Tiers for Dragon Ball FighterZ
Tiers for Street Fighter 5: Arcade Edition

Thaiger Uppercut 2018 live stream ft. Tokido, Qudans, Knee, Momochi, Dogura, Chanel, Xiao Hai, Bonchan, Xian, LowHigh, Itazan, Kkokkoma, Mago and more

This weekend, we'll be seeing some heavy fighting game action going on in Bangkok, Thailand, for Thaiger Uppercut 2018.

This is a Ranking Event for the Asia portion of the Capcom Pro Tour, as well as a Challenger event for the Asian region for the Tekken World Tour.

Besides these two mainline games, you'll also get to enjoy high level tournament matches for Dragon Ball FighterZ, Ultra Street Fighter 4, Guilty Gear Xrd: REV 2, Marvel vs. Capcom: Infinite, BlazBlue: Central Fiction and King of Fighters 14.

For just a taste of the amazing level of talent present at this event, look right here: FOX|Tokido, UYU|Qudans, ROX|Knee, FOX|Momochi, CO|Dogura, ROX|Chanel, DouyuTV|Xiao Hai, RB|Bonchan, RZR|Xian, Fursan|LowHigh, DNG|Itabashi Zangief, Kkokkoma, Mago, Scarz|Sako, UYU|Jeondding, NASR|BigBird, IG|Jiewa, Talon|Xiaobao, RB|Tanukana, Talon|Hotdog29, DouyuTV|Dakou, DimeBack, Ghost|K-Brad, FightClub|UD, GW|Eita, Tse4, Qanba|Abao and many, many more.

With 105 entrants for Street Fighter 5: Arcade Edition and 80 entrants for Tekken 7, there's going to be a lot of matches to get through, so get situated and enjoy the show.

Streaming is being done at TGU Main, KZ Café and TGU 1.

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It's seeming less and less likely Falke will be revealed for Street Fighter 5 in March; let's look at the previous release schedules for any clues

Street Fighter 5 came out back on February 16, 2016, and since then we've gotten steady releases of 14 additional characters plus four more announced to come at some point this year.

Going by the listing for the season pass for Arcade Edition, the mysterious Falke should be the next character announced for the game with Sakura and Blanka being previously released this year back in January and February respectively.

Capcom previously stated that we'd be getting a steady release of characters this year, and getting a character in back to back months led many to believe that meant we'd be getting a new character every month through Sagat.

We now have just over a week left in the month of March, and a Falke reveal is nowhere to be seen as of yet. Some suspected a reveal last week at Final Round, but that came and went with no new info. Thaiger Uppercut is happening this weekend which might be our last chance of seeing the new character this month.

Blanka was initially revealed on his birthday of February 12th last month and released on the 20th, so a reveal is certainly not out of the question. It is looking less and less likely, however.

We had a theory that Capcom would reveal or release characters on a monthly basis with Cody's birthday being in April and Sagat's in early July, but unless Falke is shown soon, that theory probably won't hold much water. Let's take a look at how consistently inconsistent Capcom has been with it's DLC release schedules up to this point and see if we can pull anything out.

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Dragon Ball FighterZ's infinite combos don't require Recoome after all

Just yesterday, we learned of the existence of infinite combos in Dragon Ball FighterZ. Several community members uploaded clips onto Twitter showing set ups that allow players to fire into an attack loop repeatedly until the opponent is KO-ed.

One of the key components to utilizing one of these infinites lied in its start. In order to set one up, you'd have to land Recoome's energy blast attack, raw, and doing so seemed to negate hitstun scaling.

Due to the fact that people aren't using Captain Ginyu quite as much as other characters and hitting the beam as the first attack is fairly situational, these infinites weren't looking very practical for actual competitive play.

However, today it has been realized that Recoome isn't actually required to pull off an infinite in Dragon Ball FighterZ. Ho-chan on Twitter has outlined what seems to be causing this glitch to initiate, thanks to the findings of hima696.

