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Mrambitious
mrambitious's avatar
This user joined EventHubs on October 8, 2012.
PlayStation Network
PSN ID
BigPoppa21089
Xbox Live
XBL Gamertag
MrAmb1tious
PlayStation Network
PSN ID
MrAmb1tious
Games for Windows
GFWL Gamertag
MrAmb1tious
Steam ID
SteamID
MrAmbitious
Games, skill levels & characters
Games and skill levelMainSecondThird
Street Fighter X Tekken
 
  9/10

Law

Bob

Team A

Nina

Bob

Team B

Nina

Asuka

Team C
Injustice: Gods Among Us
 
  9/10
Solomon Grundy
Green Arrow
Shazam
PlayStation All-Stars Battle Royale
 
  9/10
Jak & Daxter
Spike
Nathan Drake
Killer Instinct
 
  9/10
Thunder
Orchid
Persona 4 Arena Ultimax
 
  8/10
Labrys
Ultimate Marvel vs. Capcom 3
 
  7/10

Haggar

Nova

Sentinel

Team A

Haggar

Super-Skrull

Sentinel

Team B

Phoenix Wright

Nemesis

Super-Skrull

Team C
Past comments
1 reason why Ibuki may be top-tier - setups for normal and Delayed Wakeup scenarios in Ultra Street Fighter 4
Then what reason does any non Ibuki player have for clicking on the article? Mention there are set-ups that definitively set Ibuki apart from the mid-tiers and "possibly top tier" and everyone wants to see them in order to properly prepare for any incoming set-ups. Karby - Keep doing what your doing, you guys at EH are doing a fine job at mixing journalism with your passion for gaming. Sarif - Degree in journalism? any ...

1 reason why Ibuki may be top-tier - setups for normal and Delayed Wakeup scenarios in Ultra Street Fighter 4
All the complaints about articles and headlines are complete BS. At this point its very apparent that they have 0 experience running a website, generating revenue to keep the site going, and the workings of the internet. These guys are also likely the dudes who post on every UMVC3 article "Games dead, why is this news? Where's my *insert game here* coverage?" Never mind that you all created a filter for such tool bags to ...

1 reason why Ibuki may be top-tier - setups for normal and Delayed Wakeup scenarios in Ultra Street Fighter 4
I really do like the wiff moves being used to buffer your jump in or cross-up, but I've found that doing no buffers prior to a set-up will ALWAYS trip up a good player. A really good experienced player should be able to predict the incoming set-up based on the buffers used, usually its a 50/50 situation based on the buffer used. Thing is I land much more successful set-ups when just attempting to get ...

Past comments from Mrambitious



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