Street Fighter X Tekken mega roundup: Heaps of combo and technology videos
@3 and 4 The reason you use long combos is because of the amount of meter they build. A long combo is ALWAYS better than a short combo that does the same amount of damage due to the amount of meter they build. Plus wasting 2 bars when you can get the same amount of damage with a more advanced combo that uses 1 bar is moronic.
Combo video roundup for Street Fighter X Tekken - Maximilian, Tragic, Persona and more
@6 0/10
Clockw0rk stops by G4TV to show some Street Fighter X Tekken combos
@5 Son, Clockw0rk (along with others) developed the BradyGames guide.
Famitsu reviews Street Fighter X Tekken - 35/40 score for PS3 release
@9 You can't trust Famitsu. Period.
Cross Assault contestants revealed by Capcom-Unity
Renc's a funny guy. I would have liked to see Geoff and Fanatiq.
BlazBlue: Continuum Shift Extend officially released in North America today
@30 I implore you to find two characters in UMvC3 that play exactly the same.
Alpha version screen shots of Street Fighter IV
I lol'd.
PS3 version of Ultimate Marvel vs. Capcom 3 charts in Japan's top 10 sales
@24 Ignorance. You see that it's a modern, sandbox game and instantly think: Hur dur, must be a GTA rip-off. It isn't, by the way.
Ultimate Marvel vs. Capcom 3 Frank West, Strider, Vergil combos
@6 A couple things..... 1. Phantom Dance doesn't cross up 'randomly', it crosses up in certain situations,. Using X-Factor while the hyper is still active is one example. It's funny you mentioned it actually, because Phantom Dance is considered to be a bad hyper. 2. Infinite OTGs? Nobody in this game has that. Wesker can OTG until hit-stun scaling causes them to recovery before you can follow up with an attack.
Custom colors, swap costumes in Street Fighter X Tekken
@17 Actually, they are costumes. You can only customise colours. So, it isn't like Tekken's customisation feature, it's more like CvS2's custom colour feature.