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Mewtwo revealed as playable for owners of both Super Smash Bros. Wii U and 3DS, will be added as free DLC in Spring 2015

It has been officially announced that Mewtwo is set to appear as a playable character in Super Smash Bros. Wii U / 3DS.

He will be given out to those who own both copies of the game, and can be obtained by way of free download.


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Mewtwo will drop in Spring of 2015.

Super Smash Wii U will support 5, 6, and even 8 player battles; Ridley to appear in Metroid themed stage, participates in match

During the Nintendo Direct broadcast, it was announced that Super Smash Bros. on the Wii U will feature the option to play matches with more than four players, a series first.

The broadcast showed 5 and 6 characters battling on screen simultaneously.

Additionally, a new mode is set to appear in the console version that will allow up to 8 players competing at once. This will be a special mode, and can not be played online.

To compensate for the increased number of players, Nintendo has revealed that there will also be selectable stages that are much larger than the standard back-drops.

Updated: Nintendo Direct - Super Smash Bros. for Wii U: 50-fact extravaganza archive

Updated: A YouTube upload of the stream archive has been added to this story.

Earlier:A special edition of the Nintendo Direct stream is taking place today that will focus mainly on Super Smash Bros. Wii U.

If you're looking to get new information on the upcoming Smash title, Nintendo promises that this broadcast will reveal 50 facts about the console version of the game.

You can catch the live stream below, and the show will begin shortly.

A single use of Jigglypuff's Rollout, alone, can cause shield break in Super Smash Bros. 3DS; seeing is believing [Video]

We've known ever since the Super Smash Bros. for Nintendo 3DS demo came out that attacks in this game do a lot of shield degradation when blocked. In a lot of situations two attacks may even be enough to cause a shield break.

But can a single attack actually do enough shield degradation to cause shield break? As it turns out, yes -- Jigglypuff's Rollout can.

Although normally Rollout stops Jigglypuff in his tracks after the move lands a hit on the opponent, if blocked, it may be possible to cause multiple hits to happen in quick succession -- leading to a shield break -- as you'll see in this video below.

We're not entirely sure what's happening, or how it's performed; the Japanese Smash player who posted this video did not share his tech.

Can you figure it out?

Zero breaks down his own match vs. Diddy Kong - tips on how to deal with banana/side+B mix-ups in Super Smash Bros. 3DS

Diddy Kong has been winning quite a few Super Smash Bros. for Nintendo 3DS lately. Most recently, Gonzalo 'CT|ZeRo' Barrios found himself having to square off against Firehouse's Diddy Kong in the winners' finals of a Chile Super Smash Bros. 3DS tournament that he entered, which had over 100 entrants including some of the top players in Smash.

After the tournament, CT|ZeRo has very kindly put together a match analysis video of the set between himself and Firehouse Diddy Kong. If you've been wondering about how to deal with Diddy Kong's traps -- like his banana or side+B mix-up -- then you definitely want to check out this match analysis to gleam some tips on the match-up.

Mega Man's got combos: Offset the Super Fighting Robot's low damage output with these nifty tricks in Super Smash Bros. 3DS

Mega Man was one of the first characters in Super Smash Bros. for Nintendo 3DS that I really enjoyed playing with. Out of the five characters playable in the Smash 4 demo that was put out prior to the game's release, Capcom's super fighting robot had been my go-to guy for combating mighty CPU Lv. 9s.

I especially loved the way his pellet attacks worked as an action-starter of some sort, similar to Ryu's fireballs in Street Fighter, and I used it mainly to force the CPU opponents to block so that I could go for a grab into a combo.

But then the game came out. And I realized how incredibly low Mega Man's damage output was. I switched to playing a different character (Link) soon afterwards.

But YouTube user Dezmu didn't give up on Mega Man. Together with Kuroudo and MDSmashVids, they've found some great tech for the Capcom guest character, that you can use to do a decent chunk of damage. My personal favorite: when used as an item the Metal Blade can be used to cancel your dash approach, allowing you to combo into Mega Man's up A for that meaty uppercut.

