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Tiers for Street Fighter 5: Arcade Edition

Update: Yun and Yang all but confirmed for Super Street Fighter 4

Yoshinori Ono posted an image of the arcade version of Super Street Fighter 4 which shows the character select screen in the background.

There's quite a bit going on in this one shot. On the left hand side of the second monitor, it appears that Yun's blue and yellow hat is visible in one of the new character slots. Also, zUkUu pointed out what is likely Yang's artwork on the select screen.

On the first monitor, it looks like Cammy has recently knocked down Yun. Here is the original image with a few comparison shots to illustrate these things.

Click images for larger versions

Considering this evidence and other hints, it's all but confirmed that Yun and Yang will be added to Super Street Fighter 4's arcade version.

Also, these two fighters might be playable in the very near future, hit the link below for the full details.

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Weekend community events September 3 - 9

Weekend community events September 3 - 9 If you have an event you'd like to submit, you can add it into the Events area of the forums or you can send it in via the Contact Us form.

• Toronto, Canada: Canadian Fighting Game Championships, September 3-5. This tournament is supposed to be streamed, although the URL at this time is not known. 7 p.m. start time on Friday, 2 p.m. Saturday and 1 p.m. Sunday, all times EST.

• Rancho Cucamonga, California: I.E. SSF4 BattleGrounds Season #1, September 4. This will be streamed by Temjin Alpha, 7:30 p.m. PST start time.

• Naugatuck, Connecticut: Saturday Night Blackout , September 4. Event streamed by Project Failure, 6 p.m. EST start time.

• Fredericksburg, Virginia: SSF4 Fridays at Gamepad, September 3.

• Houston, Texas: Blood Bath & Beyond, September 5.

• Springfield, Oregon: SSF4 Fight Night #2, September 5.

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Seth Killian talks about his role at Capcom, Marvel vs. Capcom 3

Seth Killian talks about his role at Capcom, Marvel vs. Capcom 3 GamingUnion.net has an interview with Capcom's Seth Killian, talking about his current role at Capcom, but the conversation quickly spills over to Marvel vs. Capcom 3, and trying to recapture the insanity that is the Marvel vs. games.

Here's a snip.

GamingUnion.net: So what's your role this time out, are you still an advisor, or...?

Seth Killian: [Laughs] That's always what they call it, "special advisor." Because we don't know what else to call it. So basically - I generally feel more comfortable dealing with very specific things - but we sat down at the beginning of development and had a discussion about what is a Marvel game. What makes a Marvel Vs Capcom game.

GamingUnion.net: And what is that, in your mind?

Seth Killian: Well, obviously it's things like super jumps and a large character cast and the tagging and all that, but for me I think it came down to - it sounds a bit silly, but this is exactly what we agreed - at the beginning it just wasn't insane enough.

One of the gauges of insanity is how much crap there is on the screen. It doesn't have to be constant crap on the screen at all times, but if you are playing well, or you want to generate a giant storm of crap, if you are able to do that, then - when people pass by and say, 'I have no idea what's happening there,' then you've nailed it.

So yeah, you can start it slow and play it like any other Street Fighter game, but the Marvel games have a level of insanity just waiting there underneath. So when you start becoming a little more virtuoso, there's just a screen of nuttiness.

Seth: Arcade Super Street Fighter 4 may have some surprises in store

Seth: Arcade Super Street Fighter 4 may have some surprises in store Capcom's Seth Killian dished a bit of behind the scenes info on the character balance in Super Street Fighter 4 recently — and went on to add that there may be some surprises in store for the arcade version, implying that there are balance tweaks in the works.

He also touched on a few other topics and Christian Svensson commented briefly on the Marvel vs. Capcom 3 C. Viper silhouette that had everyone buzzing.

Why did you guys change Gen so much in SSF4? You nerfed his EX-Oga invincibility, Medium Kick to Hands loop, his jump arc and other things. What he got in return wasn't enough. Did you set out to make Gen low tier?

Seth Killian: While I see where you're coming from with Gen, I can at least tell you that the game balance and tweaking almost never starts with the idea, "we should nerf so-and-so," (so Gen wasn't somehow targeted for being made weaker).

During the course of balancing, all the characters go on a bit of a rollercoaster ride of being stronger and weaker versions of themselves.

For instance, the Abel that was shipped was one of the strongest versions of Abel that existed during SSFIV development. This wasn't part of a master plan, and there is no pre-set scheme to try and make the rankings look one particular way (like "Gouken should be #1, and Blanka should be 8th!").

When it came time to ship the game, Abel went out the door as a relatively strong version of his different incarnations. For Gen (always a tricky character to balance, given his large amount of moves, and unusual features), he was caught a bit on the lower side.

