Persona 4: The Ultimate in Mayonaka Arena Game41 singles and 2 on 2 team tournament matches
I sent news to EH with even better footage and much better quality of a 2on2 tourny that was recent. It's an hour long and showcases high level play of all characters. Hopefully, EH puts it up.
Persona 4: The Ultimate in Mayonaka Arena Game41 singles and 2 on 2 team tournament matches
@9 I think it's going the BBCS route of DLC, which I don't mind since it isn't as bad as SFxT and it already has a TON of content in it already. The game is amazing as well...in fact, I think it's the best fighting game I've seen to date.
Persona 4: The Ultimate in Mayonaka Arena Game41 singles and 2 on 2 team tournament matches
Am so glad you folks aren't brushing this game off :D. I think it will be an amazing game once it comes out. Well worth full price.
Persona 4: The Arena basic tutorial and arcade stick and Persona 4: The Ultimate in Mayonaka Arena combos
@38 Here is some more footage. Scary as HELL Chie: http://youtu.be/l4HZeSJH7i0 Mits play: http://youtu.be/RVEPGVBbNrg Everyone uses Chie cause she's good AND she's everyone's waifu LOL. @40 Yeah no problem. I'm extremely hyped for this game because it adds more focus to fundamentals and because of the amount of content it's going to have. Arcsys is always going to be my fav fighter dev and I was waiting for the day I'd be able to love ...
Persona 4: The Arena basic tutorial and arcade stick and Persona 4: The Ultimate in Mayonaka Arena combos
@36 I'll start with Chie. The two problems with Chie is that her 5B (comparable to a s.MK/MP) nets a Fatal Counter instead of a regular Counter, and her R-Action (a Gouken-type parry) does too much damage while being relatively safe on whiff. This means that she can spam her R-Action in the frame holes of your block strings. It's fkn annoying. It also means that if she gets an FC on you with her ...
Persona 4: The Arena basic tutorial and arcade stick and Persona 4: The Ultimate in Mayonaka Arena combos
If anyone is interested about the game engine, I'll explain what systems they've added to balance the fundamentals in this game. Everyone has a Universal Overhead (with one hit of armour) that varies in framedata but has the same purpose of going into an all-out rush attack that ends in a fatal counter, which is more important than a regular counter. This means everyone has an overhead. You can tell how it looks like when ...
Persona 4: The Arena basic tutorial and arcade stick and Persona 4: The Ultimate in Mayonaka Arena combos
If anyone has questions, I can answer em as well. THIS is the game I've been looking forward to for a LONG time compared to other fighters. I've been keeping a very close eye on it since release and know a lot about the engine along with the characters. The home console release is gonna have loads of content that is on par with BlazBlue or even more. The Story Mode is deeper than BlazBlue's ...
Persona 4: The Arena basic tutorial and arcade stick and Persona 4: The Ultimate in Mayonaka Arena combos
Lots of uninformed folks in here. The auto combo is just like doing ABC in BlazBlue except you press AAA. You can interrupt it from the first to third hit and it gives you bonus Burst and Tension meter on the third hit. The benefit of the auto combo is that it allows newbies to do combos while ALSO preventing silly mash-out-A outta guard tactics and mash A block strings since the auto combos are ...
Skullgirls roundup: Week of Skullgirls day 5, 100% combos for Parasoul, Cerebella, Valentine, Double jumping HK loop and more
Also, the combo isn't too hard to do that a lot of Parasoul players will be doing these combos down the road. I'm already doing my 80% variation of the combo online without using meter at all. However, the great thing is that Mike Z pays attention to the community and is going to make her Napalm explosions scale.
Skullgirls roundup: Week of Skullgirls day 5, 100% combos for Parasoul, Cerebella, Valentine, Double jumping HK loop and more
@12 I said it in my post up there and am not against the game, but I want to assert that it is not as situational as you think. I don't need any meter at all and am able to do 80% combo with solo Parasoul WHILE using s.LK as a starter. The only thing that makes it situational are the character weights. Even then, she's able to do at least a 70% combo on ...