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Roundup: PSN Street Fighter 4 DLC sale, Alex Valle interview & more

Roundup: PSN Street Fighter 4 DLC sale, Alex Valle interview & more

Capcom has all the DLC on the PSN for Super Street 4 Arcade Edition on sale for a short period of time.

  • SSFIV Arcade Challengers - Regular Price: $3.99 | Sale Price: $1.99
  • SSFIV Arcade Edition DLC - Regular Price: $14.99 | Sale Price: $9.99
  • SSFIV Super Complete Costume - Regular Price: $17.99 | Sale Price: $4.99
  • SSFIV Ultra Complete Costume - Regular Price: $17.99 | Sale Price: $4.99
• Level|Up's Alex Valle did an interview Layne from The Game Station to promote the premiere of The Street Fighter a web-series.

• Capcom announced a Capcom Digital Collection for Xbox 360 a bunch of games that were previously only available on Xbox Live Arcade are all packed onto a single disc. Super Street Fighter®II Turbo HD Remix, Final Fight™: Double Impact, Super Puzzle Fighter™II Turbo HD Remix, 1942: Joint Strike, Bionic Commando® Rearmed 2, Flock!, Rocketmen™: Axis of Evil including Rocketmen™: It Came From Uranus expansion and Wolf of the Battlefield™: Commando 3.

• Marvel vs. Capcom 3 won the award for best fighting game of 2011 over on G4TV's X-Play.

Tips submitted by Isaac Z, yi67xiang, gam3fr33k, USAtlas, Shajinja, zx55soultaker, MrFystical, Solidus187, VileEighty, ozyroth and some anonymous submitters.

Super Street Fighter 4 AE 2012 GamerBee using Adon & Oni

VesperArcade has uploaded some Super Street Fighter 4 Arcade Edition 2012 Xbox Live ranked matches featuring GamerBee. After the jump there is some more matches then there is archived footage from a stream GamerBee did where he plays Adon and sometimes Oni.
Hit the jump to check out the other videos.

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Tournament Mode available for Street Fighter 4 Volt, patch notes

Capcom has posted a new update for Street Fighter 4 Volt, which adds tournament mode into the game. Here are a few screen shots and an explanation of how this works.

There are other fixes that were added into the game as well, which you can find a list of after the jump.

Click images for larger versions

Capcom has confirmed that a new update for Street Fighter IV: Volt on iOS is available now andfeatures a highly-anticipated Tournament Mode. The new mode increases the level of competition by giving players the opportunity to climb up an in-game “tournament pyramid” alone, or with friends, through repeated victories in match play over Wi-Fi. The robust game-linked online community includes information on tournament events, individual player and team pages, current rankings, and detailed post-match analysis that lets players share recorded matches and Hall of Fame data for high ranking players. The all-new Tournament Mode amps up the Street Fighter IV: Volt experience as players fight their way to the top!

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Super Street Fighter 4 AE 2012: Ryan Hart's Sagat vs. Infiltration's Gouken

VesperArcade uploaded an excellent match between two very strong players yesterday. LLL|Ryan Hart returns to Sagat to fight against Infiltration's Gouken (Infiltration considers Gouken to be much stronger than other players say he is). Be sure to note how Gouken's buffed Denjin Hadouken comes into play in this match against Sagat.
Submitted by RagingDemon and hugsie.

Seth Killian: No plans to add replay mode to Ultimate Marvel vs. Capcom 3 console

Seth Killian: No plans to add replay mode to Ultimate Marvel vs. Capcom 3 console Seth caught up with a question posted on the Capcom Unity forums asking if there was any plans on adding the replay mode from the Vita version of Ultimate Marvel vs. Capcom 3 into its console counterpart.

Nice that the psvita got the feature while the console ended up without a replay feature, will we see a replay feature patched/downloaded into umvc3 in the near future? or no? - anthony

Seth Killian: The team was asked to create some special features to add to the Vita version of UMVC3. Since the replay was something we had discussed enthusiastically before, they decided to complete it for the Vita version. I understand the desire to have this on console UMVC3 (which was why it was something we had been pushing for), but there are no plans I know of right now to add this feature outside of the Vita.

Please leave your feedback on this decision in the comments below.

