Tiers for Dragon Ball FighterZ
Tiers for Street Fighter 5: Arcade Edition

Critical Arts are largely used the same way in Street Fighter 5; how could additional super moves add to the game beyond visual flare?

Super moves have become a staple of Street Fighter and fighting games as a whole since their introduction in Super Street Fighter 2 Turbo and have currently evolved into Street Fighter 5's Critical Arts and V-Triggers.

The latest Street Fighter title launched with only one Critical Art and V-Trigger for the vast majority of its cast though its large overhaul in the form of the Arcade Edition update brought with it additional V-Triggers for every character — fans hoping for new, flashy Critical Arts were left wanting, however.

Street Fighter 5: Pachislot Edition and and Arcade Edition's special Extra Battle bosses have shown how second Critical Arts could look in Street Fighter 5, but many of our own readers and commenters have noted that most Critical Arts in the game currently serve the same function or utility meaning adding new super moves — the way they are now — will add nothing except more visual variety to the game.

While they may have different start-ups and hit boxes, most Critical Arts are used as combo enders, chipping out the opponent or ranged punishes with the exception being grab CA's like Zangief and Rainbow Mika's.

Where the title shines most at times and leaves a bunch of interesting ideas on the table is combining Critical Arts with the V-System in Street Fighter 5. Ryu and Guile gain access to powered up Critical Arts while in their first V-Trigger, and Akuma can use his signature Raging Demon while in V-Trigger 1 becoming the only character with a true second CA in the game that also happens to have a different utility than his standard attack.

After the jump, we'll take a look at how some previous entries in the Street Fighter series have handled multiple Supers and how they could take advantage of Street Fighter 5's existing systems to add useful new Critical Arts to the game.

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A more detailed look at Broly and Paragus' redesigns for the upcoming Dragon Ball Super film; North American screening information revealed

The Legendary Super Saiyan, Broly, will be making his comeback as a canon member of the Dragon Ball universe later this year with the latest Dragon Ball Super film set to hit Japanese theaters in December.

We had previously seen the hulking fighter's drastic redesign — it would be nice to see this incorporated in Dragon Ball FighterZ too — in the film's promotional material, figures and screens from a special Dragon Ball presentation in Japan, but now we can get a better look at the new Broly and see how his father, Paragus, will look in Dragon Ball Super: Broly.

The latest issue of V-Jump shows off the official designs of Broly and Paragus as well as some backstory for the characters and Dragon Ball creator Akira Toriyama's previous statement about the Legendary Super Saiyan and the upcoming film.

Broly appears to be completely changed in his base form from his original design in the 1993 film, and Paragus — while keeping the scar across his eye and facial hair — also appears to be redesigned with a much older appearance.

In Dragon Ball Z: Broly - The Legendary Super Saiyan, Paragus used a special device to control Broly's mind and take advantage of his power which will likely remain in the new film as his description states that he has a mysterious apparatus on his belt and Broly is seen wearing a collar around his neck.

Funimation has unsurprisingly picked up the distribution rights to the film for North America to screen it in theaters in January 2019 while Japan can see Dragon Ball Super: Broly starting December 14th. The first trailer for the film is set to be revealed at San Diego Comic-Con this week. You can take a look at the new scan and design comparisons below.

New Broly and Paragus scan image #1 New Broly and Paragus scan image #2 New Broly and Paragus scan image #3 New Broly and Paragus scan image #4
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Sources: YonkouProductions, Anime News Network

Street Fighter 5 receives a $10,000 pot bonus at EVO; every entrant receives exclusive tribute shirt for reaching goal

EVO is just over two weeks away from taking place in Las Vegas, Nevada, and there is only one day left to register for the main event though milestones are already being crossed and bonuses unlocked.

Last month, Capcom unveiled the EVO exclusive Street Fighter 2 to 5 tribute shirt with the proceeds going to Street Fighter 5: Arcade Edition's prize pool at the competition and the promise of giving each competitor the shirt if they reached 1,000 sales.

The developer announced via their Capcom Fighters Twitter account that they had reached their sales goal meaning that everyone registered for the Street Fighter 5 tournament will receive the shirt for free — unless they had already purchased it — and $10,000 will be added to the prize pool of the tournament.

This $10,000 will go to players that place 9–32 at the Street Fighter tournament to give more players a chance at earning a little money at the event, as EVO generally only pays out through the top eight though Capcom has yet to announce how the bonus pool will be split up.

The special tribute shirt recreates the classic Super Nintendo art for Street Fighter 2 using Street Fighter 5's 'Hot Ryu', Blanka-Chan and Chun-Li in her battle costume with the plushy green beast man having just mowed down the franchise's poster boy.

