EventHubs Podcast

Community news roundup for December 30th

Community news roundup for December 30th

• BossLogic did Juri and Chun-Li Tron styled Street Fighter artwork.

• There's another preview of a print advertisement by Dave Wilkins for Marvel vs. Capcom 3.

• Desk set the world record for Super Street Fighter 4's arcade mode, which was verified by Twin Galaxies. Sent in by JDLlama.

Tokido posts more thoughts on Super Street Fighter 4 Arcade Edition

Tokido posts more thoughts on Super Street Fighter 4 Arcade Edition Tokido added a few more notes about Super Street Fighter 4 Arcade Edition on his blog, plus included a very defensive match, along with some random thoughts about various movies and such. Here's a rundown of the relevant stuff.

• He thinks T. Hawk is not a strong character in AE.

• Dhalsim has no future against Yun. Likely means he feels this will be a bad match for Dhalsim.

• Juri is so-so. If the opponent doesn't know the match up, Juri can win easily, but...

• Feels that Hakan is Akuma's easiest match up, and C. Viper is his worst.

• Cammy is good, but not top tier in Tokido's opinion.

• Right now, Daigo or Mago are the best SSF4 AE players.

• Someone by the name of Salt left a cutting remark about Japan getting beatdown when they come to the US to play Marvel vs. Capcom 3 at Final Round Arcade. Tokido responded that he'd remember this guy's name and money match him in March.

Tip from Toshi-kun.

Street Fighter character montage in SmackDown vs. RAW

Jim784m has created various Street Fighter characters in WWE SmackDown vs. RAW 2011. Not only did he recreate the looks of some of the fighters, with their alternative outfits, but also did a few of their moves as well and set up some ridiculous in-game stuff. This is well done.
Submitted by GoogleMyname.

Excellent Adventures: Lost Episode #3, Gee Whiz

KreyZ noticed that there's a new lost episode of the Excellent Adventures of Mike Ross and Gootecks. This one is simply titled 'Gee Whiz'.

Capcom responds to Super Street Fighter 4 AE DLC rumors, Cammy nerf

Capcom responds to Super Street Fighter 4 AE DLC rumors, Cammy nerf Seth Killian and Christian Svensson took a few Super Street Fighter 4 Arcade Edition questions recently on the Unity Boards, discussing the nerf to Cammy's Cannon Strike (Dive Kick) and the June rumored release date for DLC.

Cammy sucks in SSF4 Arcade Edition. She's worthless, the worst character in the game.

Seth Killian: I suggest you give it a little more time before you pass judgment on Cammy in Arcade Edition.

Yes, she lost Tiger Knee Cannon Strike (kinda), but the impact is somewhat severely overstated here. She can still Cannon Spike quite low to the ground, although she can't do it *instantly* with the "tiger knee" motion.

That was one of the strongest techniques in the game, and allowed all manner of very powerful tricks in SSFIV (for instance, while most people had to guess a bit in order to try and counter a throw, Cammy could use it to not only avoid throws, but also regain offensive momentum or even land a large combo, which is kind of a big reward for a safe technique you can apply while being put on the defensive).

The funny part is that she can STILL do that, you just have to spend the 1 bar to use an EX Cannon Strike. Considering that Cammy doesn't use meter for a whole lot else, 1 bar of EX meter is hardly a high price to pay for what remains one of the strongest techniques in the game.

Character strength is also less about individual tweaks than it is about how those affect overall matchups and viability.

If it keeps you hopeful, Sako (perhaps the strongest Cammy player in the world), he finds Cammy to be essentially the same. When I was watching his recent SSFIV tournament showdown with Haneyama (expert Chun-Li), if I remember correctly, Sako didn't do anything for the entire match that you can't still do in AE.

Like everyone in AE, she has changes, and she will have some tough matches, but all the talk about "worthless" and "worst character in the game" seems way, way off the mark. Give it a little time...

Continue reading »

Street Fighter 3 Online offers something unique, but no new characters

Street Fighter 3 Online offers something unique, but no new characters While this probably won't come as a surprise for most of the people reading this, Christian Svensson confirmed on the Capcom Forums that there will be no new characters or gameplay elements for Street Fighter 3 Third Strike Online Edition, but he added that there's still some exciting things to announce in regards to the game, stating the the title will go places for fans that no fighting game has before.

