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Pilvedrivers, flash kicks and breaking cars - Super Street Fighter 2 live action battle video brings nostalgia, authenticity and hilarity all at once

You might remember a while back we posted videos of live-action re-enactment battles from King of Fighters '99 and 2001, which were impressive in their authenticity to the source material.

Now, we have new videos, this time featuring a full Super Street Fighter II tournament, which will not only bring you back to those good old arcade days, but likely also make you laugh out loud at how ridiculous, yet authentic, everything looks.

Thanks to ElGamerCosplayer for providing a consistent stream of hilariously awesome content like this. Check the video out below.

Personally, I can't wait to see what more these guys have up their sleeves. Let us know your own opinion in the comments.

Thanks to the video creators themselves, the good people at ElGamerCosplayer, for sending this in.

Intriguing Street Fighter Tarot Card art from SayIanIanIan, see your favorite classic characters reimagined as never before

Just when I thought I'd seen everything pertaining to Street Fighter, this curveball hit me straight in the face. What you will find below is Tarot card art, with Street Fighter characters filling the iconic roles on each card, all courtesy of artist SayIanIanIan.

These are not only very well-made, but also highly imaginative, and very fun for any Street Fighter series fan to browse through. Right below, you can start looking through them in card order, with The Fool, The Magician, The High Priestess, The Empress, The Emperor and The Hierophant to give you a taste of what's to come.

Hit the jump to check out the rest of the deck, and make sure that your favourite character made the cut.

Street Fighter 2 on SNES sold 10x more copies than Street Fighter 4 on consoles in Japan - statistics showing decline of Japan fighting game sales

A French site by the name of GameCharts.fr recently posted an article that exhibits sales numbers for console fighting games in Japan. Organized into several charts and graphs, we get a look out how each listed game sold, ranging from the Street Fighter 2 series on Super Nintendo, all the way through the Xbox 360 / PS3 generation, including mobile consoles.

Looking at the numbers, it is quite shocking to see that console fighting game sales have greatly dropped since the early Super Nintendo days.

According to the statistics, the very first iteration of Street Fighter 2 sold a whopping 2,880,00 copies, with the following two games in the series also selling in the millions. Jumping forward to 2009, Street Fighter 4 (Vanilla) only sold 210,641 copies on both Xbox 360 and PlayStation 3 collectively.

Hit the jump to read on.

Mike Ross: I'm definitely interested in doing Excellent Adventures again - explains why he first picked E. Honda

Mike Ross: I'm definitely interested in doing Excellent Adventures again - explains why he first picked E. Honda We recently had the chance to talk with the man, the myth, the legend — Mike Ross.

One of the most popular players in the fighting game community, Ross spoke with us about why he originally picked up E. Honda, a possible return to Excellent Adventures with Gootecks, and if he'd ever consider becoming a sponsored player again.

What initially attracted Mike to E. Honda may come as a surprise, as he heard about a move that would hit the other character a hundred times from a kid on his baseball team, and it was performed just by mashing the punch buttons.

At the time, he didn't even know the name of the moves, and an attack that allowed you to hit the opponent a hundred times sounded awesome, so he picked up E. Honda.

"I needed to do that move," said Ross, in regards to the Hundred Hand Slap, so he selected the sumo wrestler back in the Street Fighter 2 series days, and has stuck with him ever since.

Switching gears a bit, we asked Ross if he could ever see himself returning to filming Excellent Adventures. The popular series has been on hiatus since early January 2013 and Gootecks had previously said it was unlikely to return. Hit the jump to read on.

Treta Aftermath results and stream archive ft. Sako, Ryan Hart, KaneBlueRiver, Breno Fighters - Capcom Cup qualifying event

Treta Aftermath results and stream archive ft. Sako, Ryan Hart, KaneBlueRiver, Breno Fighters - Capcom Cup qualifying event Updated with final results and a stream archive: The final results, along with a stream archive of the latter portion of the AE v2012 finals have been added into this story. The first place finisher for AE v2012 qualified for the Capcom Cup, which will be held in December of this year.

The Treta Aftermath took place this weekend and players like HORI|Sako, WW|Ryan Hart, KaneBlueRiver, GR|Breno Fighters were in attendance. This was a Capcom Cup qualifying event for Super Street Fighter 4 Arcade Edition v2012.

