Tiers for Super Smash Bros. Ultimate
Super Smash Bros. Ultimate unlock guide, moves and more

Glitch 6 early results, streams ft. MKLeo, Nairo, Tweek, Salem, CaptainZack, Cosmos, MVD, Ally, Axe, Esam, WaDi, Lima, 6WX, SeagullJoe, SDX and more

Update: This story is being updated with live results as they occur.

Glitch 6 is a big single-game event taking place in Laurel, Maryland.

In case you're unclear on which single game this is, it is the latest installment in Nintendo's crossover epic, namely Super Smash Bros. Ultimate.

Although it's only the one game, there are several events for it, including Singles, Doubles, Squad Strike and Morph-Meter (in which Stage Morph and Final Smash meters are activated).

There are 550 players participating in the Singles event, so there's going to be an absolute ton of competition this weekend.

Some of the notable players set to compete are FOX|MKLeo, NRG|Nairo, Tweek, Liquid|Salem, CaptainZack, PG|Cosmos, MVD, Ally, Tempo|Axe, PG|Esam, WaDi, Lima, 6WX, Demise|SeagullJoe, SDX, VGBC|PinkFresh, JTails and TheReflexWonder. Obviously, there are many more as well.

Streaming is being done at VG Boot Camp, VG Boot Camp 2 and NRG|Nairo's stream.

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So is it less sexy or not? We're getting some really mixed signals about Dead or Alive 6; Kayane interviews Producer Yohei Shimbori

The Dead or Alive community is excitedly preparing for the next franchise installment, which after roughly a two week delay, is now slated to drop on March 1st.

French fighting game player and personality Kayane was able to score an interview with Dead or Alive 6 producer Yohei Shimbori, wherein he revealed a good deal of insider perspective.

Just after the initial unveiling of DOA6, Shimbori told IGN, "We wanted to make a more cool and mature Dead or Alive this time, and to that end we made a conscious decision to make the characters less sexualized.” He tells Kayane, however, that this is actually not the case.

The Dead or Alive series has featured next to nothing swimwear and exceptionally revealing outfits so much that followers have come to expect such visuals as a mainstay attribute. As such, when word got out that developers were planning to tone said mainstay down, it quickly became a point of extended discussion.

Speculations as to why this move was to be made ranged from the idea that Team Ninja's desire to make their latest title more eSports friendly to the concept that portraying female characters with more modesty would be a service to female fans.

When Kayane brought up the topic to Shimbori, he responded with, "In an interview that was published, they said that I say the game would be less sexy in consideration of the female players, which is totally wrong, because we know that female players in the DOA fan base like to play strong and sexy women...

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Iconic Mortal Kombat 2 stage Fatality brought back in Mortal Kombat 11 as Sub-Zero Brutality

Especially due to the lack of spoilers that inherently come from internet culture, Fatalities and Easter Eggs in the early Mortal Kombat titles had a special surprise and pop to them. You might play through one of these games a handful of times before even seeing a finishing move performed, and even more rare were the stage Fatalities.

The first time you knocked someone into The Pit in MK1 was a very memorable moment, and sometimes a total accident as all one needed to do was perform an uppercut after "FINISH HIM!" appeared on screen, and developers doubled down on this in MK2.

In addition to bringing The Pit back, devs also included The Dead Pool and Kombat Tomb as stages that offered unique Fatality opportunities. You'd never expect it because they remained completely out of sight during game play, but Kombat Tomb hid a long row of vicious spikes on the ceiling above the camera's view.

Figure out your character's special input and you could knock your defeated foe up into said spikes, leading to one of two animations where they'd either bleed out or slowly slide down and eventually fall back to the floor.

It seems NetherRealm Studios has given this nostalgic 90's title a callback in the upcoming Mortal Kombat 11 as Sub-Zero has a Brutality that clearly echos this older kill move.

Jake "PND Mustard" Neal posted the following footage on his Twitter showcasing the Brutality. As a bonus, we've included an MK2 stage Fatality compilation from SuperKiroChan after the jump.

Click image for animated version

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Tired of getting caught by random hits in Street Fighter 5's neutral? Alex Myers' new tutorial will help a lot

Street Fighter 5 is a very unforgiving game as just one slip up or unfortunate interaction can be all it takes to send you down the path being KO'd. All of us are inevitably going to find ourselves on said path from time to time, but minimizing these experiences will very quickly and obviously lead to more wins.

