Marvel vs. Capcom Infinite moves
Marvel vs. Capcom Infinite tiers

This single round of Street Fighter 2 is probably the most intense thing you'll see today

We've gotten used to the flash and pizazz of special animations, extended combos, augmented EX moves and all the other bells and whistles that've been added to Street Fighter over the years.

That's not at all a bad thing, but we're happy to be able to bring you a little blast from the past hype as we check out a quick but very intense round from a recent Super Street Fighter 2 Turbo set.

During a recent DaigoTheBeasTV stream, CYG|Daigo housed a first to ten exhibition between Ogou vs Kurahashi in ST.

These two were neck and neck the entire time, and things only escalated in intensity as the set drove on. The first round of their 17th game was one that took us out of our seats.

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Here's the first Street Fighter 5 Menat cosplay we've seen, and it's fantastic

From the moment she was first revealed, Menat quickly became a fan-favorite in Street Fighter 5. It usually doesn't take long for someone to create a cosplay of new, fan-favorite characters, and that someone has come.

RinnieRiot has put together the first Menat cosplay we've seen, and boy, is it fantastic. Modeled after the character's alternate Battle costume, this portrayal of Menat comes replete with crystal sphere.

Rinnie shared how she created the crystal ball over on Twitter, so if you're looking to fashion one for a cosplay of your own, be sure to check it out.

This isn't RinnieRiot's first rodeo when it comes to cosplay. Over the span of her career, she has put together numerous other costumes including several related to fighting games.

Featured here you will not only find Street Fighter 5's Menat, but also Lucky Chloe and Nina from Tekken 7, Mai from King of Fighters, and Kasumi from the Dead or Alive series.

You can find more of RinnieRiot on Twitch, Facebook, Instagram, and Patreon.

Below are just a handful of photos to get you started. Hit the jump for even more.

RinnieRiot's fighting game cosplay image #1 RinnieRiot's fighting game cosplay image #2 RinnieRiot's fighting game cosplay image #3 RinnieRiot's fighting game cosplay image #4 RinnieRiot's fighting game cosplay image #5 RinnieRiot's fighting game cosplay image #6 RinnieRiot's fighting game cosplay image #7 RinnieRiot's fighting game cosplay image #8 RinnieRiot's fighting game cosplay image #9

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Street Fighter 5's Abigail could have been Danish to fit with Heavy Metal musician King Diamond or good friends with Poison

Capcom recently posted a blog over on the Japanese CFN website that details early concept designs for Abigail, Street Fighter 5's giant brawler.

As we know him, the Mad Gear boss is a towering gear-head with an anger problem. Before the development team landed on this, however, they ran through some interesting ideas.

One such concept involved Abigail being Danish (as opposed to Canadian) as a reflection of Heavy Metal musician King Diamond. Back in early July, we wrote a story detailing some of the glaring similarities between the two.

The Capcom blog was written entirely in Japanese, but our very own MajinTenshinhan has provided us with a full English translation. What follows is the full translated piece.

Hello everyone! It's Manager Abigail, who once he gets angry, just can't be handled at all. He originally appeared in Final Fight, but we've given him a bit of a image change.

-Close to original version-

Abigail early concept designs image #1

He sure is angry, huh. This is an image that was drawn when we first brought up Abigail as a character idea. At this point, we hadn't introduced the concepts "Car", "Manager" or "Canada" to him at all.

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Menat scores a 702-damage punish combo on Ken's EX DP in Street Fighter 5

Menat, Street Fighter 5 Season 2's latest DLC character, is a little over a week old now. Since her release last Tuesday, players have been in the lab trying to discover the best set ups and V-Trigger orb sequences they can find.

Angel on Twitter recently came up with a Menat combo that deals a ton of damage. 702 damage and 945 stun, to be exact.

The sequence is utilized for punishing a blocked EX DP from Ken. By activating her V-Trigger after the first part of the EX reversal is performed, Menat can perform a neutral jump during the second half of the move, land a jump in, and begin her orb tricks.

After the initial hit, Menat can score another jump in attack by using her light kick and light punch orbs in the air. This helps her maximize her damage.

What follows is a corner loop using her standing heavy kick - crouching medium punch link and the remaining orbs. The combo ends off with a super to put an ever bigger hurt on Ken.

