Super Street Fighter 4 Arcade Edition v2012 complete patch notes
First Makoto comment LOLZ :P -50 health plus -30 damage from Fukiage>EX Fukiage>... combo = kiss goodbye to those clutch karakusa victories! Gonna check if there's anything interesting to be done with charged Hayates (who here has ever learned the exact timing for a L3 vs L4 vs L5?) but at the first sign of boredom KOF XIII is going back in, and will stay there. Elizabeth = the new Makoto. Short haired chicks FTW.
Mago using Makoto and Tokido using Seth in Super Street Fighter 4 AE
Lol at the karakusa-less Makoto play! Get in there and choke 'em, son!!
Rocket Raccoon and Frank West Ultimate Marvel vs. Capcom 3 official reveal videos
Ha ha ha ha ha. Yeah!! Bring that coonskin sh*t to England, you wankers!! ROFL I hope they don't localise that wanker quote out in the UK, people will be cracking up!!! YOU WANKERS!!!!!! ROFL!!!!!! :D
Super Street Fighter 4 AE: Taking advantage of trades with option selects
@12 no knowledge is bad, but secret knowledge is a bad thing if not everyone has access to it. Look how pissed people are getting about the possibility of exclusive gems in SFXT. OS are like a secret gem- that's the problem.
Super Street Fighter 4 AE: Taking advantage of trades with option selects
OS didn't kill 3S, but by common acknowledgement complexity of mechanics did. I know OS have been around for a long time, but the difference now is that they are becoming more widespread among some levels of player without any formal acknowlegement from Capcom. Future fighting game tutorials need to come up with a higher level of detail, because the entire community has levelled up since SF4 came out. My example is the tutorial for ...
Super Street Fighter 4 AE: Taking advantage of trades with option selects
You have to admit that this level of tech is taking the game into exactly the kind of realms that killed 3rd Strike/the whole scene before. Although there are sporadic vids like this one telling you about it, the whole business of option selects is really a secret mechanic of the game. It is not explained in the manual or in any of the trials (which are now outdated anyway as they weren't updated with ...
Street Fighter X Tekken release info for North America and Europe
Same goes for the Tekken fan faves too!
Street Fighter X Tekken release info for North America and Europe
Don't worry about R.Mika, Karin, Q etc. You can bet that some or all of them will be announced for 'Super-Dooper Street Fighter X Tekken' within 6 months of the first (beta) version getting released. Capcom will hoover up another 6 months of free PR across the blogs by doing more release trailers, and promising to fix the broken aspects that they have deliberately built into the game Then you can pay an extra bunch ...
Poongko's statistics while in Japan for Super Street Fighter 4 AE
I have to say that as a casual online player who just wants to enjoy the game and get a reasonable win rate, the amount of technology being widely used nowadays (as mentioned in the comments here) is very off-putting. Things like Option Selects and Safe Jumps are 'secrets' of the game, and if you don't know them you are at an automatic disadvantage. There is currently no simple way to train against these on ...
Makoto's Frame Data Super Street Fighter 4 Arcade Edition
Gonna be interesting to see the v.2012 frame data, as charged hayates are supposed to be getting +frames on block at some levels and also armour breaks. A complete set of frame data would include info for every move during Super. Super is apparently getting a 3 second extension in v.2012, presumably to encourage more use (although EX moves are too good to pass up sometimes).