Desk's Street Fighter X Tekken Dummy glitch and tutorial
The real "Dummy glitch" was when I bought the game...
Capcom's fighting game team has presentation at Captivate, 'new future' mentioned
@26 Yes SFIV is unsurpassed in the the amount of hype it brought and how long its legs have carried it. But you have to remember (I'm faoming at the mouth for a SFV) they have to do something comepletely new each iteration. That takes years to develop and is why SF has such a good name: SF1 - Special Motion Moves SF2 - Player vs Player, Super Moves SF3 - Universal Overhead, Parrying and ...
Tournament DLC gem selection and online sound fix for Street Fighter X Tekken on April 10
#23 that is all patently false. A game called MVC3 would like to speak to you. People were hating on that game HARD (I don't like MVC in general so I didn't care) but no matter how much hate they flung it has become the most hype game out PERIOD Moral of the story, if the game is good enough (I stress good enough because I don't find MVC to be good), NO amount of ...
Tournament DLC gem selection and online sound fix for Street Fighter X Tekken on April 10
@18 He needs facts? Reading on all the different forums, including Unity and reading what pros and commentators are saying at tournaments one can easily extrapolate a hypothesis: Peeple aren't overall happy with the game. Defend it all you would like (Not talking to you directly but to everyone) the game has a loosey goosey feel to it. Hit confirming jabs into jabs as slow as hell until you see a hit into magic series ...
Capcom's fighting game team has presentation at Captivate, 'new future' mentioned
Oh Ono! Trolling through better or worse.
Street Fighter X Tekken roundup: UltraChenTV - You're Doin' It Wrong, unscaled launchers mid combo and multi-character combos
"increase the overall excitement of their gameplay" How 'bout just increase the quality of the game?
None
The game caters to wo it needs to cater to. That being said, the problem does not lie with Tekken characters not playing like Tekken, it lies with terrible design choices. Scoring a knockdown only for the person to be instantly back up and in the air doing a neutral jump medium kick? Nerfing all the anti-airs but leaving some people with Godlike anti-airs so that the best strategy is to just jump forward pressing ...
Level|Up's special announcement for Wednesday Night Fights Arcade Edition Season 2
@ #7 timeoutftw I'm not entirely sure if SFxT and MVC3 are that much different in their infancies. They both feel/felt unpolished and broken. In fact, many streams of Marvel I watch, the announcers themselves bring up the complaint amongst pros about the 'random' nature of the game. Fact is, SFxT was made all loosey goosey and not strict like SSF4 because of how well we responded to the loosey goosey nature of Marvel. If ...
Expect infinite loops to be patched out of Street Fighter X Tekken
He's being sarcastic but don't be surprised if you find people that like this kind of thing. When I was in college I had a few friends that SWORE by King of Fighters. I like my fair share of KoF (the odler ones) but they went ON and ON about how cool touch of death combos in KoF13 were sooooo skilled. Their point of reason was that the person put in the effort to learn ...
Updated: Box Sessions Live - Winter Season - Week 12 results for Street Fighter X Tekken and Super Street Fighter 4 Arcade Edition v2012
Oh and sorry to post again, but - The time outs are outrageous!!!! Stop time during cutscenes please!!!!!!! And don't nerf everyone's anti-airs (cough *Cammy* cough) and then your poster children Ryu and Ken with the ability to make jumping in useless. But like I said, let's wait til the "super" patch before we get too mad. We all know that's how the process is. Vanilla MVC3 and SF4 were just as stupid.