Tiers for Dragon Ball FighterZ
Tiers for Street Fighter 5: Arcade Edition

The life and times of Capcom on 1Up.com

The life and times of Capcom on 1Up.com 1Up.com is running a nifty story detailing Capcom's history, starting out with titles such as Trojan and of course moving along into the Street Fighter series.

For those of you who aren't familiar with the company's past, this is a good read. Here's a snip.

1987 was a monumental year for Capcom, though the gaming world didn't really know it at the time: it was the year both Mega Man and Street Fighter were born. Though it was a revolutionary take on a competitive fighting game, Street Fighter is better remembered as the rough precursor to the much-improved and wildly popular Street Fighter II. The original game was hard to find, and players who did locate it were usually thrown against an unbeatable foe: the dreaded "Out of Order" sign. The early versions of the arcade console used pressure-sensitive buttons, so belting out a fierce kick was a matter of squashing the controls over and over. Most Street Fighter arcade cabinets died before the game really had a chance to catch on fire. Capcom eventually retooled the game with the now-standard six-button punch/kick setup, but it wasn't enough to spark widespread interest or distribution of the game. Regardless, its lasting impact on the game industry, the fighting fandom, and Capcom's history is undeniable.

"Street Fighter's lasting influence is felt in the creation and definition of one of the biggest genres of video games," says Chris Kramer, Capcom's Senior Director of Corporate Communications. "It's not for nothing that Capcom used to be referred to in Japan as a 'house built one 100 Yen coin at a time.' Every game that features two players punching each other will forever be compared to the latest and greatest Street Fighter effort."

Guide update digest for 9-16-09

Guide update digest for 9-16-09

English version of Tatsunoko vs. Capcom website online

English version of Tatsunoko vs. Capcom website online The English version of the official Tatsunoko vs. Capcom website has hit the web, you can find it here http://tatsunoko.vscapcom.com/index.html.

The site features a basic overview of the game, along with some artwork, a movie and general information about a handful of characters.

While there's not a lot here yet, it looks like Capcom has set up this site to grow considerably as the game gets closer to launch.

2nd character poll for SFIV? Seth says no

2nd character poll for SFIV? Seth says no Many forum users have remarked that Dudley won a Capcom-Unity character poll awhile back, but that he wasn't added into Street Fighter 4.

Whether this is some urban legend, or just a forgotten poll that fell off most everyone's radar was not quite clear, but Seth Killian offered his two cents on the Capcom forums.

Why were the results of the original Street Fighter IV character poll that Dudley won ignored? Cammy got into the game, but Dudley didn't.

Seth: I'm not sure what you mean by, "the original poll." There was only one official poll (which was inspired by all the other polls floating around), and we followed through on the results.

Offhand, I remember that Cammy won, followed by Sakura, with Ibuki 3rd. Together these accounted for a large majority of the total votes.

Editor's note, here were the official results:

1. Cammy - 43%
2. Sakura - 15%
3. Dan - 12%
4. Fei Long - 8%

5. Ibuki - 7%
5. Hugo - 7%
6. Dee Jay - 4%
T. Hawk - 1%

More Tatsunoko vs. Capcom details from around the web

More Tatsunoko vs. Capcom details from around the web A few new details for Tatsunoko vs. Capcom have popped up across various spots on the web, here's the rundown.

  • On the British Board of Film Classification website, the game has received a rating, which leads d3v to believe that this, "Most likely means that any development on the game is done save for some debugging and optimization."
  • New Famitsu screen shots showed that the player's names (gamertags) and titles will be seen while playing online.
  • The titles are apparently based on your wins as one player leveled up after winning and went from 'Beginner' to 'Rookie'.
  • They'll be showing the new characters at TGS, but the build will not be playable.

Many people have taken the game being rated by the BBFC to mean that it will be out this year, backing up an earlier statement made by a Nintendo executive.

A big thanks goes to d3v, Yourmother and BlazingBlade for this information.

Which topic do you want Tatsunoko vs. Capcom's producer to talk about?

