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Tekken 7 hits stores June 2nd, 2017 - new 'Rage and Sorrow' trailer released

Bandai Namco has released their latest trailer for Tekken 7. Entitled "Rage and Sorrow," we are given a closer look at the game's story mode and new gameplay footage.

Fans have been anxiously awaiting the console release date, and the wait is over. Tekken 7 will be available for purchase starting June 2nd, 2017, on PlayStation 4, Xbox One, and PC.

Pre-ordering the game gives players access to Eliza as a bonus DLC fighter. Additionally, we'll be seeing retro Tekken 4 and Tekken 2 costumes for Jin, Xiaoyu, and King.

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You can check out the trailer after the jump.

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Genesis 4 results ft. Armada, Hungrybox, ZeRo, Mango

Update: This story has been updated with final results.

There's some huge Super Smash Bros. action taking place this weekend, in the form of Genesis 4 in Northern California.

This tournament has over 1700 entrants for Super Smash Bros. Melee and over 1000 entrants for Super Smash Bros. Wii U. Besides that, there'll also be tournament play in Super Smash Bros. 64, Street Fighter 5 and Rivals of Aether.

Players attending include Alliance|Armada, Liquid|Hungrybox, TSM|ZeRo, C9|Mango, NRG|Nairo, TSM|Leffen, FOX|Mew2King, C9|Ally, RNG|Dabuz, ELV|Mr. R, PG|Plup, CLG|SFAT, LG|Abadango, G2|Westballz, Tempo|Axe, MSF|Larry Lurr, CLG|VoiD, IMT|Shroomed, FOX|MKLeo, RNG|Swedish Delight, 2GG|Ranai, IMT|ANTi, COG|Wizzrobe, 2GG|Komorikiri, LG|Ice, CLG|PewPewU, FOW, Duck, Tempo|S2J, DNL|Marss, SPY|Nintendude, PG|Esam, EMG|n0ne, Selfless|Lucky, Tweek, Secret|SilentWolf, MSF|The Moon, VGBC|ChuDat, DruggedFox, VwS|Professor Pro, SS|Colbol, SPY|MacD, DizzKidBoogie, Shaky, 9B, Circa|6WX, PG|MVD and many more.

Street Fighter 5 has some pretty interesting players as well, though, with players like PG|Filipino Champ, RN|Alex Myers, GAM|Caba, Circa|LPN, Chris Tatarian, WFX|XSK Samurai and ROM partaking in the event.

Streaming is being handled by VGBootCamp, Even Matchup Gaming, LA Smash, 2GGaming, Team Spooky and Tuk House Smash.

Check out the full action below.

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'Load times, menus, replays, online communication... the whole SF5 user experience needs to be reworked' - BornFree's non-gameplay change wish list

From input lag to throw loops, we've heard and seen plenty of change when it comes to Street Fighter 5's core gameplay. It seems developers have opted not to do much in the way of less pressing, but still important, aspects of the overall SF5 experience.

In his recent question and answer session, BornFree offered perspective from a passionate but casual Street Fighter player. His focus shifts towards the player experience outside of actual gameplay as he cites issue with overall user experience.

From the way the menus work to the lack of ease in communication with players one encounters online, Born offers a casual and thoughtful set of views and opinions on how to make SF5 better overall.

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Akuma's Dragon Punch starts to look a little buggy when Mika completely falls out of its animation

We're hesitant to flat out call this a bug, but we bring it up because it doesn't seem as though things are working as intended when it comes to Akuma's Dragon Punch.

When in V-Trigger, Akuma's Dragon Punch has a different animation than any other character's as it grabs his opponent and slams them back down to the ground.

It seems that performing this against R. Mika while she's in the middle of her splash animation fails to achieve the latter portion of the sequence. In fact, Akuma turns around as if Mika had crossed over to his other side:


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While this isn't the most pressing of matters, it still may be something Capcom will want to look into for continuity's sake. What do you think? Worth a quick fix? Let us know in the comments.

'Zangief actually has a chance now, which gives me hope as a player' - Stupendous says things are looking up for the Iron Cyclone in Season 2

Frankie Lee Jr., known better in the fighting game community as DS|Stupendous, is one of the most recognizable Zangief players in the world.

