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Monster Hunter character trailer for Marvel vs. Capcom: Infinite

Tokyo Game Show 2017 is already in full force, with trailers for games showing up all over the place.

If you're one of the people who was already satisfied with Marvel vs. Capcom: Infinite as is, well, prepare to be even more satisfied as Capcom just released the first DLC character trailer to us.

Since it's Tokyo Game Show, it only makes sense to show Monster Hunter, player character in one of the most popular video game series in Japan.

Check out some images from the trailer here.

Marvel vs. Capcom Infinite Monster Hunter Trailer image #1 Marvel vs. Capcom Infinite Monster Hunter Trailer image #2 Marvel vs. Capcom Infinite Monster Hunter Trailer image #3 Marvel vs. Capcom Infinite Monster Hunter Trailer image #4 Marvel vs. Capcom Infinite Monster Hunter Trailer image #5 Marvel vs. Capcom Infinite Monster Hunter Trailer image #6
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Catch the full trailer below.

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Marvel vs. Capcom: Infinite might have an infinite combo prevention system built into it

Yes, we already posted one of Desk's videos earlier, but this warrants a double Desk day here on EventHubs.

Though we normally look to the combo master for, well, combos, it seems as though he's found some sort of automatic combo end in Marvel vs. Capcom: Infinite.

We're not certain (and neither is Desk, yet) on the particulars of how this works, but it seems that characters that are getting hit by a combo will eventually fly straight up and out of the reach of their foe, effectively ending the sequence.

"I originally thought that this happens after hitting 25/26 weak attacks in the same combo," he says, "but I'm not 100% certain."

"Definitely going to test it out some more. Hit this NCPS after trying to explore the limits of how many tags you could do in the same combo. I'm guessing it's the same thing that I featured in the 'infinite combo prevention' video but it really, really sucks that it can just stop regular combos."

You probably want to see it for yourself at this point, so give the video a watch and let us know your theories in the comments section.

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Marvel vs. Capcom: Infinite day 2 roundup

Today marks day 2 of Marvel vs. Capcom: Infinite's post-launch life. Many players are diving in for the first time, and all of us are still figuring out the intricacies that this game holds.

So, we're sharing another batch of tech that will help give you some interesting ideas for certain characters on the roster.

Featured here we have videos for Gamora, Thanos, Frank West, Zero, and Spider-Man.

From a touch of death combo using the Power Stone to a brutal corner loop for the web-slinger, there are some useful tactics here. Be sure to check everything out, and if you happen to play any of the aforementioned fighters, you'll surely want to add these tricks to your arsenal.

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Capcom blatantly makes fun of itself in Marvel vs. Capcom: Infinite reference

When you tag a character into battle in Marvel vs. Capcom: Infinite, the fighter already on screen will yell out their incoming partner's name, unless that on screen fighter is Hulk.

Being one of the less cerebral characters in MvCI, Hulk doesn't say any character names, but instead describes them as he sees them. For example, if Hulk calls in Rocket Racoon, he yells "CHIPMUNK," or if Hulk calls in Strider, he yells "BANDANA FACE!"

A YouTuber by the name of rooflemonger has done a service for the community and compiled all of Hulk's tag call outs in a single video. While watching we thought "Ah, this is cute, but not all that big of a deal," until we reached Hulk's name for Chris Redfield.

Chris Redfield is a character from the original Resident Evil and has been prominently featured in RE games ever since. It wasn't until Resident Evil 5 that Chris suddenly assumed the "roided out" body builder physique that he's now known for having.

During the climactic ending battle of Resident Evil 5, Chris is faced with the impossible task of moving a giant boulder (spoilers). Instead of just pushing the boulder, Chris literally punches at it multiple times... and it works (spoilers.)

As one might imagine, this sequence became the focus of much scrutiny overnight, forever sitting as a bit of a mustard stain on Capcom's best selling game of all time. Not afraid to poke fun at itself, Capcom has Hulk call Chris "ROCK PUNCHER" in MvCI.

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Four supers in one combo, crazy loops, and a taunt that KOs: Desk releases Marvel vs. Capcom: Infinite solo Chun-Li combo video

Combo extraordinaire Desk has created some truly spectacular Chun-Li combo videos in his day. From raising the hit counter with Lightning Leg loops in Street Fighter 4 to the amazing sequences in Marvel vs. Capcom 3, this content creator knows a thing or two about Chun.

