back in time a bit and take a look at one of the earlier versions of the game before it received the current changes.

For example, at an early point in development, Abel's Super had three different outcomes depending on the strength of the button you pressed. Light would end with a shoulder tackle, Medium a Tornado Throw and Hard would do his elbow launcher move, as shown in this video narrated by Seth Killian.
You can see the old version in action here, with a different announcer, life bars, etc.

It's interesting to see all of the changes that have went into the current game. Yet, I imagine some fans wonder about things like Abel's Super being tweaked.

Considering how delicate the balance is in fighting games, minor tweaks can have a big impact on the game play.

Looking over the old footage and recalling your own experiences, what changes do you see that really stand out to you? Which tweaks are you glad they made and which others do you wish they'd left alone?

Please feel free to leave a comment with your thoughts below.

Tatsunoko vs. Capcom guide for Saki Omokane by Nyoronoru

Tatsunoko vs. Capcom guide for Saki Omokane by Nyoronoru Nyoronoru has written up another handy guide for Tatsunoko vs. Capcom, this time detailing one of the best defensive characters in the game, Saki Omokane.

Saki carries a big machine gun and is originally from Capcom's Quiz Nanairo Dreams game, which was a quiz/dating sim title, but she also made an appearance as a helper character in the original Marvel vs. Capcom.

Here's a grab from her page.

Saki is a keep away turtling character. Her entire job is to make sure you don't get in to combo her. She excels against the giants for this very reason. Combine her Hand Grenades, Beam Blast along with her Hyper, and it's very difficult for someone without a beam Hyper to lay on the damage.

Couple her with a good defensive partner assist, such as Chun-Li, and you've got an unapproachable character. Make sure you use her strengths to the fullest.

Title and gamertags in Tatsunoko vs. Capcom

Dengeki Online posted two images showing the online mode for Tatsunoko vs. Capcom. The screens display the online gamertags above the lifebars, and also the titles that display on the vs. screen.

From a past article, we know these titles currently change based on the amount of wins you accumulate.

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While the gamertag display has become a standard feature with Capcom fighting games, the titles based on wins are a new concept for them, and it should be interesting to see how much of a factor these are when determining the skill of your opponent.