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Marvel vs. Capcom: Infinite inputs simplified according to reliable source, Dragon Punch command reportedly 'down, down, punch'

More unofficial Marvel vs. Capcom: Infinite news has come around thanks to Ryce on NeoGAF, this time concerning move inputs.

According to Ryce, it seems inputs are going to be greatly simplified for MvCI as compared to those of traditional fighting games:

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While this may make things easier for greener players, history tells us that more established members of the FGC may not be as akin to this at first.

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Yipes joining Best of V live at 4 p.m. PDT to discuss Curleh Mustache Circuit, Marvel vs. Capcom: Infinite news and much more

Another Tuesday means another edition of Best of V, and today's bursting of the news dam means we have more than a few things to talk about.

Capcom just shared a handful of new Marvel vs. Capcom: Infinite characters, screen shots, DLC information along with a whole new trailer. As luck would have it, IFC Yipes himself will be joining us today to offer his thoughts on all this breaking news.

As it's been the point of some controversial conversation lately, Yipes will also be addressing the Curleh Mustache Circuit and its role in the Marvel community.

We'll also be recapping this week's Eleague results, discussing Street Fighter 5's update and plenty more, and you can tune in at 4 p.m. via the embed after the jump below.

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First in-game look at Injustice 2's Darkseid, character intro and super revealed

We have known about the inclusion of Darkseid in Injustice 2 for some time now. The all-powerful Superman villain will be available as a pre-order bonus for those who purchase any version of the game.

If you're tired of seeing that same clip of Darkseid's face emerging from the darkness at the end of official Injustice 2 trailers, today you're in luck. Footage of the character's super and one of his pre-fight intros has surfaced online.

The intro shows Darkseid going up against Harley Quinn. We see that he is accompanied by two minions who make way for him as he walks up.

You can see a quick GIF of the intro below.

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Ed confirmed as Street Fighter 5's next DLC fighter

It looks like the PlayStation Store has revealed some huge news pertaining to Street Fighter 5's upcoming content.

According to the site's description of the latest season pass, Ed is the game's next DLC character. It notes that Akuma, Kolin, and Ed are the first three DLC fighters in Season 2 and three brand new fighters are still coming throughout the year.

Check out the description below.

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Here's a look at Marvel vs. Capcom: Infinite's pre-order costumes

Marvel vs. Capcom: Infinite's first set of DLC costumes was revealed earlier today. Four alternate looks will be available at launch for those who decide to pre-order one of the three Marvel vs. Capcom: Infinite purchase options (or all of them).

Warrior Thor and Evil Ryu will be given to those who pre-order the standard copy of the game, and Deluxe / Collector's Edition buyers will get the two aforementioned costumes as well as Gladiator Hulk and Command Mission Mega Man X.

To see what these pre-order costumes will look like, check out the gallery below.

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First Marvel vs. Capcom: Infinite gameplay screenshots

Along with Marvel vs. Capcom: Infinite's brand new story mode trailer and bevy of new information, Capcom and Marvel have released the first screenshots we've seen of the latest build's gameplay.

These images not only give us a glimpse at what some of the new character models look like in action, but also feature the game's UI and stages we haven't seen before.

You can check out the screenshots below.

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Capcom announces Capcom Pro Tour 2017 DLC content; includes new costumes, stage, and colors available starting today

Capcom is back with another batch of Pro Tour-themed Street Fighter 5 content. Last year, fans were able to help raise the Capcom Cup 2016 prize pool immensely by purchasing the previous CPT content, allowing champion Liquid|NuckleDu to take home over $230,000 for his first place win.

This year, the chance to support the Pro Tour returns. Players will be able to purchase new formal costumes for Ryu and Ken, the Capcom Cup Champion's Choice costume (to be revealed at a later date), and a new CPT stage (to be revealed at a later date).

If you'd like get all of this and more, Capcom is offering a Capcom Pro Tour 2017 Premier Pass. This will include the aforementioned items, as well as one CPT-themed color -- which is a combination of Sony and Capcom blue -- for all 28 characters (PS4 only), two new in-game titles, and new monthly targets that you can complete for Fight Money beginning in June -- this entails challenges such as winning a certain amount of Ranked Matches.

The currently announced CPT-themed content will be available starting today. Here's a look at what you can get.

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Hit the jump for pricing information.

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Marvel vs. Capcom: Infinite hits stores September 19th; story trailer shows Ultron Sigma, reveals several playable characters

The drought is over. This morning we received some big news regarding Marvel vs. Capcom: Infinite.

First up, the highly anticipated versus series title now has an official release date. Fans can look forward to picking up the game on September 19th for PlayStation 4, Xbox One, and PC.

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Capcom's own Peter "Combofiend" Rosas notes in today's Capcom Unity blog post that the game will come equipped with Arcade, Training, Mission, and online modes. Additionally, we'll be seeing a Story Mode.

MvCI's first story mode trailer was unveiled this morning and features a new villainous super power. The fusion of Marvel Comics' Ultron and Capcom's Sigma, known as Ultron Sigma, appears to be the game's main bad guy.

Hit the jump to view the trailer and to see Capcom's purchase options for the game.

