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Microsoft creates new pad catering to fighting games

BlankaBeast and Clovr4Lyf noticed over on Major Nelson's site that Microsoft has created a new D-Pad for one of their upcoming controllers that is supposed to make playing fighting games a bit easier. Here's what it looks like.

The image on the left shows the pad in it's normal state, but with a twist, you can raise it up to make it a Plus shape. This new controller will retail for $64.99 USD and be available on November 9th. Here's a video of the thing in action.
For the pad users out there, does this seem like something that would be useful to you, or are other offerings much more suited to your tastes? Leave a comment with your thoughts below.

Arcade Super Street Fighter 4 nearly complete, short Q&A

Arcade Super Street Fighter 4 nearly complete, short Q&A Capcom's Yoshinori Ono recently stated that the arcade version of Super Street Fighter 4 is nearly complete. This project was announced back in very early April 2010, and development on the console release of SSF4 was finished in late February of this year.

Assuming the development team took a short break after the console port was finished, the arcade release will have been in production for a little over 6 months. It's unlikely the dev team needed all of this time to do a straight port, and even adding just a couple of fighters doesn't seem like it would take this long.

Current rumors state that Super Street Fighter IV will be getting six new characters, but there might be other goodies in store for fans as well, that haven't been hinted at.

It also seems likely that at least some of the new things being added to the arcade version of the game will be making their way to the consoles, and with a new costume pack being readied for the fall of this year, it would be an ideal time for Capcom to throw everything into one giant DLC package.

At the same time, the arcade release of SSF4 is rumored to hit in December, and arcade operators would probably like to have exclusive run of the new fighters before they're available to console gamers, so it will be interesting to see which direction Capcom takes in regards to releasing this new content.

Anyway, Yoshnori Ono also did a few short question and answer sessions concerning this upcoming game and other fighters as well. Here's what he had to say.

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Vesper Arcade's Super Street Fighter 4 video tutorials

Vesper Arcade has been working on a series of Super Street Fighter 4 video tutorials, which had focused mostly on the basics of the game so far, but they've started delving into things like input leniency, shortcuts and Linking into a special move after a Chain recently, which is really helpful stuff if you're not familiar with these concepts.

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Interview with Super Street Fighter 2T HDR Honda player Thelo

Interview with Super Street Fighter 2T HDR Honda player Thelo If you're very active in the Super Street Fighter 2 Turbo HD Remix scene, you've probably heard about Thelo's E. Honda at some point. He's regarded as one of the best HDR Honda players around, and has done quite well in a number of tournaments.

Fighter101.net has posted an interview with him, which offers some insight into the character and the scene. If you're a fan of HDR, you should read this, even though the English is a bit off. Here's a snip.

9. Now with online platforms such XBL, PSN, GGPO, Supercade, etc. people have more chances to start [playing] fighting games in general, do you think online mode is the right place to start in fighting games, [where they can] learn and turn a person in a top competitive player?

Thelo: Well, that's where I learned the game, and I like to think I'm a "real" competitive player, so of course I think it's a good way! The ability to play *anytime* and against a huge variety of opponents is incredibly useful, and some modern games/platforms like SF HD Remix and GGPO have very acceptable netcode, so the old myth of, "You're not playing the real game when you play online," has been busted for a while.

10. Let’s talk about sticks and pads, for years the arcade stick has been the dominating wave, but some pad players have had great performances in tourneys or casual games, what’s your favorite peripheral? And what do you think about pad players?

Thelo: When I first started playing, I played on pad for many months, and entered EVO 2008 on [a] pad. At some point, though, I got a Hori Real Arcade Pro, and I've been loving it ever since. It's so much physically easier to handle the buttons on an arcade stick, so you get a lot less physical strain than from playing on pad. Rapid-fire moves (Hundred Hand Slap) is easier to do, pianoing is much easier too, and a square gate stick makes it much more reliable to pull off charge moves, especially charge supers.

That said, a pad player can physically execute anything that a stick player can do, so it's mostly a matter of convenience. I don't think anything in particular about "pad players", and don't change my strategy at all against them, since it's not like they have less options or effectiveness.

Via Shoryuken.

Rumor: Capcom may have arcade Super Street Fighter 4 details at expo

Rumor: Capcom may have arcade Super Street Fighter 4 details at expo GameSpot.com is reporting that Capcom may end up showing more of the arcade version of Super Street Fighter 4 next week.

