Tiers for Dragon Ball FighterZ
Tiers for Street Fighter 5: Arcade Edition

Arkham Digital Fighting Tournament results ft. Tissuemon, SuperAkouma, Fergus, KaneAndTrench, Blackbeard

Update: This story has been updated with final results.

This weekend, another Tekken World Tour event is taking place.

This time, the stage of battle moves to Barcelona for the Arkham Digital Fighting Tournament.

Although Tekken 7 is the main event, there will also be tournament play in Dragon Ball FighterZ, Street Fighter 5: Arcade Edition, King of Fighters 14, Street Fighter 3: 3rd Strike, Guilty Gear Xrd REV 2 and BlazBlue: Central Fiction.

Players competing in the event include CGG|Tissuemon, Crazy|SuperAkouma, UYU|Fergus, DG|KaneAndTrench, SNG|Blackbeard, DG|Asim, Exeed|Ghirlanda, DG|RooKang, 4G|DevilKazuya, DG|ThePhantom, FS|Tenshimitsu, Cyrox and many more.

Almost 100 players have gathered to get those Tekken World Tour points to reach the finals later this year, so it'll be exciting who gets the gold in the end.

Streaming is being done at Arkham Team and Arkham Team TV 2.

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From Street Fighter to Guilty Gear and even a little RWBY, check out these wonderful fighting game art sketches from Liyart

We're sharing some gorgeous fighting game art work from Riot concept artist liyart today.

Hailing from multiple different regions of the fighting game realm liyart's work samples from Street Fighter, Skullgirls, Dragon Ball FighterZ, RWBY and Guilty Gear, all of it highlighting female combatants.

My personal favorite has to be Chun-Li looking extra beautiful side profile with her hair down, but Jam Kuradoberi came in as a close second.

The toonish style the artist uses doesn't take anything away from these characters' clear and brimming personalities as they shine through via facial expressions and poses.

Please let us know which of these pieces from today's gallery were your favorites, and be sure to check out liyart's other work at their Twitter and other media pages.

Liyart Gallery 01 image #1 Liyart Gallery 01 image #2 Liyart Gallery 01 image #3 Liyart Gallery 01 image #4 Liyart Gallery 01 image #5 Liyart Gallery 01 image #6

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Start winning more in Street Fighter 5 with this one weird trick that doctors hate... it's meaty practice and you need it way more than you think

Missing meaties has cost me a lot of money. We've spoken here on the site before about how Street Fighter 5 is both very much geared toward offense and very much unforgiving, and so it goes without saying how severe a misstep it is to lose your offensive momentum because of your own folly.

For those who are unsure of exactly what a "meaty" is when it comes to fighting game diction, it means to perform an attack while your opponent is waking up so as to make the final active frame coincide with the first active frame of your foe's hitbox.

The advantages to doing this are multifold. Most obviously it puts immediate pressure on your opponent, which they can only deal with via blocking or invincible reversal. If they try to escape they'll be hit and if they try to press a button they'll be counter hit.

Depending on the move you're using, meaty timing can very well allow for combos that are not normally possible. This is because you're reducing your attack's hit stun by connecting on the last active frame and so your character will be able to attack a few frames faster after the end of the move animation.

Meaties are relatively important across fighting games as a general rule, but their value cannot be overstated in Street Fighter 5. For those that have been playing for a good bit now this isn't any kind of breaking news, but I almost guarantee you're not as good at meaties as you could (should) be, and leveling up in this department will do wonders for your game.

After losing numerous tournament matches because of mistimed meaties, I decided enough is enough and took to Training Mode for what I thought would be just a few minutes of fine tuning. I was wrong, I needed hours, and that was just to get started.

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Masahiro Sakurai confirms that Super Smash Bros. Ultimate for the Nintendo Switch was built off of pre-existing game systems rather than new ones

During Nintendo's 2018 E3 presentation, Super Smash Bros. Ultimate for the Nintendo Switch was officially announced after we had only previously saw a tease trailer three months prior. What made this particular iteration of the series special was the fact that every single playable fighter that has ever appeared in the Super Smash Bros. series would make a return.