This tournament took place in Curitiba, Brazil, and ran throughout the weekend, ending Sunday night. Others titles played were UMvC3, SFxT, KoF13, Injustice, TTT2, P4A, SSF2T HDR, SC5 and DSR.

Hit the jump to check out the results and a stream archive.

Ono Tweets an inside look at the Capcom 30th Anniversary Character Encyclopedia

Back in June, we reported on an Amazon listing that sprung up for the Capcom 30th Anniversary Character Encyclopedia. This hardcover book features 208 pages that covers all the major Capcom characters, including artwork, statistics and more.

Yoshinori Ono recently tweeted out a couple of images showing off this character encyclopedia, one of which giving a quick glimpse of the inside. We get to see the pages for Ryu from Breath of Fire and Street Fighter's Ryu as well.

Check out the images below.


Click images for larger versions

Capcom's 30th Anniversary Character Encyclopedia will become available in the US on October 21 of this year.

Source: Yoshinori Ono's Twitter. Tip by Fawaz.

'I Am Street Fighter', 25th Street Fighter Anniversary documentary released to the public by Capcom, a genuine ode to all Street Fighter fans

For the Street Fighter 25th Anniversary, a documentary was made entitled "I Am Street Fighter". Previously, this documentary was only available to those who bought the 25th Anniversary Collector's Set, but now Capcom have released it in all of it's glory on YouTube, over at their official Street Fighter channel.

You can check the entire documentary out below, which features tons of interviews and Street Fighter history, and is truly inspiring to see, as a Capcom fan, or a fighting game fan in general.

Did the documentary resonate with you? If so, please let us know how and why in the comments.

Thanks to sidechar for the news tip.

The Lost Art of Street Fighter 2 - rarely-seen, hi-res retro artwork

In celebration of the Street Fighter 2 games recently being released on Wii U, Capcom Unity decided to dig through their archives, in search of some classic SF2 artwork. What they uncovered is a set of high resolution, raw images (without logos or stickers on them), featuring some amazing Street Fighter 2 artwork.

Many of these images have been seen before, however, there are a few that may be brand new to you. Below are some of our favorites, but there are much more over in Capcom Unity's gallery, and you can hit the jump to continue on.

Note: These pieces of artwork are incredibly hi-res, so they may take a second to load fully.

Take a trip down memory lane with this retro Street Fighter 2 art, and let us know which you liked most in the comments below.

It's really, really red: Street Fighter 2 Hyper Fighting ported to Virtual Boy

It's really, really red: Street Fighter 2 Hyper Fighting ported to Virtual Boy Long forgotten, and for good reason, Nintendo's Virtual Boy was discontinued a year after it was released in 1995. Priced at $180 USD, and selling less than a million units world wide, this is often considered one of Nintendo's worst failures in the hardware realm, but that didn't stop a couple of programmers from pulling off an impressive feat.

A user by the name of Mr.Anon, running a custom fighting game engine created by M.K., was able to port Street Fighter 2 Hyper Fighting to the Virtual Boy, including some spiffy 3D elements, like the elephants on Dhalsim's stage.

Check out the video after the jump. Note: Watching this clip for a long period of time (more than 20 seconds) may induce a seizure or severe eye strain, or just cause you to close the video window.

If Disney princesses were Street Fighters... interesting sprite artwork from artist Mike V

Here's something really neat for us '80s and '90s kids, and maybe even cool to older or younger generations as well. Artist Mike V did some pictures that he posted on his tumblr account, where he's made sprite artwork of a bunch of Disney princesses as old school Capcom fighting game characters.

Here are a few of the pictures to start you off.

Hit the jump to see the rest of the pictures, as well as a cheat sheet of who everyone is modeled after.

World Warriors through the ages - the visual evolution of the Street Fighter 2 cast from the original game through Turbo into Super Turbo

Most should have fond memories of player Street Fighter 2 in their youth, at the very least some version of it. With the upcoming deal on the Wii U Virtual Console this week, where purchasers can get all three versions for a cheaper price (in America, you get 50% off the other two versions if you buy one of them, while in Europe you get a "buy 2, get 1 free" deal).

Capcom employee Brelston, over at Capcom Unity, decided to put some play time into each title in preparation for tomorrow's launch, and thought it would be fun to give a side-by-side comparison of the visual evolution of each character, which we've decided to compile below for you.

It's interesting to see how much, or how little, many of the cast members changed to become the faces we recognize and identify today. Here are a few of them to get you started.

