Maximilian's Week of Skullgirls Day 1 - Noob Adventures
@15 So...basically the same as every other form of creative art?
Canada Cup 2011 results & battle logs, Super Street Fighter 4 AE, Marvel vs. Capcom 3 and more
@436 I suppose that is why we aren't watching you and are watching Kazunoko instead.
Super Street Fighter 2 Turbo - Link Combos Vol. 1
In this post bad players who are bad. Keep staying free.
Sven: We didn't redraw or add characters to Street Fighter 3 3s Online Edition
Why are you people so bad? Kuroda consistantly beasts with low tier Q, if he can do it so can you...man up and/or l2p.
Morrigan and Felicia Marvel vs. Capcom 3 combo videos
You like that?
Felicia 1,000,000 dmg Marvel vs. Capcom 3 combo, Chris & Ryu missions
@14 What you may not know or may forget is that "new school" styled games like BB, MB and some others is while they don't have as many links they have other mechanics in place of their combos. In SSFIV I would say combos are easy all you need to do is stay in one spot and press buttons with timing, in others you need to use IADs, jump cancels at the right time, dash ...
Updated: More characters for Marvel vs. Capcom 3 coming
Strider please.
Super Street Fighter 2T: Ultimate Reversal Tutorial Vol.2 by Fighter101.net
@ #5 Even then piano rolling reversals are still quite difficult while S/SFIV links are easy even when you don't plink.
3DS Super Street Fighter 4 gameplay video, images & notes
Please tell me it has Background Music I don't want to listen to grunts and screams all day.
Cammy Super Street Fighter 4 14 hit combo breakdown from MrDustKicka
So is it just me who thinks that showing every button pressed in slow mo is kinda useless? This isn't Guilty Gear or Melty Blood, if you can't recognize normals used in combos then I doubt you would be able to pull of these moves meaning that there is little need in showing what buttons were used.