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Wednesday Night Fights 2.4 live stream featuring Mortal Kombat X and Ultra Street Fighter 4

Wednesday Night Fights 2.4 live stream featuring Mortal Kombat X and Ultra Street Fighter 4 The top 16 players for Wednesday Night Fights Online are ready to play things out and crown yet another champion.

Both Mortal Kombat X and Ultra Street Fighter 4 will be featured tonight.

You can find the brackets on Challonge, so be sure to follow along with all the action as the tournament goes along. You can also check out last week's results here.

Hit the jump to view the live stream.

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Next Level Battle Circuit #123 live stream ft. Mortal Kombat X and a $300 pot bonus for Ultra Street Fighter 4

Next Level Battle Circuit #123 live stream ft. Mortal Kombat X and a $300 pot bonus for Ultra Street Fighter 4 It's Wednesday once again, so it's time for some great fighting game action from The Next Level in Brooklyn, New York.

The games being played tonight include Ultra Street Fighter 4 and Mortal Kombat X.

Brackets are available on The Next Level Challonge site, and results for last week's tournament are posted here.

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Sony representative responds to community's dissatisfied reactions to Ultra Street Fighter 4 on PlayStation 4

Since Ultra Street Fighter 4 dropped on PlayStation 4 yesterday, the Street Fighter community has discovered a laundry list of problems with the game. The multitude of issues has had players deeming the game unfit for tournaments.

Many of the distasteful comments have been aimed at Capcom, Street Fighter's Publisher and Developer, though it will be Sony who will need to fix these issues as they are likely a result of the port done by Other Ocean Interactive.

After a full day of glitch reports and general complaints, we've finally gotten something of a response from Sony. Gio Corsi, Director of Third Party Production and Developer Relations for Sony, has tweeted an acknowledgement of these complaints.

Hit the jump to see Corsi's tweet.

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Display Lag tests input delay on PS4 version of Ultra Street Fighter 4, discovers that it's worse than PS3

Update: Some readers have asked about how Display Lag tests latency. Here's a link to their page describing the methods used. You can also view more information here.

Earlier: Sony advertised that Ultra Street Fighter 4 for PS4 had solved the issue of input delay bothering professional players on the PS3. While the recent release of USF4 for PS4 has shown a ton of bugs, the lag of button inputs was a selling point, so surely it'll prove superior to the PS3 version, right?

Display Lag, which has done many tests between monitors and game consoles, decided to put that to the test. What kind of input lag are you facing at the moment? Well, if you're playing USF4 on PC in an optimized state, you can expect about 3.5 frames of input lag. On 360, you should encounter about 5.1 frames of delay.

Continue reading below to find out the amount of frames you can expect to lose and to see the footage for yourself.

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Juri breaks the space-time continuum, Dudley's a mech, and more: Enjoy watching these Ultra Street Fighter 4 for PS4 glitches

While there has been no official word on an incoming patch, it's extremely likely one will be coming to fix the multitude of problems. In the meantime, though, we're left with a port containing numerous problems.

For those of us who have already bought Ultra Street Fighter 4 for PS4, we can do our best to laugh at its eccentricities until a patch that surely must be on its way arrives. Some of the glitches are ridiculous looking or sounding. You have new "Mecha Dudley", Juri proving you can be in two places at once, and so much more!

Check out the various videos below showing off some of the problems in Ultra Street Fighter 4, and do your best to chuckle, lest you get too salty and raise your blood pressure.

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Mr. Wizard confirms Xbox 360 will be system of choice for USF4 at EVO 2015 if PS4 bugs are not addressed, Ono looking into problems personally

The recent release of Ultra Street Fighter 4 for PS4 has been full of glitches and bugs ranging in severity from slow menus to Juri doppelgangers appearing on the screen.

To make matters worse, the PS4 version is supposed to be the tournament standard. That may not be the case anymore if a patch isn't incoming. Joey "Mr. Wizard" Cuellar has confirmed that Evolution will be using the Xbox 360 version of Ultra Street Fighter 4 if the issues are not addressed.

Continue reading below to see the brief conversation and Ono's own reply to the situation.

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Community reports multiple differences in Ultra Street Fighter 4 for PlayStation 4

Ultra Street Fighter 4 hit North American PlayStation 4's just a few hours ago. The community has quickly noticed a few changes in multiple areas of the game.

