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EventHubs lists top 50 Ultra Street Fighter 4 players, #10 - #01 - voice your opinions on Twitter: #USF4rank

Important note: Today we'll be revealing the top 10 live, one at a time, every 20 minutes. So be sure to stay tuned here at EventHubs to catch all of the players as they're announced.

That's right, folks! You read that headline correctly. Tonight we're back with the top 50 players in Ultra Street Fighter 4, beginning from when the game first dropped back in June of last year.

The EventHubs team met up once again to vote on each player based on tournament results since the last time we compiled this list, factoring in player skill across the globe, and personal opinion.

The players listed here have performed at big events consistently, and players who haven't traveled much outside of their region were not included because it's a bit too difficult to judge them based on their performances only in the local area.

We have given each player a score between 1 - 10, then averaged all of the numbers together. Today we have the top 10 Ultra Street Fighter 4 players listed.

If you'd like to join the discussion, or want to tear our heads off for our choices (again), you can voice your opinions about our list on Twitter using the hashtag "#USF4rank." You can also share your thoughts in our comments section, as usual.

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New character announced for Tekken 7 named Shaheen, hails from Saudi Arabia

Katsuhiro Harada, the head of the Tekken project at Bandai Namco, just sent out a photo to announce the newest fighter for Tekken 7, Shaheen.

Hailing from Saudi Arabia, take your first look at the new fighter.

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Harada also said they'll have more new characters in the future.

Source: Harada's Twitter, submitted by HateZombies, King Jae and badjab326.

Kung Lao returns to Mortal Kombat X as an old man; details on his Tempest, Buzz Saw & Hat Trick variations, new social online features

The next Mortal Kombat X character reveal is slated to drop later this week, on January the 2nd in the new year, via an exclusive feature in the new issue of Finnish gaming magazine Pelaaja when it officially hits newsstands.

But copies of the new issue are already shipping out to some newsstands and subscribers, and it looks like some Mortal Kombat fans have been able to get their hands on an early copy.

Thanks to them, we now know that the next character to be revealed will be Kung Lao. NetherRealm Studios is likely to post a full character reveal trailer for the returning (and aged) Shaolin monk -- but for now, enjoy these early images of Mortal Kombat X's Kung Lao:

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AeroGrunt from the Test Your Might forums has also translated loosely some of the noteworthy information from the Finnish magazine's reveal -- including the first details of Kung Lao's three variations, and a new social online feature that encourages players to work together in teams.

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Super Arcade moving locations! Exclusive interview with owner Mike Watson

Super Arcade tweeted earlier today that they would be moving to a new location.

This news came to the surprise of virtually everyone in the SoCal scene and seemingly out of left field.

Immediately after the tweet popped up there were many inquiries as to why the arcade was moving and to where. The most popular question however, was "Why is this happening just months after the Kick Starter renovation process?"

We contacted Super Arcade's owner, Mike Watson with a few questions regarding this big and sudden change. Hit the jump to see the interview.

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Ultra Street Fighter 4 tiers reset, old scores available in archives

With the 1.04 release of Ultra Street Fighter 4, we thought it was a good time to reset the tier scores and start from new as the game had undergone new balance changes.

If you're wondering where the old listings went to, you can scroll down and find them at the bottom of the tiers page, or you can look directly at the old USF4 tiers index and match up table.

To keep the tier listings from being as susceptible to erratic change in their initial phase, we've implemented a few new things to help normalize the initial votes. It's worth noting again that trolling our tiers can and likely will lead to a lifetime ban, as our automated system is constantly checking for people who abuse their votes.

There are additional measures in place to help ensure user voting stays accurate as well.

All match up comments were retained though, so if you want to discuss any of the match ups, or offer advice on how to counter a specific characters, those previous bits of knowledge are still intact.

So head on over and see how things are shaking out now.

If you have any questions, as always, feel free to leave them below.

Yoshinori Ono will share another 'secret detail' about Street Fighter V at Capcom Cup next week, teases elements that fans have always wanted

After the PlayStation Experience keynote address was over, caught up with Capcom's Yoshinori Ono for a brief interview to talk about the series' future.

