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here is the full explanation from Desk from 2 years ago. this has been around since vanilla, and covered by many others http://biffotasty.blogspot.com/2011/12/exploring-combo-counter-glitch.html "Simply put, it is not a combo in the true sense and is merely a 'combo counter' bug. It seems to happen when hit stun has reached a certain degree and the player performing the combo is a single frame late with the next attack. Under normal circumstances, the opponent escapes and ...
She-Hulk, Felicia and M.O.D.O.K. non-TAC infinites discovered, opponent must hold forward during - Ultimate Marvel vs. Capcom 3
these aren't actual combos. it's the combo counter glitch. the counter keeps going up, even though it's not a continuous combo. that's why you have to have to hold forward (to let them hit you with a new combo over and over). it's also why the scaling resets each iteration.
Filipino Champ explains why he's stuck with Phoenix in UMvC3 recently, his plans to win this year's EVO tournament and more
who wants to nerf Akuma? seriously, Akuma as hands down the most wholesomely fair character in the game (and no, I don't play him). He's a low-health XF3 character with a good assist. But his XF3 isn't any crazier than most point characters. He kills fast, but needs an honest mixup on each incoming character.