I certainly don't feel Gen is somehow hopeless (and lord knows I've done my fair share of losing to him), but I see the issues and am certainly unhappy that a lot of Gen-loving players seem to like him less than they did before.

Arcade version of SSFIV may have some surprises in store, so stay tuned...

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Community news briefs for September 2nd

Community news briefs for September 2nd A few more things popped up this afternoon in the fighting game community. Here's a recap.

• In a translated Marvel vs. Capcom 3 blog entry on Capcom Unity, Niitsuma said that the Marvel cast will only have English voice actors, but the Capcom side will have English and Japanese. This will be selectable like in SSF4. He again said more characters will be revealed soon.

• Arturo Sanchez tweeted about an interview on the Seasons Beatings website with Taiwan's GamerBee, who eliminated Justin Wong from EVO 2010 with his great Adon play. This piece mostly covers subjects surrounding that tournament. Also, GamerBee will be attending Seasons Beatings 5, along with Daigo, Momochi, Justin Wong and other top players. This event takes place October 15-17 in Columbus, Ohio. Submitted by Nick @ SF4answers and Clovr4Lyf.

• A top SSF4 Abel player, Juicebox, recorded a podcast (20 megs, .mp3 file) explaining some of Abel's match ups and how to approach them, via Shoryuken.

Marvel vs. Capcom 3 character reveals at TGS, news roundup

Marvel vs. Capcom 3 character reveals at TGS, news roundup Here's a run down of some things happening in the community.

• Capcom confirmed that they will show off new characters for Marvel vs. Capcom 3 at the Tokyo Game Show, Sept. 16 — 19. Announcements could come earlier though, as Niitsuma suggested players keep their eyes peeled leading up to TGS. Marvel's Chris Baker added that there are, "all kinds of new reveals," coming.

• Marvel vs. Capcom 3 will be playable at this weekend's PAX West expo, according to the Unity website. It doesn't sound like there are any major announcements planned for this event, but a few minor details will probably spring up.

• The PlayStation Network version of Super Street Fighter 2 Turbo HD Remix is 50% off, now $7.49, original price $14.99.

• Hori announced on Facebook that they're bringing their line of Real Arcade Pro V series joysticks to the United States. No word on when this will be available, though, but Hori said 'soon'. Via Shoryuken.

• Street Fighter 4 is briefly featured in the new iPod Touch commercial. Sent in by Whitey_Deluca.

AfroShoto Super Street Fighter 4 grand finals, Justin Wong vs. Mike Ross

Justin Wong (Makoto) and Mike Ross (E. Honda) played in the grand finals at the AfroShoto tournament held a little ways back. Unfortunately, the footage for the rest of these matches aren't available, but this one popped up recently, giving you another taste of Wong's Makoto.

Super Street Fighter 4 Zero Damage combo video, part 2

DynamicDonut spotted that Combonauts posted the second part of their Super Street Fighter 4 Zero Damage feature.

This shows many of the interesting hit box properties in SSF4.
Part 3 is coming in the future. You can view part 1 here.

Ono hints at there being 35 characters in Street Fighter X Tekken

Ono hints at there being 35 characters in Street Fighter X Tekken Fabulos translated an interview Yoshinori Ono had with the French site JeuxVideo.com. Ono was asked specifically about the number of playable characters in the upcoming game and he said that when there are too many fighters, people focus on a handful of the cast and forget the other character's techniques.

He went on to use Super Street Fighter 4 as an example, saying that 35 fighters was a magic number for him, claiming this ended up being a good choice because he could use all of the cast.

Yoshinori added that the Tekken and Street Fighter teams were always friends, so they thought that a crossover was natural step. Also, he feels the Tekken characters will go through a smooth transition when becoming a part of the Street Fighter universe.

Street Fighter X Tekken won't be released until at least 2012, but it seems likely that the production team would hammer out details like the roster size early on, as deciding who the characters would be was one of the first things the SSF4 developers worked out when the game was first being created.

Desk completes Ryu's Super Street Fighter 4 challenge trials with one hand

BiffOTasty posted a video showing Desk going through all of Ryu's most challenging trials with one hand.
Here's what he had to say about it.

I had the idea, spent about an hour going through the trials to see if it was doable. Then recorded this the next day in about half an hour (including the time spent starting and stopping my [crappy] camera). 21 and 24 were the hardest, almost made me reconsider trying to do it, but then I realized that I was hardcore.

Super Street Fighter 4 Guile combo video by MoD1ns1d3

MoD1ns1d3 posted a new Super Street Fighter 4 combo video for Guile. This starts off with some of his bread and butter combos, but works its way into some very tricky and impressive stuff.