With Marvel vs. Capcom: Infinite now in the hands of the public, it didn't take long for Desk to put together a combo exhibition for the latest iteration of the first lady of Street Fighter. In today's video, Desk runs with Chun-Li on her own, so you will see no combos here that utilize the game's tag system.

After watching this compilation of clips, it seems like Chun hardly even needs a partner.

Desk demonstrates some lethal corner loops, with juggles that feel like they go on forever. On top of that, we see one combo that has Chun-Li landing four supers in one sequence, again, on her own.

But what would a great combo video be without a strong closer? In this case, Desk ends the video off with a combo that uses Chun's taunt to KO the opponent -- something I wasn't even aware was possible in Marvel Infinite.

As always, check out the GIF below to get you started. Be sure to hit the jump to view the full combo video.

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The internet has fallen instantly in love with Android 21, check out this selection of fan art to see just how much so

Despite knowing next to nothing about her, (we don't even have confirmation that she's a playable character) it would be an understatement simply to say that the internet is excited for her.

We actually started this fan art round up the day after Android 21 was revealed for Dragon Ball FighterZ, and were able to find about 90% of these at that time.

The scientist-esque humanoid has won hearts with a mere two images, so we can only imagine the reactions once this mysterious new character is a little more fleshed out.

We've nabbed a handful of various drawings of 21, but there are plenty more already floating about. If you'd like another showcase after this one, please let us know in the comments section.

Android 21 Gallery 01 image #1 Android 21 Gallery 01 image #2 Android 21 Gallery 01 image #3 Android 21 Gallery 01 image #4 Android 21 Gallery 01 image #5 Android 21 Gallery 01 image #6

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'There is no doubt in my mind, Captain Marvel is 100% top tier' - Filipino Champ shares his thoughts on the Marvel vs. Capcom: Infinite character

One of Marvel vs. Capcom's best, Ryan "SPY|Filipino Champ" Ramirez, just concluded a 24-hour stream centered around the newest title in the series, Marvel vs. Capcom: Infinite. The broadcast consisted of numerous matches, both offline and online, training mode segments, and FChamp sharing his thoughts on various things related to the game throughout.

One portion of the stream was particularly interesting, as Ramirez expressed how he feels about Captain Marvel, a newcomer to the franchise. Specifically, Champ talked about how strong of a character he thinks she is right now.

"There is no doubt in my mind, Captain Marvel is 100% top tier," FChamp explained. According to the MvC legend, Captain Marvel is actually better than Phoenix -- one of the most powerful characters back in the Marvel vs. Capcom 3 series and one that Ramirez happens to be very skilled with.

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Amazing, high-level match footage from the Dragon Ball FighterZ beta

Dragon Ball FighterZ isn't due out until early next year, but fans were given a taste of what to expect last weekend with the game's closed beta test.

Though the beta only lasted for two days and had limited-time sessions in which fans could get their games in, some players were already demonstrating impressive, high-level play. Enter the RnK Clan.

RnK's Lucius streamed the DBFZ beta when it was live, and along with fellow crew members took part in some amazing matches. Thanks to YogaFlame24 (who was given permission to upload), we have the footage for you today.

If you're a fan of combo exhibitions and highlights, then you might recognize the "RnK" tag. These players are known for performing epic combos and sequences in actual online bouts, and this definitely carries over into Dragon Ball FighterZ.

There are some intense moments to behold here, as the competitors utilize hard-hitting combos, crazy mix ups, and more to score the victory. Just check out the GIF below for a glimpse of what to expect here.

These matches are among the highest level of play we've seen so far, and as players become more familiar with the game it will only continue to get more impressive.

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Ryu's Marvel vs. Capcom: Infinite level 3 hyper 'evil' animation gains a significant damage boost when triggered

A while back before the release of Marvel vs. Capcom: Infinite, it was revealed that Ryu had a special animation that could occur when he used his level 3 hyper combo. During this sequence, he would briefly turn into Evil Ryu then revert to his normal, good self again before finishing the attack.

It was noted that this version of the hyper would only trigger under certain circumstances. It also couldn't happen when Ryu's health is plentiful.

Well, in terms of actually triggering it, that really is all there is to it. If Ryu's health is low then you'll get this scenario.

