Arthur Ultimate Marvel vs. Capcom 3 Moves, Combos, Strategy Guide
a good arthur combo is cr.l cr.m cr.H forward +H xx hell bound slash > fire bottle toss > scythe toss > forward +H S > j.m j.m j.h j.S > land > fire bottle > princess bracelet super
Dan Super Street Fighter 4 Arcade Edition Moves, Combos, Strategy Guide
dan has 2 good combos for at close range. he has close st.medium punch , link cr. medium punch cancel to fire ball. and st.close light kick link cr.medium punch cancel to fire ball
Sentinel Ultimate Marvel vs. Capcom 3 Moves, Combos, Strategy Guide
bread and butter combo : cr.m st.S > j.h xx fly > j.l j.H xx unfly > j.m xx double jump j.m j.S > land > dash xx light rocket punch xx plasma super - around 650,000 damage . or you can do cr.M st.S > j.m j.h j.S > land > dash xx light rocket punch xx plasma super - roughly 600,000 . only do the 2nd combo if your new to marvel 3 ...
Street Fighter X Tekken early tier list speculation from Japan
THIS LIST DOESNT HAVE STEVE ON IT
Storm Ultimate Marvel vs. Capcom 3 Moves, Combos, Strategy Guide
storm bnb . cr.L cr.M S > j.H xx fly , wait a second ( not a whole second but you have to wait very long) , j.L j.H xx forward dash xx j.H xx dash xx j.H xx dash xx j.H xx dash xx j.H( your 5th and final j.H since youve entered flight , to get the most damage out of this i just listen for the 5 sounds j.H makes) xx dash ...
Marvel vs. Capcom 2 Tiers, Popular Teams and Character Rankings
i use hayato , magneto , iron man . hayato is fun and although slow does nice damage . and if he fails i still have 100% combos with magneto with iron man assist for only 2 meters . ( 80% with one meter)
Wesker Ultimate Marvel vs. Capcom 3 Moves, Combos, Strategy Guide
good wesker combo is . cr.lmh xx QCF+L ( press L again to teleport behind their knocked down body ) down forward+H , wait about a quarter second , st.m st.h xx QCF+M ( after about 3 or 4 hits of the st.H ) dash , st.S > j.m j.m j.h j.S > land > dash > now either call a assist then down forward gun shot , wait a second and super . or ...
Jill Ultimate Marvel vs. Capcom 3 Moves, Combos, Strategy Guide
and a better otg assist combo is cr.lm st.h back+h xx QCF+L , LS > super jump > j.h xx j.QCF+M > land > st.S > j.m j.m j.h j.S > land > otg assist> dash up > QCF+L xx QCF+2 attacks ( 580,000)
Jill Ultimate Marvel vs. Capcom 3 Moves, Combos, Strategy Guide
actually dont do that non otg combo . do cr.L cr.M st.H back+H xx QCF+L , LS > super jump forward> j.H xx j.QCF+m > land > QCF+L XX QCF+2 attacks . ( 590,000)
Jill Ultimate Marvel vs. Capcom 3 Moves, Combos, Strategy Guide
easy jill bnbs. NO OTG ASSIST: cr.l cr.m st.h cr.h back+h xx QCF L, L S > super jump forward > j.m j.m j.h xx j.QCF+M > land > QCF+L xx QCF+ 2 attacks ( roughly 500,000 damage) WITH OTG ASSIST: cr.lm st.h cr.h back+h xx QCF+M , L xx QCF+L, L S > super jump forward> j.m j.m j.h , j.S ( slightly delayed) > land > OTG assist > dash > ( assist ...