Euro Gamer had a chance to catch up with Katsuhiro Harada to discuss various topics such as paid DLC, the recent fan complaints concerning Tekken Tag Tournament 2 voice actors, on-disc DLC and more. "When you look at DLC, whether paid or free, a lot of titles have it on the disc, it's not that unusual. I've been saying that, at least for Tekken, regarding techniques, characters and stages, these three things won't be charged for, even if they are DLC."
"Saying that, if someone has a particular character they've downloaded and they play someone who doesn't have that character, it might take five minutes for the person to then download the data to play against this person. This wouldn't be very realistic and wouldn't give a very favourable impression, so we do plan to address these issues. So some content may be on the disc, some might not. But since it's free it shouldn't be an issue."
If there's something that's not necessary, if it just enhances the entertainment value..." Harada begins to explain. "For example, a lot of fans have been asking for previous soundtracks. Fans have said they'd want to buy that. So maybe if we make those available, or some of the past ending movies... These are ideas that aren't essential to enjoy the game, and might be available for purchase."
And if his bosses said that wasn't enough? "If I was given the choice to include paid DLC or quit Namco, I would maybe quit... Or maybe I would just say 'get someone else to deal with this',"
Tips by icejohn and Tensa.
EVO 2012 final results posted: EVO 2012 has finished up and all of the results, tons of battle logs and more have been added into this story. You can check out everything by clicking the link below.The glitch seems to rely on a dead character slot and tagging to the dead character as you cancel the tag in with some outrageous method.
Executing the glitch is easy. no meter required. just a dead character.
This glitch grants about 3 sec of invincibility as the point character disappears. after 3 sec the character will pop right back in safely
Btw. this glitch is useful. not much of drawback. i tried with half of the cast so far. seems like an universal glitch.
Video from MetallicMike.
Sent in by GabeN and The Saltmine.
Updated: They will be starting the USA vs. Japan 5v5 here in a few minutes at 9 p.m. PDT. On tonight's Cross Counter LIVE, Mike Ross will be previewing Evo which is THIS WEEKEND! Also, there will be a very special surprise guest that you won't want to miss. The first few minutes of the show will be unlike anything you have seen before in the FGC. Promise. 9PM PST/midnight EST
There was also a mysterious image posted on their Twitter.

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The Street Fighter X Tekken patch 1.02 for PC is now out for both Steam and Games for Windows Live. This fixes the sound glitch and introduces the gem selector.
-Online sound update, which will improve the quality of sound when playing online matches.
-Tournament support update, which will expedite the gem selection process with the help of a new number wheel system. If you missed our demo of the Tournament Support update, you can watch it right here.
With this patch being released we have gotten reports that the online still is having rollback issues as shown by Error1.
Tip submitted by xxMarshy and some anonymous readers.
Over on the PlayStation Blog, it was announced that Seth Killian has joined Sony as the lead game designer for the external group at Sony's Santa Monica Studio. Here's a quick blurb from the write up.
I was excited to join Santa Monica Studio in particular because of the chance to work with some great individuals, but also because of the incredible range of projects they take on. If you head out of my office and turn right, you’ll run into the “God of War: Ascension” team. If you turn left, you’ll find the Giant Sparrow crew working on “The Unfinished Swan.” There are other amazing studios in the world, but nowhere else that I know where you can find that kind of diversity combined with such a deep commitment to greatness–which also happens to sum up what’s so exciting to me about Sony overall.
The external group works with Sony’s outside studios — teams like Queasy Games (Sound Shapes), Fun Bits Interactive (Escape Plan), thatgamecompany (Flower, Journey), and… SuperBot Entertainment, makers of PlayStation All-Stars Battle Royale!
Fighting games are very close to my heart, and as someone that’s spent much of my life with traditional fighters, All-Stars has been a great opportunity to take a step back and rethink fighting fundamentals from the ground up. The entire team was put together from scratch to create this game, and they are loaded with fighting game superstars (including some impressive tournament credentials–I’m not even the first EVO finalist to join the team!) who love great combat just as much as I do.
Submitted by Kuhla, BlueSword, RedWaltz79, Jevali, DemitriMasters, XAVI3R, Blaughable, Gigglepies, Kamiccillo, SteadiestShark, Fat Pigeon, Nomthedonut, Gam3fr33k, Suppi, Johnsonic7, FluxWaveZ, XxTigerheartxX and multiple anonymous readers.
Updated with playoff results from Topanga B League: This story has been updated with complete results and a battle log for this competition, including a rundown of the playoff between MCZ|Tokido (Akuma)/Kyabetsu (C. Viper) and Bonchan (Sagat)/Naruo (Evil Ryu).Hit the jump to see everything.
Ultimate Marvel vs. Capcom 3's producer, Ryota Niitsuma, has likely responded to the plethora of TAC infinites that have been discovered in the game recently via Twitter. I've received many reports regarding Ultimate Marvel vs. Capcom 3. Currently, I am adjusting the mechanics related to the problem. Please wait patiently.
Contributions to this story by Nyoro. Tip from Neoxon.

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Namco Bandai's Katsuhiro Harada explained some of the ins and outs of voice acting, as it pertains to Tekken Tag Tournament 2, in a recent post via Twitter. Despite doing some very extensive work on the voice acting for the cast members in TTT2, and answering multiple questions about why certain people couldn't come back, Harada was still pestered with requests for certain actors that had previously worked on the franchise.I have something I want to say to the people who spam me with requests to "switch back (or Bring back) to the voice actors used previously".
I believe that, before whining and complaining about everything, you need practice at taking a step back and analyzing things objectively. And also at being an adult.
First, the voice you were listening to was 16 years ago, during the PlayStation period. The current generation of consoles are totally different in how they play back sound; both software-wise, and the internal circuitry.
Ziggy over at OzHadou posted a very interesting article today in tribute of Seth Killian's recent resignation from Capcom. This post takes a look back at the contributions Seth has made to the fighting game community and focuses on the inspiration Seth has provided for tournament organizers. “It was crazy. I would play “SF2″ on the arcade machines at the Capcom booth during E3, and then try and corner Capcom employees for posters and keychains to give away at the fighting game tournaments I helped to run. For a few years they just told me to get lost, and then one year I met some new Capcom people who sat and listened to my crazy ideas for a while. They ended up offering me a job.” – Seth Killian
Through persistence Seth was in the right place at the right time, with the right attitude to realise a chance many fighting game enthusiasts have dreamed of – the power to turn Capcom’s attention towards the fighting game community from the inside.
Be sure to check out OzHadou's full article here.
Tip by an anonymous submitter.
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