Marvel vs. Capcom Infinite moves
Marvel vs. Capcom Infinite tiers

Street Fighter terminology guide updated

Street Fighter terminology guide updated The Street Fighter terminology, acronyms and lexicon guide here on has been fleshed out a bit more.

While this won't be helpful if you're a 12-year veteran of the series and you live, eat and breathe Street Fighter, it's something you can tell newer players about to help them understand some of the concepts and terminology people throw around.

Here's a small excerpt from the guide.

High or Low Priority: Priority is best explained with an example. In Street Fighter Alpha 2 Rose's Crouching Medium Punch is considered to be a high priority move. If she executes this attack from close range around the same time Guy attempts to do a Crouching Hard Kick, Rose will hit Guy out of his attack.

There are many reasons why moves will beat out one another. The start up time it takes for a move to come out, how many frames it's active for (in a hittable state), where the players hit boxes are at and if they have full or partial invincibility to attacks are the core reasons.

Generally moves with 'high priority' have a fast start up time, a solid window they're active for and they make the character's hittable box smaller so it's difficult to counter — although there are other properties that make a move high priority as well.

So priority is best thought of not as entity on to itself, but the actual properties of a move.

Ryu stage theme music played on guitar

Spotted this on Capcom-Unity. Lee Kyung Won plays the stage music for Ryu on an electric guitar and it's pretty wicked. It's a bit loud so drop your speaker volume just a bit before pressing play.
Also someone on the comments pointed out a few more guitar mixes worth checking out:

Guile Theme #1
Guile Theme #2

If you do a little searching you can find tons of themes on YouTube.

Street Fighter 4 combo video from Pimp-productions put together a nifty combo video for Street Fighter IV showcasing some good setups for a decent portion of the cast.

While most of the combos in here are heavily damage scaled, there's a few of them that take off a ton of life. If you'd like to see a full transcript of which moves were performed, check out this video's YouTube page.

Video: How to swap out a square gate on a TE stick

Do you love your Mad Catz Tournament Edition stick, but hate the square gate that limits fluid movement? Well the gang at the ever kick ass site,, put together a handy video which shows you how to swap out the default square gate for an 8-way octagonal gate.

Disclaimer: Opening up your Mad Catz stick will void the 90-day warranty.

One thing the guys didn't mention, if you're having trouble getting the square gate off, use a flathead screwdriver to press one of the four black tabs in at a time. This will not only get the tabs in position, but also give you good leverage to make popping the gate off easier.

For those of you who are too afraid to mod your stick, or can't afford the $5, make sure you check out the Shortcuts for Shoryuken motions guide, which some users of square gates swear by.

Capcom explains why they're releasing Tatsunoko vs. Capcom on the Wii

Capcom explains why they're releasing Tatsunoko vs. Capcom on the Wii Here's Christian Svensson's comments from the Unity Boards on why Tatsunoko vs. Capcom is only being released on the Wii this winter.

Why was the Wii chosen for Tatsunoko vs. Capcom instead of the PlayStation 3 or XBox 360?

Sven: [The game] was originally based on an arcade board that was effectively, Wii hardware. So bringing it home to Wii makes the most sense.

Will Tatsunoko vs. Capcom only be on the Wii?

Sven: I'll say it again: Wii only.

Capcom Store to fill all backorders of TE sticks soon

Capcom Store to fill all backorders of TE sticks soon Good news for those of you who have ordered a Tournament Edition FightStick from the Capcom Store, it sounds like you'll be getting your stick soon, and if they have extras, they'll end up being available for ordering.

When will more Mad Catz Tournament Edition FightSticks be available? — Shadi

Sven: We have a shipment arriving in our warehouse in the next week (they ship from Mad Catz today). A big one. It will take care of ALL our outstanding back-orders so if you managed to get a pre-order in with us, we're taking care of you. It'll take us a little while to get em in, and then shipped back out, but it's happening.

To put it in perspective, it's 20+ palettes of just TE sticks we're taking receipt of. I think we're getting in other stuff too (like pads and Standard Edition sticks) to fill our back orders there as well.

We might even have a few left over, but we'll have to wait and see. If we do, expect a blog post... and then expect them to go out of stock again.

That said, I might have a few more surprises in store on that front we'll talk about in June.

Source: Unity Boards.