When will we get some Street Fighter 3 Online Edition details?

Svensson: Release is still quite a ways away and posts like this are part of the reason I didn't want to announce the title when we did (just after it was greenlit and development only just beginning).

In a project like this, where you guys know who the characters are and what the gameplay is, we have a very specific set of "new bits" to talk about and we can't go firing all of our details at once lest we not reach beyond a very limited audience (and while I love you guys, we really need to bring more than the hardest core SF3 fans to the table to be successful with the title). Secondly, as a digital release, the marketing ramp up needs to be relatively short as compared to a retail release.

To more directly answer the question (sort of), we have a schedule for reveals and announcements in 2011 that alas, I must still remain coy about for the reasons above. At the risk of stirring the pot/raising expectations to unreasonable levels, there are places this game is going for fans where no fighting game (not even our big retail fighting games) have gone before.

It's for those reasons I'm extremely excited about this project personally.

It makes me think SF3 Online Edition might have Tekken 6 graphics with the way you're talking.

Svensson: Remember what I said about the risk of raising people's speculation to points of unrealistic expectation? You've just gone further than I'd imagined anyone could. ;) It's still Street Fighter 3.

Capcom on fan feedback vs. developers, Unity suggestions

Capcom on fan feedback vs. developers, Unity suggestions Seth Killian had some interesting things to say about the difference between fan feedback and developer thoughts in some recent posts he made. Killian also went on to explain a bit of how the Suggestion Box on Capcom-Unity works.

If you're curious about some of the behind the scenes details when it comes to making games, this post is right up your alley.

Do you really look in the Suggestion Box on Capcom-Unity?

Svensson: We look at it with great frequency and many of its suggestions are discussed at very high levels.

Seth Killian: Yes, we look at it, but as has been pointed out here, it's not always easy to provide feedback regarding specific suggestions:

Real sample suggestion: "Add Strider to MvC3!"

As has been mentioned, the release characters for the game are fixed, so timing and a number of other factors make this inviable. The thing I don't think people consider is that even if we DID say, "Okay, we will do it," we still wouldn't SAY we were doing it. At least not yet.

This is to say there's often a long burn period between the time a suggestion gets made, and the time we're able to act on it and tell you about it. It's sometimes the case that we can't use even good suggestions for a variety of internal or business reasons, but we really do look and implement a number of things. As I recall, there are suggestions in there that are being acted upon AT THIS VERY MINUTE, although we're not telling you which ones just yet. Not teasing so much as making it clear that yes, we look and listen, though it's sometimes a looong time til we can let you know.

Continue reading »

Svensson discusses releasing older Capcom fighters

Svensson discusses releasing older Capcom fighters Most of the games Capcom re-releases through the PlayStation Network and Xbox Live receive a few additional bells and whistles, and company V.P., Christian Svensson, jumped on the Unity Boards to explain a bit of the behind the scenes details that are considered when putting out a game through these channels, along with fielding a few other related questions.

Seth Killian also hopped in to talk very briefly about the Take You For A Ride song in MvC3.

Will we see Marvel vs. Capcom 1 or Street Fighter vs. X-Men on the PlayStation Network or Xbox Live?

Svensson: No news to share on that front but I'd like to see that happen someday.

Is there any specific reason why some of the older titles, Darkstalkers, Gem Fighter, Alpha series, etc. aren't on Xbox Live arcade? — Genis Sage

Svensson: It's a fair question and thank GOD for passionate fans like you, but I'm going to answer the question with a couple questions:

Continue reading »

New EventHubs joystick contest, Shadaloo.eu winner

New EventHubs joystick contest, Shadaloo.eu winner I am pleased to announced that SnakeX has won the Shadaloo.eu custom joystick contest here on EventHubs.com.

