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Here's my 2 cents: Cammy – Less block stun on EX cannon strike, slower walk speed, less active frame on her uppercuts, slower far HK Seth – Less invincibility on his uppercuts, 5 frame SPD Akuma – Slower walk speed, less range on sweep, less push back on a blocked sweep, more disadvantage on a blocked sweep. 5 frames cr. Mp, make his teleport like SFXT version, add frame recoveries on a whiffed demon palm, ...
Street Fighter 4 character balance suggestions week 2 - Zangief, Dhalsim, Chun-Li, Blanka, Rufus, Cody, Vega and more
T-Hawk - Don't touch him Zangief - Make LP Green hand -2 on hit, Make his far MK 6 frame start up, make lariat hit ALL opponents AFTER a body splash, FASTER walk speed or give him a command dash Dhalsim - Make Yoga Sniper hit standing opponent only Chun-li - give her better anti-air options, make cr. HP 5 frame start up, make fireball non-charge move Blanka - give him a BIGGER HURTBOX OVERALL, ...
Updated: Capcom announces new update to Street Fighter 4 series - asks community for feedback
Balrog - Less push back on a blocked sweep Honda - More frame disadvantage on a blocked EX headbutt, and less damage for ex headbutt Ken - Make f+mk -3 on block, more recovery from LP uppercut Sagat - Make his HK smaller vertical hitbox and less push back Sakura - Nerf hitbox of jump in HP, make EX tatsu -2 on block Makoto - Don't change anything Dudley - Nerf hitbox of jump in ...