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A single use of Jigglypuff's Rollout, alone, can cause shield break in Super Smash Bros. 3DS; seeing is believing [Video]

We've known ever since the Super Smash Bros. for Nintendo 3DS demo came out that attacks in this game do a lot of shield degradation when blocked. In a lot of situations two attacks may even be enough to cause a shield break.

But can a single attack actually do enough shield degradation to cause shield break? As it turns out, yes -- Jigglypuff's Rollout can.

Although normally Rollout stops Jigglypuff in his tracks after the move lands a hit on the opponent, if blocked, it may be possible to cause multiple hits to happen in quick succession -- leading to a shield break -- as you'll see in this video below.

We're not entirely sure what's happening, or how it's performed; the Japanese Smash player who posted this video did not share his tech.

Can you figure it out?

Zero breaks down his own match vs. Diddy Kong - tips on how to deal with banana/side+B mix-ups in Super Smash Bros. 3DS

Diddy Kong has been winning quite a few Super Smash Bros. for Nintendo 3DS lately. Most recently, Gonzalo 'CT|ZeRo' Barrios found himself having to square off against Firehouse's Diddy Kong in the winners' finals of a Chile Super Smash Bros. 3DS tournament that he entered, which had over 100 entrants including some of the top players in Smash.

After the tournament, CT|ZeRo has very kindly put together a match analysis video of the set between himself and Firehouse Diddy Kong. If you've been wondering about how to deal with Diddy Kong's traps -- like his banana or side+B mix-up -- then you definitely want to check out this match analysis to gleam some tips on the match-up.

Mega Man's got combos: Offset the Super Fighting Robot's low damage output with these nifty tricks in Super Smash Bros. 3DS

Mega Man was one of the first characters in Super Smash Bros. for Nintendo 3DS that I really enjoyed playing with. Out of the five characters playable in the Smash 4 demo that was put out prior to the game's release, Capcom's super fighting robot had been my go-to guy for combating mighty CPU Lv. 9s.

I especially loved the way his pellet attacks worked as an action-starter of some sort, similar to Ryu's fireballs in Street Fighter, and I used it mainly to force the CPU opponents to block so that I could go for a grab into a combo.

But then the game came out. And I realized how incredibly low Mega Man's damage output was. I switched to playing a different character (Link) soon afterwards.

But YouTube user Dezmu didn't give up on Mega Man. Together with Kuroudo and MDSmashVids, they've found some great tech for the Capcom guest character, that you can use to do a decent chunk of damage. My personal favorite: when used as an item the Metal Blade can be used to cancel your dash approach, allowing you to combo into Mega Man's up A for that meaty uppercut.

Don't give up, Mega Man fans! Watch this video, hold out hope, and maybe one day Capcom will see the light! keep on fighting for everlasting peace!

R.O.B. goes chrome while the evil Gannondorf... helps children across the street... New screenshots for unlockable characters in Super Smash Wii U

As November 21st draws closer and closer we grow more and more hype for Super Smash Bros. for WiiU.

Nintendo recently released some screen shots of two more of their secret characters. Look out for R.O.B. and the Great King of Evil, Gannondorf.

Visually speaking, this game looks fantastic and if it's anything like its predecessors it'll be just as much fun to play. Here are a few images, click the jump to see the rest.

Dodge Cancelling: Super Smash Bros. 3DS tech reduces landing lag for air dodge, making it safer and easier to approach your opponent

In Super Smash Bros. for Nintendo 3DS, as a general rule of thumb if you perform an air dodge close to the ground (such as during a short hop), you can expect to suffer from a pretty hefty landing lag recovery sequence. That's the trade-off to being able to dodge an incoming attack on your approach from the air -- it's designed such that if your opponent correctly reads your air dodge, he or she can go for the punish when you land.

That is, unless you take advantage of the Dodge Cancelling.

The landing lag (or recovery frames on landing) after a short hop air dodge is pretty significant. But the landing lag for an aerial move is significantly less. With Dodge Cancelling, what you're essentially doing -- if I'm understanding the tech correctly -- is to cancel an air dodge into an air aerial right during a short hop, right before you land. This makes the game give you the landing lag for the aerial move instead of the one for air dodging, significantly shortening the recovery phase and, in some cases, may even allow you to attack or dodge right away.

There are some very interesting uses for this tech. For me, in the tiny amount of time I've spent on practicing applying the tech, I've found that it's incredibly easy to approach an opponent with Bowser by performing a short hop air dodge, and cancelling the recovery into his forward+B special. This, however, is not as broken as you might think, as you would still need to predict if your opponent is going to roll away, and react accordingly.