Part 3: Dogface Show's interview with Seth and MrWizard

Seth Killan and MrWizard are back for the 3rd installment of episode 3 of the Dogface Show. You can watch part 1 and part 2 here.

This time around they talk about the origins of their nicknames and what they think of Daigo Umehara, and a few other random topics.

Balrog Street Fighter 4 video tutorials by Gootecks

Ryan 'Gootecks' Gutierrez worked with G4TV to put together some handy Street Fighter IV video tutorials featuring Balrog (Boxer).
While this clip runs through some basic stuff, there's also some advanced tactics included, so it's definitely worth watching if you like playing Balrog. You can also check out part 1 here, although it focuses more on beginning level strategies.

And if you'd like to go further, stop by the Balrog Street Fighter IV guide here on

NSFW Street Fighter animation collaboration on Newgrounds

NSFW Street Fighter animation collaboration on Newgrounds OK, I debated posting this one because some of the cartoons inside are really bad, I mean -really- bad, but has a large collection of some very Not Safe For Work ****Link NSFW*** Street Fighter Flash Animations ***Link NSFW***.

A few of the animations are actually pretty funny and don't cross the line — but most are very crude. If you can handle a bunch of sexually charged jokes, cartoon nudity and sex, excessive violence, explicit language, and generally some damn gross stuff, check out the link. If not, just skip over this one.

Wii release of Tatsunoko vs. Capcom confirmed for Europe

Wii release of Tatsunoko vs. Capcom confirmed for Europe Capcom's Senior Online Marketing and Community Manager, who goes by the handle Tenebra, confirmed that Tatsunoko vs. Capcom will be headed over to European shores today on the Capcom Europe forums.

No other details were made known though, but good news regardless.

Updated: New NP scans of Tatsunoko vs. Capcom

Ryan on the forums posted some scans from a recent Nintendo Power which shows that Tatsunoko vs. Capcom will be headed to North America on the Wii.

Tatsunoko vs. Capcom scan from Nintendo Power Page 1 Tatsunoko vs. Capcom scan from Nintendo Power Page 2 Tatsunoko vs. Capcom scan from Nintendo Power Page 3 Tatsunoko vs. Capcom scan from Nintendo Power Page 4 Tatsunoko vs. Capcom scan from Nintendo Power Page 5 Tatsunoko vs. Capcom scan from Nintendo Power Page 6
Click images for much larger versions

There's a few new bits discovered now that we can read the article text, like:

  • The game will be released on the Wii this winter.
  • Capcom is working on adding in online play.
  • There's an optional simplified control scheme for people who do not have a classic controller or joystick. Button 1 will execute standard attacks, button 2 will be for special moves and pressing both at the same time will do Super moves.
Capcom confirmed that this is one of its two mystery games they planned on revealing at E3 this year.

For those of you who haven't kept up on the title, many people are calling it a sequel "in spirit" to Marvel vs. Capcom 2. While there's no Marvel characters in the game, the game play is said to be very much like that older title with many improvements.

PC version of SFIV to become tournament standard?

PC version of SFIV to become tournament standard? Seth Killian commented on the possibility of the PC version of Street Fighter 4 becoming the standard for tournaments. Here's his comment from the Unity Boards.

With Street Fighter IV coming out soon for the PC, how likely is it to see it become the standard for tournaments like EVO? A common platform that could accept both PS3 and XBox 360 arcade sticks would do a lot to bridge the two consoles' communities. — Rock

Seth: It's not something I'd considered before directly, but honestly it's not a bad idea. PCs can seem to have more little issues since the games aren't quite as "plug and play," but obviously it's overall a great platform. One possible advantage of consoles over PC in this regard might be having slightly different specs on the PCs (we would need a lot of them), whereas consoles are uniform.

That seems like a pretty marginal issue (and one that could be addressed), but at the top levels, even minute differences can be a big deal. Even if machine specs don't result in any playable differences (and they should not), one thing so many years of EVO has taught me is that someone would complain about it anyway :P

One other potential issue would be console swapping. Given the number of games played at EVO, and the fact that the player-preferred versions tend to be on different consoles, we have to allot time and manpower to swapping out the previous game's console and swapping in the new one. With consoles, this isn't fun, but isn't usually too bad (except for the DreamCast, which loves to break if you move it -- we have easily burned out 50 of those things just playing MVC2), but swapping out a console and swapping in a PC would be a lot more work.

Definitely an interesting question to consider, however. Hrm...

