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Poll: Which 6 games do you most want to see on the official EVO 2014 line up?

While it was confirmed that Ultra Street Fighter 4 will be on the official EVO 2014 line up if Capcom releases it in early June, which they have planned, we won't be receiving information on the remaining games until January of next year. So while we wait, one of our readers gave us the idea to run a poll asking which games you all want to see at EVO next year. Thanks, DevilMaySpy!

Below, we have listed all of the main fighting game titles currently featured in tournament play, and we are giving you the option to select 6 different games.

If there is a title we missed, or you'd just like to see something else played that wasn't listed, hit the "Other" option, and let us know which game you chose in the comments section.

Hit the jump, cast your votes, and let your voice be heard!

Myth busted: Street Fighter 2's lead game designer says cancelling wasn't a bug

Nick Rox, who's been a huge contributor to the fighting game community over the years, recently tackled another popular topic — that cancelling moves in Street Fighter 2 was actually the result of a bug.

This has been a long running rumor reported by various outlets over the years, and to this day, there's a number of people who believe this to be the truth.

Nick spoke with Akira Nishitani, who was the lead game designer on Street Fighter 2, to get the skinny on the long running rumor. Click the Read more link below to see everything.

Nick Rox: Did the fighting game staple of canceling arise from a bug or not?

Nishitani: It originated with a system designed to make executing specials easier: 'If players press the button too fast, the move won't activate.'

After implementing that leniency, we discovered a side effect: It became possible to execute specials after hitting with normals.

All Hadoukens could originally be ducked, faster inputs could have led to more damage and more - SF2 director talks interesting development facts

Akira Nishitani, director of Final Fight and the Street Fighter 2 series, recently created a Twitter account on which he has been dropping plenty of interesting bits of info pertaining to the classic fighting franchise. Since these tweets are all in Japanese, a user by the name of felineki over on the Mugen Fighters Guild forums went about translating many of them for everyone to check out.

Nishitani divulges loads of trivia, interesting anecdotes, and even developer notes that discuss different game mechanics that didn't make it into the final build of the game.

There are some very interesting notes listed here, including a potential game mechanic that caused special moves to deal more damage if you physically inputted them quicker, Blanka's Rolling Attack being a charge down to forward command, and even the idea of a mysterious, old man appearing on the continue screen to give advice.

Below are just a few to get you started, but be sure to hit the jump for more interesting Street Fighter 2 info.

• That reminds me, in the proposal documents for SF2, it talks about special moves doing more damage the quicker you input the command, but we didn't end up implementing that.

• An SF2 anecdote. The original plans were for Hadoukens to be able to be ducked under. Because projectiles seemed like they'd be strong. But the artist drew a really great animation, so we left it as is. Of course projectiles did end up being strong, but I suppose the gameplay ended up being deep in it's own way?

• Remembered something else. We had given each character their own separate defense value, then somewhere along the line we discovered that those values weren't actually being reflected in the damage calculation, but ended up leaving it that way.

But I guess it felt more fair that way? Turned out alright in the end.

EventHub's readers chose which 6 main games they'd like to see played at SoCal Regionals 2014 - Killer Instinct and Melee make the cut

Last week, we here at EventHubs created a poll to get an idea of which 6 games our readers would most like to see as the main titles played at SoCal Regionals 2014. This was an unofficial poll generated to give the Level|Up team a better idea of what the community would like to see played next year.

The votes have been tallied, and the results are in. Interestingly enough, both Super Smash Bros. Melee, and Killer Instinct made it into the top 6, beating out games like Tekken Tag Tournament 2, and Street Fighter X Tekken. Melee is a game that isn't really played at most major events, (sans Smash specific tournaments), and Killer Instinct is still yet to be released.

Hit the jump to check out the full list of results.

Poll: Which 6 games do you think should be the main titles at SoCal Regionals 2014?

Earlier today, Level|Up's Alex Valle tweeted out a question to the fighting game community. Being a part of the team that runs the SoCal Regionals tournament series, Valle wants to know which 5 - 6 games you'd like to see as the main titles played at SCR 2014, next year. In order to assist the Level|Up team with their decisions, we have created a poll for our readers to cast their votes. Below, we have listed all of the main fighting game titles currently featured in tournament play, and we are giving you the option to select 6 different games.

If there is a title we missed, or you'd just like to see something else played that wasn't listed, hit the "Other" option, and let us know which game you chose in the comments section.

Hit the jump to check out the poll, and cast your votes.