Check out R/SmashBros user's reslived tutorial on Dodge Cancelling before to learn how you can take advantage of this tech.

Resistance 3 streaming live from Stratford, Connecticut - K-Brad, Dieminion, Smug, Sanford Kelly, RayRay, DaFeetLee, Flux, and more

Resistance 3 is currently streaming live from Stratford, Connecticut. Team Spooky's own Arturo "Sabin" Sanchez is handling the broadcast this weekend, and we can expect to see some great fighting game action.

Games being played here include Ultra Street Fighter 4, Ultimate Marvel vs. Capcom 3, Killer Instinct, Super Smash Bros. Melee, Project M, and more. You can expect to see players such as K-Brad, SteamCo|Sanford Kelly, Dieminion, PIE|Smug, CTRL|RayRay, CTRL|Flux, DaFeetLee, and more in attendance.

This tournament is the final Capcom Pro Tour ranking event to take place in the US, so be sure to tune in to catch all of the action.

Become a Lucina master: Smash and Grab covers tactics, kill moves, set ups and more in this Smash Bros 3DS tutorial

Smash and Grab has just released a detailed character breakdown video for Lucina. There are three segments that they specifically focus on including her combos, kill moves and neutral game.

We were especially impressed with the level of detail the video goes into. For example, it offers a chart depicting locations on the stage vs. health percentage needed for a forward smash kill on Robin.

Specifics like this accompanied by real-time game play footage makes for a very informative and easy-to-learn-from tutorial.

Hit the jump and start learning Lucina now!

Yoshi Bomb High Jump glitch lets him timer-scam, Villager warps when he pockets Pac-man's trampoline - Super Smash Bros. 3DS bugs roundup

Yoshi might very well be the most glitch-prone character in Super Smash Bros. for Nintendo 3DS.

We reported last month that Yoshi's Egg Lay neutral B special move can supersize his opponents over and over in Multi-Man Smash, and a little more than a week ago that his up+B Egg Throw special lets him warp back to the edge of the stage when performed in a specific sequence.

But it looks like we missed one that might have some consequences in competitive play, should custom moves be allowed in a tournament. Some of you may already know this, but when Yoshi replaces his up+B special with the High Jump custom move, by performing a down+B Yoshi Bomb and quickly following that up with a High Jump, you can launch Yoshi into the stratosphere of the stage without killing him -- essentially allowing you to timer-scam whenever you'd like.

You can take a look at how that works in the video below, along with two other bugs in the game we're taking a quick look at today.

Mr. Game & Watch can kill Zelda at 0% with a down-throw combo, low-profile crouch goes under forward Smash - Super Smash Bros. 3DS tech

He may be a low-tier character in Super Smash Bros. for Nintendo 3DS, but that doesn't mean that Mr. Game & Watch hasn't got any cool tech for you to take advantage of.

In fact, it the right hands, and versus the right opponent, Mr. Game & Watch could be an absolute killer. For instance, against Zelda, if you've managed to collect three Djinn's Fire projectiles with Mr Game & Watch's bucket, a single down throw into Oil Spill combo could send her flying away into the Smash zones -- even at 0% damage, as you'll see in this video from My Smash Corner..

Of course, it wouldn't be any good if this tech was only applicable to Zelda. And thankfully, it's not. While you may not be able to finish off most of the roster with this exact same combo at 0% damage, you will be able to get quite a lot of guaranteed damage off of a down throw. My Smash Corner has included a list of guaranteed follow-up options that you can take advantage of, depending on the percentage level of your opponent.

The tutorial is pretty comprehensive; check it out below.

Leak: Super Smash Bros. Wii U will have Master Hand and Crazy Hand event challenges, create-a-stage and board game modes

The cat is out of the bag! As it turns out, the new mode for Super Smash Bros. Wii U that Nintendo had been teasing does not appear to be one where you'll gain direct control of Crazy Hand or Master Hand.

Instead, it appears to be an event mode of sorts, where you'll be "competing in challenges crafted by Master Hand and Crazy Hand", according to an accidental slip-up in the description for the game on Amazon.


Click image for larger version

But that's not all; according to the same product description, the Wii U version of Smash 4 will also allow you to create custom stages on your Wii U gamepad, and outwit your opponents "in a brand new board game mode".