Tip submitted by videogame554.

Super Street Fighter 4 AE 2012: Multi-character combo videos by Desk and Doopliss

Desk has posted an AE 2012 combo video that features multiple characters taking advantage of the new features given to them in the patch.

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Japan covers for Street Fighter X Tekken, collector's edition has soundtrack & artbook

Some images of the Japanese collector's edition for Street Fighter X Tekken surfaced today. You can see from the shots that gamers will receive a two disc, 46 song soundtrack, and a 44 page artbook called Character Art Collection.

Also, if you buy the game from Capcom's e-Capcom online retailer, and you'll get a tabletop calendar that also serves as a move chart. The standard release of SFxT will be priced at ¥6,090 ($78 USD) in Japan. The Collectors Edition is priced ¥8,300 ($106 USD).

In case you missed the announcement back when it happened, you can view the details for the U.S. special edition of SFxT here.

Hit the jump for more images, including the Japanese cover art for the game.

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Wednesday Night Fights: AE Team Tournament #2 by Level|Up

Wednesday Night Fights: AE Team Tournament #2 by Level|Up The Level|Up team is streaming Wednesday Night Fights: AE Team Tournament #2 starting at 9pm PST from Super Arcade down in Southern, California.

Super Street Fighter 4 Arcade Edition and Ultimate Marvel vs. Capcom 3 will be the games for tonight, Special guess Latif will also have an announcement.

Hit the jump to check out the stream.

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Big Two #5 Super Street Fighter 4 AE 2012 and Ultimate Marvel vs. Capcom 3 stream by Spooky

Big Two #5 Super Street Fighter 4 AE 2012 and Ultimate Marvel vs. Capcom 3 stream by Spooky Team Sp00ky is now streaming the Big Two #5 a singles tournament from The Next Level arcade in Brooklyn, New York tonight.

The games scheduled for tonight are Super Street Fighter 4 Arcade Edition 2012 and Ultimate Marvel vs. Capcom 3. Some of the players that will be there tonight are Sanford, LB|ChrisG, Liston, Sabin and more.

Hit the jump to check out the stream.

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Heroes & Heralds: The offline campaign unlocks cards

Capcom-Unity did a blog post talking about the offline campaign for the Heroes & Heralds mode. They discuss a few things from how to obtain cards to how to go about changing cards in between matches.

In the offline mode, the goal is to dominate each territory on this hexagonal grid. After choosing either the Hero or Herald faction, you then hop from place to place, either defending Earth as a Hero or trying to claim it as a Herald of Galactus. Each victory brings you closer to owning that territory, and if you achieve 100% ownership of a given battleground you're rewarded with a top-notch Ability Card. However... the final battle for the last 10% is a real doozy, with brutal AI opponents armed with particularly strong Ability Cards. A tough battle, but all that playing will yield many Ability Cards for the online portion, where you're facing down other players.

Thankfully, there's more to do in the offline mode than move a percentage bar. Notice the Hit List in the lower right corner - as you move from area to area, the Hit List alerts you as to which characters inhabit a given battleground. If you pay attention to this data and "take out" a full row of the Hit List, a bonus background will appear. This newly unlocked area will award even better Ability Cards, but if you lose a match on that stage, poof, the area disappears.

Seth Killian clarifies Street Fighter X Tekken's gem equip options

Seth Killian clarifies Street Fighter X Tekken's gem equip options Seth Killian sent an email in today to clarify some confusion regarding whether or not you can play without gems equipped in Street Fighter X Tekken.

Many members of the community have expressed concern about the gem system, and Seth wrote in to give some extra details on how things will operate in-game.

You can play Street Fighter X Tekken without gems equipped. You simply choose characters and do not select any gems.

This can be done offline of course. For online, you could set up a lobby where you ask players not to select gems. For general matches, however, there is no online filter to disable people from choosing gems, because play including gems was Ono-san’s concept around which the game was built.

Ultimate Marvel vs. Capcom 3 The Online Warrior: Episode 7 'The Heroes And Heralds'

Maximilian posted another episode of his The Online Warrior where he takes Ultimate Marvel vs. Capcom 3 online, this is what he discusses in this episode.