Yun 90% damage reset setups, Chun-Li infinite in UMvC3, DoA5U slide glitch and more - LiangHuBBB's F&C Moments ep. 79

Yun 90% damage reset setups, Chun-Li infinite in UMvC3, DoA5U slide glitch and more - LiangHuBBB's F&C Moments ep. 79 LiangHuBBB sent us his latest installment of the Funny and Cool Moments video series, this one marking the 79th episode. In this montage of interesting clips, you will find such games as Super Street Fighter 4 Arcade Edition v2012, Injustice: Gods Among Us, Ultimate Marvel vs. Capcom 3, Street Fighter 3 Third Strike, Dead or Alive 5 Ultimate, King of Fighters 13, and more.

There are a slew of awesome combos, glitches, reset setups and more featuring in this episode, and Liang provided us with a list of notes, describing some of the things you can expect to see included here.

- DoA5U slide glitch
- SSF4AE Yun 90% damage setups
- UMvC3 Chun Infinite
- SSF4AE Ultra meter gone glitch
- IGAU Zod flame carpet glitch
- SF3TS Ibuki vortex
- IGAU Zod "ground" glitch
- IGAU Sinestro 90% setup
- DoA5 Pai 29 hit combo
- SSF4AE Rose ST glitch ( no damage )
- SC5 RO glitch
- SC5 Hilde loop
- SFZ3 Sodom Infinite

Hit the jump to check out LiangHuBBB's Funny and Cool Moments episode 79.

Pilvedrivers, flash kicks and breaking cars - Super Street Fighter 2 live action battle video brings nostalgia, authenticity and hilarity all at once

You might remember a while back we posted videos of live-action re-enactment battles from King of Fighters '99 and 2001, which were impressive in their authenticity to the source material.

Now, we have new videos, this time featuring a full Super Street Fighter II tournament, which will not only bring you back to those good old arcade days, but likely also make you laugh out loud at how ridiculous, yet authentic, everything looks.

Thanks to ElGamerCosplayer for providing a consistent stream of hilariously awesome content like this. Check the video out below.

Personally, I can't wait to see what more these guys have up their sleeves. Let us know your own opinion in the comments.

Thanks to the video creators themselves, the good people at ElGamerCosplayer, for sending this in.

Intriguing Street Fighter Tarot Card art from SayIanIanIan, see your favorite classic characters reimagined as never before

Just when I thought I'd seen everything pertaining to Street Fighter, this curveball hit me straight in the face. What you will find below is Tarot card art, with Street Fighter characters filling the iconic roles on each card, all courtesy of artist SayIanIanIan.

These are not only very well-made, but also highly imaginative, and very fun for any Street Fighter series fan to browse through. Right below, you can start looking through them in card order, with The Fool, The Magician, The High Priestess, The Empress, The Emperor and The Hierophant to give you a taste of what's to come.

Hit the jump to check out the rest of the deck, and make sure that your favourite character made the cut.

Street Fighter 2 on SNES sold 10x more copies than Street Fighter 4 on consoles in Japan - statistics showing decline of Japan fighting game sales

A French site by the name of GameCharts.fr recently posted an article that exhibits sales numbers for console fighting games in Japan. Organized into several charts and graphs, we get a look out how each listed game sold, ranging from the Street Fighter 2 series on Super Nintendo, all the way through the Xbox 360 / PS3 generation, including mobile consoles.

Looking at the numbers, it is quite shocking to see that console fighting game sales have greatly dropped since the early Super Nintendo days.

According to the statistics, the very first iteration of Street Fighter 2 sold a whopping 2,880,00 copies, with the following two games in the series also selling in the millions. Jumping forward to 2009, Street Fighter 4 (Vanilla) only sold 210,641 copies on both Xbox 360 and PlayStation 3 collectively.

Hit the jump to read on.

Mike Ross: I'm definitely interested in doing Excellent Adventures again - explains why he first picked E. Honda

Mike Ross: I'm definitely interested in doing Excellent Adventures again - explains why he first picked E. Honda We recently had the chance to talk with the man, the myth, the legend — Mike Ross.

One of the most popular players in the fighting game community, Ross spoke with us about why he originally picked up E. Honda, a possible return to Excellent Adventures with Gootecks, and if he'd ever consider becoming a sponsored player again.

What initially attracted Mike to E. Honda may come as a surprise, as he heard about a move that would hit the other character a hundred times from a kid on his baseball team, and it was performed just by mashing the punch buttons.

