Marvel vs. Capcom Infinite moves
Marvel vs. Capcom Infinite tiers

Udon Street Fighter comics on DVD

Udon Street Fighter comics on DVD Out of left field comes an announcement from Eagle One Media that you can watch Udon's Street Fighter comic book series on DVD, with some animation and voice-overs.

Not sure how this will pan out, kind of a weird concept to try and turn still images into animation, but maybe it will turn out OK. Here's a quote from the press release.

An Eagle One Media animated comic production utilizes the actual artwork and story content from a series of published comic books and with the addition of animation, motion-style techniques, character voice-over, music, and special effects, creates a fast-paced, content production that can be watched on any DVD device or made available for download.

Capcom plans to submit Super Street Fighter 2T HD Remix in a few weeks

Capcom plans to submit Super Street Fighter 2T HD Remix in a few weeks Capcom is hoping to have the final version of SSF2T HD Remix sent to Sony and Microsoft in the next few weeks, according to company V.P. Chris Svensson.

He notes that the art is complete, and they underwent a play test with some EVO players and made some balance changes recently.

Now they're just doing an animation cleanup, making final gameplay tweaks, network code finalizations and bug fixing.

Sounds like the game is just around the corner.

Sagat's alternative costume in Street Fighter 4

Sagat's alternative costume in Street Fighter 4 GameChariot.com posted a video of Sagat's alternative costume. Here's a screen capture.

They've got a whole set of videos here for you to check out, but the site is in Japanese.

In case you missed them, you can still look at all of the other characters alternative costumes, except for Akuma which is still undiscovered.

Rufus

Vega, Balrog, Dhalsim and E. Honda

Bison, Guile, Ken and Abel

Chun-Li

Crimson Viper, Zangief and Ryu

El Fuerte

Blanka

Keiji Inafune outlines Capcom's plans to win worldwide

Keiji Inafune outlines Capcom's plans to win worldwide 1Up.com has a story up with Capcom's Keiji Inafune, head of research & development and online business, discussing their plans for a global domination business strategy.

He talks about how much of an impact Street Fighter has had on them as a company. Not the greatest read, but worth a look if you have spare time. Here's a cut.

Inafune closed by showing off the new entry in a series that already has a strong fanbase in Japan, the U.S., and Europe: Street Fighter 4, whose name, he noted, "carries more weight than even Capcom's." He pointed out the title's huge impact on Capcom's growth and existence as a company. Inafune knew when he rose to his current position that "this was one of the titles I wanted to make."

He also brought the audience's attention to the distinct ink style used in the title's trailers. "There have been fewer and fewer Japanese games with worldwide impact. But by using a Japanese form of expression like sumi-e [ink painting] in something we bring to the world, we hope to send a clear message that Japan isn't out of the running yet."

Infinite combo loop discovered in Street Fighter 4

Infinite combo loop discovered in Street Fighter 4 The rumors proved to be true, and El Fuerte's infinite combo loop has been discovered.

You can see a video of this in action here.

If you'd like to read details on how it's done, go to the El Fuerte Character Guide.

GGPO networking guru talks Super Street Fighter 2T HD Remix

GGPO networking guru talks Super Street Fighter 2T HD Remix Tony Cannon, one of the guys behind GGPO has stepped up the mic to discuss how the latency code is looking in Super Street Fighter 2 Turbo HD Remix.

It's a modestly technical piece, but what it boils down to is that Capcom is taking a hardcore look at their fighting game networking code, and it's looking really good.

This is something you should read. Here's a clip:

It turns out the timing couldn't have been more perfect: in August of last year Capcom took notice of GGPO and arranged a meeting where we discussed the technology, how it worked, and particularly why it was ideally suited for arcade games.

Other genres have used similar latency hiding techniques, but GGPO is the first to prove that they could be used for the most latency sensitive games, around the world, on the public Internet. Capcom was impressed and convinced Backbone that STHD needed similar technology in order to replicate the arcade experience online.

Last week I had the opportunity to work with Dan Halpern at Backbone to check in on they've networking stack and provide some pointers for improvement. We hooked GGPO up to the same latency simulation tools you've read about on Gary's blog and compared it to STHD.

Updated: Akuma playable in Street Fighter 4, videos and move list

Updated: Akuma playable in Street Fighter 4, videos and move list As previously mentioned, Akuma was unlocked as a playable character in some Street Fighter 4 arcade machines today.

Early reports have him most closely resembling his SF3: Third Strike version. We've posted his move list which is now part of our SF4 strategy guide.