There have been reports of menu transitions being slower than normal. Beyond this some of the moves, such as Guile's Sonic Boom, have had aesthetic changes made to them. The Training Stage appears to have a slightly blurrier background.

Other reports have stated that it appears the game is actually the 1.04 version. Considering this is not the most recent version, it's very likely we'll see updates in the near future for the PS4 version of Ultra Street Fighter 4.

We have reached out to Sony, who handled the port, for details and are awaiting a response at this point. We will keep you updated with any and all information as it becomes available.

Hit the jump to see a video of Decapre's slower teleport on PlayStation 4.

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Ultra Street Fighter 4 officially released for PlayStation 4 in North America

It's been long awaited, though it seems the last several hours of this morning have been the longest, but Ultra Street Fighter 4 is finally available to download on PlayStation 4.

Many gamers have been eagerly waiting by their consoles, refreshing every few minutes to see if the title would pop up. This version of the game will be the new tournament standard moving forward.

The PS4 version of USF4 will feature all DLC content for the game thus far, including every costume for every character. One of the biggest questions for the North American crowd in regards to the new release, is whether or not the online game play will be smoother and more playable than in previous console versions.

If you've downloaded the game and have been able to test it out, we'd love to hear your feedback in the comments below.

Photo Source: Capcom Fighters' Twitter.

How to get your PS3 stick to work for USF4 on PS4: Follow these steps released by Capcom, similar to Mortal Kombat X

With so many of us getting Ultra Street Fighter 4 today for PS4, knowing exactly how to get your PS3 stick to work with your PS4 is vital. It's not as simple as plug and play.

Fortunately, Combofiend has released a guide detailing how to get your Mad Catz TE or whatnot ready as soon as possible.

Mortal Kombat fans might find the following guide almost identical to the one they've been using for MKX. That's because the backwards compatibility has been implemented in similar fashion.

To get playing with your PS3 arcade stick in Ultra Street Fighter 4, follow the guide below.

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Check out the first look at a Street Fighter 5 Charlie statue, Oro statue complete with turtle, and much more

BornFree has uploaded a preview for all the worldwide Street Fighter statues currently in development. There's a lot more of them than you might have thought.

While some of these are still pending approval from Capcom, almost all of them are gorgeous. Seeing Oro rendered as a statue with his turtle is wonderful. Also, the Evil Ryu statue featuring his alternative costume with long hair is refreshing. It's rare that we get to actually view statues wearing any outfit other than their primary ones, so it's a treat to see these designers take risks.

Particularly exciting is the first look at Charlie. He will make his display appearance at the Capcom Booth at SDCC this year. Despite being a work that's in progress, the model itself looks outstanding.

Fortunately, BornFree appears as passionate as the designers, and he goes into detail discussing his thoughts on each one.

I've grabbed images of a few that stood out to me. There's plenty more, though, so make sure to watch the video after you've checked out the my selections. {% load imagegallery_extras %} {% do_story_gallery 32 0 as gallery32 %} {{gallery32.showgallery}}

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Wolfkrone's clutch finisher, NuckleDu's big victory and an incredibly back and forth Mortal Kombat X Grand Finals; Combo Breaker highlights

The second major tournament of this weekend played out within the limits of The Windy City. Combo Breaker saw a group of strong players including the likes of EG|Justin Wong, Liquid|NuckleDu, EG|Ricki Ortiz, cR|SonicFox and more take to the sticks at this Capcom Pro Tour event.

We've got a few of our favorite moments from the tourney to share with you now.

Wolfkrone's Clutch Combo

In his bout with EG|K-Brad, Wolfkrone showed a few times that his execution was not particularly on point. Those that are familiar Street Fighter 4 know that this can spell absolute disaster for C. Viper players.

In the third round of their third match, Wolfkrone narrowly escapes death and hits a big combo just when it matters most.

Click image for animated version

Hit the jump for more Street Fighter and Mortal Kombat X action.

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Velociraptor's Top Tiers – a look at the strongest characters and styles throughout the history of Street Fighter 4

It's been six years since Street Fighter 4 dropped in 2009, and we’ve seen no less than five different versions of the game. With Street Fighter 5 on the horizon, we’re sure to see, not necessarily the death, but certainly the end of a major chapter of the SF4 era.