Sakurai hints new 'Master' and 'Crazy' modes for Super Smash Bros. Wii U, Nintendo may put the power in your hands

Earlier today, Super Smash Bros. creator Masahiro Sakurai used his latest Pic of the Day to hint at a couple of new modes set to make an appearance in the Wii U version of the game.

In the screenshot we see two "Solo" options that read "Master" and "Crazy" with the words following blurred out. From the looks of it, Nintendo may be giving fans the opportunity to play as the Smash Bros. series' bosses: Master Hand and Crazy Hand.


Click image for larger version

The 3DS version of the new Super Smash Bros. has its own exclusive mode in Smash Run -- a quick adventure that allows players to explore a stage for 5 minutes, acquire power ups, then use the enhancers in battle.

Considering that the handheld port received its own game mode, there's a fairly high chance that the Wii U version will be given the same treatment. Is this what Sakurai is hinting at today? Only time will tell.

Super Smash Bros. Wii U is set to be released next month on November 21st.

Source: MiiVerse. Via IGN.

Sheik has a chain-grab in Super Smash Bros. 3DS; here's how to perform it [Video]

Looks like we jumped the gun a little bit when we broke the story about there being no chain grabs in Super Smash Bros. for Nintendo 3DS.

As it turns out, despite Super Smash Bros. 3DS director Masahiro Sakurai's best efforts to make chain grabs a thing of the past, it's simply not humanly possible to test every single permutation of character moves to weed out any potential combinations that could skirt around the "1 second no re-grab" rule.

Some of you warned us that this might happen. But we didn't listen. I didn't listen.

And now, I shall have no choice but to eat my words, as I show you to this tutorial video from Deku Tree (with credit to Smash Boards user "Jackson" for discovering the chain grab) that demonstrates how the Sheik chain grab in Smash 4 can be performed -- along with why it works.

Video: Super Smash Bros. 3DS start-up times cut by half on the New 3DS portables, C-stick allows for charged Smash attacks, back aerial moves

We've known for a while the the CPU on the New Nintendo 3DS and its XL cousin (or "LL" in Japan) is quite a bit faster than the existing model. That extra processing power in the New 3DS is the chief reason why its C-stick feature is supported in Super Smash Bros. 3DS, whereas the Circular Pad Pro attachment for the older 3DS models is not.

But just exactly how much faster is the New 3DS's CPU? How much of a difference will it make in actual usage scenarios? Those are the questions 4Gamer have looked into, by comparing the loading times of three items on the newer and older portables: time it takes for the system to power on, time it takes for a game (Super Smash Bros. 3DS, in this case) to boot up, and how long it takes for the different 3DS consoles to download Super Smash Bros. 3DS's latest patch.

The results turned out to be a lot more significant than you'd imagine -- across the board, the speeds are pretty much cut by half.

Sakurai says clone characters in Super Smash Bros. 4 are 'like a free dessert after a luxurious meal'

The Super Smash Bros. 4 roster is currently set in stone, and though rumors about 4 additional characters have been floating around the internet, Nintendo has shared no plans for DLC fighters just yet.

Some fans feel that precious character slots may have been wasted on clones in the latest installment, when they could have been used for even more fresh faces. The Smash Bros. series creator, Masahiro Sakurai, has heard these complaints time and time again, and has since addressed the inclusion of duplicate characters in his most recent column for Famitsu magazine.

Sakurai begins by explaining how the three clone characters -- Dark Pit, Lucina, and Dr. Mario -- were decided upon for the fourth game in the series. Each of these fighters started out as a simple color palette for the characters that they're modeled after, but during the development process the team incorporated unique characteristics for each. Even though fans believe that adding these "similar, but different" characters into the game took away development time that could have been spent elsewhere, Sakurai clarifies that this simply isn't the case.

"Since their functionality had differences, forms were separated from each other," Sakurai explained. "However, it was vital that this didn't increase the required man-hours. Some relative tuning was sufficient as it wasn't necessary to create balancing from scratch."

Get nerfed! Meta Knight's hitboxes severely toned down in Super Smash Bros. 3DS

Hey, remember Meta Knight from Super Smash Bros. Brawl?

You know, that small character that did massive damage, was extremely agile, had top-priority moves, could essentially fly horizontally, had extremely long range and had an anti-edge guard move? For time's sake we won't open volume two of the 'Why Meta Knight was Broken' encyclopedia.

Well the good guys at Nintendo seem to have heard your universal cries for nerfs. Here we have a video depicting just how much worse some of Meta Knight's hit boxes have become in the new Smash Bros. 3DS.

Hit the jump to see the video.


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