Hard to find Street Fighter collectables on

Hard to find Street Fighter collectables on Spotted over on the Street Fighter Blog that they ran across a great site for hard to find Street Fighter collectibles, video games and strategy guides.

Everything is sorted and categorized so it's a very easy to navigate the website. If you're looking for some rare Street Fighter stuff, or you just want to take a look around at what's out there in the retail scene, this is one of the best resources you'll find on the Internet.

Does professional gaming have a future?

Does professional gaming have a future? has a intriguing article on if professional gaming may have future after all. Considering all of the bad news professional gaming leagues have been hit with these last few years, many thought the idea of having paid gamers was out the window.

According to Bit-Tech, there's still a few leagues that are doing OK.

Behind all this bad news, there are people out there who are making a living from eSports. Huge events that attract thousands of spectators and give away hundreds of thousands of dollars in prize money still take place. While some leagues have gone to the wall, others are quietly flourishing, and many people are passionate about putting professional gaming on the map. Perhaps eSport isn’t dying – it might just be growing up.

Considering Street Fighter IV is growing in popularity, and the World Cyber Games held a small competition for it this year, do you ever see fighting games becoming main stream enough that a few players can make a living off of them? Or will this forever be a pipe dream?

Journal of an old school Street Fighter player

Journal of an old school Street Fighter player has a write up by Graham Wolfe documenting the road he took to get back into Street Fighter after taking some time off.

Graham had been in the scene for quite awhile before he took a break and it's interesting how he's approaching getting into Street Fighter IV. It's pretty good read, here's a cut.

I began with Balrog and Blanka, soon realized Blanka wasn’t cutting it compared to Balrog for me, because his ultra was very difficult to land which i soon realized was one of two things that i felt were vital to any winning character.

1. The character must have a landable ultra and not only when you block their ultra, but in combos or in various setups.

2. The character must have ways to defend him/herself from basic things such as jumpins or wakeup games.

Blanka and Balrog both had great defense, but Blanka had an ultra that was not only a charge move but just difficult to land it felt like.

New Street Fighter 3 Third Strike guide for Alex, older guides

New Street Fighter 3 Third Strike guide for Alex, older guides We've added in a new guide for Street Fighter 3 Third Strike Alex players.

Also even if you're not into that particular game, there's a few guides in the Street Fighter 3 Third Strike area worth checking out because the tricks inside work in the majority of Street Fighter games.

Assuming you're not already familiar with these concepts, Improving special move execution with Piano Key inputs and Negative Edge is a good place to start. Follow that up with the explanation and use of Cancels, Chains and Links and finally the section on how to Cancel into Supers is pretty handy.

All three of these guides have videos, which were put together by Thongboy Bebop, that illustrate the concepts and include joystick motions and multiple examples. If you're not familiar with these tricks, they can really help you raise your game up to the next level, so I highly recommend checking them out.

PC requirements for Street Fighter IV

The requirements for the PC version of Street Fighter 4 were posted today on the Japanese SF4 blog. They are:
Required Recommended
OS Windows XP Windows Vista
CPU Intel Pentium 4 2.0 GHz or better Intel Core 2 Duo 2.0 GHz or better
Memory 1GB or more of RAM 2GB or more of RAM
Video Cards DirectX 9.0c / Shader 3.0
NVIDIA GeForce6600 or higher
ATI Radeon X1600 or higher
VRAM: 256MB or more
NVIDIA GeForce8800 or higher
ATI Radeon X1900 or higher
VRAM: 512MB or more
Sound Card DirectSound support
DirectX 9.0c or higher supported
Input Devices Mouse, keyboard Game pad:
XBox360 Controller for Windows XBox360 Controller for Windows

Here's some screen captures of the option menus.

Option screen for the Japanese release of Street Fighter IV on the PC Another option screen for the Japanese release of Street Fighter IV on the PC Third option screen for the Japanese release of Street Fighter IV on the PC
Click images for larger versions

These options will also be available.
  • Frame rate adjustment with the frames per second displayed in real time.
  • Adjust the quality of anti-aliasing.
  • Screen resolution and refresh rate adjustment with vsync toggle.
  • Aspect ratio and brightness adjustments.
  • Texture quality and filtering settings.
  • Quality settings for the character models, backgrounds, shadows, motion blur and particles.
  • Rendering modes for Default, Sumi-E (Ink), Poster and Watercolor modes.