The SoCal player has been playing Zangief at Wednesday Night Fights since back in the Street Fighter 4 days, and though he was a bit overshadowed by a certain other SoCal Zangief player for a time, his persistence and practice has paid off as he now is one of the scene's top contenders.

The Iron Cyclone has often been pitied by players in Street Fighter 5 since he didn't seem to have the tools necessary to compete in the game's first season. Things have changed in Season 2 however, and Stupendous has taken the time to talk with us about Zangief's current state.

Raptor: Are you enjoying Season 2 as a Gief player and also as a Street Fighter player in general?

Stupendous: Zangief vs Necalli, Dhalsim, Balrog, URIEN, and Guile has gotten worse, but he's gotten a lot better vs most of the cast. The game feels slower in general but that's totally fine for Zangief.

I'm enjoying that Zangief actually has a chance now, which gives me hope as a player. This hope actually makes it more enjoyable for me to stream as well.

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Controversy at the Genesis 4 tournament where knockback was set to 0.9 instead of 1.0... impact on top 8 tournament results?

There's been a bit of controversy at the Genesis 4 tournament. Apparently somebody set the knockback to 0.9 instead of 1.0.

What does this actually mean though? For one, both players would live longer from strong knockback attacks, but at the same time would die more easily to death combos due to being unable to SDI out (smash directional influence).

It can be argued that this effect can have an unequal effect on different characters. A character like Bayonetta who relies on getting combos that kill off the top at nearly any percentage would likely benefit from this change.

You can also tell that 2GG|Komorikiri may have dropped a few combos as a result of the knockback change.


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The two players ended up having to replay the match and it ended in the same result with CaptainZack winning. A lot of people were wondering about the ZeRo vs. Dabuz match though...

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I-No you want more of Click Burgundy's top tier fighting game art

Today we feature our final gallery, for the time being, of Click Burgundy's beautiful fighting game work.

With a good mix of Darkstalkers, King of Fighters, Guilty Gear and Street Fighter, Burgundy's art takes us on a diverse trek through the fighting game universe.

Which franchise's characters came out the best? Take a look and let us know in the comments.

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Akuma's custom shower costume has us at a loss for words... Tekken 7: a serious game that doesn't always take itself too seriously

Tekken 7 is getting closer and closer to a console release, but its lack of accessibility outside of Japan has understandably placed it a bit under the radar for less than hardcore fans of the series.

We'd like to share with you just how exciting this game can be. Mr. Naps took on Goraebob in an incredibly exciting tournament set at the King of Iron Fist Tournament late last year, the latter choosing to use Akuma.

Not only does this set exemplify the game's intense and exciting play, but also shows off the custom costume feature potential. Akuma, a demonic fighter feared throughout multiple fighting game franchises, sports a shower costume complete with running shower head...

The grand stage for Tekken tournaments with two of the game's best clashing and one of fighting game's most fearesome characters... but also, bath time Raging Demon:


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You can see their full set in the video below.

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A brief history of Mega Man X's attacks and how they could affect his play style in Marvel vs. Capcom: Infinite

The extended game play trailer for Marvel vs. Capcom: Infinite gave us a pretty good glimpse at many different attacks for the six characters that have been revealed so far.

With this information in mind, along with the character's history, we should be able to come up with a pretty good idea of how a character will play in MvCI. Mega Man X will be the character we will dissect here.

I'm sure nobody will be surprised by this analysis, but based on what we've seen from Mega Man X in the trailers and for how he plays in his own series of games, Mega Man X will likely have a very heavy emphasis on zoning and defensive play.

Let's take a look at some how some of his moves will function.

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Our readers are most hopeful to see Rival Schools make a splash in Marvel vs. Capcom: Infinite - here are the poll results

Update: The results are in! Hit the jump below to check out the results.

Earlier: Marvel vs. Capcom: Infinite is in development, and there's a lot of hype going around for both the Marvel and the Capcom side of things, but one of the most intriguing pieces came when Capcom themselves said they're comitted to reviving dormant franchises.

The best start to revive a franchise is of course to include them in their upcoming big budget crossover with Marvel, which is basically free promotion if they're developing an upcoming game.

With this in mind, I thought it'd be nice to throw up a poll for you guys and girls to vote in. In this poll, I've included all Capcom franchises that have had multiple entries or been part of a Marvel vs. Capcom game in the past, but haven't seen any new ones for at least 10 years, which I thought was a fair limit to consider them dormant.

