Wulfsten
Wulfsten's avatar
This user joined EventHubs on March 30, 2012.
Xbox Live
XBL Gamertag
Wulfsten
PlayStation Network
PSN ID
Wulfsten
Games, skill levels & characters
Games and skill levelMainSecondThird
Street Fighter X Tekken
 
  8/10

Blanka

Julia

Team A

Guile

Julia

Team B

Chun-Li

Elena

Team C
Street Fighter 5
 
  5/10
Ultra Street Fighter 4
 
  2/10
Dee Jay
Guile
Gouken
Past comments
'One of the main issues with SF5 is how the neutral game is designed' - Phenom talks SF5, new Bison, CPT changes and more in exclusive EH interview
EXTRA EXTRA: Phenom is butthurt because he can't whiff punish in SFV. In other news, he's factually incorrect. Go compare the frame data for Ryu and Ken's major pokes in SF4 and see how they are in SF5. They are functionally identical in terms of their recovery frames. Their dashes are 2-3 frames faster. If this means that Phenom now can't react to them and people can dash up to him AT WILL, doing something ...

What Street Fighter 5 almost looked like; concept art and hyper realistic images from early in the game's development
Like the Karin and Chun concepts. It'd be kind of cool to get a buff Birdie again too, although that might mess with hurtboxes.

Capcom's Sugiyama: 'A photorealistic version of Street Fighter 5 existed at one point'
We went with water effects with SFxT, but for SFV we decided to go for... "fluid trails". Yet again, SFV is showing that the designers knew they were on the right track with SFxT. The FGC was just too childish to know what's good for them. Delayed/movement recovery options, easier link mechanics, alpha counters, 3 EX meters instead of 4, footsies dependent gameplay, recoverable life being taken away on throws, etc. As an SFxT player, ...

Past comments from Wulfsten