First up, the initial attack must have a beam property and deal at least 16 hits. All hits of the beam must maintain a consistent property as well -- meaning supers such as Goku Black's, which starts as an energy ball and ends in an explosion, won't work.

You can check out the information on the glitch in the following series of tweets. You'll also find the attacks that fit the qualifications for the glitch.

Click images to view the tweets

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Long juggles, quick slashes and aerial combos all found in desk's new Noctis video for Tekken 7

Noctis has only been out for a few days in Tekken 7, but the players and lab monsters have already been hard at work seeing just what this prince can do in a fighting game that's not Dissidia.

Resident combo monster desk has been held back due to some injuries lately limiting him to playing with one hand but that didn't stop him from making impressive combo videos for our viewing pleasure.

He can now use both hands again and puts them to work in a new video showing off what the teleporting prince can do against his unarmed rivals (well, except for Yoshimitsu) though the casts fists and legs can be counted as weapons just as deadly.

Desk starts things off by beating on the previous DLC character, Geese Howard, demonstrating Noctis' greatsword armor going through Geese's Reppuken super with is own Rage Art.

He seems to like taking the prince of Insomnia airborne for aerial chain combos, juggles and his teleport strikes that make the character feel pretty unique for a Tekken title.

Check out Noctis take a chunk out of Lucky Chloe in the clip below and the full combo video after the jump.

Click image for animated version

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Results for the SonicFox vs. Go1 Dragon Ball FighterZ runback

Update: Final results for the exhibition have been included after the jump.

Earlier: The Las Vegas strip is getting a new venue dedicated to eSports. The Esports Arena is seeing a grand opening today, and to celebrate, we'll be seeing a number of awesome activities take place throughout the weekend.

This venue is located at the Luxor Hotel and Casino, and tonight will be just the start of the exciting eSports events to come.

Tonight at 8:30 p.m. PDT / 11:30 p.m. EDT, the runback of FOX|SonicFox and CO|Go1 in Dragon Ball FighterZ is going down. This exhibition will be a best-of-seven set and is slated to be a rematch from last weekend's Final Round action.

IFC|Yipes and Chris Matrix will not only be in the building, but they will be providing their commentary for this exhibition.

SonicFox and Go1 have been in the midst of an epic rivalry in Dragon Ball FighterZ. After some back and forth smack talk on social media and fighting game event streams, the two met up at Final Round 2018 to settle the score in a FT10. Though Go1 came out on top, these competitors met up again in the grand finals of Final Round's DBFz tournament, where Go1 took home the gold in a very close set.

You'll be able to catch the action on the Esports Arena's Twitch channel (embed after the jump).

Who do you think will win the runback? Let us know in the comments below.

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The final piece of Ibuki's Monster Hunter costume and 3050 Fight Money are up for grabs in Street Fighter 5's weekly challenges

This weeks challenges for Street Fighter 5: Edition are a go, and while there's not a ton of fight money on the line to earn, now is the time to be collecting those crossover costume pieces.

There is currently 3050 Fight Money you can earn from this weeks challenges, but also the final piece of Ibuki's Kirin Monster Hunter crossover costume is available for those that have been keeping track.

We're into week two for Ken's Rathalos armor and Nash's Captain Commando costumes and week three for R. Mika's Zinogre armor set that will also come to a close next week.

Each attempt at these Extra Battle missions for the costumes costs 2500 FM, so that equals out to a cost of 10,000 FM at least if you wish to grab everything available this week for costumes.

The big mission this week is a simple repeat of Sakura's Urgent Errand that will net you 2500 FM, so that'll pay for one of your armor pieces right there.

The gallery below shows the missions and battles available this week and the details to complete each mission are detailed after the jump.