In this article, I'll be looking back at the five iterations of SF4: Vanilla, Super, Arcade Edition, AE2012 and Ultra, analyzing which specific character(s), and style of character was most favored in each and why. Please keep in mind that this analysis is my personal opinion based on my experiences with the community and the game.

As a final note, we very well may have discovered tech after the fact that would make certain characters even better in previous iterations. I’m looking at how the community handled these characters and not necessarily their true potential. So questions like “What if we had fleshed out Akuma’s vortex potential in Vanilla?” don’t really apply. Hit the jump to get started.

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Daigo takes the lead in the Capcom Pro Tour standings; see who else is currently leading the pack

After an impressive win from the Losers bracket at last weekend's Stunfest, MCZ|Daigo Umehara has now jumped up to 514 points, passing /r/Kappa|Infiltration in the process.

Despite a third place victory, Infiltration has been awarded Capcom Cup berth as both Daigo and EG|Momochi had already qualified via previous Premier tournament victories.

Thirty-two players will qualify for this year's Capcom Cup Finals, and they will prepare to pass the half way point of the season as we finish out the month of May. An interesting natural outcome of this year's system, many top players who have already qualified continue to attend, and win, Premier tournaments.

As a result, just as we've seen in Stunfest 2015, we can expect to see third, fourth and possibly even fifth place finishers of future Premier tourneys still securing spots for the finals. This is likely a result of the inflated pot bonuses Capcom has sprinkled the events with.

Hit the jump to see the current top 20 list for the Capcom Pro Tour.

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Ultra Street Fighter 4 PlayStation 4 footage a day before its official release

Last week, it was announced that PlayStation 4 users would be able to get their hands on Capcom's most popular fighting title, Ultra Street Fighter 4, beginning tomorrow, May 26th.

While it's not May 26th just yet here in the states, it looks like some players have already downloaded the PS4 port. Today, a run through of the game's arcade mode was uploaded on to YouTube, allowing us to see the next-gen port in action.

While the level of play here isn't anything you'd see at EVO, it's still interesting to see how the game runs. Unless I've missed my mark, the game's graphics appear to have been polished up a bit.

Check out Ultra Street Fighter 4 on PlayStation 4 in action below.

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Combo Breaker 2015 results, stream archive feat. Justin Wong, NuckleDu, Ricki Ortiz, K-Brad, CD Jr., SonicFox, Air, Arturo & more

Story updated with final results: We've updated this story with the final results for Combo Breaker 2015.

Combo Breaker 2015 is taking place this weekend, and it's got a ton of games, and a ton of competitors.

Players you can expect to take part in the event include EG|Justin Wong, Liquid|NuckleDu, EG|Ricki Ortiz, EG|K-Brad, TSC|CD Jr., cR|SonicFox, ZeRo, CCG|Air, BE|KaneBlueRiver, TS|Arturo Sanchez, EMP|KDZ, KIT|ForeverKing, REO, MOR|Rico Suave, HitBox|Tyrant, Wolfkrone, STB|Shujinkydink, EMP|DarthArma, VGP|Tom Brady, FF|ElvenShadow, Pig of the Hut, BT|Viscant, BananaKen, JRosa, TS|NerdJosh, KidViper and more.

As for games, you can expect to see Mortal Kombat X, Ultra Street Fighter 4, Killer Instinct, Guilty Gear Xrd SIGN, Skullgirls Encore, Tekken Tag Tournament 2, Ultimate Marvel vs. Capcom 3, Super Smash Bros. for Wii U, Super Smash Bros. Melee, Under Night In-Birth: EXE Late, King of Fighters 13, Injustice: Gods Among Us, Divekick, Persona 4: Arena Ultimax, Lethal League and a special mystery game tournament.

There are also a bunch of retro tournaments, featuring classic games such as Ultimate Mortal Kombat 3, Garou: Mark of the Wolves, Marvel vs. Capcom 2 and Vampire Savior.

Streaming duties are being handled by Team Spooky, VGBootCamp, BGCallisto and Galloping Ghost Arcade. There will also be an after-hours stream, featured on EG Justin Wong's stream.

Hit the jump to partake in the action.

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