Stamina and Stun rankings for Super Street Fighter 4 Arcade Edition
Yeah I talked to Jinrai again and he said that someone else confirmed for him a while back that it was 750. I guess just the lower damage on like everything makes it seem like he has more health.
Ibuki Super Street Fighter 4 Arcade Edition Moves, Combos, Strategy Guide
Read this if you need help learning Ibuki. http://shoryuken.com/showthread.php?t=234218&page=1 Make an account and ask questions there if you want or just ask here whichever. Her HK command dash is good when u use it along with her LK and MK command dashes to confuse the opponent into reacting at the wrong times and to keep u close to the opponent. U can also use HK command dash to escape bad jump ins or people trying ...
Stamina and Stun rankings for Super Street Fighter 4 Arcade Edition
Official confirmation from Jinrai on SRK. Seth got his health bumped up to 850. He's Akuma status now with health.
Updated: Super Street Fighter 4 team discusses new Street Fighter 4 fighters & bosses
Yeah Ryu's SRK was far worse than Viper's burn kick. The amount of things he could get away with his SRK far outweighed whatever nit picky things people talk about with Viper (who dies to SRK hrmmm...). Of course SRK was going to get toned down because they designed the game in a way so that SRK would be king and in 6 months time they obviously don't have time to rearrange the mechanics of ...
Updated: Super Street Fighter 4 team discusses new Street Fighter 4 fighters & bosses
As any low tier can play victim for not having any threatning tools or ways to comeback after the opponent getting an early life lead on them. Of course it's Capcom's fault for making the character suck but it's also your fault for sticking with characters that don't have options or anything damaging. Cuz some people just like to play gimped ass versions of classic SF characters I guess. That's the problem though. Viper's still ...
Updated: Super Street Fighter 4 team discusses new Street Fighter 4 fighters & bosses
Viper wasn't bad but she's another culprit of a game where characters were designed to be half assed and not powerful. That's the reason why they're trying to step up characters like Claw and Guile so hard. Cuz Capcom put a stick up their ass so hard for no reason other than to make sure they'd be barely competitive. Capcom should not be afraid to make characters good. Doesn't do anyone any good. People should ...
Updated: Super Street Fighter 4 team discusses new Street Fighter 4 fighters & bosses
Even if her burn kicks are "difficult to block" as they should be what does she get for hitting one? Oh 100 damage and u can tech back up on your feet. It'd be nice if I only took 100 damage from Rufus' dive. Unless your in the corner just block it out or focus dash against burn kicks on the wake up. Ryu can just press c.MK after he wakes up to beat burn ...
Updated: Super Street Fighter 4 team discusses new Street Fighter 4 fighters & bosses
Akuma's Ultra 2 is going to be easy enough to combo into. If he hits you with a HP it's a free ultra basically. Akuma's Ultra 2 has a special property where it can be used during his teleport. So you can combo say close s.HP or c.HP into teleport and then cancel that into ultra to combo that into Ultra 2. There's a video of it on youtube already. It's basically his combo ultra. ...