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Still hitting blocked DPs with grounded punishes? Javits shows how Akuma can score 638 damage with an anti-air Crush Counter

As Street Fighter 5 gameplay has developed over the last 14 months, it's made intuitive sense to just about everyone to Crush Counter DP-obsessed opponents once they're grounded for an optimal punish, but Javits' recent findings indicate that may not always be the best course of action.

When a character recovers from an uppercut reversal, they're vulnerable to counter hit punishes for the duration of their recovery, including in the air. Crush Countering a foe while they're airborne does lead to a juggle state, but one wouldn't imagine you could net more damage from here than with a more traditional ground punish.

Javits has taken to the lab to find that Akuma can dole out a whopping 638 damage by performing an air Crush Counter on Cammy in the corner:

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Akuma isn't the only one who can take advantage of this, as people are now finding anti air CC combos for Urien... and they're from mid screen.

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Let's now consider Satsuki, Février, Enero, Juli, Noembelu, and Jianyu as candidates for future DLC

So a while back, we reflected on the possibility of the dolls becoming playable in Street Fighter 5 at some point. It occurs to me each of the dolls can offer playstyles that could appeal to different types of players.

This part will be looking at Satsuki, Février, Enero, Juli, Noembelu, and Jianyu. The last part looked at the potential for März, Aprile, Santamu, Decapre, Juni, and Xiayu.

The next part of the series will simply consist of a poll that will ask our readers which doll they would most like to see as a DLC character in the future, now that we've gotten a better understanding of all twelve dolls.

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What happens when you wall bounce with no wall? We had to watch this Final Tap sequence on Dhalsim a few times

Normally when Balrog lands his fully charged turn punch, also known as "Final Tap," his foe will go flying for a wall bounce from which the boxer can follow up with a juggle attack.

A player by the name of Riva came across an odd happening during an online Street Fighter 5 match wherein Final Tap hit, but things didn't pan out quite like they were supposed to. The setting is Balrog vs. Dhalsim, with the former hitting the latter with Final Tap during the recovery of an airborne Yoga Gale.

Sim flies back toward the invisible wall that should pop up, but never actually does. He goes from a falling animation to suddenly standing, and it looks incredibly strange.

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Reggae-style Ken theme is absolutely godlike: This acoustic Street Fighter medley is beautiful and will hit you right in the feels

Setnomessej recently put together a spectacular Street Fighter medley played primarily on acoustic guitar.

Entitled "String Fighter," Setnomessej's composition walks through several different character and stage themes played in a variety of styles.

From a Flamenco version of Vega's Street Fighter Alpha 3 track to Ken's Reggae Street Fighter 2 theme, this medley will hit you right in the feels. I must say, I've never thought of or heard a Reggae version of Ken's theme, but it works so well.

Hit the jump to check out the video.

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Aria's Ultimate bullies the opponent with each of her individual bodies - check out her big finishing move here

The Killer Instinct team has released footage of the final Ultimate that is set to release on May 2nd. Today, we get a look at Aria's big finisher.

This Ultimate sees Aria disassembling to attack her opponent with each of her different bodies. She reassembles for one final strike led by her sword body, and the attack explodes into a flash of light.

Riptor's Ultimate was showcased last week, but if you missed it you can find it here.

Hit the jump to view Aria's Ultimate.

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Guile and Urien are control characters, nerfing them will allow crazy characters to run amok - ChrisG talks SF5 changes, Marvel Infinite and more

NorCal Regionals was a good tournament for Chris "EG|ChrisG" Gonzales this year, as the well known competitor placed top eight on both Ultimate Marvel vs. Capcom 3 and Street Fighter 5.

Given Chris' status as one of the world's fighting game bests, BornFree made sure to take advantage of the opportunity to capture some of the top player's thoughts on Street Fighter 5, the FGC and the upcoming Marvel vs. Capcom: Infinite.

In terms of direction the game is going, Gonzales feels that it's widely chaotic nature will only be furthered if 'control characters' like Urien and Guile are nerfed. The game's lack of defensive options have led to players resorting to mashing normals on wake up, and these are two SF5 staples that Chris feels detract from game's competitive experience.

He also examines the transition between SF5's first and second seasons, specifically noting the way the game's central focus has evolved from footsies to mix-ups. In this state, players are prompted to force their way into their strongest low risk/high reward situations, an approach that's proved difficult to contain except through characters like Guile and Urien.

There's plenty more in the full interview, which you'll find below.

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Street Fighter's characters have changed a ton over the years - here's a chronological evolution of some of the series mainstays

Our beloved Street Fighters have been around for more than two decades now, and over the years they have undergone some serious visual changes. With nearly every new title -- main series and other -- these characters were updated to fit the style of the latest generation.

MuchGames has been working on an awesome project that gives us a look at how these fighters have evolved between 1987 through 2016.

Starting with the debut and working their way up to their latest appearance, each of these GIFs features a collection of in-game sprites for Ryu, Ken, Chun-Li, Sagat, Sakura, M. Bison, and Akuma. Not only do we get a comparative look across titles, but the GIFs provide the game each design comes from and organizes them in chronological order.

Below are just a handful of MuchGames' character evolution GIFs.

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To see the rest of the GIFs and more history on how these characters have changed, be sure to check out MuchGames.