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Gluemchen
gluemchen's avatar
This user joined EventHubs on July 13, 2010.
PlayStation Network
PSN ID
gluemchen
Steam ID
SteamID
gluemchen
Games, skill levels & characters
Games and skill levelMainSecondThird
Ultra Street Fighter 4
 
  4/10
Makoto
Seth
Skullgirls
 
  3/10

Cerebella

Filia

Squigly

Team A
Ultimate Marvel vs. Capcom 3
 
  2/10
Street Fighter X Tekken
 
  2/10
King of Fighters 13
 
  2/10

Terry

Shen

Elisabeth

Team A
Past comments
Ono is looking to bring in younger players with Street Fighter 5, wants to improve netcode in Capcom fighters
Whatever.... just going to leave this here. http://www.neogaf.com/forum/showpost.php?p=29374905&postcount=26 http://www.neogaf.com/forum/showpost.php?p=29379532&postcount=33

Ono is looking to bring in younger players with Street Fighter 5, wants to improve netcode in Capcom fighters
You just repeated yourself once again. "Only viable for 2D" which is false. The only reason why they stated it's only good for 2D is because it's something that could not be used on old gen consoles very well, because it was very limited by cpu and memory resources. Rollback netcode is a resource hog. Also reason why it works well for older fighting games on consoles. In games that use more resources to lean ...

Ono is looking to bring in younger players with Street Fighter 5, wants to improve netcode in Capcom fighters
Dragon Ball Zenkai Battle Royale is 3D uses GGPO. Skullgirls is 3D uses GGPO. Your statements are false. It has nothing to do with how you render anything at all.

Past comments from Gluemchen



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