March SF5 Missions image #1 March SF5 Missions image #2 March SF5 Missions image #3 March SF5 Missions image #4 March SF5 Missions image #5
Click images for larger versions

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Bardock goes Super Saiyan, Broly pulls off signature Eraser Cannon and plenty more in these 8 minutes of new Dragon Ball FighterZ game play footage

We saw some stream footage earlier today, but now IGN has come forth with a full eight minutes of Broly and Bardock clashing in-game in Dragon Ball FighterZ.

This offers us some much-coveted new information on these highly anticipated DLC characters as we get to see more detail and nuance in terms of how they'll actually handle.

For instance, we notice Broly using his stomp move paired with Cell's assist in the second video.

Such a pairing will probably make for a pretty strong tactic as said stomp already looks fairly useful and the protection from Cell's beam either means reduction of risk or potential for further combo.

Another big reveal in this footage sees Bardock go Super Saiyan as he pulls off his pretty epic level three Super.

Here are some stills of the action to get you started. The two videos from IGN await below.

Bardock n Brolllllly image #1 Bardock n Brolllllly image #2 Bardock n Brolllllly image #3 Bardock n Brolllllly image #4 Bardock n Brolllllly image #5 Bardock n Brolllllly image #6
Click images for larger versions

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Team behind Street Fighter: Assassin’s Fist team with Mark Gordon to produce all new Street Fighter television series

Fans of 2014's Street Fighter: Assassin's Fist web series will be exuberant to hear today's news in that a new Street Fighter TV series is now being created by Entertainment One.

The central team behind Assassin's Fist, Joey Ansah, Jacqueline Quella and Mark Wooding, are slated to executive produce the new SF show under Producer Mark Gordon.

The story line will focus on Street Fighter 2: The World Warrior, which was the first of the SF2 series and only featured eight playable characters. The core characters will be Ryu, Ken, Chun-Li and Guile (no word yet on if Blanka, E. Honda, Zangief and Dhalsim will be incorporated) as they take on M. Bison and his henchmen.

This means we probably won't be seeing the likes of The New Challengers such as Fei-Long, Cammy, Dee-Jay and T-Hawk, though a successful run very well could lead to story expansion that would include such fighters.

"A particular strength of Street Fighter is the wide range of ethnically diverse characters and powerful women featured in the game," noted eOne's President and Chief Content Officer, Mark Gordon. "It will allow us to build an inclusive and engaging TV universe.”

Capcom's Yoshinori Ono also had some excited words of comment on the upcoming endeavor.

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Animator creates animated concept for LaboMan in Nintendo Switch Super Smash Bros.

With the new age of Super Smash Bros. coming at some point this year, fans around the world are speculating who could appear in the game now that we've already seen the Inklings from Splatoon and the newest incarnation of Link.

Some people are taking matters into their own hands though. Take animator and YouTuber Javed L Sterritt for example. He decided to take Nintendo's latest creation, the Labo cardboard designs, to put together a potential character to fit into the Smash Series.

Dubbed "LaboMan," the character is indeed made out of cardboard, and their main form is person-shaped plain cardboard with a Nintendo Switch Joycon on its back. The animation below shows LaboMan spinning the Joycon around and throwing it like a boomerang.

LaboMan appears like he could be the Mr. Game & Watch of the 21st century as he can change his shape and form for different attacks. He is shown to transform into the Labo piano and dropping out of the sky to squish opponents.

Nintendo's Labo kit and game will let players make creations out of cardboard like pianos, robots and more to control with their Switch and Joycons. Plus the more creative folks out there can make their own cardboard designs to control with the game, so a character based on Labo could have many possible applications.

Check out Sterritt's animations below, and tell us what you think down in the comments. Would you like to see a Labo based character in Smash Bros?

Click image for full tweet

Here's a look at Broly and Bardock gameplay in Dragon Ball FighterZ

Last night, an official live stream was held to showcase Broly and Bardock in Dragon Ball FighterZ. A handful of prominent players joined in on the action, including Japanese fighting game legend Nuki (as the MC), and Porunga, Ponos|Moke, DNG|Tachikawa and CO|Fenrich.