What is particularly interesting about this, however, is the fact that it will dish out some extra pain if this condition is fulfilled. According to the official Twitter account for the game, this is actually a "significant damage boost."

This sounds like it could be a rather powerful comeback for Ryu players in particular. It will be interesting to see if this increase in power will help win games in the tournament scene.

We'll have to be sure to keep an eye out for other little details like this for other characters. Here's another look at this special animation in case you forgot what it looked like:

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Every character in MvCI can off the ground, wall bounce and ground bounce all in one combo - Justin Wong teaches Marvel vs. Capcom: Infinite

It's a day for the fighting game community history books as the latest addition to the Marvel vs. Capcom franchise has finally made it to shelves, and its brought with it a new wave of hype and players.

While Marvel vs. Capcom: Infinite is very a recognizable part of its franchise, it's also very much its own game. Developers have added brand new components, tweaked existing ones and gotten rid of others, giving MvCI an identity all its own.

One of the most iconic Marvel vs. Capcom players of all time, FOX|Justin Wong, sits down with Gootecks of Cross Counter to offer some day one insight on this brand new title.

Newcomers and franchise veterans alike will surely learn at least something of worth from Wong's wisdom, as the Marvel god has spent ample time with this game even before its release. Here's an example:

The MvC series is known for having certain characters rise to the top of competitive play, but developers are making a special effort to make as many characters tournament viable as possible this time around.

One such character in Marvel vs. Capcom 3 was Dr. Doom, and a big part of his being strong was the fact that he could hit opponents while they're laying on the ground, bounce them off walls and bounce them off the ground to continue combos. In MvCI, every character can do all three in one combo.

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Marvel vs. Capcom: Infinite online mode impressions

Now that Marvel vs. Capcom: Infinite is officially in the hands of the public, players everywhere are getting the opportunity to jump online and engage in battle. Though we did manage to get some time with the game's online mode before launch, we wanted to wait until after release to give it a full test run.

One of the main issues fans found with Infinite's predecessor was the title's unstable netcode. Naturally, players are wondering if the latest in the Marvel vs. Capcom series follows suit.

Right out of the gate, I can say that there is a large improvement from the Marvel vs. Capcom 3 series to Marvel vs. Capcom: Infinite. My experience comes with the PlayStation 4 version of the game, and based on the time I spent in the online mode, things definitely seem promising.

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Marvel vs. Capcom: Infinite character stamina values listed

Marvel vs. Capcom: Infinite has been released and information about the game has been trickling out as a result. Just how good are all of the characters?

One factor that tends to play an important role in fighting games is how much punishment can the fighters take? Combatants tend to have different amounts of stamina or health based on their available toolkit.

This game is certainly no exception. There appears to be three groups in which the characters have fallen into.

The below average value appears to be 9,000 stamina. While 10,000 is the average in which most of the cast seems to have as their stamina, the particualrly bulky characters have 11,000 stamina.

In the case of Mega Man X, his defense is apparently increased while his Armor of Light hyper is active. His "effective stamina" essentially goes from being 9,000 to 9,900.

Hit the jump below to check out the entire list.

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Character tech, super combos, themes songs, pro players and more; our Marvel vs. Capcom: Infinite day one round up has it all

Aspiring pros and casual players alike should be able to find something of interest in our day one round up for the brand new Marvel vs. Capcom: Infinite.

We know you're probably grinding away for hours on end as you explore the game's Story, Online and Versus Modes, but breaks are healthy, and even healthier yet when you fill them with more MvC action.

From character highlights to combo videos, top player showcases to every character theme in the game, there's something for everyone.

Hardcore Marvel players may want to analyze FOX|Justin Wong's Spider-Man gameplay, while others may just want to see what each and every Super combo looks like. You'll see both below.

Capcom continues its character introduction series with Captain America and Ryu, two of the most iconic characters from either side of the MvC spectrum.

Check out all the content enthusiastic Marvel players have sent our way, and feel free to send us any content that you think the community would like to know about.

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Dragon Ball FighterZ beta impressions

So first of all, I feel the need to indicate that these are only my early impressions of Dragon Ball FighterZ after only a few hours of playing it. Not only this, but considering that it is a beta, that means there is potential for changes before the final release in February 2018.

When Marvel vs. Capcom 3 was in development, there were a number of concerns that every match would end in a time over. What actually ended up happening was completely the opposite in the long run of things.

