Tiers for Dragon Ball FighterZ
Tiers for Street Fighter 5: Arcade Edition

Drink and game with the Arkeg

Are you really into arcade gaming, but always felt like it was missing something like say... ridiculously easy access to alcohol?

Enter the Arkeg, an arcade unit with HAPP parts, trackball and other stuff — but most importantly — it comes with a 5 gallon keg and draft system!

This puppy will set you back $4,000, but it's... unique or something. The system comes pre-loaded with a bunch of games, including, Super Street Fighter II CE [sic] via a MAME emulator. Whoever wrote this part of the website was probably "gaming" on an Arkeg for awhile before they added it in, which might explain the typo.

Not often you actually see something like this for sale. Usually an idea like this comes from someone who's had way too much to drink to think properly, but they sober up and promptly forget about it. Not in this case though — here's an image.


Nintendo: Tatsunoko vs. Capcom out before end of year

Nintendo: Tatsunoko vs. Capcom out before end of year In a possible 'oops' moment, a high-ranking Nintendo official, Denise Kaigler, spoke with IGN Wii about the release of upcoming titles this year, and she mentioned Tatsunoko vs. Capcom would hit before the end of 2009.

Relevant parts bolded.

Many of your readers often ask about the "core" games published by other companies for Wii, and I think we have enough titles coming to satisfy even that crowd. Before the end of the year, we'll see Dead Space Extraction from EA, Muramasa: The Demon Blade from Ignition Entertainment, Resident Evil: The Darkside Chronicles from Capcom, Silent Hill: Shattered Memories from Konami and Tatsunoko vs Capcom: Ultimate All-Stars from Capcom.

While some things do change, Capcom has officially stated that the title will hit this winter, they just didn't peg an exact year down for us.

If the above information is correct though, it sounds like Tatsunoko vs. Capcom: Ultimate All-Stars will be available before Christmas.

Breaking down Street Fighter 4's statistics

Breaking down Street Fighter 4's statistics Maj made an interesting post on the Shoryuken.com forums showing Ultra-related statistics for the Justin Wong/Daigo Umehara Evo 2009 match ups. Here's his breakdown.

Daigo Umehara (Ryu) vs. Justin Wong (Abel/Balrog)
Total number of rounds: 29
Rounds Ryu won: 16
Rounds Ryu lost: 13
Total number of times Ryu lands Ultra: 7
Number of times Ryu lands Ultra and wins round: 5
Number of rounds Ryu wins without landing Ultra: 11
Number of times Ryu lands Ultra and still loses round: 2
Number of times Ryu lands Ultra more than once in a round: 0

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PlayStation 3's price dropped to $299

PlayStation 3's price dropped to $299 You may have heard about this else where, but Sony has finally decided to drop the price of their PlayStation 3 80GB HDD to $299 USD. This is the same price as their new PS3 Slim which comes with a 120 GB Hard Drive.

While some of the Street Fighter community prefers gaming on XBox 360, the PlayStation still has a lot of fans and reasons to purchase the console, and now that it's cheaper, that's all the more reason to pick one up.

For those of you who want a larger hard drive, the 160GB model is selling for $399.99. All these price changes should be in place next time you visit your favorite store.

Good 2D artwork becoming more difficult to come across

Good 2D artwork becoming more difficult to come across Capcom's Christian Svensson was asked about creating a HD 2D engine for their games via the Unity Boards to see if that would save money and possible lead to more titles.

Sven's reply is below via the Unity Boards.

I was wondering if Capcom will develop its own HD 2D engine for multi-platform games similar to the MTframework engine for 3D games you built?

I believe it will allow your company to save money because you wouldn't need to contract the work out to two different companies. For example, Backbone Entertainment developed the HD 2D engine for Super Street Fighter 2 Turbo and Udon re-drew the artwork.

If your company were to develop its own engine you could have games made in-house, like HD remixes of past popular games, while keeping costs down. Multiple games could be made from one engine just like in the past when Capcom developed multiple games on their CPS1-3 boards. What do you think? — The Man


Sven: There really isn't a technology hurdle for 2D games. That said, there is a pretty significant content challenge (read: art challenge). Good 2D animation is an art that is [in] increasingly short supply.

PC Street Fighter 4 voice modification tutorial

Noticed over on the Street Fighter blog that they found a nifty video tutorial on how to change the voices for the PC version of Street Fighter 4.
You can view part 2 here.

Third Strike and Tatsunoko vs. Capcom results from SBO 2009

Third Strike and Tatsunoko vs. Capcom results from SBO 2009 Super Battle Opera (Tougeki) is complete and the final results are in.

Street Fighter III Third Strike 3 vs. 3 results


• 1st: Rikimaru (Chun Li), Boss (Yun), Momochi (Makoto)
• 2nd: Tokido (Chun Li), KO (Yang), Ochibi (Yun)
• 3rd: Kuroda (Q), MOV (Chun Li), ???
• 3rd: RX (Urien), Koushun (Chun Li), Vanao (Ryu)

Here's how the bracket shook out.