There were many great entries, and deciding the finalists was very difficult. So difficult in fact, that I've decided to award a Mad Catz Tournament Edition FightStick to one of three contestants who's entries really stood out. Doopliss, who has created a number of great combo videos in the community wants a stick to help improve the quality of his footage, Chu_xD a Detroit native who's fallen on hard times and is often stuck at home taking care of his mom, wants a stick to improve his game and lastly, Dguy12 recorded a song explaining why he should win the contest.

But I need the community's help deciding who should win.

New joystick contest started Dec. 22nd

Another joystick contest is underway here on EventHubs.com, and one Mad Catz Tournament Edition FightStick each will be given away to three contestants. To enter to win, you must follow these steps.

1. Register for an account on the EventHubs.com forums, if you haven't already. The forums are a separate login system from commenting, but you can use the same email address and username to sign up for that area as well.

2. Mention which platform you'd like the stick for, either PlayStation 3 or Xbox 360.

3. Make a post, on the thread linked below, about your favorite Street Fighter or other Capcom fighting game memory. If can be anything, from the first time you played the game, a certain match or just about anything under the sun.

4. Vote for either Doopliss, Chu_xD or Dguy12 to win a Mad Catz TE FightStick of their own.

5. You must submit your entry and vote before January 5, 2011 at 11:59 p.m. PST.

If you try to cheat, by using multiple usernames, you'll be found out and all of your entries will automatically be thrown out, so only enter once.

So, what are you waiting for? Head on over and get your entry in now.

Also, I'll be following up with SnakeX and Shadaloo.eu, posting photos of the custom joystick and it's winner so the community can see how it turned out.

Marvel vs. Capcom 3 cover art comparison, fan creations

There's a few different versions of the Marvel vs. Capcom 3 cover art available, depending on which version you get and where you buy it from. Here are some images to give readers a comparison of what's out there.

Listed from left to right, America/Europe, Japan, Special Edition cover (which is a low quality image).

And Throavium did has own versions of the MvC3 cover art which you can check out below.

Contributions to this story by Hrm.

More community news for December 29th

More community news for December 29th

• Kevin Sharpe, who was the only person named in regards to the images of the Marvel vs. Capcom comic showing Galactus and Taskmaster, called out a few websites and claimed they reported information falsely, in regards to who the leak originally came from. This aside, it seems to back up even further that these images were something of note.

Juicebox Abel briefly shared his thoughts on Yun and Yang in SSF4 Arcade Edition, stating: "Yun's better on offense, Yang has more defensive options. I like Yang better. But Yun is probably better in tournaments." He also followed up with this message: "I prefer to let my opponents make mistakes, so Yang is more my style. if you prefer to be more proactive, play Yun."

• The World Game Cup in France will be running a Super Street Fighter 4 Arcade Edition Teams Tournament. Players who attended last year were Daigo Umehara, Eita, Fuudo & Desora, and it's possible we'll be seeing a similar lineup this year. If so we'll be able to see top players using Arcade Edition characters in a major competition in the near future. This tournament runs from February 25 - 27, 2011.

• Super Street Fighter 4 3DS Edition will be playable for the public for the first time at an expo in Japan. The Nintendo World show will be held from January 8 - 10, 2011. Submitted by Fawaz.

• Udon has new Darkstalkers and Ibuki comic books compilations available. Tip also from Fawaz.

• An article titled Darkstalkers and the Twelve Principles of Animation is up over on Art-Eater.com, examining how Capcom was able to craft such a artisticly strong game. Sent in by kSummer.

Makoto Super Street Fighter 4 notes and combos from Momochi

Makoto Super Street Fighter 4 notes and combos from Momochi IPlayWinner got a translated set of notes from Momochi's blog which talks about the some of the abilities Makoto is capable of in Super Street Fighter 4.

Here's a snip from the page.

Karakusa → st.MP x 3 → MP Hayate
Works on:
Dudley, Gouken, Juri, Chun-Li, Dhalsim, Abel, Sagat, Cammy, Dee Jay, Guy, Hakan, Guile, Blanka, Zangief, Rufus, El Fuerte, Vega, Balrog, T.Hawk, Rose

Excluding Gouken, Chun-Li, Zangief, El Fuerte, and Rose from the above, st.HP → Hayate cancel → st.MP x2 → MP Hayate also works on these characters.

