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Skullgirls gets support from EVO 2013, top 8 exhibition on stream and bonus $1,000

Skullgirls gets support from EVO 2013, top 8 exhibition on stream and bonus $1,000 After raising over $78,000 for breast cancer research, Skullgirls still placed second in the donation drive and is not going to have an official tournament at Evolution 2013.

Their efforts are not going unnoticed though, Inkblot on SRK made a post detailing that Evo will the Skullgirls side tournament by providing dedicated setups for the Skullgirls crew to run their side tournament in the BYOC area, showcase the top 8 as an on-stream exhibition and they will be throwing $1,000 into the pot.

If you missed it, after the donation drive ended, Mike Z announced a DLC character for game.

Sent in by HooliganComboFTW.

Sony cuts ties with SuperBot Entertainment, all future DLC will be handled by Sony Santa Monica

Sony cuts ties with SuperBot Entertainment, all future DLC will be handled by Sony Santa Monica Sony has cut ties with SuperBot Entertainment shortly after laying off a number of it's staff a few days ago. This has been confirmed by both Sony Computer Entertainment and SuperBot's president David Yang.

Sony Computer Entertainment can confirm that the working agreement with developer SuperBot Entertainment has amicably ended.

We have had a positive working relationship with this talented studio, and wish them the best of success in their next endeavor. PlayStation All-Stars: Battle Royale and the title's forthcoming DLC releases will continue to be fully supported by Santa Monica Studio

In reply to an email from Kotaku, David Yang, SuperBot Entertainment's president had this to say.

SuperBot Entertainment can confirm that the relationship with SCEA has ended on good terms. We are extremely grateful to have had the opportunity to work on with Sony on Playstation All-Stars Battle Royale, and are extremely proud of the work we have done. SuperBot Entertainment will continue working on projects that reflect our passion for games and our commitment to creating award winning titles. We are very excited about beginning the next chapter of our future and invite all of our fans and supporters to follow our journey.

Via Kotaku and sent in by tstywall.

EventHubs asks: Longer pauses in between rounds or quicker transitions to retain momentum? Which do you prefer?

EventHubs asks: Longer pauses in between rounds or quicker transitions to retain momentum? Which do you prefer? In fighting games, a typical match usually consists of a 2 out of 3 set of rounds. When one player loses their entire life bar for that round, a new round begins.

Each game has their own way of beginning the new round; the most common being Street Fighter beginning with full life bars and a reset position. Games such as Mortal Kombat 9 reset the life bars but wherever the players are on the stage when the round ends, that is where they will begin the next.

The upcoming DC Brawler, Injustice: Gods Among Us, will not be using the traditional rounds system. Instead, players will be given 2 life bars and once one of those bars depletes, the character will fall and quickly rise again to continue the match. This is akin to the Killer Instinct series and this allows for a faster paced match and quicker action.

On the other end of the spectrum, we have games such as King of Fighters 13 that retain quite a large pause in between rounds or character K.O.s, if you will. Using these breaks in the action can allow players to take a breather and devise a strategy for the upcoming battle. We see a similar technique used commonly in tournaments where a player will go back to the character select screen and stay a while, without any intention of switching characters.

One way of handling the transition between rounds allows a player to keep their momentum up and the other gives them time to think and relax a bit to regain composure. Which do you prefer when playing fighting games and which do you think is more beneficial?

Leave your opinions below.

Updated: Recap of the February 1 monthly chat session with the EventHubs team

Updated: Recap of the February 1 monthly chat session with the EventHubs team Updated: If you happened to miss the chat session earlier this week, Snipe over on our forums has posted the entire log from the event. While the entire log is a giant wall of text, Snipe also created a recap with some of the more important questions that were addressed.

Today, February 1, 2013, we here at EventHubs will be holding our second live chat session in our IRC channel at 5 p.m. PST / 1 a.m. GMT. Catalyst, Dreamking, TheUncharted and myself will all be in attendance.

