Ultimate Marvel vs. Capcom 3 video roundup: Marvel side parry all hypers & more
I haven't played this yet. Is there a particular reason why he was unable to parry Ghost Rider's chain hyper completely?
Super Street Fighter 4 AE 2012: Masterful Juri combo video by MetallicMike
@3 That seems expected. Most of her changes only apply in U1. Of the rest, the changes that would improve her combo ability, pinwheel frame adv. increase and faster cl. st. strong, are shown.
Collection of all hyper combos in Ultimate Marvel vs. Capcom 3
@4/Snivy In other news, ants have been reported to be able to carry around 50 times their own weight! Scientists have been left completely baffled.
Funny and cool moments episode #42 from LiangHuBBB
Oh god, I was not expecting that at the end. @8/zeeshan Aren't you the guy that claims turbo is legitimate? You're not gonna get many supporters doing that and shouting slander wherever you can. Interestingly enough, that's happened to me before in that exact situation (Pause during Blanka's U1).Could have just happened.
Ken Super Street Fighter 4 Arcade Edition guide updated
This guide should talk more of Ken's other Karas. Sure Kara-grab is the famous one, but there's more. Kara-Fireball helps him zone/match a fireball while advancing. Kara Air-Tatsu serves as an air escape and occasionally a long range jump-in. Kara Focus is a good advancing tool.
Super Street Fighter 4 Arcade Edition v2012 Alpha changes for all 39 cast members
I didn't plan on dropping him, but Yang still looks alright. Juri's looking pretty cool with these changes. I thought they should do something with her U1 to do more to match Yun and Yang's supers.
Part 2 of Super Street Fighter 4 AE v2012 changes from Japanese dev team
Another reversal for Gen possibly? I like it. A good meterless way to combo into an untechable sounds great too.
Ultimate Marvel vs. Capcom 3: Dr. Strange & Nemesis breakdown by Maximilian
I'm really liking Strange. Those traps along with a teleport should make for SO many set-ups. I haven't seen him do an air dash though.
Evil Ryu Super Street Fighter 4 AE teaser - God save the combo
@16/Quezacoatl FADCTAUNT sort of said it, but a punish combo is a combo intended to get the maximum amount of damage for your character. These combos are almost never practical outside of punishing something your opponent does however, since confirms aren't used. @17/FADCTAUNT Evil Ryu players were saying you can combo into St.HP from a jab, but it is a one frame link. From what I read, most would agree that even with the jab-Fierce ...
Maximilian's Ultimate Marvel vs. Capcom 3 gameplay breakdown part 2, Strider & Wesker
At the end of the vid, Wesker does his back air grab and it leaves the opponent directly under him. I thought they said it was nerfed to send the opponent clear across the screen?