Marvel vs. Capcom 3: Akuma infinite setups by Desk
@shonuff QFT! You took the words right outta my mouth. Good s**t!
Tons of new Super Street Fighter 4 Arcade Edition gameplay from A-Cho
F*ck you, capcom. I'm so tired of them messing with Guile so much. It's pathetic. This character has been around for almost twenty years. You would think, with as long as street fighter has been around, they'd know what they're doing. I guess not.
Seth responds further to Marvel vs. Capcom 3 control concerns
RE: Right back @ you. LOL @ your word usage. "Broken Controls". You haven't played the game and a quote unquote "launcher button" is by no means broken. I'm not going to debate smash with you; but, the control scheme between melee and brawl was unchanged (which is what we are discussing btw), it was the lack of hitstun, wavedashing, and L-canceling that brawl garbage. You completely dismissed my point about blazblue and guilty gear. ...
Seth responds further to Marvel vs. Capcom 3 control concerns
@59 You missed the point and have proven nothing. It's not going to be TvC and even it it were (which, again, it isn't), complex controls do not mean depth. Look @ games like melee even. That game is complex in a non-traditional way with all of the AT and yet lacks stringent inputs of standard 2D fighters. Fact is, 1) you're a whiner and 2) you'll still play the game regardless of the control ...
Seth responds further to Marvel vs. Capcom 3 control concerns
@56 I've had enough of you guys whining about simplified controls. It's not going to ruin anything. Look at Blazblue or Guilty Gear with their easy buffers and fewer buttons as opposed to Street Fighter's 1-frame links and 6 buttons. And guilty gear is considered one of the deepest, most technical fighters out there. So, cry some more.
SFIV save unlocks Colors 11 and 12 in Super SFIV
@112 The only stupid person here is you. You obviously didn't read last 50 posts before you posted. Nice one.
SFIV save unlocks Colors 11 and 12 in Super SFIV
@102 There was no "fooled" about it. They blatantly said, "Keep the disc." It's called lying.
SFIV save unlocks Colors 11 and 12 in Super SFIV
@87 Fome. I'm unimpressed. You think they don't know the difference between a data save and the physical disc? Your statements are just as conjectural as capcom's. Get that cr@p out of my face.
SFIV save unlocks Colors 11 and 12 in Super SFIV
The whole $40 dollars thing reminds me... Do you really think capcom made ssf4 $40 as a "service to the fans"? No, they did that as a marketing strategy because they knew less people would buy it full price. That's the only defense you guys have against the whole "we lied about keeping the disc" situation.
SFIV save unlocks Colors 11 and 12 in Super SFIV
It's like none of you can read posts. WE KNOW IT'S $40! That's not the point. Read the last 5 posts posts before you post.