We've heard many times that there are plans for Super Street Fighter 4 arcade at the Tokyo Game Show in mid-September, but another possibility for information was opened up recently as the Amusement Machine Operators' Union show in Japan will be happening soon.

Also, we'll be getting hints sometime either late Thursday or early Friday about the new characters from the Japanese SSF4 blog and GameSpot also found out that Famitsu will be offering up hints on the new cast members soon. Here's a snip from the write up.

Capcom's presence at Japan's annual Amusement Machine Operators' Union show — a dealer-oriented event focusing on upcoming arcade games — has been growing rapidly in recent years, spurred by the renewed interest in fighting games and the publisher's July 2008 release of Street Fighter IV in Japanese arcades.

This year's show — from September 9 to 11 — is set to be just as big for Capcom. While the publisher announced an arcade version of Super Street Fighter IV for Japan earlier this year, details on the new character roster have been few to date. Now, Japanese news site Andria Sang is reporting that SSFIV assistant producer Tomoaki Ayano hinted that more details on the arcade version's new characters could come by the end of the week on the game's official blog.

Japanese gaming magazine Famitsu is also slated to run a semi-reveal in next week's issue, although Ayano said he'd update the game's blog with more hints.

Video compilation of custom Street Fighter 4 PC skins

Update: Gluemchen gathered a few more videos showing PC skin mods, which have been added to this story.

Late last year, I posted a gallery featuring some of the best skins available for the PC version of Street Fighter 4.

Visper81 uploaded clips showcasing a few of these mods and others, and I've compiled all of these into one shorter 4 minute clip so you can see them in motion.

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Japanese Super Street Fighter 4 DVD trials tutorials

Back when Super Street Fighter 4 was being worked on, the Japanese development team said that they were going to include a DVD with some versions of the game that featured top players completing the challenge mode trials.

While trials videos have been around for awhile, each of these also includes a joystick display so you can see the player performing everything as it happens. This is handy in case you have any trials that you're still stuck on and want to make your way through.

To see the rest of the videos and notes on who is in which clip, hit the link below.

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Silhouette image shows C. Viper in Marvel vs. Capcom 3?

An eagle-eyed reader, Darts, noticed that Capcom posted a new silhouette image of various Marvel vs. Capcom 3 characters on their official website. He pointed out that one of them looks a lot like C. Viper's outline.

Click images for larger versions

As you can see, this very closely matches her artwork for vanilla Street Fighter 4, and it seems quite likely she'll be in the upcoming game. Other readers spotted what appears to be Frank West's outline in other silhouette images as well, although he still hasn't been confirmed yet.

Checking out the first image above, do you see any other outlines that you recognize?

Tatsunoko vs. Capcom combo videos by OmegaZero

OmegaZero created a number of Tatsunoko vs. Capcom: Ultimate All-Stars combo videos. While these aren't direct feed clips, they're still very well done. Also, there's a 247 hit combo featuring Ryu and Zero.

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Screw Attack's top 10 characters to include in Marvel vs. Capcom 3

Allaphant mentioned this older video from Screw Attack, as they cover the top 10 characters they hope will be in Marvel vs. Capcom 3. A few of these fighters have already been deconfirmed, though.

No one has absolute power over Marvel vs. Capcom 3 character selection

No one has absolute power over Marvel vs. Capcom 3 character selection Capcom's Christian Svensson jumped into the mix to clarify some things about Marvel vs. Capcom 3 recently. Some people assumed that the respective companies had complete authority over who ended up on their side of the roster, but Christian cleared up this matter.

Also, Seth Killian and Rey Jimenez also fielded a few MvC3 questions. Here's the run down.

I heard Marvel has 100% say so over the characters that show up on their side in Marvel vs. Capcom 3, is this true?

Svensson: Character selection on both sides has been collaborative. Marvel doesn't have 100% say over the Marvel characters we've selected, nor do we. The roster was jointly and collaboratively selected by both companies.

Will there be more than one girl character on the Marvel side for MvC3? Right now this is a total sausage fest.

Svensson: Bacon > Sausage.

Stay tuned for females.

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Community news roundup for August 27th

Community news roundup for August 27th Here's a look at some of the interesting news bits happening in the community.

AndriaSang translated the most recent Japanese Super Street Fighter 4 blog, and assistant producer Tomoaki Ayano mentions that some hints about the new characters being added to the game would be provided in next week's blog entry, which will be posted this coming Friday. Also, this image surfaced, which was rumored to be Photoshopped, but actually ended up being legit. It shows a shadowed version of Yun's skateboard and Yang's skates.

