Updated: New blog details more changes to Super Street Fighter 4 AE v2012
Honda ultra 2 start up frame must be changed back to 1+0 like Zangief, otherwise it is useless. The throw distance must be increased also. It is easy to jump away. I suggest to add some combos into ultra for honda. The damage must be increased back to SF4 level, honda damage like a girl for SSF4 AE. If ex HHS can add some positive frames for adv. hit, it can easier to connect HHS.
E. Honda's Frame Data Super Street Fighter 4 Arcade Edition
1. Honda U2 is a rubbish. All people can jump away. 2. No combo into ultra for honda. 3. No weak headbutt for anti air. Stand punch or kick are not an anti air method. 4. Damage are reduce too. poor honda. hope it can change for rebalance 2012 AE
Balance changes for Super Street Fighter 4 Arcade Edition titled 'Version 2012'
Suggestion weak headbutt for honda upper invincible Ultra 2 for honda the startup frame must be same as Zangief's Ultra 1 Honda fierce HHS must be given back to original damage level EX orchit throw must add some invincible frames or increase tthe damage(220) Make some combos into ultra for honda
Ono: Request things you want to see in Capcom fighters
It is diffcult to use honda, if capcom reduce the power of ehonda. I hope they can retain this amendment. The consecutive hundred hands of ehonda is also important. I hope the hundred hands hits can be increased the damaging power. 20 per hits is so less.
Ono: Request things you want to see in Capcom fighters
I hope the ultra 2 throw distance can be increase to 2.0 It is diffcult to catch people. The vertical jump strong punch can be increase the attack distance. I also hope the ultra one can be combo.