If performed correctly, you will take a considerable chunk out of the opponent's health and put them one hit away from being stunned. Check out the combo below.


Click image to view the clip

Sent in anonymously.

If Street Fighter 5 gets an updated V-System, what new V-Skills and V-Triggers should characters receive?

While we've heard nothing official from Capcom, word on the street is that Street Fighter 5 very well may be getting a total overhaul in the coming months.

Speculation of an updated V-System has been the talk of the town, and so we thought that while everyone's at it, it might be fun to go in with even further detail and talk about the specifics of brand new V-Triggers and V-Skills.

This is a group project, and so DreamKing and I are kicking things off by sharing our thoughts on our main characters (Abigail and Necalli respectively). After that, we'd like to hear you chime in to offer up your thoughts on V-Changes for the characters you play.

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Basic gameplay guide for Marvel vs. Capcom: Infinite

Marvel vs. Capcom: Infinite is a 2v2 fighting game and the latest installment in the Versus series.

While MvCI does follow the traditional format that the long standing franchise has been built upon, it also sees departures from and new additions for the sake of having a fresh look and feel.

Getting started with such a fast paced fighter can be a bit intimidating, but we've got a basics guide to help you be as ready and confident as possible.

Below you'll find all the commands for the essential mechanics and moves to get your MvCI experience started off on the right foot.

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Shredder takes on Silver Samurai in the latest Death Battle

ScrewAttack! is back with a brand new episode of Death Battle, this time featuring Marvel's Silver Samurai and Teenage Mutant Ninja Turtle's Shredder.

Though not the most prominent character, Silver Samurai was featured in both X-Men Children of the Atom and Marvel vs. Capcom 2 as a playable character.

Shredder has indeed appeared in a fighting game, as he showed up in 1993's Teenage Mutant Ninja Turtles: Tournament Fighters.

Now the two Japanese baddies face off in a fantasy duel to the death as Wiz and Boomstick analyze attack, defense and cunning to see who'd come out alive.

I'm no expert on the nuances of either fighter's combat skills, but I'm going to put my money on Shredder based pretty much on charisma alone.

Let us know in the comments before you watch as to who you think the victor will be.

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How could additional V-Moves and Critical Arts impact Street Fighter 5? VesperArcade shares his thoughts on the recent claims

As you've probably heard by now, some new, important information was potentially discovered through datamining Street Fighter 5. Recently, X-Kira reported that additional V-Skills, V-Reversals, V-Triggers, and Critical Arts for every character on the playable roster could be inbound.

Naturally, this has gotten everyone talking about how this could impact future of the game.

VesperArcade's latest video delves into the topic and shares what he believes these changes could mean for Street Fighter 5.

Vesper starts out by giving a recap of X-Kira's findings. The filenames for a ver. 2 of each move are an indicator of what might be coming down the pike, and the dataminer also claims that these moves will be customizable in the sense that players can choose whichever combination they see fit.

In the video, Vesper notes that we could be seeing these additions come included with the rumored "Super Street Fighter 5" at the start of Season 3. Implementing new moves for every character on the roster is a huge task and might require some fine tuning after it reaches the hands of the public.

What we might end up seeing, according to Vesper, is specific loadouts that are the optimal choice for a certain character. For example, Juri might have a combination of V-Moves and Critical Art that make her really strong, which will likely cause many players to flock to her.

Though this could be seen as a bad thing, Vesper explains that the very fact that the choice is there for players to make is important and a good thing for the game overall.

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Jedah and Dormammu are looking like a terrifyingly strong team in Marvel vs. Capcom: Infinite

The official release of Marvel vs. Capcom: Infinite draws ever nearer. As we come closer to that day, the possibilities for potential teams and tech continue to run through our heads.

Though my personal team will likely consist of Jedah and Frank West, today we have footage that shows how powerful the former might be when coupled with Dormammu.

Maximilian has uploaded more Marvel vs. Capcom: Infinite footage featuring the game's developers slugging it out against each other. As such, we are treated to higher level play with effective techniques and strategies for various characters showcased.

There are several different team combinations displayed in this video, however, the Jedah + Dormammu duo looks particularly strong. Jedah's high mobility allows him to get in on his opponents quickly, and when coupled with Dormammu's heavy projectile game -- that which can lock opponents down for moments at a time -- things get really scary really fast.