In other words, this confirms the appearance of Mario, Donkey Kong, Link, Samus, Yoshi, Kirby, Fox, Pikachu, Luigi, Ness, Captain Falcon, Jigglypuff, Princess Peach, Bowser, Ice Climbers, Sheik, Zelda, Dr. Mario, Pichu, Falco, Marth, Lucina, Young Link, Ganondorf, Mewtwo, Roy, Mr. Game and Watch, Meta Knight, Pit, Dark Pit, Zero Suit Samus, Wario, Snake, Ike, Pokemon Trainer (consisting of Squirtle, Ivysaur, and Charizard), Diddy Kong, Lucas, Sonic the Hedgehog, King Dedede, Captain Olimar, Lucario, R.O.B., Toon Link, Wolf, Villager, Mega Man, Wii Fit Trainer, Rosalina and Luma, Little Mac, Greninja, Mii Brawler, Mii Swordfighter, Mii Gunner, Palutena, Pac-Man, Robin, Shulk, Bowser Jr., Duck Hunt, Ryu, Cloud, Corrin, and Bayonetta. That's a total of 65 different characters!

Of course, we'll also be able to play as Splatoon's Inkling, Metroid's Ridley, and Echo Fighter Princess Daisy from Super Mario Land. Ridley was a big surprise for many as it was believed that Ridley would always be too big to ever be playable in Super Smash Bros. Much to the amusement of fans, Ridley's trailer featured him mocking Mario's hat spin from Super Mario Odyssey and seemingly killing him and Mega Man.

According to unconfirmed rumors, there are still a few unannounced characters that could see a reveal at some point. Supposedly, Super Smash Bros. Ultimate will feature a new third party guest character from an iconic franchise even though one wasn't announced at E3.

Apparently, Masahiro Sakurai was met with gasps of surprise followed by dead silence after telling the development team his plans. Masahiro Sakurai also stated that, despite his ambitions, he's never made something that he's truly satisfied with.

In the bi-weekly Famitsu column that was translated by Source Gaming revealed that Sakurai decided to build on top of pre-existing game systems rather than building a brand new one. Had he not done this, the roster might be just a mere fraction of what it is now.

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Northwest Majors X early results, streams ft. SonicFox, NuckleDu, Punk, ChrisG, Problem X, Justin Wong, Chris T, Jiewa, K-Brad, Ricki Ortiz and more

Update: This story is being updated with live results as they occur.

Northwest Majors X is taking place this weekend in Tukwila, Washington.

This is a Ranking Event for the Capcom Pro Tour, so with points on the line, the competition is bound to get heated.

Of course, there are other games besides Street Fighter 5: Arcade Edition being played as well. The event will feature Tekken 7, Dragon Ball FighterZ, BlazBlue: Cross Tag Battle, Super Street Fighter 2: Turbo, Vampire Savior (Darkstalkers), Guilty Gear Xrd: REV 2 and Skullgirls: 2nd Encore.

With the four main games boasting over 50 entrants each, there's going to be a lot of hype gameplay to enjoy from the event.

Players attending include FOX|SonicFox, NuckleDu, FOX|Punk, EG|NYChrisG, Mouz|Problem X, FOX|Justin Wong, CYG|Chris Tatarian, iG|Jiewa, Ghost|K-Brad, EG|Ricki Ortiz, Tempo|Alex Myers, Flash, Rise|Marn and many more.

Streaming is being done at Team Khaos, Yes06kin_true and Seattle Tekken.

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2GG Hyrule Saga early results, stream ft. Nairo, MKLeo, Tweek, Salem, Dabuz, Larry Lurr, Mr. R, VoiD, Elegant, WaDi, Ally, Abadango and more

Update: This story has been updated with day 1 results.

The 2GG events are back, and bigger than ever.

This weekend, 2GG: Hyrule Saga will be taking place in Long Beach, California.

This is an event which focuses mainly on Super Smash Bros. 4 which will have both Singles and Doubles competitions, but there will also be tournament play for ARMS and Rivals of Aether.

Players attending include NRG|Nairo, FOX|MKLeo, P1|Tweek, Liquid|Salem, GRV|Dabuz, MSF|Larry Lurr, BC|Mr. R, CLG|VoiD, BSD|Elegant, EMP|WaDi, Ally, Abadango, 2GG|Komorikiri, Cosmos, CaptainZack, Marss, IMT|ANTi, Samsora and many more.

There are almost 800 entrants for Super Smash Bros. 4, so the action will be non-stop - so make sure to tune in early.

Streaming is being done at 2GGaming, End Game TV 1 and Rivals of Aether.

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Will Cody be the character to break the Season 3 curse in Street Fighter 5: Arcade Edition? VesperArcade discusses his chances

Cody Travers will be the next character to be joining the Season 3 roster of Street Fighter 5: Arcade Edition. He'll be released on June 25, 2018 -- a day earlier than what was previously announced.

Along with him, we'll also be seeing changes for Survival Mode and the launch of Fighting Chance. This new mode bears a number of similarities, though not exactly alike to how other companies have handled it, to loot boxes.