Enter Tempo|Alex Myers and one of his latest videos wherein he teaches the finer points of the simple, yet very important, art of walking and blocking.

After you learn the basics of this lesson, you'll immediately find that you're getting tagged by normals with less frequency. Once this happens you can then begin to move on to the second part of the process, which involves observing your opponents' neutral habits with intent.

A strong walk and block game unlocks the potential for other aspects of your game to grow. Once you're relatively comfortable being within your foe's attack ranges, you'll be able to take note of the when, where and what of their attack patterns.

If you're able to download this information, you'll be next to unbeatable unless your opponent makes a quick change in their approach. Obviously, many opponents will not be able to do this in just a round or two, hence why this tech is so powerful.

This idea applies across most fighting games, though the particulars of footsies and frame data certainly alter the importance and gravity of such concepts as walking and blocking from title to title.

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Mortal Kombat 11 in Russia will include an exclusive Soviet-themed costume for Skarlet

Skarlet was one of the seven characters officially unveiled during Mortal Kombat 11's big reveal event last week though it appears as though she'll be receiving some extra love in the former Soviet Union.

During a reveal event taking place in Moscow, Russia, the country's special edition of the new fighting game was announced to come with a costume for Skarlet that will be exclusive to the region — for the time being at least.

This new Kold War outfit for Skarlet gives her back her red hair from Mortal Kombat 9 along with a heavily stylized Soviet military hat and coat in her signature red and black colors plus a mask across her face that contains a red star.

NetherRealm Studios released a similar set of costumes for Mortal Kombat X with the Kold War Pack which saw three Russian-themed outfits added to the game with Motherland Sonya, Tundra Sub-Zero and Revolution Kano — though those weren't exclusive to the country.

North America's Premium Edition of Mortal Kombat 11 appears to just come with a steelbook case and Kombat Pack for the game plus Shao Kahn DLC and beta access for those that pre-order it. A $300 Kollector's Edition is also up for pre-order which includes the aforementioned content and a 1:1 scale Scorpion mask based on his new look.

There is no official word yet from NetherRealm as to whether we should expect to see this cool rendition of Skarlet make its way West at some point in the future, but we can at least take a gander at it plus the Kollector's Edition in the gallery below.

Skarlet's Russia exclusive costume in Mortal Kombat 11 image #1 Skarlet's Russia exclusive costume in Mortal Kombat 11 image #2 Skarlet's Russia exclusive costume in Mortal Kombat 11 image #3
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Sent in by Sean_Saibot.

Soul Calibur 6's newest update appears to have added data for up to 6 new code named DLC characters

Soul Calibur 6 is currently slated to receive four characters as DLC in their season pass with Tira and 2B already available to players, but a recent find in the game's files suggest that even more may be on the way.

Following the Version 1.11 patch going live for the title, Soul Calibur 6 reportedly had data added to the game's files on PC for slots of up to 10 DLC characters — nine numbered plus Tira — including the season pass and all new fighters.

As reported by UYU|Koneji and 8WayRun user Autumn, the six new potential characters all have code names as a way to potentially hide their identities though some of them seem fairly simple to solve for anyone who has played the series before.

Those alleged code names are Stone, Yell, Star, Snow, Reptile and Yellow.

If the developers at Bandai Namco are being literal with these names, Stone likely refers to the character Rock who first appeared in the original Soul Edge and Soul Calibur titles while Reptile's obvious choice would be Aeon / Lizardman.

The other names on the list require some diving into translations, etymology and character traits to attempt cracking the code, however.

Alleged Soul Calibur 6 code for DLC image #1
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Geras can add or subtract 30 seconds from the clock for timer scam shenanigans — UltraDavid breaks down Mortal Kombat 11's newest combatant

Mortal Kombat 11's reveal event showed us the return of many fan favorites like Baraka and Skarlet to the roster. Although Kronika appears to be playing a major role in the story, the only confirmed newcomer so far is Geras.

Geras is Mortal Kombat 11's grappler archetype. In other words, this character has UltraDavid's attention as he tends to prefer playing grappler characters in fighting games.