Click image for a larger version

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Ono's 'out of the ordinary' SBO announcement is nothing?

Ono's 'out of the ordinary' SBO announcement is nothing? It's Monday in Japan and most of the SBO festivities have been wrapped up. No word of an announcement has come in yet from Yoshinori Ono on a future Street Fighter 4 upgrade, although from every thing we can tell, the title is in the works.

Many people expected a big announcement at this year's Super Battle Opera (Tougeki) because of this statement made by Capcom of Japan's project manager, Shiozawa-san, which was translated through the Japanese Street Fighter 4 blog:

She writes that Street Fighter 4 producer Yoshinori Ono will be appearing at this year's Super Battle Opera (Tougeki) in a video message to the community. Shiowaza says that she has, "no idea," what the message is about but seeing him preparing it makes her feel that it's something, "out of the ordinary," and that, "something's being planned." Then she recommends not missing this year's Super Battle Opera. (link)

That message lead many to believe something would be announced at this year's tournament, and considering the amount of information about the upgrade that was being posted on their blog, it was a logical assumption.

Assuming the above statements were correct, it sounds like something changed in Capcom's plans. It's possible that they didn't want to anger fans who had just purchased the PC version of the title by announcing an upgrade just a month later, and considering the console version was just released in February of this year, the timing probably would have been too close.

And while Street Fighter 4 hasn't been out here in America for a long time, the Japanese arcade release happened back in July of 2008, so an announcement there would have made more sense if they weren't factoring in the overseas audience.

Anyway, while this news will be disappointing for many fans, remember that Capcom is clearly not finished with making Street Fighter titles, so while you didn't hear anything today, chances are you will be hearing something in the future.

Frys.com selling TE FightSticks for $99, Saturday only

Frys.com selling TE FightSticks for $99, Saturday only Frys.com is having a very special deal, offering up Mad Catz Tournament Edition FightSticks for $99, and this offer is good for today (Saturday) only.

You can get a stick cheaper if you grab it as an in-store pickup, but now this option is only available for PlayStation 3 users.

Thanks to Azianflavor for pointing this out.

'Objection!' Phoenix Wright in Tatsunoko vs. Capcom?

'Objection!' Phoenix Wright in Tatsunoko vs. Capcom? Tatsunoko vs. Capcom's producer, Ryota Nitsuma, was asked recently by NGamer Magazine about adding Phoenix Wright into the game. Phoenix Wright is from Capcom's Ace Attorney series, and Nitsuma had this to say.

R&D actually really wanted to include these characters, especially Phoenix Wright and Franziska von Karma because she's got a whip which would be easy to implement. But because Phoenix Wright only has one move, 'Objection!', we struggled.

We designed a move for him: when he says objection, the actual writing attacks the opponent. However, 'objection' in Japanese is 'igiari' — it's four characters, whereas 'objection' becomes ten.

When we localize, the balance of the game gets destroyed because the move becomes bigger. There'd be no way of avoiding it! We had to remove him for these reasons. In the future, it is one of our aims to get him in.

What's interesting to me is that it seems like a pretty simple fix to used an abbreviated version of objection, like 'Objt.' which should come out to the same length as 'igari', or alter the font size, swap in multiple exclamation points or some other characters to make the length the same.

Here's a visual showing how you can keep the character length roughly the same for both words.

American Objection Japanese Objection

For those of you who aren't familiar with the franchise, Franziska von Karma is Phoenix's female arch nemesis in the game.

Also, earlier on in the interview Ryota Nitsuma mentions he'd love to see a Capcom vs. Nintendo title, but this is strictly his wish. He doesn't state there's anything in the works.

Source: Court Records forums

Super Battle Opera Street Fighter 4 results and thoughts

The Street Fighter IV portion of Super Battle Opera 2009 has ended, you can view the bracket results in this image file below.


Click image for a much larger version

The tournament was a single elimination affair, best of 3 rounds and two players per team.

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Updated: Producer responds to Marvel vs. Capcom 2 bug reports

Updated: Producer responds to Marvel vs. Capcom 2 bug reports Capcom's Rey Jimenez has responded to bug reports for the PlayStation 3 and XBox 360 versions of Marvel vs. Capcom 2. He stated:
First of all, let me apologize on behalf of Capcom for all of the crashing that seems to be occurring on the PSN version. I can assure you that things like using the custom match option and headset use was tested extensively and it's a bit of a mystery as to why these issues are occurring now.

I'm keeping a running tab on the major issues that are coming up and we are currently looking into addressing them. Please keep in mind that development, testing, and approval of a patch can take a while. I wouldn't expect a patch to be released for a month or two.

Again, sorry for any inconvenience. I just wanted to make sure that you guys know that we are aware of the issues and that action is being taken.

Earlier on, he hit the Capcom Forums to let the fans know they aware of the bug reports coming in for MvC2, here were his comments.