Will Cody be able to break the Season 3 curse? Thus far, every DLC fighter that has been released for Season 3 have not exactly been relevant in the current meta.

In terms of online stats, Sakura and Falke, two of the three Season 3 characters that have been released, are the two worst performers in the month of May. Luckily, Blanka has been doing a fair bit better as his online stats were the fifth most impressive for May.

With that said, none of these new fighters have been winning major tournaments for the Capcom Pro Tour. How will Cody fare without a three frame normal or a fully invincible reversal?

After the jump, you can find a video that has VesperArcade and his team discussing the possibilities of the character. Like Sakura and Blanka, this is clearly a combatant that has a lot of fans ready to try him out upon release. Don't forget that Cody will be available to everyone during the trial period.

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Overwhelmed by all the known Super Smash Bros. Ultimate information? GimR relays everything that's relevant in four minutes

Super Smash Bros. Ultimate was announced during Nintendo's 2018 E3 presentation. Prior to this, we were only given a tease trailer that revealed Inkling, Mario, and Breath of the Wild Link. Then there was a three month wait of silence.

It seems that the wait was worth it since there was a ton of information dropped. There was a reveal of over 60 characters. Every single fighter that has ever been playable in a Super Smash Bros. title will be returning in Super Smash Bros. Ultimate.

Of course, not everything was revealed during the presentation itself. During the trailer, Masahiro Sakurai stated that there could be tens of thousands of changes.

Trying to figure out all the most important changes could prove challenging. A number of notable pieces of information about the upcoming Smash Bros. game would have to be found outside of the presentation.

For example, you'd have to really be paying attention to the grand final set between TSM|ZeRo and FOX|MKLeo during the Nintendo Invitational to notice that throw techs have been added. This game also adds the ability to toggle stage hazards on or off.

Luckily though, GimR of VideoGameBootCamp has uploaded a video where he tries to relay what was likely hours of research in just four minutes. He's covering the most relevant pieces of information. Check it out after the jump.

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Desk recreates EVO moment #37 simultaneously in two different games, uses a finger skateboard to KO, and more in new combo video

At this point, I'm pretty sure Desk is just showing off... and I think I speak for everyone when I say that's absolutely okay.

The consistent combo creator seemingly ups the ante with each video he puts out, putting together more intricate sequences and stipulations for himself. Earlier this year, we saw Desk release a combo video featuring him unable to use his right hand due to injury.

This time, the focus of Desk's video is "trick shots." Essentially, instead of coming up with the most intricate combos he can find in-game, Desk sets up in-real-life scenarios that would make performing anything in Street Fighter 5, Ultra Street Fighter 4, and Street Fighter 3 Third Strike difficult for the average person.

There are a lot of one-handed sequences to see here, which has become par for the course with Desk as of late. However, many of the clips here feature Desk doing something completely different with the other hand, such as spinning a drum stick and even loading a game into a Sega Dreamcast (because why not?).

You just haven't seen a full Chun-Li super parry in Street Fighter 5 until you've seen it closed out with a big flip with a Tech Deck mini skateboard to land the KO. And speaking of parries, this video includes a recreation of EVO moment #37 in Street Fighter 5 and Street Fighter 3 Third Strike simultaneously: the left hand for Street Fighter 3 and the right for Street Fighter 5.

Below is a quick clip to get you started. Be sure to catch Desk's full video after the jump.

Click image for animated version

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Dan was Capcom's answer to SNK ripping off Ryu and Ken in Art of Fighting

Back in early 1990s, Street Fighter 2 was every where you looked. The game was such a massive success, some of the U.S. sales people at Capcom were driving around in Porches and Mercedes, and golfing at Pebble Beach every month.

Other companies would have been foolish not to try their hand at replicating that success, although some were maybe a little less obvious how they went about it.

In 1992, SNK launched Art of Fighting, and many considered it a knock-off right away — and that apparently included Capcom.

Ryo and Robert, the two main characters for Art of Fighting, sported similar moves and looks to Ryu and Ken in Street Fighter. Capcom's answer to this blatant copying came a few years later, in 1995, with Dan being a hidden playable character in Street Fighter Alpha.

The amount of jokes Capcom has told at SNK's expense over the years are too numerous to count, but it's a tradition they certainly haven't let go of.

We'll kick things off here by comparing the character's move sets. Since Capcom felt that SNK 'borrowed' numerous elements of Ryu and Ken, they made Dan closely mirror Ryo and Robert. Note the Dan Kicks and one-handed Fireballs.

Art of Fighting was notorious for fireballs disappearing after traveling a short distance, if your 'spirit gauge' was nearly depleted. Dan kept this property intact at almost all times.