Recently, UltraDavid uploaded a breakdown of Geras on the UltraChen YouTube channel. Thanks to the custom variation system, Geras players will be able to choose abilities like Quick Sand, Gauntlet of the Ages, Bed of Spikes, Shifting Sands, Lost Time and Spare Time, Sand Simulacrum, Reawakened, Reverse Time, Stepping it Back, and Sand Pillar.

Needless to say, the theme behind Geras appears to revolve around time manipulation. For example, Geras can add 30 seconds to the clock with Spare time and remove 30 seconds with Lost Time. Note that the time cannot go below 9 seconds with Lost Time.

According to UltraDavid, Geras is the type of fighter that wants to be up close against opponents. He is not considered to be a footsies monster. While he might have some difficulty against zoners, he does have access to a few tools to make it more challenging to keep him out.

Here's a quick look at Geras' timer scam abilities. Once again, this is thanks to the custom variation system.

Click image for animated version

Hit the jump to check out UltraDavid's video breakdown for Geras.

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Frosty Faustings XI results

Update: This story has been updated with final results.

Frosty Faustings XI is taking place this weekend — or to be more specific, this Friday and Saturday — in Illinois.

This is a pretty huge event with more than 1200 entrants total, so the competition is going to be off the charts for several of the games present.

Guilty Gear Xrd REV 2 and Super Smash Bros. Ultimate both have over 200 entrants, while BlazBlue: Cross Tag Battle, Dragon Ball FighterZ, Soul Calibur 6, Under Night In-Birth EXE: Late[st], Tekken 7, Street Fighter 5: Arcade Edition and the event's Mystery Tournament all have over 100 entrants each.

Besides these titles, you can also expect tournament play to be streamed for Skullgirls: 2nd Encore, Street Fighter 3: 3rd Strike, Vampire Savior (Darkstalkers), Windjammers, Super Smash Bros. Melee, Marvel vs. Capcom: Infinite, Tatsunoko vs. Capcom: Ultimate All-Stars, Pokkén Tournament DX, King of Fighters 14, Guilty Gear XX Accent Core +R, BlazBlue: Central Fiction, Melty Blood: Actress Again Current Code, Super Sailor Moon S, Fighting EX Layer, Super Street Fighter 2: Turbo, Injustice 2, Ultimate Marvel vs. Capcom 3 and Killer Instinct.

Players set to attend include NuckleDu, REC|Punk, NRG|HookGangGod, LostSoul, UYU|Cloud805, EG|NYChrisG, BC|LordKnight, 1UP|PepperySplash, PG|MarlinPie, Teresa, Disrupt|Shadow20z, BjornSonOfBear, FF|ElvenShadow, Jona, FOX|Dekillsage, TS|Arturo Sanchez, Mr. K, Hotashi, NRG|Supernoon, Brian_F, Disrupt|Joonya20z, BxA|Blaze, ITS|ShinBlade, ITS|Mak, UYU|BeautifulDude, Foo, JodyThaGreat and many, many more.

Streaming is being done at BG Callisto, Low Kick Tournaments, Team Spooky, Will English IV, rs Blackrose and Unrivaled Tournaments.

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Mortal Kombat 11 is splitting enhanced specials, defensive options, and supers into separate resources

It has been revealed that some of Mortal Kombat 11's mechanics will create a unique experience from what was provided by Mortal Kombat 9 and Mortal Kombat X. In particular, alterations to the meter management will be very different at high level play.

This is because Mortal Kombat 11 has split the meter into three separate resources. There are unique meters for enhanced specials and defensive tactics. In addition to this, using a character's fatal blow — which are similar to x-ray attacks in previous entries — will no longer deplete your ability to use enhanced specials or combo breakers.

In Mortal Kombat 9 and X, x-ray attacks were extremely seldom in high level play. Generally, competitors only made use of this expensive attack as a game ending option because combo breakers could not be triggered.

That's because the opportunity cost was too steep. Simply put, enhanced specials and combo breakers were just better in most situations. Using an x-ray attack would just cut off access to the better options.

In addition to this, meter for enhanced specials and defensive options will gradually fill up over time regardless of the actions that are being performed. There's no longer an incentive that awards a play meter upon landing the first hit of a match.