During the presentation, viewers were given a look at what the game's first two DLC characters can do in battle. This is the first time we're really seeing them in action -- outside of their gameplay trailers.

Though we didn't get a chance to catch the stream, HiFight has gathered several highlights from the showcase.

Within the clips, we're given a look at both Broly and Bardock's assists. Bardock's support attack is a quick grounded slash, while Broly fires off a large projectiles that starts out slow and quickly gains speed as it moves forward.

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Spoilers: Bruce Wayne is Batman; double spoilers: he's coming to Injustice 2 Legendary Edition as a Batman costume

We only recently found out that an all new Legendary Edition of Injustice 2 will be dropping on March 27th, and it seems one of the many new bells and whistles coming along with it will be a new Bruce Wayne skin for Batman.

The gaming community in general is more than used to controlling the Dark Knight in the countless titles he's been featured in, but now Injustice players will be able to use the man behind the mask as their in game avatar.

Each character will be getting "epic gear" upgrades in this new edition, and we're leaning towards the assumption that the billionaire playboy might be Batman's.

The Legendary Edition will also include Fighter Packs one, two and three alongside Darkseid for a total of 10 DLC characters.

You'll be able to get the entire bundle for $59.99, the game's initial price, despite our being less than a year removed from its initial May 11th, 2017 release date.

Click on the thumbnail here to see the quick teaser for Bruce in Injustice 2:

Click image for animated version

Decapre was originally meant to be part of Street Fighter 5's launch roster, director Takayuki Nakayama elaborates on the reasons for her exclusion

I did a few pieces earlier this month regarding classic characters from earlier Street Fighter games, and where they're at during the events of Street Fighter 5.

In my final piece which touched upon the Street Fighter 4 cast, something I had never heard before was brought up in the comments.

The thing being talked about was that Decapre was apparently originally planned to be part of the Street Fighter 5 launch roster. At first, I didn't believe it at all, but after being informed in the comments it was posted in the Undisputed Street Fighter book released in December last year, I decided to look into it more closely.

Looking into the book more closely, I found out that the book had a few inconsistencies and errors in it, perhaps most notably claiming that the legendary EVO Moment #37 happened when Daigo used Chun-Li to parry Justin Wong's Ken, which immediately raised red flags.

At the urging of my colleague, Steven "DreamKing" Chavez, I decided that I'd look into the matter personally, since I wasn't confident in using the book as my source. What was written about EVO Moment #37 might have been a simple typo, but I didn't want to take that chance.

Lucky for me that I did, because when I contacted the quoted person himself, Street Fighter 5 director Takayuki Nakayama, I found out that Decapre was indeed planned to be in the Street Fighter 5 launch roster, but it wasn't quite the way it had been explained in the Street Fighter Undisputed book, though it was similar.

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A double perfect, a salty handshake, a clever counter... only one of Capcom's top 5 moments from Final Round comes out of top eight

If Final Round 2018 was any indicator of the type of events we're going to see on this year's Capcom Pro Tour, the entire fighting game community is in for a treat.

Capcom Fighters has gone back through the footage and collected their top five favorite moments from last weekend's big brawl, and we have them right here to share with you now.

One thing to note, usually these compilations sample almost exclusively from the latter parts of the tournament brackets. It's not uncommon to see footage from the top 16, top 8 and grand finals here.

You'll notice that the majority of this particular top five is almost all from top 64 and pool play, meaning the action kicked off at a high clip and just never let up.

Be sure to let us know in the comments which were your favorite moments from Final Round after you finished checking out what Capcom put together.

We have to start with what's probably our favorite moment: the most recent installment of the "Will DNG|Itabazan and Liquid|Nemo shake hands?" saga. Here's how their interaction at FR went down:

Click images for animated versions

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Broly and Bardock's special moves and supers detailed by Famitsu for Dragon Ball FighterZ

After being slowly teased with small bits of information here or there from Bandai Namco, we finally know that Broly and Bardock are coming to Dragon Ball FighterZ on March 28.