Yun and Yang likely in Super Street Fighter 4 arcade

A few new images surfaced showing an outline of Yun's skateboard and Yang's skates. You may have seen these before, they were originally rumored to be fake, but as you can see from the scans of Arcadia Magazine, they're quite real.

These images likely mean Yun and Yang will be added to Super Street Fighter 4's arcade release as playable fighters. The skateboard and roller skates have long been associated with these two — in their artwork and during in-game sequences in the Street Fighter 3 series.

Click images for larger versions

These outlines signal the start of the "hints" the Japanese SSF4 development team said would be coming our way concerning who the new characters are.

Also, current rumors claim there will be six new fighters total, so there may be more announcements — or hints — coming in the near future.

A huge thanks goes to Dan for sending in the images.

Player review of paid Super Street Fighter 4 lesson with Justin Wong

Player review of paid Super Street Fighter 4 lesson with Justin Wong You might remember a story ran earlier this month that some of the top Super Street Fighter 4 players in the community were offering paid lessons. Bushinryuken ended up getting a lesson from Justin Wong after the fact and wrote up a review of his experiences on the EventHubs forums.

Bushinryuken explains his background with the game, what he was hoping to get out of the lessons and how everything went.

If you're at all curious about these lessons, this is a pretty solid recap of the experience, at least for one player. Here's a copy and paste from the forums.

The goal of these two lessons was to specifically improve my game as Guy, not just general strategy improvement. For both lessons he started me off with a few rounds to test where I was at, to see what kind of mistakes I was making.

During the first lesson it was obvious I stood no sort of chance against him. Unsafe slides from too close, predictable wake up game, etc. What Justin excels at in these lessons is teaching you great ways to combo and move in that are not present in the game's trial mode. For example, the trial mode will not teach you mix-ups that you can do from medium punch/heavy punch into Bushin flip, etc.

I had seen some of these things in videos of him against Daigo or read about it in forums, but that's just not the same as having someone personally tell you how to do it and especially WHY you should do it.

Marvel vs. Capcom 3 interview with Ryota Niitsuma on GameTrailers

GameTrailers recently interviewed Ryota Niitsuma, Marvel vs. Capcom 3's producer. This isn't the most exciting interview you'll ever see, as it recaps a lot of known information, but if you're hungry for every bit of news you can get your hands on concerning this game, dive in.
Thanks to Quas, KingBoxChamp and Toshi Kun for the heads up.

Microsoft creates new pad catering to fighting games

BlankaBeast and Clovr4Lyf noticed over on Major Nelson's site that Microsoft has created a new D-Pad for one of their upcoming controllers that is supposed to make playing fighting games a bit easier. Here's what it looks like.

The image on the left shows the pad in it's normal state, but with a twist, you can raise it up to make it a Plus shape. This new controller will retail for $64.99 USD and be available on November 9th. Here's a video of the thing in action.
For the pad users out there, does this seem like something that would be useful to you, or are other offerings much more suited to your tastes? Leave a comment with your thoughts below.

Arcade Super Street Fighter 4 nearly complete, short Q&A

Arcade Super Street Fighter 4 nearly complete, short Q&A Capcom's Yoshinori Ono recently stated that the arcade version of Super Street Fighter 4 is nearly complete. This project was announced back in very early April 2010, and development on the console release of SSF4 was finished in late February of this year.

Assuming the development team took a short break after the console port was finished, the arcade release will have been in production for a little over 6 months. It's unlikely the dev team needed all of this time to do a straight port, and even adding just a couple of fighters doesn't seem like it would take this long.

Current rumors state that Super Street Fighter IV will be getting six new characters, but there might be other goodies in store for fans as well, that haven't been hinted at.

It also seems likely that at least some of the new things being added to the arcade version of the game will be making their way to the consoles, and with a new costume pack being readied for the fall of this year, it would be an ideal time for Capcom to throw everything into one giant DLC package.

At the same time, the arcade release of SSF4 is rumored to hit in December, and arcade operators would probably like to have exclusive run of the new fighters before they're available to console gamers, so it will be interesting to see which direction Capcom takes in regards to releasing this new content.

Anyway, Yoshnori Ono also did a few short question and answer sessions concerning this upcoming game and other fighters as well. Here's what he had to say.

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Vesper Arcade's Super Street Fighter 4 video tutorials

Vesper Arcade has been working on a series of Super Street Fighter 4 video tutorials, which had focused mostly on the basics of the game so far, but they've started delving into things like input leniency, shortcuts and Linking into a special move after a Chain recently, which is really helpful stuff if you're not familiar with these concepts.

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