Dhalsim Super Street Fighter 4 Arcade Edition Moves, Combos, Strategy Guide
'Sim is really a monster in the right hand. Although i just started using him today i can see that there's is alot of potential in him. I use B+HK for anti air follow by YF and Ultra 1 + Super for anti air is really a good way to punish oppenent who jumps in at you. But there is a problem that i face today though... whenever an opponent is near me i always ...
Ken Super Street Fighter 4 Arcade Edition Moves, Combos, Strategy Guide
@Patrick Ya i totally agree with you. I knew that Crossup HP is not something which you can keep doing unless you have totally master the spacing. But you know Crossup MK is too predictable... And i trust that you know sometimes during a match if you manage to do something which the opponent nv see it coming, it can totally change the match into your favour..
'Sim is really a monster in the right hand. Although i just started using him today i can see that there's is alot of potential in him. I use B+HK for anti air follow by YF and Ultra 1 + Super for anti air is really a good way to punish oppenent who jumps in at you. But there is a problem that i face today though... whenever an opponent is near me i always ...
Ken Super Street Fighter 4 Arcade Edition Moves, Combos, Strategy Guide
Haha manage to counter a hadouken in the arcade by using ex- air tatsu combo into ultra whoa the feeling is so sweet ^^
Ken Super Street Fighter 4 Arcade Edition Moves, Combos, Strategy Guide
@Patrick Ya i totally agree with you. I knew that Crossup HP is not something which you can keep doing unless you have totally master the spacing. But you know Crossup MK is too predictable... And i trust that you know sometimes during a match if you manage to do something which the opponent nv see it coming, it can totally change the match into your favour..