The game's dynamics will change quite drastically as a result of these new mechanics.

Click image for animated version

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Dai from Dai no Daibouken and Jotaro from Jojo's Bizarre Adventure may have been leaked for Jump Force by Bandai Namco

Jump Force will be released on February 15, 2019. It's a crossover arena fighting game that features characters from the Dragon Ball, Naruto, My Hero Academia, Bleach, and many more series.

Apparently, we might be adding Dai no Daibouken (based on Dragon Quest) and JoJo's Bizarre Adventure to the list of franchises that will feature fighters. Although nothing is confirmed, it is believed that Bandai Namco may have accidentally leaked some information.

A sponsored post on Instagram showed us images of Dai from Dai no Daibouken and Jotaro Kujo from JoJo's Bizarre Adventure. Supposedly, these images were quickly taken down after they were posted.

Luckily, YonkouProd managed to take screenshots of the images before they went down. As a result, we can still see Dai and Jotaro in Jump Force's unique art style.

Jotaro is the main protagonist of part three of JoJo's Bizarre Adventure, entitled Stardust Crusaders. He utilizes his Star Platinum in battles and has been known to be able to stop time for a few seconds.

Although Dai is related to the Dragon Quest series, he's actually never appeared in the video games. Instead, he's from a manga called Dai no Daibouken which is entirely based on Dragon Quest. As a result, seeing Dai taking part in a crossover game is quite the treat as the rights to the character are partially owned by Square Enix.

Dai and Jotaro in Jump Force? image #1 Dai and Jotaro in Jump Force? image #2
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Sent in by: hazelnut1112 and StarBuster.

Fuudo, Haitani, and Bonchan edit Tokido, Gachikun and Mago's Street Fighter 5 Season 4 tier list

Not too long ago, FOX|Tokido, RB|Gachikun and Mago worked together to create a Street Fighter 5: Arcade Edition Season 4 tier list.

Notably, characters like Birdie, Ibuki, M. Bison (Dictator), Akuma, and Rashid sat at the very top of their list. Fighters like Nash, Ryu, Alex, Blanka, Vega (Claw), Ed, and Laura ended up being at the very bottom. Strangely, G was also considered to be one of the worst characters by the group.

Although it had been close to a month since the release of Kage, they were unsure of where to place him. Cody fell into this "unsure" category as well.

Recently, CYG|Fuudo, FD|Haitani, and RB|Bonchan decided to make a tier list of their own that rearranges the list that the previous three came up with. Most notably, Guile, Boxer, Nash, Blanka, G and Cody all moved up a tier.

Just like before, Kage's true potential is still pretty much unknown. Fuudo ended up erasing his name from the whiteboard.

You can check out both versions of the tier list by either clicking the images below or hitting the jump.

Fuudo, Haitani, Bonchan's Season 4 tier list image #1 Fuudo, Haitani, Bonchan's Season 4 tier list image #2
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NetherRealm Studios appears to have accidentally leaked Reptile in Mortal Kombat 11

Mortal Kombat 11: The Reveal live event went down two days ago where we saw the new fighter in action for the first time plus a number of the returning favorite characters from the series' long history. Now, it appears as though we know one more scaly fighter we should expect to see coming.

In an interview at the reveal locale with Dualshockers, Art Director at NetherRealm Studios Steve Beran appears to have let slip that Reptile will very likely be among the launch roster of characters for Mortal Kombat 11.

Seven fighters were initially unveiled during the live event with Sub-Zero, Scorpion, Sonya Blade, Baraka, Skarlet, Raiden and newcomer Geras, but even more could be seen in the trailers and around the venue.

Kabal was teased in the blink of an eye, Liu Kang and Kung Lao appeared in the MK11 gameplay trailer during the story mode, and Cassie Cage was spotted talking to Kitana in some behind-the-scenes footage, so we already know of at least 12 characters that should be there — 13 if Kronika is playable.

During his Dualshockers interview, Beran reportedly discusses the new Towers of Time mode in Mortal Kombat 11, which is likely based on the other tower modes from previous titles, where players can use modifiers to help them progress through the ranks including one for tag teams.

Beran describes the tag function almost more like an assist found in other tag fighting games where a secondary fighter will "throw a few blows, and then hop back out" before he name drops the green ninja.