Just check out the GIF below for a quick example of this. You can catch the full batch of bouts after the jump.


Click image for animated version

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Fighting Game Community kicks off fundraiser to help victims of Hurricane Irma

The fighting game community is taking a brief break from beating up on each other to join in the pursuit of a common cause: helping out the victims of Hurricane Irma.

Texas is still dealing with the disastrous effects of Hurricane Harvey, which destroyed hundreds of thousands of buildings and displaced more than 30,000 people, and already Florida is preparing for a potentially even worse experience as a result of Irma.

Southern California player Chris Tatarian has put together a donation page for the FGC to offer up their monetary support. It will be open from September 6th through September 13th, and is aims to raise at least $10,000.

This will be promoted this evening on both the Wednesday Night Fights and Next Level Battle Circuit streams so as to reach as many people as possible.

If you'd like to contribute, please head over to Tiltify to donate. If you could also help spread the word by sharing and retweeting on Twitter, that would also be a great help.

Our thoughts and prayers go out to all those affected by these natural disasters.

Panzer's fighting game artwork features outstanding depictions of classic Capcom characters

Yesterday, we shared more Menat fan art from all around the web. One of the artists featured was Panzer, and today we'll be taking a closer look at some of his other work.

Residing in France, this creator has contributed work to Udon projects, including the recent Street Fighter and Friends Swimsuit Special. Though his work extends beyond fighting games, the content produced within the fighting vein is top notch.

In this gallery, you will find characters from Street Fighter, Darkstalkers, and Rival Schools. Additionally, we have a handful of Marvel vs. Capcom-related pieces for you to check out.

Below are just some of the art pieces to get you started. Hit the jump for more, and be sure to visit Panzer's DeviantArt page for even more of his amazing work.

Panzer's fighting game artwork image #1 Panzer's fighting game artwork image #2 Panzer's fighting game artwork image #3 Panzer's fighting game artwork image #4 Panzer's fighting game artwork image #5 Panzer's fighting game artwork image #6 Panzer's fighting game artwork image #7 Panzer's fighting game artwork image #8 Panzer's fighting game artwork image #9

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ArcSys references Android 16's adversity to combat despite his ability to utilize amazing brute strength in Dragon Ball FighterZ

Well, it looks like IKevinX has yet another video that depicts the references he's noticed in Dragon Ball FighterZ from the anime and manga. He is clearly a very knowledgeable source when it comes to this.

This time we're getting references for Android 16. While Android 16 is generally peaceful, his method of fighting emphasizes brute force in a way that no other character has replicated in the series so far.

We get a glimpse of his apprehension from the quote he gives before the fight starts. This is the exact quote he gave in the manga (I assume this was when he decided to attack Cell).

Despite hanging around Android 17 and Android 18, Android 16 was far more synthetic than them. His combat style was very different as a result.

He could remove his arms and utilize the cannons underneath. He could even detach and launch his arms from a long distance.

Finally, he's equipped with a devastating bomb that potentially could've even killed Cell in his perfect form.

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Did you know Guile's Sonic Boom in Street Fighter isn't just another impossible video game move? It actually makes sense scientifically

Fighting games are often home to combatants that are capable of some pretty spectacular, and frankly, unbelievable things. Shooting fire balls from their hands, flying off of walls, and leaping high into the air to pile drive the opponent are just some of the things we see in our favorite games, but we know that most of this stuff would be impossible to do in real life.

There is one move, however, that can actually be explained through science and isn't quite as far-fetched as you might think. Guile's Sonic Boom in Street Fighter actually makes sense when you take a closer look at what exactly is going on.

Nerdist's Because Science with Kyle Hill recently delved deeper into how the trademark special move actually works. We learn that its existence and utilization is actually plausible, though it takes an unnatural amount of strength and speed to perform.

In order for Guile to pull off his Sonic Boom, his fist has to travel faster than the speed of sound. The curved motion he uses allows him to create what scientists call a "super boom," and though this wouldn't hurt the opponent that much, they would certainly feel it.

The amount of force required to punch at such speeds would likely tear a normal person's arm off. But Guile is no normal man...

