KO_Dread's profile
This user joined EventHubs on August 31, 2010
Read past comments
Seth responds further to Marvel vs. Capcom 3 control concerns
It's as simple as making a MvC Control scheme, a MvC2 control scheme and the new scheme (the new sceme being the default of course). I liked the first one the best,not the second; the 4 button setup (two kicks and two punches) was bad and i doubt id like the third setup because i like the organised way of kick buttons for kick knockups and punch buttons for punch knockups and other things. control ...
Street Fighter 3 Third Strike Online might use GGPO
I dont think they will because people in the UK cant play it
Microsoft creates new pad catering to fighting games
Im sorry microsoft but i think the d-pad will spin a little. I think microsoft should swap the d-pads position with the left analog's position. I know why they didnt but i find it hard anyway because of the position. The cross doesnt need raising, circular disc bit needs lowering with the current pad to give a similar effect. Make the Conducter Pads (what ever you call them) inside bigger so we don't jump when ...
Online version of Street Fighter 3 Third Strike in the works
I enjoyed 3rd strike as it was; the unique characters, air combos, parrying system, i think it is the best fighting game ever made (along with CvS2). I discovered in street fighter 2 online, there was about !/8 of a second delay increase (compared with the original) from when i tapped a button to when an attak actually hit the opponent. if thay can possibly keep the timing the same, unless thats the requirement of ...