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Early entrance numbers for SoCal Regionals 2014 by game - SSF4 AE v2012, UMvC3, Smash, BlazBlue and more

We checked with Level|Up to find out what the early registration numbers are for the SoCal Regionals 2014, by game. With 20 titles in the lineup, we thought it'd be interesting to see which games have attracted the most players so far.

Also, an influx of users is expected to flood in a week before registration ends, on February 23, so it's highly advised that you sign up now, or risk not being able to compete in the games you wish to play — as registration is capped.

The caps for SSF4 AE v2012, UMvC3 and SSBM are 256 players. KoF13, BBCP and soon Injustice will be capped at 128, so if you're interested in signing up for any of these games, you should hit the SoCal Regionals website before the brackets fill up.

Hit the jump to see the breakdown.

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Author: If Street Fighter 2 didn't come around, Street Fighter 1 would have been more of a success

Matt Leone spent a year talking to all sorts of people involved in the creation of Street Fighter 2, and the resulting article he posted on Polygon is exceptional.

He also circled back with one of his fellow Polygon staffers who helped create the article to recap details, and provide more insight into some things that were somewhat glossed over in the piece.

For starters, Leone states that if Street Fighter 2 hadn't come out, SF1 would have been more of a success, as it was around that time that the 6 button configuration had been adopted in the original, and the game was starting to be played more.

Hit the jump to read a bit more, and see the video interview.

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Capcom asked for Final Fight 2, but got SF2 instead; Dhalsim's character design inspired by Jojo's Bizarre Adventure - an oral history of the series

The Street Fighter 2 success story is one that has been told countless times over the years, and one many may already be familiar with. In order to get a more first-hand telling of it, however, Polygon has put together an incredible oral history of SF2 in which they tracked down over 20 former Capcom employees and business partners, and asked them to recall their experiences in their own words.

This article includes quotes from members of the original team that worked on Street Fighter 2, discusses the origin of the classic title, the accidental creation of combos, glitches, console versions, and much more.

Polygon's piece is broken up into 5 different chapters, and includes a section of artwork as well. We've highlighted only some of the interesting bits of information you'll find in the write up, so hit the jump to get started.

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Ryu theme, FADC, Ken theme! Ben Chan plays both tunes, side-by-side, and they mesh beautifully together

Are you a fan of the Street Fighter stage themes? (I mean, come on, who isn't?) If you answered yes to that question, you may want to take a look at the following video. The violinist YouTuber Ben Chan sent us round three in his Street Fighter theme covers, and this one focuses on the poster children of the franchise.

Putting an interesting twist on this particular video, Ben plays both Ryu and Ken's stage themes, side-by-side, creating a wonderful medley. Despite what you may think, these two tracks actually sound great when played simultaneously.

In case you missed them, you can check out Ben's violin covers of Guile's, and Chun-Li's theme by clicking each link.

Hit the jump to see his latest Street Fighter themed video. (See what I did there?)

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LiangHuBBB's 'Best of' Comeback Compilation series returns after a 2-year hiatus, almost 40 minutes of glorious comebacks from various games

LiangHuBBB's videos have become very popular ever since he began making them several years ago.

While his most popular work was Funny & Cool Moments, where he gathers a bunch of strange and funny happenings from various matches in fighting games, he also has a series called Comeback Compilation, where comebacks from various games were displayed, and popularized the Guile Theme as a comeback tune.

Have you been aching for more of these comeback compilations? Well, then you're in luck - because now it's back, with Comeback Compilation Episode 38, which is also the first "Best of" Comeback Compilation in 2 years.

Hit the jump to check it out.

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Chun's got Lightning Legs, and Ben's fingers may be even faster! - Ben Chan returns with a sensational violin cover of Chun-Li's theme

After dazzling us with his epic rendition of Guile's theme, Ben Chan has sent us yet another one of his violin performances.

This time around, Chan takes a crack at Chun-Li's Street Fighter 2 theme. If you thought Chun's legs were fast, wait until you see this guy's fingers!

Ben's Chun-Li cover is beautiful, and possibly even more epic than his previous video.

Hit the jump to check it out.

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'I don't care what critics say, violin is a beautiful thing!' - epic cover of Guile theme played on violin

BenChanViolin performed and recorded a truly epic sounding version of Guile's theme, and posted it over on his YouTube page.

If you haven't guessed by the headline, and / or teaser image, Ben's cover comes in the form of a violin tune.

Keeping it short and sweet, we see that Guile's theme really does go with everything, including classical-sounding violin play.

Go home and be a musician, man! Hit the jump to check out this epic Guile theme cover.

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30 ways Ryu can combo into Ultra, 4 counter breakers end a match, and tons of glitches - LiangHuBBB's Funny and Cool Moments #82

LiangHuBBB returns with episode #82 in his Funny and Cool Moments series.

In this installment, you'll find interesting clips from games such as Super Street Fighter 4 Arcade Edition v2012, Ultimate Marvel vs. Capcom 3, Killer Instinct, Street Fighter X Tekken, Persona 4 Arena, Capcom vs. SNK 2, Soul Calibur 5, and plenty of others.

Hit the jump to check out LiangHuBBB's latest Funny and Cool Moments video.

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Museum quality Street Fighter art prints currently on sale, certificates of authenticity come personally signed by Yoshinori Ono

The people over at Cook & Becker are currently selling high grade, museum quality artwork prints featuring different eras of the Street Fighter franchise. These pieces celebrate the 25 years of Street Fighter and include work from such artists as Akiman, CRMK, Kinu Nishimura, Ikeno, Dai-Chan, Edayan and Shoei.