The short trailers released for the first DLC characters shows off bits of their specials and supers, but we've yet to get official details on the characters moves and properties until now.

Famitsu released a new post detailing the specials and super options for both characters with some shiny new images to go along with them.

Broly in fact does have armored special attacks allowing him to power through his opponents attacks like the Juggernaut or Hulk from Marvel vs. series from Capcom.

Bardock is built around rushdown gameplay and his specials reflect that. They all push him closer to his opponents along with multi-hit moves to help him keep up the pressure.

Our own MajinTenshinhan translated the information from Famitsu that you can see after the jump with the new images.

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One of Daigo's keys to beating Tokido in their first-to-10 was... standing

Earlier this month, two fighting game legends clashed in a momentous first-to-10 Street Fighter 5: Arcade Edition set. CYG|Daigo and FOX|Tokido battled it out in the ultimate test of skill, marking another pivotal moment in their long rivalry.

While both competitors shared their thoughts on the match up before it went down and during their post-fight interviews, Daigo actually sat down with CYG|Fuudo after all the dust had settled to share some insight into his gameplay approach against Tokido.

One interesting tactic that Daigo utilized effectively against Tokido was standing in the neutral game -- as opposed to crouching. Though this might seem counter-intuitive for a Guile player, who wants to be holding down + back to charge for special moves, Daigo explains why he incorporated this into his game.

Daigo noted that there are a couple of weaknesses to crouching that he wanted to avoid. Mainly, the time it takes for a character to return to the standing position.

Crouching also expands your hurtbox, which can make your opponent's pokes more effective in neutral. In the GIF below, you can see how Daigo's standing causes Tokido's standing heavy punch to just barely whiff.

Since the conversation was conducted in Japanese, our very own Nicholas "MajinTenshinhan" Taylor has translated and transcribed a portion of it for us to read over. You'll find the dialogue between Daigo and Fuudo after the jump.

Click image for animated version

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Infinite combos discovered in Dragon Ball FighterZ

It's Mahvel Dragon Ball, baby!

In team-based fighting games, there are so many different combinations of attacks, interactions, and configurations that can be implemented in battle. Because of the sheer volume of possibilities, it is not uncommon for crazy glitches and/or infinite combos to spring up.

The versus series has been known to feature quite a few infinite combos -- sequences that, once initiated, the player caught in the combo cannot escape. Though Dragon Ball FighterZ only pulls inspiration from the versus series and isn't actually a part of it, it looks like infinites exist in Arc System Works' 3v3 fighting title.

Several examples of these infinite combos have been shared on Twitter this morning. The common factors? Captain Ginyu and Sparking Blast.

From the looks of it, you'll have to start the sequence with Recoome's energy blast. From there, Ginyu launches the opponent into the air, then switches to a different fighter.

Whichever new fighter comes in continues the combo, quickly cancelling into Sparking Blast. From there, they can initiate an attack loop over and over again until the opponent's health is completely drained.

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Nintendo Switch Super Smash Bros. will have an invitational tournament at E3 this year

E3 2018 is shaping up to be a big year for fighting games. With several large fighting titles on the market already and more to come, there is opportunity for some big reveals at this year's event.

One of the biggest games due out this year that we know little about is Super Smash Bros. on Nintendo Switch. Whether it be an updated port of Super Smash Bros. 4 or an entirely new game is still unknown , but whatever it is, we're definitely seeing it at E3 this year.

A short video was released by Nintendo this morning that announced a Super Smash Bros. invitational tournament set to take place at E3 on June 11th and 12th.

Top Smash Bros. players from around the world will be brought in to slug it out "for bragging rights, for fun, and for glory," as the official Nintendo website states. The site also confirms that this will indeed be the Nintendo Switch version of the game.

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