Sent in by GabeN and The Saltmine.
Updated: They will be starting the USA vs. Japan 5v5 here in a few minutes at 9 p.m. PDT. On tonight's Cross Counter LIVE, Mike Ross will be previewing Evo which is THIS WEEKEND! Also, there will be a very special surprise guest that you won't want to miss. The first few minutes of the show will be unlike anything you have seen before in the FGC. Promise. 9PM PST/midnight EST
There was also a mysterious image posted on their Twitter.

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The Street Fighter X Tekken patch 1.02 for PC is now out for both Steam and Games for Windows Live. This fixes the sound glitch and introduces the gem selector.
-Online sound update, which will improve the quality of sound when playing online matches.
-Tournament support update, which will expedite the gem selection process with the help of a new number wheel system. If you missed our demo of the Tournament Support update, you can watch it right here.
With this patch being released we have gotten reports that the online still is having rollback issues as shown by Error1.
Tip submitted by xxMarshy and some anonymous readers.
Over on the PlayStation Blog, it was announced that Seth Killian has joined Sony as the lead game designer for the external group at Sony's Santa Monica Studio. Here's a quick blurb from the write up.
I was excited to join Santa Monica Studio in particular because of the chance to work with some great individuals, but also because of the incredible range of projects they take on. If you head out of my office and turn right, you’ll run into the “God of War: Ascension” team. If you turn left, you’ll find the Giant Sparrow crew working on “The Unfinished Swan.” There are other amazing studios in the world, but nowhere else that I know where you can find that kind of diversity combined with such a deep commitment to greatness–which also happens to sum up what’s so exciting to me about Sony overall.
The external group works with Sony’s outside studios — teams like Queasy Games (Sound Shapes), Fun Bits Interactive (Escape Plan), thatgamecompany (Flower, Journey), and… SuperBot Entertainment, makers of PlayStation All-Stars Battle Royale!
Fighting games are very close to my heart, and as someone that’s spent much of my life with traditional fighters, All-Stars has been a great opportunity to take a step back and rethink fighting fundamentals from the ground up. The entire team was put together from scratch to create this game, and they are loaded with fighting game superstars (including some impressive tournament credentials–I’m not even the first EVO finalist to join the team!) who love great combat just as much as I do.
Submitted by Kuhla, BlueSword, RedWaltz79, Jevali, DemitriMasters, XAVI3R, Blaughable, Gigglepies, Kamiccillo, SteadiestShark, Fat Pigeon, Nomthedonut, Gam3fr33k, Suppi, Johnsonic7, FluxWaveZ, XxTigerheartxX and multiple anonymous readers.
Updated with playoff results from Topanga B League: This story has been updated with complete results and a battle log for this competition, including a rundown of the playoff between MCZ|Tokido (Akuma)/Kyabetsu (C. Viper) and Bonchan (Sagat)/Naruo (Evil Ryu).Hit the jump to see everything.
Ultimate Marvel vs. Capcom 3's producer, Ryota Niitsuma, has likely responded to the plethora of TAC infinites that have been discovered in the game recently via Twitter. I've received many reports regarding Ultimate Marvel vs. Capcom 3. Currently, I am adjusting the mechanics related to the problem. Please wait patiently.
Contributions to this story by Nyoro. Tip from Neoxon.

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Namco Bandai's Katsuhiro Harada explained some of the ins and outs of voice acting, as it pertains to Tekken Tag Tournament 2, in a recent post via Twitter. Despite doing some very extensive work on the voice acting for the cast members in TTT2, and answering multiple questions about why certain people couldn't come back, Harada was still pestered with requests for certain actors that had previously worked on the franchise.I have something I want to say to the people who spam me with requests to "switch back (or Bring back) to the voice actors used previously".
I believe that, before whining and complaining about everything, you need practice at taking a step back and analyzing things objectively. And also at being an adult.
First, the voice you were listening to was 16 years ago, during the PlayStation period. The current generation of consoles are totally different in how they play back sound; both software-wise, and the internal circuitry.
Ziggy over at OzHadou posted a very interesting article today in tribute of Seth Killian's recent resignation from Capcom. This post takes a look back at the contributions Seth has made to the fighting game community and focuses on the inspiration Seth has provided for tournament organizers. “It was crazy. I would play “SF2″ on the arcade machines at the Capcom booth during E3, and then try and corner Capcom employees for posters and keychains to give away at the fighting game tournaments I helped to run. For a few years they just told me to get lost, and then one year I met some new Capcom people who sat and listened to my crazy ideas for a while. They ended up offering me a job.” – Seth Killian
Through persistence Seth was in the right place at the right time, with the right attitude to realise a chance many fighting game enthusiasts have dreamed of – the power to turn Capcom’s attention towards the fighting game community from the inside.
Be sure to check out OzHadou's full article here.
Tip by an anonymous submitter.
There's been a lot of discussion in the community on how the U.S. stacks up against Japan after the results of CEO 2012. EG|Justin Wong took first place in Super Street Fighter 4 Arcade Edition v2012, and he and others beat some of Japan's best players along the way.I think the USA's top players are about equal with Japan's players, but our mid / low level players don't stand a chance against Japan. To be honest, I like USA vs. Japan 20 vs. 20, I think it would be a very good match. — coL.cc|Filipino Champ
I believe that overall Japan still has the best SF4 competition, but we do have players now that can rival the best in Japan, in my opinion. Japan does not hold the best of every character as they use to. In the USA, we have the best Rufus, C. Viper, Guile, etc. and we are steadily catching up where USA tourneys are not "free" for them. — EG|Justin Wong
It was announced today that Sora Ltd. and Namco Bandai are working together on the latest Super Smash Bros. title, for the Wii U and 3DS. Project lead, Masahiro Sakurai, and Namco Bandai producer, Masaya Kobayashi (Ridge Racer, Go Vacation), talked about the collaboration.
Masahiro Sakurai
Hello, I’m Masahiro Sakurai, the director of the Super Smash Bros. series.
It’s my personal belief that the only time a creative product really resonates is in that first moment when it’s actually in front of you.
With that said, I’ve realized that if we keep the new Super Smash Bros. title’s development structure secret, it’ll only create more and more speculation, and I won’t be able to develop the game with any freedom. That’s why I’ve decided to announce this news right now, even though it’s still very early on.
I would love to provide more information, but for now, I’m going to stay quiet until I have something solid to show you.
Expanding on our tier listing for Ultimate Marvel vs. Capcom 3, we've decided to take a closer look at the assists in the game, and ask the community to assign a letter grade to everyone's set of helper attacks/moves.• Akuma A
• Akuma B
• Akuma Y
• Amaterasu A
• Amaterasu B
• Amaterasu Y
• Arthur A
• Arthur B
• Arthur Y
Seth Killian has written a blog on Capcom Unity detailing his departure from Capcom. Below is a bit from Seth on the subject.
I'm posting today to say that Friday, June 22nd will be my last day at Capcom.
Writing this is incredibly difficult. In no uncertain terms, Capcom has been a dream for me.
I have chosen a new path which will let me embrace a new dream, but to everyone that ever believed in this dream we shared together, let me say this final thanks. I will leave as I began — a Capcom fan for life, looking forward to all the great games still to come.
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