At the time, he didn't even know the name of the moves, and an attack that allowed you to hit the opponent a hundred times sounded awesome, so he picked up E. Honda.

"I needed to do that move," said Ross, in regards to the Hundred Hand Slap, so he selected the sumo wrestler back in the Street Fighter 2 series days, and has stuck with him ever since.

Switching gears a bit, we asked Ross if he could ever see himself returning to filming Excellent Adventures. The popular series has been on hiatus since early January 2013 and Gootecks had previously said it was unlikely to return. Hit the jump to read on.

Treta Aftermath results and stream archive ft. Sako, Ryan Hart, KaneBlueRiver, Breno Fighters - Capcom Cup qualifying event

Treta Aftermath results and stream archive ft. Sako, Ryan Hart, KaneBlueRiver, Breno Fighters - Capcom Cup qualifying event Updated with final results and a stream archive: The final results, along with a stream archive of the latter portion of the AE v2012 finals have been added into this story. The first place finisher for AE v2012 qualified for the Capcom Cup, which will be held in December of this year.

The Treta Aftermath took place this weekend and players like HORI|Sako, WW|Ryan Hart, KaneBlueRiver, GR|Breno Fighters were in attendance. This was a Capcom Cup qualifying event for Super Street Fighter 4 Arcade Edition v2012.

This tournament took place in Curitiba, Brazil, and ran throughout the weekend, ending Sunday night. Others titles played were UMvC3, SFxT, KoF13, Injustice, TTT2, P4A, SSF2T HDR, SC5 and DSR.

Hit the jump to check out the results and a stream archive.

Ono Tweets an inside look at the Capcom 30th Anniversary Character Encyclopedia

Back in June, we reported on an Amazon listing that sprung up for the Capcom 30th Anniversary Character Encyclopedia. This hardcover book features 208 pages that covers all the major Capcom characters, including artwork, statistics and more.

Yoshinori Ono recently tweeted out a couple of images showing off this character encyclopedia, one of which giving a quick glimpse of the inside. We get to see the pages for Ryu from Breath of Fire and Street Fighter's Ryu as well.

Check out the images below.


Click images for larger versions

Capcom's 30th Anniversary Character Encyclopedia will become available in the US on October 21 of this year.

Source: Yoshinori Ono's Twitter. Tip by Fawaz.

'I Am Street Fighter', 25th Street Fighter Anniversary documentary released to the public by Capcom, a genuine ode to all Street Fighter fans

For the Street Fighter 25th Anniversary, a documentary was made entitled "I Am Street Fighter". Previously, this documentary was only available to those who bought the 25th Anniversary Collector's Set, but now Capcom have released it in all of it's glory on YouTube, over at their official Street Fighter channel.

You can check the entire documentary out below, which features tons of interviews and Street Fighter history, and is truly inspiring to see, as a Capcom fan, or a fighting game fan in general.

Did the documentary resonate with you? If so, please let us know how and why in the comments.

Thanks to sidechar for the news tip.

The Lost Art of Street Fighter 2 - rarely-seen, hi-res retro artwork

In celebration of the Street Fighter 2 games recently being released on Wii U, Capcom Unity decided to dig through their archives, in search of some classic SF2 artwork. What they uncovered is a set of high resolution, raw images (without logos or stickers on them), featuring some amazing Street Fighter 2 artwork.

Many of these images have been seen before, however, there are a few that may be brand new to you. Below are some of our favorites, but there are much more over in Capcom Unity's gallery, and you can hit the jump to continue on.

Note: These pieces of artwork are incredibly hi-res, so they may take a second to load fully.

Take a trip down memory lane with this retro Street Fighter 2 art, and let us know which you liked most in the comments below.

It's really, really red: Street Fighter 2 Hyper Fighting ported to Virtual Boy

It's really, really red: Street Fighter 2 Hyper Fighting ported to Virtual Boy Long forgotten, and for good reason, Nintendo's Virtual Boy was discontinued a year after it was released in 1995. Priced at $180 USD, and selling less than a million units world wide, this is often considered one of Nintendo's worst failures in the hardware realm, but that didn't stop a couple of programmers from pulling off an impressive feat.

A user by the name of Mr.Anon, running a custom fighting game engine created by M.K., was able to port Street Fighter 2 Hyper Fighting to the Virtual Boy, including some spiffy 3D elements, like the elephants on Dhalsim's stage.

Check out the video after the jump. Note: Watching this clip for a long period of time (more than 20 seconds) may induce a seizure or severe eye strain, or just cause you to close the video window.


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