Check out the poll below. Oh, and you get to vote for two franchises - choose wisely!

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Series creator Daisuke Ishiwatari drew a lot of the pieces for Guilty Gear XX, complimented by artist Emiko Ishiwaki - Gorgeous artwork gallery here

I remember well the first time I saw a Guilty Gear arcade machine at an anime and games convention as a kid. I was instantly transfixed with how good it looked, and how dynamic the action was, and one thing that left a huge impression on me was the gorgeous artwork present in the game.

The game I saw that day turned out to be Guilty Gear XX Reload, I found out after some research, and I've been a huge fan of the series ever since. Guilty Gear XX had some absolutely incredible pieces throughout its different versions, and many of them were actually made by the series creator himself, who actually also plays guitar on many of the game's tracks - truly a multitalented man.

If you've managed to somehow miss the amazing art present in Guilty Gear, or if you'd just like to look it over again, here's a small sample for you.

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Continue below to check out the entire gallery.

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'Being a pro means favoring consistency over randomness' - Xian's fighting game advice will help you no matter what level you're at

While some top players choose to take easier paths by selecting the strongest characters, EVO 2013 champion RZR|Xian relies on his own abilities to decipher opponents and comprehend the fighting game battleground to earn his victories.

He took Street Fighter 4 with Gen, one of the most technical characters in the game, and at the time, regarded as one of the weakest. He would also boast a competitive Dhalsim and Poison in Ultra Street Fighter 4, two characters that were by no means amongst the top of the tier list.

Xian's character of choice in Street Fighter 5 is F.A.N.G, widely regarded as the very worst in the game. Despite his love for lower tier, Xian consistently performs in the strongest of tournament settings, qualifying for Capcom Cup three years in a row.

The Singaporean player oft takes to Twitter to share his wisdom in bits and pieces, and we've rounded up a few of his recent tweets that we thought were particularly inspired.

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Is Ultra Street Fighter 2 worth the $400+ that it's going to take to play?

Street Fighter fans were very excited to see a new twist on an old classic last week when Ultra Street Fighter 2 was announced as an upcoming title for the Nintendo Switch, but is the excitement enough to warrant the price tag?

Vesper Arcade has a taken a closer look at what it's going to take to play USF2, and it's probably a bit more than you'd realize at first glance. The Nintendo Switch will cost $299, which is actually a very competitive price for a next gen console, but with only around five release titles, early purchases may be seen more as investments.

The game itself only carries with it a $40 price tag, and brings with it more than just a ported version of SF2, but that brings our running total to $340.

You'll need to purchase an online subscription to play online, a standard for contemporary gaming culture, and the Pro Controller will set you back another $70. Things don't end there, but we'll let Vesper spell out the rest of it for you in his video.

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Ryan Hart tips his hat to Raju after making this unbelievable Urien comeback in Third Strike

There's been quite a bit of talk about Urien lately, mainly because of his high tier status in Street Fighter 5's second season, but an incredibly exciting sequence from Raju in Third Strike reminds us of the evil powerhouse's origins.

This bit comes from Europe's Fight Club in London back in 2011, as Raju takes on Ryan Hart. The match starts out overwhelmingly in Hart's favor, and his display of control makes it seem as though he's got the victory secured:


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You'll see how things wound up by watching the full video. Ryan Hart even tweeted this video out himself, acknowledging great play when he sees it... even if it's against him.

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'Gandhi's match is what Street Fighter 5 aspires to be' - BornFree on who casual players are and what they want from a fighting game

What do casual players look for in a fighting game? The genre itself is quite tricky in this regard because, traditionally speaking, it takes a ton of frustrating losses to learn enough to even begin to think about eeking out a win against learned competitors here or there.

Capcom decided to attend to this problem by making it a goal to make Street Fighter 5 a title that newer or less serious fighting gamers could pick up and play with relative ease. Were they successful in this avenue?

As a very involved FGC member, but still very casual player, BornFree's opinions on this matter carry a particular weight with them. In a recent video he breaks down the particulars of what casual players are looking for when it comes to game play. (Single player modes, and the lack thereof in SF5, is a valid, but separate discussion.)

From wake up DP's to the famous Gandhi match at DreamHack 2013, Born details what it is casual players enjoy about fighting games and what SF5 would need to do to include that.

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