Incidentally, MPx3 also works on Yun and Yang. I haven't checked the HP Hayate feint combo, but it probably connects as well.

Damage (Stun) All starting with Karakusa

HP → HP Hayate 208 (376)
MPx2 → MP Hayate 218 (344)
MPx3 → MP hayate 250 (402)
HP → Hayate feint → MP → MP Hayate 238 (444)
HP → Hayate feint → MPx2 → MP Hayate 270 (502)

Daigo Umehara Super Street Fighter 4 Arcade Edition match stats

Daigo Umehara Super Street Fighter 4 Arcade Edition match stats Over on 2ch.net, Neurosis has apparently been keeping a log of how Daigo Umehara is fairing at Super Street Fighter 4 Arcade Edition today.

Here's a recent battle log of Daigo's matches, which were collected and pointed out by DryEyeRelief.

Daigo (Yun) vs. Mago (Fei Long) 5 - 5
Daigo (Yun) vs. Kindevu (Yun) 2 - 1
Daigo (Yun) vs. Tokido (Akuma) 3 - 0
Daigo (Yun) vs. Bonchan (Sagat) 7 - 1
Daigo (Yun) vs. Nemo (Yang?) 7 - 3
Daigo (Yun) vs. Yuu (Unknown) 3 - 0
Daigo (Yun) vs. Kindevu (Sagat) 1 - 0
Daigo (Yun) vs. Bonchan (Sagat) 13 - 2
Daigo (Yun) vs. Nemo (Yang?) 9 - 5
Daigo (Yun) vs. Yuu (Unknown) 6 - 0
Daigo (Yun) vs. Neurosis (Unknown) 2 - 0
Daigo (Yun) vs. Tsukimiya (Guy) 2 - 1

Kindevu's Yun in Super Street Fighter 4 AE, Valle's impressions of Ryu

Tokido uploaded footage of Kindevu's Yun in Super Street Fighter 4 Arcade Edition recently.
He also shared these notable thoughts on his blog.

• Tokido feels Guile is middle [tier] rank in Arcade Edition.

• He added that he thinks Arcade Edition is more balanced because there are fewer weak characters.

• He's planning on playing Marvel vs. Capcom 3, and wants American players to know he's serious about it.

Alex Valle also left a short by message on his Twitter account offering his feelings about the changes to Ryu in Super Street Fighter 4 Arcade Edition.

Ryu is still very good however, can't runaway and force Crouching Medium Kick pressure blindly anymore. Time for Ryu players to man up with better footsies.

Super Street Fighter 4 rival dialogue transcript by Kenshiro

Super Street Fighter 4 rival dialogue transcript by Kenshiro Street Fighter is a lot like a porn film — you watch it for the amazing plot. In all seriousness, the story lines in Street Fighter are sometimes ridiculous, but a few of them help to tell the tales of characters we've heard so little about over the years.

Jumping into the thick of things, Kenshiro took on the time consuming task of transcribing the dialogue the fighters have when they meet their rival(s) in Super Street Fighter 4's arcade mode.

By hitting the link you'll find a listing, sorted by character and game, giving you a little background on the fighter and what they're competing for, or just nonsensical stuff they like to say while punching the opponent.

Below the SSF4 listing is the old vanilla Street Fighter 4 rivals dialogue transcript, which you can use to follow the storyline of characters who didn't get a new rival scene.

A huge thanks goes to Cent208, BreakingDishesz and Shannaro for transcribing the original SF4 text.

LiangHuBBB's funny & cool moments #21, AE footage

LiangHuBBB has released the latest video in his funny and cool moments series. This also features a healthy helping of Super Street Fighter 4 Arcade Edition footage, some real cool stuff in here.
Tip from ImTatsu.

Juri Fuhajin (Fireball Kick) tips for Super Street Fighter 4

Big Nasty Kail has an excellent tutorial video showing how to utilize Juri's Fuhajin (Fireball Kick) move in Super Street Fighter 4. This walks you through some hit confirms and tactics you may not be familiar with.
Submitted by Marill.