Dan comparisons to Ryo and Robert in Art of Fighting image #1 Dan comparisons to Ryo and Robert in Art of Fighting image #2

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I'm skeptical Dead or Alive 6 will stick with scaling back sexual content, because of history and bikini wedgies

Ever since the Dead or Alive 6 team said "we made a conscious decision to make the characters less sexualized," I've been pretty skeptical of their claims, mostly due to how DoA5 turned out.

It has less to do with the sheer amount of sexual content in Dead or Alive 5, but the statements that Team Ninja made before that game was released, and then later started walking back.

I'll say flat out, up front, there's nothing wrong with sexual content. There's a time and place for it, and one of those places has typically been the Dead or Alive franchise. It's often what the series is well known for, and what longtime fans expect.

Even though people may not own up to that being a reason they play these games, like when gamers asked for more male costumes, but instead bought the bathing suits, the bottom line is sexual content is a pretty established norm for the franchise.

There's also no issue with toning down the sexual content of your games — if that's truly your intention.

My problem here is that I think Team Ninja is being a bit deceptive with their statements, based on remarks they made a few years back. Before we get into those though, I just want to remind everyone of what Dead or Alive 5's costumes looked like, a game which was still being supported up until December 2017.

Sexy outfits in Dead or Alive 5 image #1 Sexy outfits in Dead or Alive 5 image #2 Sexy outfits in Dead or Alive 5 image #3
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Capcom still making almost half a million dollars on the original Street Fighter film every year

Remember how crappy the original 1994 Street Fighter film was? Bad acting, poorly adapted characters, trying to squeeze way too many people into an hour and forty minute live-action affair.

Well, as it turns out, that sucker is still a big money maker for Capcom, pulling in 50 million yen annually, or about $454,500 USD per year.

"One key to branding can be found in Hollywood adaptations," Capcom's CEO, Kenzo Tsujimoto, said through a translator. "Even today, no other Japanese company has completely financed a film, and produced a return of 15.5 billion yen ($136 million USD)."

"At at the time, there were a fair number of skeptics, regarding branching out into movies," noted Tsujimoto, "however in 1994 we invested the entire 4 billion yen ($36 million USD) to make the original Street Fighter film."

Capcom goes on to mark the differences in promotion of video games compared to film, noting that the latter medium has a much longer profitable lifespan.

"With a movie, even after its theater run has ended, it continues to have a presence in the long term on cable television broadcast, or through DVD sales," he said.

Street Fighter 1994 details and image captures image #1 Street Fighter 1994 details and image captures image #2 Street Fighter 1994 details and image captures image #3
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Who are the worst characters in Street Fighter 5: Arcade Edition season 3.5?

Many people feel like Street Fighter 5: Arcade Edition is in a pretty good spot — unless you happen to play one of the worst characters in the game. And we want to know who you think those characters are.

Season 3.5 introduced a number of balance changes, and besides a few exceptions, we're seeing pretty good character variety in many competitions around the world.

But who got the short end of the stick in the latest release for Street Fighter 5: Arcade Edition? Season 3.5 has been out for a shade under three months, and the community is starting to pick up on who to play, and who to avoid.

We've removed the top 8 options from our SF5AE tiers, so the trolls don't attempt to vote for Cammy every time out (Note: I probably would have voted for Cammy too, for the lulz).

Voters are given six options to pick the crappiest characters in the game, because when we're talking about the worst of the worst, you want more than a few options available to you.

These fighters specialize in suck, and there's rarely a week that goes by where someone doesn't swear off of them on Twitter. So vote in our poll and tell us who's the worst of the worst.

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'Fighting Chance', basically loot boxes, and Capcom's incorporation of it into Street Fighter 5: Arcade Edition with the current atmosphere is bold

Recently, it was announced that a number of new features will be coming to Street Fighter 5: Arcade Edition. For one, Cody Travers will be releasing a day early on June 25, 2018.

With him comes the addition of updates to the game's Survival Mode. While this mode has previously been known for its unforgiving difficulty, players will now be allowed to continue after defeat in return for 1,000 fight money.

In addition to the battle supplements that can be consumed in between rounds, battle goods can now also be used. How do you get battle goods? Through a brand new mode called "Fighting Chance."

Put simply, this is a "loot box" system. Those two words together has a bit of a negative connotation for gamers these days, right? It certainly makes sense that Capcom would want to rebrand this as Fighting Chance.

Regardless of one's feelings towards "loot boxes" and Capcom as a company, one has to admit that there is a certain boldness to the implementation of such a system in today's day and age. There are certainly risks involved with such a move.