Like our previous chat session, we will be in the IRC channel for thirty minutes and we will answer any questions you may have for us, whether it be about the Fight Tracker, future of the site or any other subjects.

So be sure to stop by if you guys get a chance and come chat with the EventHubs crew.

Shout outs to ZombieBrian for helping put this all together.

Catalyst: OK, so first off, TheUncharted is our head programmer, a lot of the new developments and things you see around the site are his work. SFilp is our lead editor, you should recognize him from all of the front page posts. DreamKing23 is an editor, he does a lot of front page posts, guide updates and such. Also handles all of the main stories on the weekend and the weekly events. Nyoro isn't here (busy in real life) but he's also another editor on our team.

So, the next thing we're working on is a big improvement to the Fight Tracker, we're going to enable people to enter their primary, secondary and third characters into the Tracker per game. You'll be able to say find... a SSF4 AE v2012 player who rates themselves as a 7 skill level or higher and plays Gen. This should be helpful when you need help with a specific match up or help against a team. That also leads us into generating stats for these games, per character. So you'll see a full breakdown of the most popular characters per every game in the Fight Tracker now, and team games will be supported as well. The stats thing is further off, but it's still coming.

Anyway, we have A LOT of stuff planned for 2013, we're going to be expanding the site greatly, but that is what's on the horizon.

Xian: Gen slightly above mid tier in the rankings, nobody really knows the matchup - talks best SSF4 AE v2012 players, Canada Cup 2012 and more

Xian: Gen slightly above mid tier in the rankings, nobody really knows the matchup - talks best SSF4 AE v2012 players, Canada Cup 2012 and more We here at EventHubs recently conducted an interview with Canada Cup 2012 winner in Super Street Fighter 4 Arcade Edition v2012, DM|Xian. In this piece, we asked Xian about various topics including where he feels Gen falls on the tier list, who he thinks are the best SSF4 AE v2012 players on the tournament scene today, the next major event we can expect to see him compete in and more.

Here's a bit from the interview to get you started, and you can check out the full list of questions after the jump.

EH: You won Canada Cup 2012 with a character that is rarely seen used in tournaments, Gen. Where do you think this character falls in the tier rankings, and how do you feel he stacks up against the higher tier characters in Super Street Fighter 4 Arcade Edition v2012?

Xian: I feel Gen falls slightly above mid tier in the tier rankings. He has poor matchups against most of the high tiers including Fei Long, Akuma, Yun, and Adon. However, due to the lack of matchup knowledge, nobody really knows how to fight Gen.

EH: WW|Infiltration is one of the strongest players around right now, as he has won 1st place in a slew of events lately. Do you think your Gen would be able to beat him in a tournament match?

Xian: I have lost to him in both Taiwan SF 25th Anniversary and Canada cup 5v5. He managed to download my bad habits and tendencies as a player. From my experience against him I feel he doesn’t know the Gen matchup too well. If I want to beat him I must completely change my playing style, but at this current point in time, I probably cannot beat him in a tournament match.

Updated: Squigly announced as DLC for Skullgirls, information in the coming weeks

Updated: The official Skullgirls Facebook has posted an HD image of Squigly in game with her alternate colors.

The final Skullgirls donation drive to get the game to Evo 2013 has concluded. During the conclusion of the stream, Autumn Games announced Squigly as a DLC character to the game.

In total Skullgirls raised $78,760 for breast cancer research in an attempt to get the game at this years Evolution. More information on Squiggly will be released in the next few weeks.

If you hit the jump, you can check out some of Squigly's gameplay, please remember it's in its early stages and some things are not yet animated.


Click image for larger version

Sent in by Mezerian.

Capcom's final Street Fighter X Tekken v2013 change video featuring system changes and updates

CapcomFighterTV have posted their final Street Fighter X Teekken v2013 change video.

Today's video covers the system changes and other updates to the game.

Capcom hosting official Street Fighter X Tekken Community Event featuring tournament, casual setups and more

Capcom is hosting an official Street Fighter X Tekken Community Event coming on February 6, 2013.

