Shiverix's profile
This user joined EventHubs on March 13, 2010
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Makoto Super Street Fighter 4 Arcade Edition Moves, Combos, Strategy Guide
@SPARelentless As you said command grabs can generally be said to be better than regular grabs, when it comes to Makoto's karakusa this throw is strong because of its setup potential. The throw itself does very little damage (less than a normal throw) but you can connect a combo afterwards for free, this is how it was in 3s and how it is in 4 as well.