You might have heard about EA's fiasco involving their loot box system in Star Wars Battlefront 2. While trying to explain the reasoning behind locking fan favorite characters like Luke Skywalker and Darth Vader behind this system, EA managed to create a comment that has gone down in history as the highest downvoted comment on Reddit.

Most downvoted comment on Reddit image #1
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Poll results: Soul Calibur 6 has at least 10 characters that are still unannounced; vote on which missing characters you'd like to see return

Update: The results are in! You can check them out after the jump.

Earlier: Soul Calibur 6's story will be taking place between the original Soul Calibur and Soul Calibur 2 meaning that most of the original cast will be returning after Soul Calibur 5 removed and replaced many of the series' iconic characters.

The latest E3 build of the game showed off a character select screen with 23 available spaces, not including random select, with only 13 characters announced and selectable meaning that there are likely more than 10 characters left to be announced plus more if we include the season pass.

10 of the announced characters are from the early titles while Grøh is an entirely new addition to the roster, Zasalamel returns after appearing in Soul Calibur 3 and 4, and Geralt of Rivia makes his way to the world of Soul Calibur as a guest character from the Witcher series.

The current returning cast from the first games includes series staples Mitsurugi, Taki, Sophitia, Ivy, Xainghua, Nightmare, Siegfried, Kilik, Maxi and Yoshimitsu though others appear to have been leaked by the ESRB recently.

As for the setting and timeframe of the game, the story will go back as far as 1583 A.D. which is actually a year before the events of Soul Edge/ Soul Blade, so we might see characters or references included from that game carry over as well. It will conclude in 1590 A.D. just before the start of the events of Soul Calibur 2.

Below we'll take a look at the characters from Soul Calibur 2 that are still not announced for Soul Calibur 6, and you can find the Soul Blade and original Soul Calibur characters after the jump. Be sure to vote in our poll for which of those characters you'd like to see make a return.

Soul Calibur 6's missing characters image #10 Soul Calibur 6's missing characters image #11 Soul Calibur 6's missing characters image #12 Soul Calibur 6's missing characters image #13 Soul Calibur 6's missing characters image #14 Soul Calibur 6's missing characters image #15

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Throw techs will be available as series first in Super Smash Bros. Ultimate, but shimmies probably won't be relevant

Super Smash Bros. Ultimate for the Switch was revealed on June 12, 2018 during Nintendo's E3 2018 video presentation. Considering that it was revealed that Ridley, Daisy, and every character that has ever been playable in a Super Smash Bros. title was announced, we received an enormous information drop.

There were also a number of new and old mechanics revealed to be present in Super Smash Bros. Ultimate. Fighters will now be able to perform any attack out of a dash and directional air dodges will return from Super Smash Bros. Melee.

With that said, some mechanics were discovered afterwards as they weren't actually revealed during the trailer. While we were told that every stage will have a Omega and Battlefield versions, we learned later that there will also be a stage hazard toggle.

Now it seems a mechanic that's been present in traditional fighting games for years is finally making its debut in the Super Smash Bros. series. If two players attempt to grab at the same time, they will now perform a throw tech.

We actually had an opportunity to witness this occurrence during the Nintendo 2018 Invitational. It happened during TSM|ZeRo's and FOX|MKLeo's grand final set. This pitted Mario against Sonic in a familiar match up.

The next day, Nintendo employees described how this classic fighting game mechanic worked in Smash Bros. You'll probably want to slow the ZeRo vs. MKLeo clip down in order to see as it happens very quickly.

Click images for animated versions

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Alex Valle's reaction was priceless when his co-commentator unsarcastically asked him "how are you sir, what's your name?" at Wednesday Night Fights

Within the fighting game community, Alex Valle is basically a household name. Everyone knows him as a bit of a legend within the scene. There's a very good reason why the man is known as "Mr. Street Fighter."

If you're attending Wednesday Night Fights, it's probably even more likely that you know of Alex Valle. He does run this weekly tournament, after all...

While sitting down to do some commentary, it's pretty understandable that Alex Valle would have a few questions after being asked "how are you sir, what's your name?" by his co-commentator upon sitting down. Alex Valle's reaction here is just priceless.

Apparently, this individual volunteered to do commentary for the stream despite a lack of knowledge. Even though he was doing commentary for Street Fighter 3: Third Strike, he stated that he was actually a Smash Bros. player.

Upon being asked if he knew anything about Street Fighter, he was correctly able to state that Ryu was in fact present in the game. Evidently, he was simply in line for some chicken nuggets when he volunteered.

Gotta give the man props for stepping up for such a task. This was pretty hilarious to see all the same.

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Source via HiFightTH.