For the full, detailed explanation be sure to check out the video below.

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Firebrand in Marvel vs. Capcom: Infinite can create a flaming tornado by combining two of his moves - old characters seem to be picking up new tricks

At this point, we already know the entire roster for Marvel vs. Capcom: Infinite. Many fans seemed a little disappointed that there were a very limited number of new characters to the series.

Luckily though, this game is changing things up enough to the point to where old characters will probably feel completely new. It is guaranteed that the meta will be completely different from Ultimate Marvel vs. Capcom 3 due to a large number of mechanical changes.

Not only this, but it seems as though a lot of veterans are picking up some new tools to work with. In other words, you can teach an old dog a new trick.

We've previously saw that Haggar has a brand new move where he picks up a barrel which can be held as a shield or thrown. Nathan Rad Spencer has access to some new toys in the form of grenades.

There was something cool that occurred in the trailer that revealed Firebrand. You may not have noticed it because the screen jumped as it happened.

If Firebrand shoots his generated tornado with a fireball, it will erupt into a flaming tornado.


Click image for animated version

Source: HiFightTH.

Considering X-Kira's recent Street Fighter 5 datamining, could Capcom have another opportunity for creativity with the V systems?

So we've had the opportunity to break down Street Fighter 5 for a little over a season and a half. This is with each season being about a year long.

It seems as though there are some interesting things on the horizon if X-Kira's recent datamining report is to be taken at face value. Given, X-Kira has proven themself to be pretty reliable in terms of predictions.

What this appears to show us is a different set of V-Skills, V-Triggers, V-Reversals, and Critical Arts. This would mean each character would be armed with two different options for each.

While a character would only be able to take one of each into a match with, it is believed that players will be able to mix and match them. So while you could be using V-Skill 2, you could still be using V-Trigger 1 if you liked that character's particular V-Trigger.

X-Kira even showed us a glimpse of what we might think is a V-Trigger for Ryu that transforms him into Evil Ryu. The evidence is certainly piling up.

Now while I personally do overall enjoy the Street Fighter 5 experience, I have always felt like the V-Skills and V-Triggers that are available to the cast of characters were actually pretty limited and they just kind of meshed together. These second set of "V abilities" occur to me as a second chance for Capcom to make these a little more... interesting.

Allow me to explain what I mean.

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GO1 and Sakonoko practice Menat's match ups in Street Fighter 5 against Ryu, Ken, Dhalsim, Zangief, and more

Menat has proven herself to be a very interesting character in Street Fighter 5. Many are stating that her learning curve is the most difficult of the current cast of characters.

Getting her V-Trigger combos and setups down is proving to be a pretty difficult task for many players. Despite this, many top players have been putting in some work with her.

Being that she is the newest character to the game, her match ups are unexplored. We can only theorize on Menat's potential as of right now until we know more about her tools and match ups.

If you are having some trouble with some of her match ups, it could certainly help to check out some videos of top players playing them out. Players like GO1 and Sakonoko, for example

YogaFlame24 has been uploaded a lot of footage with Menat lately. In particular, he recently uploaded footage of GO1 and Sakonoko going up against Ryu, Ken, Abigail, M. Bison, Zangief, Rashid, Dhalsim, and more.

Here is a V-Trigger sequence to get you started:


Click image for animated version

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These arcade sofas could provide the comfort needed for optimal gameplay while playing fighting games

Comfort is important for getting optimal gameplay. I would say this is especially true for fighting games.

Apparently there exists something called "arcade sofas." Just as you might imagine, these are sofas constructed in the vein of an arcade cabinet.

The measurements of these things are 125 cm x 110 cm x 150 cm. They weigh 55 kg.

We see a various themes on the these cabinets. A few examples include Street Fighter, King of Fighters, Dragon Ball Z, and others.

Of course, these aesthetics are not limited to just fighting games. The main draw is more about the structure of these sofas.

Here's a small sample of them. Check them out:

Arcade Sofas image #1 Arcade Sofas image #2 Arcade Sofas image #3 Arcade Sofas image #4 Arcade Sofas image #5 Arcade Sofas image #6 Arcade Sofas image #7 Arcade Sofas image #8 Arcade Sofas image #9
Click images for larger versions

Source: Nerdist via Harrow.