Players will need to be present at EVO to pick up their shirts which takes place August 3—5 in Las Vegas. The event appears to be showing more steady growth, as this will be the first time the event has five or more titles with 1,000 or more entrants. You can take a look at Capcom's announcement and the shirt below.

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Street Fighter 4 celebrates its 10th anniversary today; let's take a look back at the title's lasting legacy and hypest moments

Street Fighter 4 was more than just a game to the fighting game community. It was a movement that reinvigorated Capcom's largest fighter franchise, and it would be fair to say the entire genre as a whole.

The title encapsulated the 90s arcade era with its roster of classic world warriors and style combined with all of the modern bells and whistles and graphics to make it a true successor to the game that kicked off the fighting game craze, Street Fighter 2.

Street Fighter 4 launched in Japanese arcades on July 18, 2008 making it 10 years old today — though the majority of us had to wait until 2009 to get our hands on the game's console versions.

Local scenes grew, major tournaments became more prominent in the competitive landscape and players traveled throughout the world and its continents to find the strongest opponents, level up their game and prove their skill among their peers.

The fourth numbered entry into Street Fighter's saw the return of many of the previous games' strongest competitors with the likes of CYG|Daigo Umehara and FOX|Justin Wong remaining dominant during SF4's reign.

Thousands of new faces also flooded the scene with standouts like PG|Infiltration and RZR|Xian rising quickly to the top and online warriors like RISE|Smug gaining recognition across their net battles and offline events.

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Brian F shares his Street Fighter 5 Season 3.5 tier chart

While he may not have taken down a Capcom Pro Tour event just yet, UYU|Brian F has turned more than a few heads in the Street Fighter 5 scene with strong tournament performances, regular streaming practices and thoughtful commentary.

The Floridian player is known for his insightful perspectives on all things Street Fighter and has recently developed a tier chart organizing all 32 of SF5's current roster members.

Using Metacafe's dual axis chart, Brian plots these fighters with ease of use, overall strength and how well rounded they are. He includes a few clarifications with his chart:

"I made this list with a few things in mind: 1) I considered ease of use in the vertical tier 2) This is based on overall strength, not relevance in meta. If you have a good matchup vs. top 5, your relevance rises. I.e., Cammy cooks Rog so his relevance is lower."

With plenty of tier charts coming out as of late, it's interesting to note not only how the top tiers are arranged, but also the bottom. There's been some dispute as to whether or not characters like Blanka, Sakura and Zeku should be amongst the bottom or closer to the middle, for instance.

Without further ado you can see Brian's full chart by clicking the thumbnail below. Be sure to chime in with your reactions and opinions in the comment section after you give it a glance.

Images of base Vegeta in Dragon Ball FighterZ call back to epic moment in DBZ history as he uses Galaxy Breaker to take out Nappa

The next two DLC characters for Dragon Ball FighterZ were revealed earlier today as the base forms of Vegeta and Goku.

One of Base Vegeta's Super attacks appears to be none other than his Galaxy Breaker, the same move that he used to kill off his partner Nappa after the bald Saiyan had his back broken at the hands of Goku.

This was the first time fans got to see Vegeta showcase not only his power, but that ruthless personality that prioritizes honor and victory over life and friendship.

Dragon Ball FighterZ makes regular call backs to the source material, often times in the from of Dramatic Finishes. These are fairly rare because they require playing a specific stage, using a specific character, fighting against a specific character and ending the match with a neutral heavy attack.

All of this considered, we're betting that if Base Vegeta defeats Nappa on the Plains stage we'll be seeing them recreate the aforementioned moment that initially inspired us to fear Vegeta as a formidable villain.

We don't have any video footage yet, but here's a quick look at the scan for Base Vegeta that we do have. You can see the sequence from the anime via the video after the jump.

Vegeta Scan image #1
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11 Urien forward + MPs in a row, double side switch Cody combo, and some odd super behavior: Desk returns with another broken Street Fighter 5 video

Back in May we learned of a glitch in Street Fighter 5: Arcade Edition that allows players to perform strange, extended juggles that aren't normally possible. It's a Training Mode-only scenario and requires a save state be made on the same frame that you KO an opponent, then loaded when the round starts up again.

Doing so makes for interesting post-KO combos, and today we've got more from the person who discovered the glitch.

Desk brings us a new Street Fighter 5: Arcade Edition combo video that shows us more "broken" sequences. In addition to this, Desk also added some extra Cody combos that involve projectile reflects for another dose of awesome.