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Power Rangers: Battle for the Grid officially announced featuring cross-platform play; Justin Wong working on the game's balance

A few days ago, a supposedly leaked trailer for a new Power Rangers fighting game appeared online, and now it has been officially confirmed by the developers who have offered up more details about the upcoming title.

Power Rangers: Battle for the Grid is scheduled to release this April from the developers at nWay as a 3v3 fighter with some help from a familiar face that the fighting game community is sure to recognize.

Street Fighter and Marvel legend Justin Wong announced that he is working with the studio to help balance the collection of rangers stating "here is a fun fact about this game. I am currently helping balance the game and making sure this game is AWESOME!"

nWay has also assured players that Battle for the Grid is not a console port of their mobile game, Power Rangers: Legacy Wars where Street Fighter's Ryu got his own ranger design, and they also confirmed the title will offer cross-platform play and progress progression between all systems. The Franchise Creative Director for Power Rangers, Jason Bischoff, says that the new game will have all new combat — no cards — and that each ranger will have unique moves, abilities and skins.

Four characters have been shown off so far with the original red and green Mighty Morphin rangers joined by the previously shown yellow Super Megaforce ranger plus a new image revealing Lord Drakkon from the Shattered Grid comic books.

Power Rangers: Battle for the Grid is now available to pre-order digitally for PlayStation 4, Nintendo Switch, Xbox One and PC for $19.99. You can check out the official screens for the game below along with the trailer after the jump.

Power Rangers Battle for the Grid official screens image #1 Power Rangers Battle for the Grid official screens image #2 Power Rangers Battle for the Grid official screens image #3 Power Rangers Battle for the Grid official screens image #4 Power Rangers Battle for the Grid official screens image #5 Power Rangers Battle for the Grid official screens image #6
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Down to his last character with no sparking versus a full team, HookGangGod didn't need Piccolo for this epic Dragon Ball FighterZ comeback

Frosty Faustings XI is currently underway with its second and last day, but the finals for Dragon Ball FighterZ and other titles went down last night to give us some excitement before Red Bull Final Summoning next weekend where Jiren is likely coming to crash the party.

Most of the strongest Dragon Ball players in North America were in attendance for one of the first majors of 2019 including NRG|HookGangGod and PG|Nakkiel, who ended up having a great winners finals set with one of the clutchest of combebacks we've seen in the game going into its second year.

Nakkiel came out strong in the first game landing a touch of death on his opponent with some great set up by Adult Gohan and Yamcha though the first two games of the set would end in in HGG's favor. HookGangGod is most well-known for sticking with Piccolo as his main fighter through thick and thin, but it would actually be Vegeta who would save the player's tail in his and Nakkiel's third and final game.

Game three appeared to be a turning point, however, as Nakkiel quickly disposed of Bardock and Piccolo leaving HookGangGod with only Vegeta at half health remaining and no sparking. Backed into a corner HookGangGod sprang back to life to take down Gohan and Gotenks with impeccable punishes and reads.

This left just Vegeta and Yamcha on screen, and though HGG's defense was on point with Vegeta, he ended up getting opened up with a combo. Nakkiel didn't have enough meter to finish the prince off, so he survived with the smallest sliver of health.

HGG's heavy launches were also completely on point during the last game including a dash up attack to punish the neutral jump at the last second to seal the game with a final Final Flash while only nine seconds remained on the clock.

HookGangGod would take the set 3-0 though he would — tournament spoilers — ultimately defeat EG|NYChrisG in grand finals to take it all after he too defeated Nakkiel. You can check out Nakkiel's tournament touch of death in the first clip below courtesy of HiFight followed by HookGangGod's epic comeback, but be warned there is NSFW language featured in the videos.

Click images for animated versions

First screenshots and scans released for Boruto, Kakashi, Gaara and Kaguya in Jump Force

We recently learned about the four latest characters that will be joining the Jump Force roster hailing from the Naruto franchise, and now we can actually see how they look in the game.

Bandai Namco has released the first set of screenshots showing off Boruto Uzumaki in action along with scans from the latest issue of V-Jump in Japan featuring Boruto, Kakashi Hatake, Gaara and Kaguya Otsutsuki courtesy of Spy Otaku and YonkouProductions.