Don't give up, Mega Man fans! Watch this video, hold out hope, and maybe one day Capcom will see the light! keep on fighting for everlasting peace!

R.O.B. goes chrome while the evil Gannondorf... helps children across the street... New screenshots for unlockable characters in Super Smash Wii U

As November 21st draws closer and closer we grow more and more hype for Super Smash Bros. for WiiU.

Nintendo recently released some screen shots of two more of their secret characters. Look out for R.O.B. and the Great King of Evil, Gannondorf.

Visually speaking, this game looks fantastic and if it's anything like its predecessors it'll be just as much fun to play. Here are a few images, click the jump to see the rest.

Dodge Cancelling: Super Smash Bros. 3DS tech reduces landing lag for air dodge, making it safer and easier to approach your opponent

In Super Smash Bros. for Nintendo 3DS, as a general rule of thumb if you perform an air dodge close to the ground (such as during a short hop), you can expect to suffer from a pretty hefty landing lag recovery sequence. That's the trade-off to being able to dodge an incoming attack on your approach from the air -- it's designed such that if your opponent correctly reads your air dodge, he or she can go for the punish when you land.

That is, unless you take advantage of the Dodge Cancelling.

The landing lag (or recovery frames on landing) after a short hop air dodge is pretty significant. But the landing lag for an aerial move is significantly less. With Dodge Cancelling, what you're essentially doing -- if I'm understanding the tech correctly -- is to cancel an air dodge into an air aerial right during a short hop, right before you land. This makes the game give you the landing lag for the aerial move instead of the one for air dodging, significantly shortening the recovery phase and, in some cases, may even allow you to attack or dodge right away.

There are some very interesting uses for this tech. For me, in the tiny amount of time I've spent on practicing applying the tech, I've found that it's incredibly easy to approach an opponent with Bowser by performing a short hop air dodge, and cancelling the recovery into his forward+B special. This, however, is not as broken as you might think, as you would still need to predict if your opponent is going to roll away, and react accordingly.

Check out R/SmashBros user's reslived tutorial on Dodge Cancelling before to learn how you can take advantage of this tech.

Resistance 3 streaming live from Stratford, Connecticut - K-Brad, Dieminion, Smug, Sanford Kelly, RayRay, DaFeetLee, Flux, and more

Resistance 3 is currently streaming live from Stratford, Connecticut. Team Spooky's own Arturo "Sabin" Sanchez is handling the broadcast this weekend, and we can expect to see some great fighting game action.

Games being played here include Ultra Street Fighter 4, Ultimate Marvel vs. Capcom 3, Killer Instinct, Super Smash Bros. Melee, Project M, and more. You can expect to see players such as K-Brad, SteamCo|Sanford Kelly, Dieminion, PIE|Smug, CTRL|RayRay, CTRL|Flux, DaFeetLee, and more in attendance.

This tournament is the final Capcom Pro Tour ranking event to take place in the US, so be sure to tune in to catch all of the action.

Become a Lucina master: Smash and Grab covers tactics, kill moves, set ups and more in this Smash Bros 3DS tutorial

Smash and Grab has just released a detailed character breakdown video for Lucina. There are three segments that they specifically focus on including her combos, kill moves and neutral game.

We were especially impressed with the level of detail the video goes into. For example, it offers a chart depicting locations on the stage vs. health percentage needed for a forward smash kill on Robin.

Specifics like this accompanied by real-time game play footage makes for a very informative and easy-to-learn-from tutorial.

Hit the jump and start learning Lucina now!

Yoshi Bomb High Jump glitch lets him timer-scam, Villager warps when he pockets Pac-man's trampoline - Super Smash Bros. 3DS bugs roundup

Yoshi might very well be the most glitch-prone character in Super Smash Bros. for Nintendo 3DS.

We reported last month that Yoshi's Egg Lay neutral B special move can supersize his opponents over and over in Multi-Man Smash, and a little more than a week ago that his up+B Egg Throw special lets him warp back to the edge of the stage when performed in a specific sequence.