Featured here we see things such as Urien juggling Zangief with 11 forward + medium punches before nailing him with a Critical Art. We're also shown some odd behavior with Critical Art animations in which the combo counter will stop or see the character hit the ground prematurely when done with the glitch active.

The Cody combos here involve either reflecting Ed's and Dhalsim's V-Trigger or being struck by them in order to achieve extended sequences. There are some very creative sequences here, including one where Cody passes under Ed with a Ruffian Kick, then dashes back to the other side to keep the combo going.

Below is a quick clip of that to get you started.


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Nintendo is selling physical Super Smash Bros. Ultimate cases with digital game codes inside in Japan because... sure, why not?

Super Smash Bros. Ultimate is due out on December 7th, 2018. When that day arrives, Nintendo Switch owners will be able to take any character to ever appear in a Smash Bros. title into battles of up to eight players and slug it out for video game character supremacy.

As you might expect from a typical game release, fans will be able to purchase Super Smash Bros. Ultimate in both physical and digital forms. However, those purchasing from the Japanese My Nintendo Store will also be able to purchase a digital code that comes inside a physical Smash Bros. Ultimate game case.

Naturally, your typical retail version comes with a game case and a physical copy of the Switch game, but this third purchase option does away with the physical game while retaining the box.

Generally speaking, players opt to purchase a digital version of a game because of the convenience. In doing so, you can purchase and download a new game without having to leave the house, and the digital copy is stored directly on your console which effectively eliminates the requirement of carrying games around and the clutter that can come from stacking up game cases.

I've heard of video game retailers selling digital codes at their locations before, but from what I've seen it's usually a thin piece of cardboard with the game's cover on the front and code on the back — which is often disposed of. A physical game case with a digital code inside seems counter-intuitive, but I suppose there is a market out there for it, mainly those who like to collect game boxes but still want the convenience a digital copy offers.

In any event, the game case + digital code purchase option will run you the same amount as any of the other formats, and this purchase option is also being made available for Nintendo's upcoming Pokémon games "Pokémon: Let's Go, Pikachu!" and "Pokémon: Let's Go, Eevee!". Super Smash Bros. Ultimate's price tag comes in at 7,776 Yen (about $68 USD).

Super Smash Bros. Ultimate physical case + digital code image #1
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Base Form Goku and Base Form Vegeta officially revealed for Dragon Ball FighterZ

Updated 7:27 a.m. PDT, Wed. July 18, 2018: The magazine scans that reveal Base Form Goku and Base Form Vegeta in Dragon Ball FighterZ have surfaced. We have added them to the story (via Kabuki and Moetron News).

Earlier: It has been officially revealed that Base Form Goku and Base Form Vegeta will be joining Dragon Ball FighterZ's roster as the next two DLC fighters. Unfortunately, no trailer is available yet.

As their names suggest, this is Goku and Vegeta without any of their transformations. In other words, they'll have black hair during combat.

Vegeta is said to have access to a Galick Gun attack. This can be performed on the ground and while airborne.

The Galaxy Breaker technique will cause Vegeta to shoot out KI from his entire body. This seems to suggest that it will cover a lot of area.

Base Form Goku and Base Form Vegeta in Dragon Ball FighterZ image #1 Base Form Goku and Base Form Vegeta in Dragon Ball FighterZ image #2
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Constructing Soul Calibur's Nightmare out of Arby's boxes and wrappers must've been a... nightmare - See the video that demonstrates how it was done

Remember that life sized Nightmare statue that was made out of Arby's sandwich boxes that was found at the Anime Expo floor? Can you imagine being tasked with building such a thing?

Nightmare stands at 7'8 and holds a gigantic blade called the Soul Edge. This weapon is just as iconic as Nightmare himself as the organic eye protruding out of the blade is easily recognized by fans.

Volpin Props uploaded a video that showcased the construction process. It was stated that the team had eight people working full time for 14 days straight any order to get everything done on time.

Since time was limited, the team had to construct each piece of Nightmare simultaneously. At the very end, they would piece him together — with only hours to spare to admire him before he had to be shipped.

They described the process of building Soul Edge to be like constructing a separate character. In order to get the muscle-like appearance, they rolled up Arby's wrappers and then stuck thousands of red-colored cardboard pieces on top of them.

Finally, in order to ensure that Nightmare was able to stand up properly, they had to construct his inside "skeleton." For ideal transportation, the team had to construct, deconstruct, and then reconstruct him several times so they would know what to do once at the Expo.