This isn't to say that this was looking like a problem in the Dragon Ball FighterZ beta, however (in fact it never happened to me once). My main point is more that things can drastically change if the meta is given time to develop.

As far as learning the mechanics, it only took me about three games before I really started to understand what might be strong. While the level of competition certainly wasn't extraordinary, I was able to achieve long win streaks and win a large majority of my matches.

There were even situations where players were doing things I did not quite understand at the time (double jumping cancel for combos). Despite this, just using basics was enough to keep me in the game against these sort of players.

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Street Fighter 5's next character very possibly could be Zeku, and Zeku very possibly could be announced this weekend

We aren't certain of the sixth and final DLC character identity for Season 2 of Street Fighter 5, but if we had to put our money on someone we'd put it on Guy's master: Zeku.

An EventHubs reader known only as Flowtron correctly predicted Akuma and Ed before either character was released. Back in May, he also predicted Abigail, Menat and Zeku as the remaining DLC characters.

Seeing as Flowtron is now four for four, we're all but expecting Zeku, and if that's the case we may see him as early as this coming weekend.

Tokyo Game Show 2017 runs September 21-24, and has been a favorite Street Fighter 5 reveal hub for Capcom in years past. Zeku, being of Japanese descent, fits the bill even further as a prime candidate for an SF5 reveal, and would be a nice bow to wrap up TGS' 1,000,000 yen, eight man SF5 invitational with.

Vesper Arcade has put together a video explaining the above in more detail. He also speculates on Zeku's potential fight style based on what we know about Guy along with the direction we've seen developers take Street Fighter 5.

Is it too early for yet another character reveal? Will Zeku indeed be the next fighter and play similar to Guy? Hear out Vesper's thoughts and then chime in with your own in the comments after.

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Marvel vs. Capcom: Infinite special Collector's Edition Infinity Stones are very much not what fans expected

Fans that purchased Marvel vs. Capcom: Infinite's $200 Collector's Edition bundle not only received the latest in the MvC franchise, but also a few collector's items to feature proudly atop mantles or in display cases.

Along with the game itself, purchasers of this special bundle got four 1/10 scale statues for Iron Man, Mega Man X, Chun-Li and Captain Marvel. Promotional images showcased the statues alongside one other addition: a decorative case housing six Infinity Stone replicas.

As taken from the GameStop pre-order page, "Marvel fans will also behold dynamic replicas of the infamous Infinity Stones, which control the primal forces of life, the universe, and everything in it!"

That bit about "dynamic replicas" has those who pre-ordered scratching their heads a bit, as what they got was really not what was expected.

Based on the promotional image, (seen in the story banner) customers were expecting the Infinity Stones to be six vibrant, precious jewels that imitated what we've seen in the Marvel films that feature said Stones.

What they got were some pastel-colored, egg shaped rocks that light up. Here are images we took once we unboxed our CE bundle:

MvCI Collector's Edition image #1 MvCI Collector's Edition image #2 MvCI Collector's Edition image #3 MvCI Collector's Edition image #4 MvCI Collector's Edition image #5 MvCI Collector's Edition image #6
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Just getting started with Marvel vs. Capcom: Infinite? Learn essential movement and attack sequences from Sajam's basic mechanics tutorial

Especially if you've just been watching footage of players like FOX|Justin Wong or SPY|Filipino Champ, it's entirely possible that you're feeling overwhelmed at all the flashy, high flying potential you're seeing flying at you on the screen.

Fear not. You'll likely be pulling off those big time combos sooner than you might think, but everyone starts at square one. Lucky for those starting right now, Sajam has put together a basic mechanic tutorial to help kick off brand new MvCI journeys.

Normally we'd say you need to learn how to walk before you can run, but walking in MvCI really isn't a thing. Instead, you need to learn to dash (both from the ground and the air) as that's the preferred method of movement.

As far as attacking goes, Sajam goes into detail on what's called the "Magic series" in the MvC universe, detailing the building blocks of small offensive blips that will slowly lead to bigger and bigger sequences.

Whether this is your first Marvel vs. Capcom ever, or you just need a refresher course to get your bearings about you for this newest chapter in the franchise, Sajam's easy to follow explanations and visuals are a perfect primer.

Get started with the essentials as well as plenty of frequently asked questions and insider tidbits by checking out the video below.

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