Street Fighter X Tekken - Maximilian and Renic vs. the World part 1
Hopefully this video showcases some of Hugo's glaring weaknesses. They still won in that last game, but anyone in the community can see that Renic was pretty flustered by a random Dhalsim player. Hugo's height, slow speed, and general lack of safe mobility make him a huge target for even a mediocre zoning game. All the crying about Hugo seems way too premature considering how easy he can be to keep out.
Top players in Japan discuss which EX move is the cheapest
Disgusted by all the opinions in here. Holy hell. So, we cried and got Yun nerfed, yay us. Now that we know we can make Ono bend, lets cry and get Viper nerfed too, and every other character until we can either win with relative ease or go play MW3. They're EX moves. Deal with them. What's worse is how every move being mentioned can be safe jumped and option selected against easily. Very easily. ...
Hit box images for Yang and Yun in Super Street Fighter 4 Arcade Edition
Yeah, for the most part, but his damage output is low comparatively. Also, while his DP won't whiff at certain ranges in combo, if you do it too far, it will be blocked, no matter which version. Yun can just replace the DP he uses. If it's too far out for HK nishou, he can use MK nishou, and on crouch, HK nishou will tag them all the time. He does have more tools, but ...
Hit box images for Yang and Yun in Super Street Fighter 4 Arcade Edition
@6 You do realize that... The closer the hurtbox is to the hitbox, the easier it is to punish, right? For example, Yun's c.mp. The hurtbox much to the left of his hitbox, meaning if this is spaced properly, it is safe against attacks and DPs. However, if you look at his ex lunge punch, you'll see that the two are closer together, making this move very easy to punish in tandem with it's awfully ...
Getting a workout with Kinect and Street Fighter 4
Can't imagine what an SRK FADC Ultra would look like. I can't imagine how he'd do it without falling over.
Walk speed and dash comparison for Super Street Fighter 4
@jamheald You don't understand. Most charge characters rely on momentum. How do you build safe momentum? Untechable knockdowns. Why untechable knockdowns? They set up safe jumps. Balrog, Guile and Bison could safe jump Ryu in SF4 off of throws. But not only do throws score untechable knockdowns for chars like Bison who have no conventional way at all to combo into an untechable knockdown, they also control space. I may be able to do c.lp ...