But it looks like we missed one that might have some consequences in competitive play, should custom moves be allowed in a tournament. Some of you may already know this, but when Yoshi replaces his up+B special with the High Jump custom move, by performing a down+B Yoshi Bomb and quickly following that up with a High Jump, you can launch Yoshi into the stratosphere of the stage without killing him -- essentially allowing you to timer-scam whenever you'd like.

You can take a look at how that works in the video below, along with two other bugs in the game we're taking a quick look at today.

Mr. Game & Watch can kill Zelda at 0% with a down-throw combo, low-profile crouch goes under forward Smash - Super Smash Bros. 3DS tech

He may be a low-tier character in Super Smash Bros. for Nintendo 3DS, but that doesn't mean that Mr. Game & Watch hasn't got any cool tech for you to take advantage of.

In fact, it the right hands, and versus the right opponent, Mr. Game & Watch could be an absolute killer. For instance, against Zelda, if you've managed to collect three Djinn's Fire projectiles with Mr Game & Watch's bucket, a single down throw into Oil Spill combo could send her flying away into the Smash zones -- even at 0% damage, as you'll see in this video from My Smash Corner..

Of course, it wouldn't be any good if this tech was only applicable to Zelda. And thankfully, it's not. While you may not be able to finish off most of the roster with this exact same combo at 0% damage, you will be able to get quite a lot of guaranteed damage off of a down throw. My Smash Corner has included a list of guaranteed follow-up options that you can take advantage of, depending on the percentage level of your opponent.

The tutorial is pretty comprehensive; check it out below.

Leak: Super Smash Bros. Wii U will have Master Hand and Crazy Hand event challenges, create-a-stage and board game modes

The cat is out of the bag! As it turns out, the new mode for Super Smash Bros. Wii U that Nintendo had been teasing does not appear to be one where you'll gain direct control of Crazy Hand or Master Hand.

Instead, it appears to be an event mode of sorts, where you'll be "competing in challenges crafted by Master Hand and Crazy Hand", according to an accidental slip-up in the description for the game on Amazon.


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But that's not all; according to the same product description, the Wii U version of Smash 4 will also allow you to create custom stages on your Wii U gamepad, and outwit your opponents "in a brand new board game mode".

Sakurai hints new 'Master' and 'Crazy' modes for Super Smash Bros. Wii U, Nintendo may put the power in your hands

Earlier today, Super Smash Bros. creator Masahiro Sakurai used his latest Pic of the Day to hint at a couple of new modes set to make an appearance in the Wii U version of the game.

In the screenshot we see two "Solo" options that read "Master" and "Crazy" with the words following blurred out. From the looks of it, Nintendo may be giving fans the opportunity to play as the Smash Bros. series' bosses: Master Hand and Crazy Hand.


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The 3DS version of the new Super Smash Bros. has its own exclusive mode in Smash Run -- a quick adventure that allows players to explore a stage for 5 minutes, acquire power ups, then use the enhancers in battle.

Considering that the handheld port received its own game mode, there's a fairly high chance that the Wii U version will be given the same treatment. Is this what Sakurai is hinting at today? Only time will tell.

Super Smash Bros. Wii U is set to be released next month on November 21st.

Source: MiiVerse. Via IGN.

Sheik has a chain-grab in Super Smash Bros. 3DS; here's how to perform it [Video]

Looks like we jumped the gun a little bit when we broke the story about there being no chain grabs in Super Smash Bros. for Nintendo 3DS.

As it turns out, despite Super Smash Bros. 3DS director Masahiro Sakurai's best efforts to make chain grabs a thing of the past, it's simply not humanly possible to test every single permutation of character moves to weed out any potential combinations that could skirt around the "1 second no re-grab" rule.

Some of you warned us that this might happen. But we didn't listen. I didn't listen.

And now, I shall have no choice but to eat my words, as I show you to this tutorial video from Deku Tree (with credit to Smash Boards user "Jackson" for discovering the chain grab) that demonstrates how the Sheik chain grab in Smash 4 can be performed -- along with why it works.


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