Community news roundup for May 18, 2011
why did you censor QueeringAids? 1. Deviating from the expected or normal; strange
Capcom discusses GGPO net code technology
*DBZ
Capcom discusses GGPO net code technology
And the comments here explained it better than Seth did. I'm sure these comments aren't PR bs. Anyone who knows anything about netcode programming would tell you the same.
Capcom discusses GGPO net code technology
DHZ games are essentially third person shooters with fighting controls. I'm not going to reiterate how netcode for shooters work since I'm fairly certain you can just search or look up what has already been said.
Legend of Chun-Li movie box office report
The concept of a Street Fighter movie kinda falls apart when it comes to actually showing them do special moves, nevermind actually explaining how they're able to do them in a way that doesn't sound ridiculous for the script of a Hollywood movie.
Ono responds to new achievement images of Super Street Fighter 4
Third Strike's music was appropriate for Third Strike. Third Strike was meant to be a grittier game that applied the whole "Street Fighting" concept to the actual design of the game. All the stages took place in street corners and more realistic looking settings as opposed to the more thematic settings (like having a bunch of people standing there doing something to represent the country they're in, or fighting in front of elephants or a ...
Ono responds to new achievement images of Super Street Fighter 4
#2 How is Gabe a troll? He never announced Ep. 3 and people like to paint him as a troll because they have blue balls and think they're entitled to the game right now. Most trolling by Valve I've seen is by Robin Walker on the TF2 blog. And that gets blamed on Gabe as well.
Seth talks EVO and other fighting game stuff
Capcom firing all the people who never listened to players and hiring people like Seth to take their place is the reason we are even seeing games like Street Fighter IV in the first place. Remember all the unbalanced rehashed crap we used to see like Capcom Fighting Evolution? Do you really want to go back to those days?
In depth with Dudley, Super Street Fighter 4 devs talk shop
The rose automatically homes in on the player. Since there is no parry in this game, they had to remove the damage. If you jumped up and got hit by the rose, you wouldn't be able to deflect it. Lack of parry is also why Makoto can block or why Gouken's Denjin is blockable.