Super Street Fighter 4 player impressions from Wondercon event
@39 Have you played Gouken?
Super Street Fighter 4 player impressions from Wondercon event
@18 You're right, a motion move that you can cram out in less than half a second should be the ultimate anti air. Never mind that you actually have to charge a Flash Kick and then have it whiff to a guy who used a light punch in the air. Anticipating your opponents actions is extremely n00b-like. It's frustrating when you look at SF2 and see how awesome Flash Kick was, and if people jumped ...
Gigantic list of Super Street Fighter 4 changes and notes
Glad to see that some low tier characters are being shown some love here. Congrats to Vega players around the world. Claw is a lot more terrifying now, and I might see him on XBOX live more than once every four years. As for Guile, people really need to stop beating the dead horse. I play Guile and there has been way too much complaining, CAPCOM isn't going to change something because of a lot ...
New Super Street Fighter 4 previews from Videogamer, Eurogamer
I understand that several mid to low tier characters of received buffs to bring them into the higher echelon, but if you have seen the damage reduction and scaling for Sagat and Ryu, you will find that it is a substantial nerf. They are going to have to work significantly harder to get the win now, as opposed to, in the case of Sagat, getting one or two lucky Tiger Uppercut's in during a poor ...
New Super Street Fighter 4 previews from Videogamer, Eurogamer
Capcom's work with Guile is typical. Across the roster the Japanese company has resisted the temptation to nerf powerful characters (Sagat and Ryu), and instead tried to make established lower to mid tier characters more viable. --Stopped Reading there, the credibility of this post is non existent. Ryu and Sagat both received heavy nerfs to their DP's and damage scaling. The problem that a lot of Guile players had with the last article about him ...