This will be a tournament for the hardcore players and will feature casual setups for those who want to hang out and socialize. They will be providing pizza and drinks for everyone at the event, while also giving away various goodies from Mad Catz and Diamond Select Toys.

Additionally, this event will be streamed on the CapcomFighters TwitchTV channel.

Where: Capcom Offices, 800 Concar Dr, 1st floor. San Mateo, CA 94402

When: 7pm-9:30pm on Wednesday, February 6th, 2013.

Who: You! Interested participants must RSVP with me [Combofiend] directly by sending me a message here on Capcom Unity with your first and last name as we are capping the event at 70 people. Make sure to list your additional guest as well. I must emphasize that if you do not RSVP, you will not be allowed into the event and that I will send you confirmation PM. The deadline is Tuesday 2/5 by 6pm.

Additional notes:
Please understand that this is a place of business. With that being said, try to show up after business hours, ideally after 6pm. The closer to 7pm the better.
Please be respectful and clean up after yourself. You would not want us to trash your place, so don't trash ours.
Please bring your own joystick/fight pad to ensure maximum enjoyment. We will be providing standard Xbox 360 controllers/ PS3 and a few sticks.
RSVP!!
Most importantly, have fun!!

For more information or to RSVP head over to Capcom-Unity.

Street Fighter X Tekken character guides by the EventHubs community

Street Fighter X Tekken character guides by the EventHubs community If you haven't hit up the Street Fighter X Tekken section of the EventHubs forums looking for information, you're missing out, as a number of readers have been providing a lot of great content on how to play specific characters — from combos to general strategies, and quite a lot more. While many of these haven't been updated for v2013, much of the information is still relevant to the current game, and you can always compare what's here with the current list of changes.

If you're new to the game, you should read FatMus2's beginner's guide as it walks you through all of the system mechanics and basic information you should know. Here are links to specific character threads with solid information.

Street Fighter characters
Chun-Li guide by Zombiebrian
Hugo guide by OffDaCh3n3y
Ibuki guide by Keyblade
Juri guide by BloodyNights
M. Bison guide by ChipsLight
Poison guide by Thai Senpai
Vega guide by Skye
Zangief guide by xxMarshy

Tekken characters
Bob guide by xxMarshy
Bryan guide by Links
Heihachi guide by FatMus2
Hwoarang guide by SouperJimmy
Jin guide by Sulfur
Julia guide by Keyblade
King guide by Hyperbomb69
Law guide by Darealone
Lei guide by FatMus2
Marduk guide by Snipe
Ogre guide by ChipsLight
Paul guide by TheTaiwanNinja
Raven guide by CR33Dx
Xiaoyu guide by Keyblade
Yoshimitsu guide by FatMus2

There's quite a bit more SFxT content as well, so hit this link to find additional details.

Most commented stories, filters and news areas for Injustice and PlayStation All-Stars Battle Royale added to EventHubs

Most commented stories, filters and news areas for Injustice and PlayStation All-Stars Battle Royale added to EventHubs Following through on some of the requests we've heard from readers, we've added a few new areas and features to EventHubs. First off, we have a most commented section, which lists the most talked about stories over the last two weeks by our readers. You can find a new side bar on every page on EventHubs which lists the top 5 stories, for quick reference, and then a link below to see the whole shebang.

Also, we've added new sections for Injustice: Gods Among Us and PlayStation All-Stars Battle Royale so you can view the back log of past stories about each game.

This also enables the ability to filter out news about these titles, if you so wish, which can be accomplished by editing your profile.

We have some very exciting features will be rolling out in the relatively near future, including expansions to our Fight Tracker area, which we'll be announcing here on the front page when they're ready.

Shoutouts to TheUncharted, for once again making these things a reality.