In this interview, Ono talks about how the gameplay footage of Ryu and Chun-Li fighting were originally not meant to be shown for today, what kind of special announcement he's got prepared for next week, and why fans of past Street Fighter games would find it appealing.

Find out more in our full translation of the interview below.

---Famitsu: Finally, Street Fighter 5 has been officially announced!

Yoshinori Ono: (With a slightly bitter smile) Well, first of all, my sincere apologies about Capcom accidentally leaking the news beforehand. What I heard happened was that the PR team was so excited for this announcement that they got careless with it. My apologies to our friends in the media.

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Street Fighter 5 trailer analysis: Special moves, guard breaks and breakaway walls?

It's only about a minute and thirty seconds long, but it might be the most exciting minute and thirty seconds of our lives thus far.

The Street Fighter 5 game play trailer features original favorites Ryu and Chun-Li fighting in a stage that looks much like the 'table stage' from Thrid Strike.

Though it's on the short side, there are a few things we've noticed that may be indicative of some of the features that SF5 will offer. Please keep in mind that this is still 'work in progress' footage so any and all of this could change.

The first notable aspect we saw was the wall break. Chun hits Ryu through the side of the building and he ends up inside. We assume when this happens, the aggressor follows and the fight resumes in a new area but it's a little early to tell.

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Hit the jump to see our analysis.

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Gameplay trailer for Street Fighter 5, high resolution screen shots, cover art and more

Updated: We've added high resolution screen shots, cover art and more images into this story.

Street Fighter 5 has been officially announced. Capcom has stated that they have partnered with PlayStation to create Street Fighter 5, and it will be forever exclusive on the console.

Street Fighter 5 will also contain cross platform play between PC and PS4.

Fortunately, not only did PlayStation Experience show the announcement trailer, but a full gameplay trailer showing off new and dynamic features of the game as well. Though these new elements have not been explained, you can see clearly see new elements and ideas placed into Capcom's newest fighting game.

Those watching or attending Capcom Cup will have even more to celebrate, as more information and a playable demonstration will be available during the tournament next weekend.

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Watch the announcement and gameplay trailers below.

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Street Fighter 5 officially announced, Capcom releases teaser trailer

Capcom has released a quick teaser trailer this morning announcing the next installment in the Street Fighter franchise: Street Fighter 5.

The game will be exclusive to PlayStation 4 and PC, and the video confirms the presence of Ryu and Chun-Li in the new game.

Below we have added a handful of screenshots for you to check out.

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Hit the jump to check out the trailers, and animated .gifs of the gameplay sequences.

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Update: Application window is now closed - EventHubs looking for website programmer

Update: Application window is now closed - EventHubs looking for website programmer Second Update:We are no longer accepting applications for this position. We're working to respond to each applicant individually, but know that if we fail to contact you, your interest is appreciated. We'll hold onto all applications for a year in the event that we need to hire another programmer.

Updated: Thank you to all of those that applied. We're setting the deadline for applications to Dec. 5th. We're looking over apps now and we'll be reaching out to folks in the next couple of days.

EventHubs is looking for the right programmer to join our expanding team to help develop fighting game features and generally improve the functionality of the site. If you’re writing blocks of code in-between training stage sessions, we want to hear from you.

This is an entry level, part-time position with a commensurate level of pay. Work will be done on a project by project basis with the potential for this to become a full-time position down the road.

The right candidate will have the following:

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First in-game look at Ultra Street Fighter 4's Wild costumes, patch including new trials, Omega Mode, and more drops next month

Combofiend has just uploaded a new blog entry over on Capcom Unity that details Ultra Street Fighter 4's upcoming v.1.04 patch.

This update is expected to come with quite a bit of content, including compatibility files for USF4's Wild costumes -- alternate outfits that dress each character up as a wild animal.

Today, we get our first in-game look at what some of these costumes look like in action.

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Hit the jump for more images and information on the upcoming patch.