Just as we discussed last week...UMvC3's first official patch will be released on December 19th! But it's not just going to be balance changes and system adjustments...Heroes and Heralds is on the way as well! In this video, we quickly talk about the anticipation of H&H, review some ranked games, and cover the Online Warrior clips of the week.

Street Fighter's original creator interviewed

Street Fighter's original creator interviewed 1UP.com did an interview with Takashi Nishiyama the creator and designer for the original Street Fighter. They discuss various topics from where the fireball and dragon punches come from to the more recent work he's done on Street Figther 4.

Here is a little snip.

1UP: OK so apart from the story, what were your main contributions on the team?

TN: My biggest contribution was pushing for the eight-directional joystick and six buttons. But initially I created a cabinet that used pressure-sensor mechanics. At the time, Capcom didn't have any experience making large arcade machines, only tabletop games, and we had a mission to make a large machine. So we worked with Atari to make a punching bag where the game used pressure-sensor mechanics to measure the player's punch strength.

Unfortunately, that didn't sell too well because it was expensive, and it had a low replay value because playing the game was exhausting. On top of that, Capcom didn't have expertise in selling large machines, so we shifted our direction and went for the joystick and buttons.

1UP: In recent years, Dimps has been known for its work on Street Fighter IV. I was looking through some old notes the other day, and I saw an interview on 1UP with Yoshinori Ono from Capcom where he said you were one of the main reasons that game got off the ground. How did that come about?

TN: Keiji Inafune worked under me when I was at Capcom, and in the old days after Street Fighter III didn't do so well and the fighting game market shrunk, Capcom decided to leave the genre behind. But later he took over the company's development and proposed Street Fighter IV, and I don't think Capcom had people available to form an in-house team to develop it, so Mr. Inafune proposed that they should have Dimps make it, and Capcom approached us with the proposal.

Tip submitted by Happy Orange.

Street Fighter X Tekken: New images show rival scenes, artwork and gem system

Capcom made new images for Street Fighter X Tekken available this morning. They show more of the gem selection process, them being activated in-game, CG images of the teams and some in-game rival sequences as well.

There are more after the jump.

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Capcom Unity posts entire lists of gems and more explanations

Brelston from Capcom Unity put up a megaton-sized post detailing the gem system and the individual gems within. Hit the screenshots below to get a list of all in-game gems. Also included is a new episode of X the Line which covers the gem system in-game.

Hit the jump for a bigger rundown.

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Capcom explains selecting gems in Street Fighter X Tekken

An important blog post by Capcom Europe dropped today with an explanation for how the gem selection process works in SFxT.

With a pocketful of GEMS you can dramatically change the stats and abilities of your characters in Street Fighter x Tekken. We’ll be releasing more and more information soon but to start with here is a great explanation and some of the menu screens of where you select the GEMS, you can also see the special restorative powers of some of the GEMS.

A total of 57 GEMs (5 Assist and 52 Boost) come standard in Street Fighter X Tekken. Players have the ability to equip three different GEMs that improve upon weaknesses or capitalize on strengths to enhance their inherent play style. The two types of GEMs, Assist and Boost, each have specific advantages and disadvantages.

Players can select any combination of the Assist GEMs, which provide helpful bonuses that are always activated but balanced by handicaps in other areas. Conversely, Boost GEMs provide a stat increase in one of five areas (attack, defence, speed, cross gauge, vitality) but require a specific condition to be met in order to be activated.

As an example, a particular speed Boost GEM will be activated automatically after a player blocks 2-3 stringed attacks from their opponent. As GEMs are assigned prior to a match, the activation conditions for the Boost GEMs are hidden from opponents, promoting an element of surprise that requires players to think and act quickly.

Screenshots coming soon. Submitted by soultaker and two anonymous contributors.

Ultimate Marvel vs. Capcom 3 video roundup featuring deadbody glitch and combo videos

Ultimate Marvel vs. Capcom 3 videos are rolling in with more submissions by players discovering glitches, team synergy and stylish combos. All the videos for this story can be seen after the jump.

First up is a look at a new UMvC3 glitch that is very reminiscent of the "deadbody glitch" in MvC2, where you can juggle a KOed character as long as you want, even when the second character comes in. In UMvC3, this glitch appears to only last for a short time. Discovery by Hurrrrrgot.

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