Being Naruto's son, Boruto appears to share a number of the same abilities as his father including his use of Shadow Clones though the screenshots show him using his own Vanishing Rasengan variant for a long ranged special.

Kaguya and Gaara are listed as projectile heavy characters with the former's various ninjutsu and the latter's sand attacks while Kakashi is a more balanced or well rounded character with melee, mobility and ranged attacks.

An open beta is currently ongoing for the crossover 3D arena fighter on PlayStation 4 and Xbox One where 17 characters are available to try out — including Naruto and Sasuke — plus five stages.

Jump Force is scheduled to release on February 15 for PS4, Xbox One and PC. You can take a look at the new screenshots and scans for the Naruto characters below.

New Jump Force screenshots for Boruto, Kakashi, Gaara and Kaguya image #1 New Jump Force screenshots for Boruto, Kakashi, Gaara and Kaguya image #2 New Jump Force screenshots for Boruto, Kakashi, Gaara and Kaguya image #3 New Jump Force screenshots for Boruto, Kakashi, Gaara and Kaguya image #4 New Jump Force screenshots for Boruto, Kakashi, Gaara and Kaguya image #5 New Jump Force screenshots for Boruto, Kakashi, Gaara and Kaguya image #6

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Attendees received the best parting gift ever at the Mortal Kombat 11 reveal event in Los Angeles

The big Mortal Kombat 11 reveal event took place yesterday in Los Angeles and London. Fans around the world tuned in to the live streams to see what NetherRealm Studios had up their sleeves for the next big installment in the Mortal Kombat franchise, and the company certainly did not disappoint with their reveals.

Some fans were lucky enough to attend the event, and by the blessing of the Elder Gods, I was one of the fortunate souls chosen to attend the show in LA.

The large facility where the event took place housed numerous set ups with a playable build of Mortal Kombat 11 (naturally), a large stage where all of the main attractions were held, a marketplace setting featuring an art showcase, a Mortal Kombat tattoo spot, a bar, and much more. As if reveal day wasn't amazing enough, the folks who put it together had one last cherry on top for attendees as they left.

Walking back out of the main entrance after the day concluded, I was handed a duffel bag with a large, yellow Mortal Kombat logo on it. Inside was what felt like a large item, but I didn't know what it was until I got home.

To my surprise — and I'm sure to the surprise of everyone who received one — inside the bag was a large hourglass with the Mortal Kombat logo on one end and the date commemorating the event on the other. This gift, apparently, is presented by GameStop, and it is easily the best memento I have ever walked away from a gaming event with.

The hourglass is a significant item for Mortal Kombat 11 due to the game's story having a heavy focus on time and different timelines. You probably remember seeing two versions of Scorpion — one that looked like he did from back in the early Mortal Kombat days — in the initial Mortal Kombat 11 reveal trailer.

Anyway, here are some not so great photos of the gift from yours truly.

Mortal Kombat 11 reveal day event gift image #1 Mortal Kombat 11 reveal day event gift image #2 Mortal Kombat 11 reveal day event gift image #3 Mortal Kombat 11 reveal day event gift image #4 Mortal Kombat 11 reveal day event gift image #5
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Dear Capcom: Communication about Street Fighter 5 Season 4 is lacking and it leaves very little room for excitement

Following the conclusion of Capcom Cup 2018, we got the reveal that Kage was immediately available. Not only this, but Season 4 had begun and the patch notes were live.

That's cool. But then... there was nothing else.

Traditionally, this was the part where the roster for the next season would be revealed. At the very least, we'd get a tease of the silhouettes. This didn't happen.

Days later, we learned that there were no plans to offer a season pass in 2019. I'm sure there were many who refrained from purchasing Kage by this point as they were holding off for the season pass to reveal itself.

We know that Capcom is "doing things differently" this season. Having said that, we've yet to get any confirmation as to what this actually means.

Much to the disappointment of many, Fight Money rewards were effectively nerfed with no reasons given. The weekly missions that gave 5,000 2,500 Fight Money simply don't exist anymore. The rewarding Extra Battles now only allow for one attempt instead of three.

Capcom, where is the communication that came about during Season 3 when the entire DLC roster was revealed up front?

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