Which topic do you want Tatsunoko vs. Capcom's producer to talk about? Over on Capcom-Unity.com, Tatsunoko vs. Capcom's producer, Ryota Niitsuma, is asking readers what they'd most like to hear about in his next blog entry. The choices are:

1. The background story of deciding on the new characters.
2. The implementing of the network mode.
3. The background story of how we came up with this project.

If you'd like to vote, hit up this thread on the Unity Boards and let your voice be heard. There was also another tidbit thrown in at the end based on a recent interview Niitsuma gave.

There was some coverage hinting that there will be 4 new characters to be revealed at TGS, but during the interviews there must have been a mistranslation or a misunderstanding, and the information is not correct....

I was surprised to read this information too.
My guess is that the below two Q&A got mixed up...

Question: When will be the new information/features be announced?
Niitsuma: Around TGS, we will be announcing something!

Question: How many new characters are there in the game?
Niitsuma: About 3 or 4? We will be announcing those sometime!

And what will be announced around TGS time?
Please wait till TGS!

Super Street Fighter 2T HD Remix beta shutting down

Super Street Fighter 2T HD Remix beta shutting down If you're still playing the Super Street Fighter 2 Turbo HD Remix beta online, it's going to be shut down on September 21st, according to Capcom's Rey Jimenez via the Capcom forums.

Thank you for taking part in the Super Street Fighter HD Remix beta. As of September 21st, online play and the ability to download the beta will end. If you have already downloaded the beta, it will still be available for offline play. Your participation was invaluable towards making the game a success. We encourage you to download the full game from Xbox Live. For more information and to add the game to your download queue, please follow this link.

Super Battle Opera 2009 vol. 1 trailer

To hype up the release of the Super Battle Opera (Tougeki) DVDs through Arcadia magazine, there was a trailer posted online showing users what they'd be in for.
Thanks to an anonymous reader for submitting this.

Seth covers development cuts and the 'mirror' effect

Seth covers development cuts and the 'mirror' effect From the Capcom Forums.

How come the player models in Street Fighter are mirrored when they change sides instead of having them changing sides properly, was this a technical limitation? i.e. Vega's claw changing hands depending on the side he's on.

Technically, [Capcom has] been able to do this ever since 3rd Strike (Gill had different sprites for left and right side), but they keep it that way (character facing the player) since it just looks better for 2D fighters. —d3v

Weren't all of the Street Fighter games rushed and they did this mirror effect thing to save time?

Seth: [...] The mirroring is not some kind of artifact of a "rush job" -- and as for every installment being a rush job (really? every single one of 50+ games was "rushed" out the door?), I think it's correct to say that the scope of some games was sometimes larger than the product that was eventually shipped, but that's not especially interesting to say, since it's true of pretty much every single game ever made. You start with an expansive plan, and usually trim things down as you approach release. This is done to meet schedules, yes, but is a very normal part of every game development cycle, not some kind of "wow, is it October already?! We gotta ship it even though it's not done!" thing...

Wasn't it the case that certain features were axed that were originally planned because you didn't have time to do them? Please correct me if I am wrong here.

Seth: You're not "wrong" so much as the scaling back is just part of every development cycle. At other developers, there are even features, levels, bosses, etc. that actually get flagged in terms of where they are planned to be cut. You start big, then pull back to realistic levels once you see which parts are working, so you can execute on the core experience. You could look at this as "rushing" things out, but I was just saying that's misleading, since these cuts are a part of the process in every single game.

Rumor: Championship Edition and SF1 headed to Wii

Rumor: Championship Edition and SF1 headed to Wii Kombo.com is reporting that Street Fighter II Championship Edition and Street Fighter 1 (also known as Fighting Street) have shown up on the Australian National Classification Scheme, which is basically a rating system ran by the government over there.

It's being heavily speculated that these two titles will end up on the Wii with Championship Edition being an arcade port and Fighting Street from the TurboGrafx CD system.

Potentially good news for Wii fans hoping for some old school action.