Gostunv uploaded several videos of Akuma in action:

Akuma's ending featuring Gouken, Ryu and Ken's master, and Akuma's brother.
Akuma vs. Seth, part 1
Akuma vs. Seth, part 2
Akuma vs. Balrog (Boxer)

Also the SF4 development blog was updated with some Akuma concept art too.

Video: Vega vs. Chun Li in Street Fighter 4

The official Street Fighter 4 development blog was updated with a new video today showing Vega (Claw) and Chun Li fighting. Here's the YouTube version:

You can go to the official SF4 Web site, click the Gallery link at the top, and then click the Part 5 video link.

High resolution Street Fighter 4 movies

High resolution Street Fighter 4 movies Gamersyde.com uploaded 5 high resolution gameplay movies of the console version of Street Fighter 4.

These run at 60 frames per second, and come in a variety of formats for download and streaming.

Even though these are shot on a cam, lack sound, and are a bit tilted, they're still really nice quality.

Video of Rufus' alternate costume

Hard Edge added a video of Rufus' alternative costume. Unfortunately, it's not too much different than his normal outfit.

Ono discusses why they removed parrying from Street Fighter 4

Ono discusses why they removed parrying from Street Fighter 4 VideoGamer.com got together with Yoshinori Ono, Street Fighter 4's producer, for an interview.

They asked some really good questions, and ended up putting together one heck of a piece. Ono covers a lot of subjects that are close to the hearts of many Street Fighter players. Definitely worth your time.

Here's a splice.

VideoGamer.com: Why did you make the decision to remove parrying for Street Fighter IV?

YO: I didn't want to create an entertainment video game as such. I wanted Street Fighter IV to be a tool for the people to use and enjoy themselves. I often use the analogy of a chess game. Chess can be played by the American or Russian champion, if you like. We can see them playing chess on live TV and so on. The parrying system is that level. It's quite hard for the vast majority to master. But chess can be played by grandpa and grand kids on a Sunday afternoon. I want Street Fighter IV to be a tool for everyone to enjoy, therefore deliberately I didn't include the parrying system. But you know we carried on with the focus attack and such. Basically we used the rule book from Street Fighter II because that was the most popular.

How to buy a Street Fighter IV arcade cabinet

How to buy a Street Fighter IV arcade cabinet MTV put together a pretty cool article detailing how to buy a SF4 arcade machine.

Considering these puppies cost about $20,000 and you have to jump through a few hoops to actually get one, this article is mostly just for entertainment value — and to give you an idea of why you're not seeing it in more places.

Here's a shake from the page.

3) Live In Japan: Capcom isn’t selling “SFIV” arcade cabinets in the U.S. yet. So how is the game already in some American arcades? It appears that U.S. arcade-owners have imported their units, in some cases just having imported the boards and stuck them into non-”SFIV” cabinets. The units in the U.S. now are gray-market and not approved by Capcom.

Mega Man in Tatsunoko vs. Capcom

IAintJWong uploaded a video to YouTube showing Mega Man in the new Tatsunoko vs. Capcom fighting game. He makes his appearance about 1:20 in to the clip.

Here's the video.

Capcom discusses home releases of Street Fighter 4

Capcom discusses home releases of Street Fighter 4 Capcom's Sven has offered up more details on the home releases of Street Fighter 4.
    • They're still investigating the possibility of letting PC and XBox 360 players fight each other online.

    • The PC release of SF4 will trail the console versions by a few months.

    • Releasing via Steam is a possibility, but it's not part of their current agreement with Valve.

    • When the XBox 360 version is complete, it will run better and faster than the arcade release.

    • PC owners will be able to crank up the settings if they have better hardware.

    • The arcade version uses a dual core processor and a Geforce 7900 GS.

If you're like to check out Sven's series of posts for yourself, just hit the Capcom-Unity forums here.

Video: Street Fighter 4 character intros

GameTrailers.com put up a video of all of the characters in SF4 doing their introduction animations.

The video is shot on a cam, so the color and quality is slightly off, but not too bad.

Akuma will be a playable character on Aug. 29

Akuma will be a playable character on Aug. 29 According to translations of the official dev blog from the readers on the Shoryuken.com message boards, Akuma will be playable in the arcade version of Street Fighter 4 on August 29, 2008.

Before he was unlocked via a code that Capcom sent out to arcade vendors around the world, so the assumption is this will happen again.

It will be interesting to see in the future how many other features/characters are unlocked this way — and if anyone manages to crack this system and unlock stuff before Capcom intends them to.

Video: Zangief vs. El Fuerte

The official Japanese Street Fighter 4 site was updated with another video featuring Zangief and El Fuerte. Here's a YouTube version of the video, or...

You can go to the official SF4 Web site, click the Gallery link at the top, and then click the Part 4 video link.