Make sure you check out Capcom Unity's website to see the rest.

Combofiend shares SNES Street Fighter 2 series memories, talks about how combos and cross ups were unintentional glitches

Combofiend shares SNES Street Fighter 2 series memories, talks about how combos and cross ups were unintentional glitches The Capcom Fighters crew released a video today to celebrate the SNES re-releases of the Street Fighter 2 series of games on the Wii U.

Combofiend discusses some of his memories from these titles and the mechanics that were discovered through the years; notably that combos and cross ups were unintentional glitches, but have of course become a staple in many fighting games since.

Also, feel free to jump into the comments and share some of your favorite memories while playing the Street Fighter 2 series of games. Hit the jump to check out the video, and leave a comment with your experiences.

Street Fighter 2: The World Warrior, Hyper Fighting and New Challengers make their way to the Nintendo Wii U e-shop later this week

Street Fighter 2: The World Warrior, Hyper Fighting and New Challengers make their way to the Nintendo Wii U e-shop later this week Although Wii U players won't be getting Ultra Street Fighter 4 when it's released early next year, they can still get their Street Fighter fix by checking out the e-shop later this week.

Street Fighter 2: The World Warrior, Super Street Fighter 2: Hyper Fighting and SSF2: The New Challengers are now available on the Wii U as digital downloads. All three of these classic Capcom fighters will become available on August 22.

Each download retains a price tag of $7.99 USD. Take your pick of the litter, or purchase all three; Nintendo Wii U users can now take a trip back to the past and run some SF2 sets on their television or Wii U gamepad.

Hit the jump to check out the announcement trailers for each.

Summer Jam 7 tournament results and stream archive, ft. ChrisG, KDZ, MarlinPie, CD Jr., Flux, Sanford Kelly and more

Summer Jam 7 tournament results and stream archive, ft. ChrisG, KDZ, MarlinPie, CD Jr., Flux, Sanford Kelly and more Update: This story has been updated with final results and a stream archive for Summer Jam 7.

While it may be the the off season for fighting game tournaments in general, that certainly doesn't mean there are no noteworthy events going on. Summer Jam VII is just starting, and brings a bunch of big names like AGE|NYChrisG, EMP|KDZ, BT|MarlinPie, EMP|CD Jr., MH|Flux and more.

Games present at the tournament are plentiful, and include Super Street Fighter 4: Arcade Edition v2012, Ultimate Marvel vs. Capcom 3, Street Fighter X Tekken v2013, Injustice: Gods Among Us, Super Smash Bros. Melee, Super Smash Bros. Brawl, King of Fighters 13, Tekken Tag Tournament 2, Persona 4: Arena and much, much more.

For the full rundown, check out our official preview, and hit the jump for the live stream, early results and event schedule.

Former Capcom employee who worked on Street Fighter 2 talks about creating WeaponLord, a very complex fighter for the SNES & Genesis

Former Capcom employee who worked on Street Fighter 2 talks about creating WeaponLord, a very complex fighter for the SNES & Genesis James Goddard is a game designer who earned his chops working on the Street Fighter 2 series, specifically Champion Edition, Hyper Fighting and Super Street Fighter 2, where he also created the character Dee Jay.

Back in 1995, Goddard and his team released a fairly obscure fighter for the SNES and Genesis, called WeaponLord.

Running one of the most complex fighting game systems at the time, with things that later became major features in other titles; like off the ground attacks, parries and counters — WeaponLord was considered a title too complicated for its own good.

GameSpot has written up an extensive piece examining the history of the game, which talks about some of the follies the development team experienced while crafting this fighting, which still has a small underground scene who plays it.

The article starts off with how Goddard got his start at Capcom. Hit the jump for more.

James "DJAMES" Goddard never cheated at Street Fighter, though plenty of people accused him of such. "There was no Internet back then," he said, "so if you knew these tricks, such as doing a walking pile drive with Zangief, people thought you were a voodoo priest or something!" Knowledge was power, and Goddard knew all the tricks. In 1991, he was hired by Capcom, creator of Street Fighter II, as a game tester, and quickly rallied that into an apprenticeship at the company's Japanese offices. He then took that knowledge and worked his way up to support designer and advisor on Street Fighter II: Champion Edition, followed by master game balancer on Street Fighter II: Hyper Fighting. Goddard was learning from the best, and those lessons would help him immensely when developing WeaponLord.


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