Collection of 30 Street Fighter images

Collection of 30 Street Fighter images BlueBlots.com collected 30 excellent Street Fighter images from DeviantArt.com and put them together in one easy to browse article.

Some of the pieces are official, while others are of the fan variety, but this is some outstanding stuff they compiled. If you dig Street Fighter artwork, you should definitely look over these.

Story submitted by Jimmy_Mook.

Guide update digest for 9-14-09

Guide update digest for 9-14-09

Something to be said about Street Fighter 4 'sequel' next week

Something to be said about Street Fighter 4 'sequel' next week According to a translation by Andriasang.com of a recent post from the Japanese Street Fighter 4 blog, Shiozawa is going to comment on the "sequel/upgrade" to Street Fighter 4 next week.

She warns that users shouldn't get too excited, but offers no further details beyond that.

Here's the other interesting bits that came up.

  • There will not be a downloadable version of SF4 on the console machines.
  • Asked about a possible Wii version of the game, Shiozawa responds "At present, I don't think there are plans for that... probably."
  • There appears to be some talk internally about a second national tournament. Nothing is set yet, but Shiozawa says she thinks people will come to regret it if they stop training just because Tougeki is over.
  • Apparently there were some rumors that taunts make the CPU level go up. This is not the case.

So, what do you think Shiozawa-san will announce next week? Leave a comment with your thoughts below.

Roll strategy guide for Tatsunoko vs. Capcom by Nyoronoru

Roll strategy guide for Tatsunoko vs. Capcom by Nyoronoru Nyoronoru has submitted another great strategy guide for Tatsunoko vs. Capcom, this time for Roll.

Inside you'll find a full breakdown on all of her Special and Hyper moves along with some general strategies you can apply while playing her.

Here's a small cut from the guide.

Roll has improved greatly from the previous vs. games; she is no longer the almost unusable character from Marvel vs. Capcom 2. However, she is still pretty weak in a lot of areas which puts her in a joke category.

For starters, her damage output is really poor and her combos are limited. Despite the fact that her Hypers are actually viable, gaining the meter to use them is the hardest part. Her range is also poor. Her air combat options are really bad as well. To top it all off, Roll has the second worst stamina in the game next to Karas.

Where Roll shines is her projectile assist, the high priority of her broom swing, her Hyper moves and her on-the-ground techniques.

If you'd like to see other character guides and general information about the game, make sure you check out our Tatsunoko vs. Capcom strategy guide.

Marvel vs. Capcom Mad Catz sticks up on Gamestop.com

Marvel vs. Capcom Mad Catz sticks up on Gamestop.com Both the PS3 and XBox 360 Marvel vs. Capcom 2 Tournament Edition Mad Catz joysticks have appeared again on Gamestop.com, and since it's official now — should be there to stay.

The joysticks are both listed for $159.99 and the release date is October 13, although with Gamestop, you might want take that date with a grain of salt. Officially, the only known date as of the time of this story is fall.

A big thanks goes to PineTar80 for sending over a heads up email.

Why all of Capcom's news doesn't come from Unity

Why all of Capcom's news doesn't come from Unity A reader asked why Capcom-Unity didn't have any information on the Tatsunoko vs. Capcom leaks via the Unity Boards, and also inquired why information is released over time instead of all at once.

Capcom's Seth Killian and Christian Svensson responded:

Seth: First, we do try and at least have parity with everyone else, so if there's non-rumor news, Unity should have it at the same time as everybody else. Even if it's an exclusive, we'll let you know where to look.

Why does the info go to other sites in the first place? Personally I wish some of it didn't. That said, I do understand why it does in some cases. Here are a few of those reasons:

1) Editorial balance. As you might guess, *we're* excited about SFIV, but when you see that a bunch of other people who aren't paid by Capcom saying the same thing, it adds credibility. There's good reasons to have info coming from a healthy variety of sources, just like you shouldn't try and get all your real-world news from the same outlet all the time.

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Guide update digest for 9-10-09

Guide update digest for 9-10-09