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These mini-arcade cabs actually look cool as hell; custom cocktail arcade tables offer new ways to play classic titles like Street Fighter 2

The serious arcade scene of the late 20th century nearly went extinct in the Western hemisphere in the late 90's, but they have since made a comeback in the way of arcade bars for many and custom-made cabinets which can run multiple games alongside their classic counterparts.

Arcade1up is looking to tap into that market and those that would like to have their favorite classic arcade titles on a cabinet in their home without breaking the bank or hogging the entire room.

The company is gearing up to launch smaller-sized, officially licensed arcade cabinets with three to four built in classic arcade titles with their retro artwork and control schemes though only coming in at three-fourths their original size.

What's perhaps even more intriguing are the custom cocktail styled arcade cabinets — like the ones that can often be seen running games like Pac-Man — were recently shown by John D on Twitter including one for Street Fighter 2.

This literal arcade table features Street Fighter 2: Championship Edition, Super Street Fighter 2 and Super Street Fighter 2 Turbo on the same machine with players duking it out at either side on their own screen — as it appears to have two or mirrored displays to play on.

Arcade1up's standard mini-arcade cabinets are currently scheduled to launch at a price of $400 USD this Fall and stand just under four-feet tall with stools and risers available. The cocktail tables do not currently have any official information regarding their specifications or release, but John D says they will be available to buy as well. You can check out images of the arcade table in the gallery below.

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Source

Capcom can score major points with the Street Fighter 5 community right now by correctly tending to its Cammy problem

Oh look, another Cammy article... but it's more than that, I swear. The public outcry in the Street Fighter 5 realm about the surplus of Cammys is pretty massive right now as top players and news outlets like us here at EventHubs have been highlighting just how strong and popular she is.

The fact that the Killer Bee is one of the strongest characters in the game, fairly easy to play and crowding top eight brackets isn't news to anyone anymore. Now that we've firmly established this information, where do we go from here?

I'll preface what I'm about to say with this: I don't think Season 3.5 Cammy is as much of a competitive problem as Season 3 Rashid or Abigail. I don't think she's as much of a problem as Season 2's robbery characters were, or even Season 1 Chun-Li or Ryu.

There's debate that Cammy isn't even the strongest character in the game, as a lot of top Japanese players have stated that they think that spot is reserved for Akuma. Sure, Cammy is one of the best and easiest SF5 characters to play right now, but I don't think she's so good that she's draining away the fun of playing.

I think the issue right now is more more one of public perception. The community is seeing a ton of Cammys in the latter portions of major events and top players like PG|Infiltration and Fusan|Verloren, who mains the character himself, saying she's too prevalent.

While she may or may not be Street Fighter 5's worst sore thumb from over the last few years, she is the sore thumb that audiences have their eyes on right now. As such she presents a massive opportunity for Capcom to do good by their fans, should they choose to take it.

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BlazBlue Cross Tag Battle reaches over 1,000 EVO entrants; more than doubles Central Fiction's 2017 numbers

There's only two days left to register for the biggest fighting game tournament in the world, EVO 2018, so entrant numbers and figures should be pretty close to finalized for the event.

Joey "Mr. Wizard" Cuellar runs the massive tournament and shared today the current entrant numbers milestone for the newest game to make the EVO mainstage along with its pool structure.

BlazBlue Cross Tag Battle — a game that only released in May/ June this year — has now eclipsed over 1,000 entrants for EVO according to Mr. Wizard, and the tournament will run best of three sets unless matches are ending quickly in which case it might switch to best of five past pools.

Reaching 1,000 entrants is an impressive feat for Cross Tag Battle not only because of how recently the game released, but it is also the first Arc System Works published fighter to reach that landmark which only four titles reached in 2017 — Dragon Ball FighterZ was developed by ArcSys but published by Bandai Namco.

BlazBlue Central Fiction had only 499 entrants in 2017 meaning Cross Tag Battle has more than doubled its entrant numbers when comparing both of these games in their first EVO appearances. Guilty Gear Xrd Rev 2 had 827 entrants in 2017.

These numbers also signify a possible significant drop in Super Smash Bros for Wii U entrants from 2017 to 2018, as it currently sits behind Cross Tag on Mr. Wizard's latest entrant rankings list where it also sits below Melee for the first time at EVO.

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Awesome card sets, Monster Hunter crossovers and other exclusive Street Fighter merchandise coming to San Diego Comic-Con

Comic-Con International: San Diego, more commonly known as San Diego Comic-Con, is now less than two days away from starting, and one of the big draws for the event in recent years has become convention exclusive merchandise that cannot be obtained anywhere else.