There's been some issues with custom match making and microphones in the PSN Marvel vs. Capcom 2. Why did these bugs show up? This is disappointing.

Rey: These major bugs are pretty disheartening to us too. I can assure you that these basic functions (like custom match and the mic issues) were tested to death during the test cycle. It's a bit confounding that these are showing up in game now when they didn't occur before. Rest assure that we are looking into the issue and that some kind of fix will be available. We're currently looking into the issues and I'll be updating everyone shortly on a course of action.

If you'd like to report any bugs you've found in Marvel vs. Capcom 2, hit this thread.

Also Saner pointed out that custom music will not work if you join a room with microphones enabled. If they're disabled when you join a room, your custom music should play.

Free Marvel vs. Capcom 2 download codes being given away on Twitter

Free Marvel vs. Capcom 2 download codes being given away on Twitter Capcom has randomly been throwing out download codes for the PSN and XBox Live Marvel vs. Capcom 2 re-releases on their two Twitter accounts today.

Capcom Unity Twitter
Marvel vs. Capcom Twitter

If you're fast and have a bit of luck on your side, you might be able to snag a free copy of the game.

And according to Capcom's Seth Killian, there will be a, "ton of codes," posted, so it's worth it to keep checking back.

PlayStation Marvel vs. Capcom 2 requires demo to download game

PlayStation Marvel vs. Capcom 2 requires demo to download game Marvel vs. Capcom 2's producer, Rey Jimenez, let PlayStation users know they'll have to download the latest demo of the game to upgrade to the full version, via the Unity Boards.

There are rumors that you need the MVC2 demo installed before you can download the full game. Is this true?

Rey: There should be a place in PSN where you can buy the license key and download the demo on the same page. But yes, that's how it works. You have to download a demo which can be upconverted to the full version, which shouldn't be a big issue. The license key is very small.

If you can't get it working, you should reinstall the new demo right, because it was updated?

Rey: That's correct, the demo that was up before today is not able to upconvert to the full version. A new demo was put up today (with slightly different demo characters) and that is the one that can upconvert.

Marvel vs. Capcom 2 soundtrack due next week on PSN, vinyl contest

Marvel vs. Capcom 2 soundtrack due next week on PSN, vinyl contest John Diamonon posted an update about Marvel vs. Capcom 2's hip hop soundtrack. PlayStation Network users will be able to grab it next week through the service.

He's also running a contest to give away vinyl copies of the soundtrack, which you can enter by hoping the link above and commenting on his blog. Apparently, everyone who appears on comment page 200 gets a free copy, but you must live in the Continental US and you cannot have consecutive posts.

Also, speaking of music, P4KOTV remixed the Street Fighter II credits song on guitar, and it sounds great. He also has other video game music remixes which are worth checking out on his YouTube channel.

Marvel vs. Capcom 2 out today on PS3, possible joystick in the works?

Marvel vs. Capcom 2 out today on PS3, possible joystick in the works? Marvel vs. Capcom 2 will launch today on the PlayStation 3, current speculation has the game showing up around 1 to 3 p.m. PST (4 to 6 p.m. EST). If you want to see the moves and additional information, make sure you check out our strategy guide.

The retail pack announcement was officially made today, but many of the other features that were mentioned in the previous listing didn't make the cut. The only extra here is a code that gives you a one-month subscription to Marvel Digital Comics Unlimited. The retail package will also be a somewhat limited edition run, with only 15,000 boxes being available.

Update: Snake918 bought a copy today and confirmed there's nothing else in the package besides what's listed above, it's basically for collectors to get the limited edition box.

But, it's the same price as the digital download, so it's nice to get a free extra for buying the game at a retail outlet.

Also, SFilp pointed out that a Marvel vs. Capcom 2 joystick listing showed up on GameStop's website. The listing was subsequently pulled, but it was for a Marvel vs. Capcom 2 themed Tournament Edition FightStick from Mad Catz.

GameStop listing something prematurely and then pulling the page off their website seems to be their standard operating procedure as of late, even if some of the details tend to be a bit off when the item comes out.

Since the last MvC2 controller leak was a hoax though, there's good reason to be skeptical about things this time, but Capcom's Christian Svensson did say at the time that...

Seth is right [about the sticks being faked]. But I don't want to rule out the possibility of something special in this realm if there are enough people who want to see something like this come to fruition.

If anything ends up coming of this, we'll have the story here.

So bad it's good, two turtle Honda players square off

Ever stumble across a random YouTube video of a Street Fighter IV match that bores you to tears? Well — we're about to take it to a whole new level.

The incident apparently happened in the quarter-finals of a tournament held in Japan back in July, when two E. Honda players who play a turtle style got matched up with each other. The results speak for themselves...
You really have to hand it to the Honda player on the left. For the entire first round he didn't even touch a button, he barely even pressed a direction besides down-back. To so completely and totally resist the urge to even touch an attack button — even once — takes true dedication to the turtle style.

A big shout out goes to the announcers, because even in another language this is the kind of thing that needs no translation.