El Fuerte Super Street Fighter 4 Arcade Edition Moves, Combos, Strategy Guide
All the tips are provided by various members of the Fuerte community of shoryuken. There is more info on some matchups in the thread itself, as well as some general info on Fuerte http://www.shoryuken.com/showthread.php?t=207350&page=1 Hope that helps :D
El Fuerte Super Street Fighter 4 Arcade Edition Moves, Combos, Strategy Guide
More Zangief: Continue from previous post: Honestly those are the only 2 things that I do against his wakeup. I don't ever splash or slide ever. Those are both risk/reward not in your favor. Free backdash spds, splash is free anything on block, slide puts you right next to gief on block which is bad imo. MIXUPS DONT HAVE TO BE COMPLICATED this is true for all matchups...if you have something that they can only ...
El Fuerte Super Street Fighter 4 Arcade Edition Moves, Combos, Strategy Guide
VS. Zangief: by halcyonryu: If I have even a slight lead, then I don't do wakeup games on him. It's a risk that I don't need to take. Q-bomb is actually really good on him, as long as he has no stocks, since without stock all he can punish with is regular green hand which is a free throw for you on hit, trade comes out well for you, but if he has stocks that'll ...
El Fuerte Super Street Fighter 4 Arcade Edition Moves, Combos, Strategy Guide
VS. Vega (Claw): by Mexiwont: Against Vega, usually once I get a knock down I just don't let him breath. Mixup the presses, slides, and crossup HPs. If all he's doing is that invincible back somersault, do a slide on his wake up and it will recover fast enough to do another slide and catch him at the end of that move. I personally LOVE air throwing his wall jumps. Jump towards when you see ...
El Fuerte Super Street Fighter 4 Arcade Edition Moves, Combos, Strategy Guide
VS. Seth: Seth's stand fierce is actually pretty risky stuff which he should never use, you can easily splash those, walljump, focus dash, ex run. ex run puts the game in close range whether he wants it there or not. Seth can play a bit of runaway but if you get a machoman elbow on him, his night is over.
El Fuerte Super Street Fighter 4 Arcade Edition Moves, Combos, Strategy Guide
VS. Sakura: Just don't try to antiair her with guacs or low fierce. Her jump rh is pretty beefy. Just run away from it. Play runaway until you get a chance for a knockdown, then get brave all of a sudden and don't let her get up. That's the basic gameplan for fuerte vs. anyone tbh but it's especially effective on people that have a hard time getting near you like her. ~ You can ...
El Fuerte Super Street Fighter 4 Arcade Edition Moves, Combos, Strategy Guide
VS. Sagat: ~Crouching LK lowers your hit box enough to duck under Tiger Knee then you can (Input Needed) ~ Sagat can cross you up after a knockdown with Tiger Knee ~ Tiger Knee hits once it is safe, Look to block/tech. ~Tiger Knee Hits twice you can punish with (Input needed) ~Random Tiger Knee from long range can be Tortilla'd for free. ~EX Guac owns all Tiger Knees ~Sagat stands up slower than other ...
El Fuerte Super Street Fighter 4 Arcade Edition Moves, Combos, Strategy Guide
-midrange charging focus isn't really all that great, if he likes to sweep then you can get some mileage out of it but he can easily stop it with ex fireball or low fwd xx ex fireball on reaction. some ryus however will try to hurricane it so you can use it bait and punish those -ex run straight at him into regular lp+lk grab works more than you'd think -when he knocks you down ...
El Fuerte Super Street Fighter 4 Arcade Edition Moves, Combos, Strategy Guide
More Ryu: by Halcyonryu: -you need meter in this fight if ryu gets a knockdown. if he wants to play defense at the start, let him, stay full screen and lk guac over fireballs to chunk up some meter. You do not want to be under ryu's pressure and have no ex runs -I think everyone knows how to counter fireballs, these shouldn't be a huge issue except a surprise ex one while you're running ...
El Fuerte Super Street Fighter 4 Arcade Edition Moves, Combos, Strategy Guide
VS. Ryu: ~DO NOT ULTRA on an empty jump in when he has meter, obvious EX tatsu escape is obvious ~ For some reason, his jHK tends to beat Guac and cFP.... ~ Safe Tortilla. Learn it. ~ c.FP(easy, reset mix-up), Q-Bomb (Easy) Light Guac (Technical), Neutral Jump Air Throw to defeat Tatsu. Only stupid Ryus use this outside of combos. ~ Guac or well placed run back xx Tortilla vs Air Tatsu ~ EX ...