Street Fighter X Tekken v2013 change videos featuring Yoshimitsu, Xiaoyu, Lei, Blanka and Abel

CapcomFightersTV has uploaded the latest batch of Street Fighter X Tekken v2013 change videos. Featured here are Yoshimitsu, Xiaoyu, Lei, Blanka and Abel

If you missed any of the changes in v2013, check them out below.

Injustice: Gods Among Us story mode trailer - possible glimpse at Hawkgirl

IGN has posted a new trailer for Injustice: Gods Among Us that is centered around the story mode of the game. We get our first real look at the story as this video provides us with various scenes and battle footage.

Multiple user have pointed out that this trailer also shows a quick glimpse of what appears to be Hawkgirl. At roughly 1:49 in the video, you can see a Thanagarian type character swooping down against Lex Luthor.

Tips by spencerdhurst and multiple anonymous readers.

Updated: Now available on Xbox 360, Street Fighter X Tekken v2013 released on PlayStation Network

Updated: Now available on Xbox 360, Street Fighter X Tekken v2013 released on PlayStation Network Updated: The Street Fighter X Tekken v2013 patch is now available for download on Xbox 360.

The Street Fighter X Tekken v2013 patch is now available for download on the PlayStation Network. This is the game's patch 1.08 and when you launch the game you should be prompted to download the 28 MB file.

We have compiled all of the patch notes and the Capcom-Unity videos, into three separate pages to make things easier for the readers. Below are the links to each page, these can also be found on our Street Fighter X Tekken index page.

As we've seen in the past, the PlayStation Network typically gets updates the day before they are released on the Xbox Live Marketplace.

Tip sent in by NathanStathan, XxTigerheartxX, Astro_Notch, jaysenedwinward, DivinePhoenix69 and danny2times.

Street Fighter X Tekken v2013 change videos featuring Nina, Poison, Rolento and Chun-Li

CapcomFightersTV has uploaded the latest batch of Street Fighter X Tekken v2013 change videos. Featured here are Nina, Poison, Rolento and Chun-Li.

If you missed the the text change lists which has all the changes for the entire cast, be sure to check them out: Part 1, Part 2 and the Pandora changes.

Updated: Results and stream archives added - Combofiend, Infiltration, Laugh vs. Brazil's Breno Fighters

Updated: Results and stream archives added - Combofiend, Infiltration, Laugh vs. Brazil's Breno Fighters Updated: Results for the three exhibition events and stream archives have been added after the jump.

Capcom Fighters special exhibition for the Brazilian players that couldn't make it to the SF25th anniversary tournament due to visa issues has begun. The exhibition has recently started with Street Fighter x Tekken. Hit the jump to see the stream and look below to see the schedule.

The competition will start at 12:30pm BRST (please check the equivalent on your own timezone) on Sunday, January 27. The event with be streamed live via our Capcom Fighters channel, following the schedule below :

Part 1 - Combofiend vs. GR|Breno_F1ght3rs on Street Fighter X Tekken - Best of 5

Part 2 - Super Street Fighter IV Arcade Edition Ver. 2012 doubles, on the following format:
Player 1A vs 2A - Best of 3
Player 1B vs 2B - Best of 3
If both players of the same team win, the team wins. If it comes to a draw, the winners of each match will face each other as a tie-breaker (best of 3).

And here are the teams:

WW/MCZ Infiltration
WW/MCZ Laugh

GR|Breno_F1ght3rs
GR|Bruno_F1ght3rs

CnB.Chuchu
CnB.House

paiN|Ludo
Keoma

Part 3 - Special Street Fighter 25th Aniversary challenge - WW/MCZ Infiltration vs GR|Breno_F1ght3rs on Super Street Fighter IV Arcade Edition Ver. 2012 - Best of 13 (first to 7)

Right after this challenge, at 3:30pm BRST the local tournament Revox will resume its activities, streaming through the Capcom Fighters channel the finals for Ultimate Marve vs. Capcom 3 and Super Street Fighter IV Arcade Edition Ver. 2012, both of which will count points for EVO 2013!


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