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Capcom's Tomoaki Ayano explains why Ryu's motif is not dragon, Cammy's not killer bee in the Wild Costumes pack for Ultra Street Fighter 4

After GameStart Asia 2014 in Singapore wrapped up, we caught up briefly with Capcom's Tomoaki Ayano, one of the key people behind the development of the Street Fighter 4 series, for an exclusive interview. We spoke on a number of subjects.

For this first part of the interview, we asked Ayano-san about the most pertinent questions you had with regards to the Wild Costumes pack that was recently announced for Ultra Street Fighter 4.

KarbyP: When [Yoshinori] Ono told us that you were about to announce the new "Winter" costumes for Ultra Street Fighter 4 at GameStart Asia 2014, I had thought that the new costumes would be based on a Winter motif of some sort. But it turned out to be the Wild Costumes pack.

What was the inspiration behind the animal-themed pack?

Tomoaki Ayano: In Street Fighter X Tekken, there were characters like Chun-Li and Cammy who had received animal-themed alternate costumes, right?

Our decision to create the Wild Costumes this time around were partially influenced by those animal-themed costumes in SFxT.

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Win joysticks or Smash Wii U GameCube controllers with adapters by writing about Ultra Street Fighter 4 or Smash Bros. Wii U

We're very pleased to announce our latest contest, to coincide with the launch of our moves databases for Ultra Street Fighter 4 and Super Smash Bros. Wii U.

To win, all you need to do is leave helpful advice on either section on how to use specific moves, or how to play the characters. Here's an example I wrote for Rose's Soul Spiral in USF4.

Again, the concept is very simple, just leave advice on how to play USF4 or Smash Bros. Wii U. We'll choose the people who submit the best advice — and the more you submit — the better your odds.

For people who leave advice on Ultra Street Fighter 4, we're giving away a Mad Catz (or possibly EightArc) joystick to two different individuals, either for the PlayStation 3 or Xbox 360, and for Super Smash Bros. Wii U, we're giving away a Smash Wii U GameCube controller, plus the USB adapter to three different people. Here are links to each section where you can submit your tips.

Click either logo to access the Moves Database for that game

You can find the official rules after the break.

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Why Level|Up left Super Arcade: Exclusive interview with Mike Watson on the details of the Super Arcade/Level|Up dissolution

It's been just over a week since the sudden disband between Super Arcade and Level|Up. Mike Watson was kind enough to do an interview with us to discuss some of the unanswered questions and issues that have been circulating.

Here are the first two questions. Hit the jump to see the entire interview.

EH: Who initially proposed the split? Why did it happen so suddenly?

MW: Level|Up actually initiated the split by showing up to my shop at 1:30 on Friday night. This was surprising to me, but I guess they felt that strongly about it that they had to move fast. I understood my actions and can't blame them I guess. I think they were a little surprised by the fact that I instantly agreed though...

EH: How do you feel about the statement Level|Up released? Anything specific in that you'd like to address?

MW: I was actually a little disappointed by some of the comments they made. My personal finances should never be brought to light and the fact that it was mentioned irked me a bit. I was also unhappy with how they portrayed themselves as this saint helping me run more events as if they weren't profiting from them at the same time.

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Moves database beta test for Ultra Street Fighter 4 launched

We're very happy to officially launch the EventHubs move database for Ultra Street Fighter 4 today.

This is a beta launch, so you may notice a few things off, and if you do, please use our handy Report problem or error on this page link you'll find towards the bottom of most pages, or you can use the contact form and choose the tech support option.

Here's a quick rundown of what to expect.

EventHubs moves database

• Moves are sorted by their rating, so finding the most effective attacks for a character are easier than ever.

• Tips for how to use moves/characters can be upvoted and downvoted, so that the most useful information appears first.

• Button inputs can be changed to PS3 or Xbox 360, and directions can be mirrored so that they look correctly when performing them from the 2P side.

• Detail pages for moves show properties like invincibility, if the move is airborne, etc.

• We'll have a brand new and innovative way to look at frame data coming in the future, but for the time being, we're just linking to our old frame data pages.

• All data from the beta will be carried over to the production release.

More details are available below.

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