These prints are limited in quantity, and you will receive a certificate of authenticity with each piece that comes personally signed by Yoshinori Ono.

You can check hit the jump for more images, and be sure to visit Cook & Becker's website for the full list of available prints and their prices.

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Five for fighting: Guile's SF2 theme played during NHL game after fight breaks out

In a National Hockey League (NHL) game between the Montreal Canadiens and Dallas Stars, a fight broke out between Travis Moen and Antoine Roussel.

Hockey is a pretty awesome sport, because instead of guys receiving a suspension for fighting, and potentially being banned from the league — they're simply given a 5 minute penalty, and they can check back into the game.

Fighting is such a common occurrence at NHL games that the guys running the stadium audio often play music when a brawl breaks out, and apparently, the people at American Airlines Center in Dallas, Texas are fighting game fans, because a ways into this bout, they started playing Guile's theme for Street Fighter 2 over the speakers.

Hit the jump to see the video.

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SoCal Regionals 2014 will have 20 games in lineup this year, multiple streams

LU|Alex Valle revealed the lineup for the SoCal Regionals 2014, which is taking place February 28 - March 2, 2014, in Irvine, CA.

The SoCal Regionals has become one of the most premiere tournaments in all of the fighting game community, and this year is shaping up to be another whopper with 20 games in the lineup.

Level|Up will have two streams that they personally host, and there will be separate 3D and anime streams, plus there could potentially be even more live video feeds.

You can view the full lineup after the jump, along with the announcement stream.

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Orchid fights without legs, Fei Long runs a muck in Super Turbo, and more - Funny and Cool Moments best of 2013 / new clips

LiangHuBBB put together his year end episode of Funny and Cool moments. Marking number 81 in the series, this installment compiles the best clips from 2013, and adds a ton of new ones.

There are some very wacky clips here including a strange graphical glitch that pits Orchid into a Killer Instinct match without the lower half of her body, strange bugs that get King of Fighters 13 characters stuck in their super animations, and more.

Additionally, the latter part of the video shows numerous clips of Fei Long getting away with all kinds of dirty tactics in Super Street Fighter 2 Turbo. Comebacks, mix ups, and combos; there's a lot to be seen here.

Hit the jump to check out LiangHuBBB's latest Funny and Cool Moments.

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Poll: Which 6 games do you most want to see on the official EVO 2014 line up?

While it was confirmed that Ultra Street Fighter 4 will be on the official EVO 2014 line up if Capcom releases it in early June, which they have planned, we won't be receiving information on the remaining games until January of next year. So while we wait, one of our readers gave us the idea to run a poll asking which games you all want to see at EVO next year. Thanks, DevilMaySpy!

Below, we have listed all of the main fighting game titles currently featured in tournament play, and we are giving you the option to select 6 different games.

If there is a title we missed, or you'd just like to see something else played that wasn't listed, hit the "Other" option, and let us know which game you chose in the comments section.

Hit the jump, cast your votes, and let your voice be heard!

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Myth busted: Street Fighter 2's lead game designer says cancelling wasn't a bug

Nick Rox, who's been a huge contributor to the fighting game community over the years, recently tackled another popular topic — that cancelling moves in Street Fighter 2 was actually the result of a bug.

This has been a long running rumor reported by various outlets over the years, and to this day, there's a number of people who believe this to be the truth.

Nick spoke with Akira Nishitani, who was the lead game designer on Street Fighter 2, to get the skinny on the long running rumor. Click the Read more link below to see everything.

Nick Rox: Did the fighting game staple of canceling arise from a bug or not?

Nishitani: It originated with a system designed to make executing specials easier: 'If players press the button too fast, the move won't activate.'

After implementing that leniency, we discovered a side effect: It became possible to execute specials after hitting with normals.

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All Hadoukens could originally be ducked, faster inputs could have led to more damage and more - SF2 director talks interesting development facts

Akira Nishitani, director of Final Fight and the Street Fighter 2 series, recently created a Twitter account on which he has been dropping plenty of interesting bits of info pertaining to the classic fighting franchise. Since these tweets are all in Japanese, a user by the name of felineki over on the Mugen Fighters Guild forums went about translating many of them for everyone to check out.

Nishitani divulges loads of trivia, interesting anecdotes, and even developer notes that discuss different game mechanics that didn't make it into the final build of the game.

There are some very interesting notes listed here, including a potential game mechanic that caused special moves to deal more damage if you physically inputted them quicker, Blanka's Rolling Attack being a charge down to forward command, and even the idea of a mysterious, old man appearing on the continue screen to give advice.

Below are just a few to get you started, but be sure to hit the jump for more interesting Street Fighter 2 info.

• That reminds me, in the proposal documents for SF2, it talks about special moves doing more damage the quicker you input the command, but we didn't end up implementing that.

• An SF2 anecdote. The original plans were for Hadoukens to be able to be ducked under. Because projectiles seemed like they'd be strong. But the artist drew a really great animation, so we left it as is. Of course projectiles did end up being strong, but I suppose the gameplay ended up being deep in it's own way?

• Remembered something else. We had given each character their own separate defense value, then somewhere along the line we discovered that those values weren't actually being reflected in the damage calculation, but ended up leaving it that way.

But I guess it felt more fair that way? Turned out alright in the end.

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