• Pedram and Private Ryan interviewed Capcom's Seth Killian at Super vs Battle 20-X. An mp3 of just the S-Kill interview is available here (.mp3 file 25 megabytes), but you can also check out the entire clip with other community members via this thread on NeoEmpire. There isn't a ton of interesting information from Killian here, but he does say that Capcom uses the tournament scene, among other things, as a means of balancing the characters in Street Fighter. He specifically mentioned that Sagat in vanilla Street Fighter 4 received tweaks because of some of the tournament results.

• Nemesys Syndrome is putting together a nifty page of Super Street Fighter 4 Sagat tips and videos for a few of his match ups.

• There are some wicked looking Akuma shoes over on DeviceMag.

• MarkMan posted a video showing some of the ridiculousness and awesomeness that was this year's GamesCom show, featuring Yoshinori Ono and Katsuhiro Harada.

Additional contributions to this story by Archive1925, DarkKnucklesTE, Rakurai, KevinT747 and Joey900.

Ono: Motion controls not for Street Fighter

Ono: Motion controls not for Street Fighter Capcom's Yoshinori Ono told NowGamer.com that motion controls are not in the core Street Fighter franchise's future, stating that players would be absolutely exhausted by the end of round one if they tried that control scheme.

He also goes on to say that if Street Fighter were to do motion controls, it would have to be in a Wii Fit kind of setting, or some kind of exercise game featuring the characters.

This is good news for those of you worried the franchise might take a dramatic turn, as it looks like things will be staying pretty much the same in the future in regards to the controls.

GameTrailers interviews Ono and Harada about Street Fighter X Tekken

Yoshinori Ono and Katsuhiro Harada had another dual interview for the upcoming Street Fighter X Tekken crossover games. This video starts out with the usual information you've heard before, but a few new bits are thrown in along the way.

Ono states that they're not going to alter how the Street Fighter characters play for the Capcom version, but he went on to add that they're going to inject the Street Fighter DNA into the Tekken cast to make them fit in the universe better.

Harada said that you might have seen Evil Ryu and Devil Jin in one of the pieces of artwork at GamesCom, but it's still undecided if these two will make the final cut.

Also, both guys talk about their criteria for selecting characters, and Ono goes on to say that by August 2011, he should be able to tell fans who at least half of the characters in the game will be. Here's the video.

Clip pointed out by GreatGiovanni, FroggyMan77, KingBoxChamp and CLovr4Lyf.

Animation short: MilkyWay vs. Street Fighter 3

You've probably seen (Warning: NSFW language) this video of a guy on YouTube providing some insightful commentary of his match while playing Street Fighter.

Victor Tran got the idea to remix the clip a bit and created this animation short. Warning: This contains NSFW language, so put on your headphones if you're at the office.

Weekend community events Aug. 27 - Sept. 1

Weekend community events Aug. 27 - Sept. 1 Update: A few more events were added to this story. There are two tournaments in Japan which will have live streams.

If you have an event you'd like to submit, you can add it into the Events area of the forums or you can send it in via the Contact Us form.

• Japan: Famitsu Super Street Fighter 4 tournament, August 28. This will be streamed live starting at 2 a.m. PST.

• Japan: Nagoya Street Battle 16, August 28. This is a vanilla Street Fighter 4 tournament and will be streamed live starting at 9 p.m. PST.

• Northfield, New Jersey: Jersey Shoreyuken 3, August 28. Streamed in HD by NerdPalace, 2 p.m. EST start time.

• Brooklyn, New York: Guard Crush 7, September 1. This will be streamed live by Team Sp00ky, 6:30 p.m. EST start time.

• San Diego, California: Box Arena SSFIV 2v2 Ranking Battles 1.6, August 28. This competition will be streamed, 7 p.m. PST start time.

• Xbox Online: Console Warzone XBL Weekly, August 26. Streamed live by Console Warzone, 7 p.m. EST start time.

• Fredericksburg, Virginia: SSF4 Fridays at Gamepad, August 27.

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GamesCom gameplay videos for Marvel vs. Capcom 3

Capcom released two new GamesCom gameplay videos for Marvel vs. Capcom 3 this morning. They show level 3 Hypers for Super-Skrull and Amaterasu.

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