Capcom and Street Fighter are no strangers to special loot and merchandise themselves, so it's no surprise that there will be a substantial amount of new toys, collectibles and special clothing available at San Diego Comic-Con for Capcom's flagship fighting franchise.

Udon Entertainment is once again partnering with the publisher to bring special, exclusive cards and shirts to sell at the convention. The Ladies of Street Fighter Alpha Limited Edition Metal Cards Set featuring Sakura, Chun-Li, Cammy and Rose will be available exclusively at San Diego Comic-Con in limited quantities for $50 USD — pre-orders are now closed too unfortunately.

Monster Hunter World x Street Fighter Limited Edition Metal Cards and foil shirts will also be available showing Ryu taking on the massive Nergigante and Ken preparing to Shoryuken a Rathalos. Buying Both sets of cards will get you into a special signing session with Yoshinori Ono where you will also receive an exclusive, gold Ono card.

Blanka-chan and Sakura will also be receiving their own exclusive plushes from Stubbins, and Cryptozoic will also be there selling their exclusive Golden Goddess Chun-Li statue plus Lil Knockouts Blanka and Cammy figures.

Yoshinori Ono and Capcom are going to hold a special Street Fighter 5: Arcade Edition panel at San Diego Comic-Con as well where we expect to see some new announcements for the game as well. You can check out Street Fighter's exclusive merchandise in the gallery below.

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Despite huge cuts, Capcom's meddlings, Jean-Claude Van Damme's major cocaine habit and more, the Street Fighter film somehow found incredible success

It seems that every few years someone takes an in-depth look back at the cinematic anomaly that was the 1994 Street Fighter film. This time around that someone is The Guardian, and their research unveils shenanigans that further cement the ridiculousness of the film's idiosyncratic success story.

Many of us recall the live action Street Fighter movie as one of our favorite "so bad it's good" films, and are entirely correct in doing so. But it's so much more than a handful of epic one liners from Raúl Juliá paired with a watered down James Bond-like action story.

As bad as the film is it retains a real charismatic novelty that can only be made sense of after understanding the incredibly turbulent backstory of its development process.

The unique and enduring character that peaks through Street Fighter's otherwise comically bad execution was most certainly born via the trials and tribulations of its behind the scenes beginnings.

Director Steven De Souza unveiled a lot of new information during his talk with The Guardian, and we'd like to highlight some of that to hopefully give you an all new perspective on this movie we both love and laugh at/with.

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Super Smash Bros. Ultimate will be playable at EVO 2018

We have less than five months left to wait until the launch of Super Smash Bros. Ultimate on the Nintendo Switch, but players looking to get their hands on the title a bit early don't need to wait much longer if they plan on attending the largest fighting game tournament in the world.

The developer and publisher announced today via their Nintendo VS Twitter account that the demo for Smash Ultimate will be playable at 2018 early next month.

A demo for the biggest crossover game ever was previously available to play at E3 where it was officially unveiled — for those that ordered special tickets — as well as CEO last month.

The previous demo versions of Super Smash Bros. Ultimate featured 30 of the game's final, massive 65+ character roster including the long awaited inclusion of Ridley, Splatoon's Inkling and the return of Metal Gear's Solid Snake.

Nintendo's announcement doesn't state whether it will indeed be the same demo from the game's two previous showings or an updated version though rumors circulating state that there are still at least six characters waiting to be revealed, and an event like EVO may be the best place to announce some of them.

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VesperArcade declares Zangief, Alex, Vega, Ryu, and Sakura to be the bottom five characters of Street Fighter 5: Arcade Edition Season 3.5

Not too long ago, VesperArcade declared that Guile, Menat, Cammy, Ibuki, and Akuma to be the top five characters in Street Fighter 5: Arcade Edition's Season 3.5 meta. This claim is hard to refute considering the tournament presence of these fighters.

It is interesting to note that all five of these characters have less than 1,000 health. Their access to very strong tools more than makes up for their life deficit.

How about the less privileged combatants? Earlier today, VesperArcade released a video that has him and Mir discussing the bottom five characters.

It was declared that Zangief, Alex, Vega, Ryu, and Sakura are the worst characters in the game right now. While Zangief, Alex, and Vega seemed obvious, they noted that it was difficult to determine that Ryu and Sakura also belonged in the bottom five.

They specifically mentioned Falke didn't fall this low as she is actually capable of stomping the other low tiers. Falke tends to be better than any character who have poor neutrals.

Hit the jump to check out the video that gives detailed thoughts and analyses on the status of each of the bottom five fighters. Also, feel free to compare to our community voted tier list.

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