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Summer Jam 9 early results ft. NuckleDu, SonicFox, Snake Eyez, Smug, ChrisG, MC Kwiggle, XCaliburBladez, Dieminion, Problem X, HoneyBee, DaBuz

Updated with day two results: We've updated this story with day two results from Summer Jam 9.

This weekend's biggest multi-game event is Summer Jam 9, which features a whopping 16 fighting games that we'll be covering for you this weekend.

The games featured at the event include Ultra Street Fighter 4, Ultimate Marvel vs. Capcom 3, Mortal Kombat X, Dead or Alive 5: Last Round, Guilty Gear Xrd -SIGN-, Super Smash Bros. Wii U, Super Smash Bros. Melee, Persona 4: Arena Ultimax, BlazBlue: Chronophantasma Extend, Under Night In-Birth: EXE Late, Killer Instinct, Tekken Tag Tournament 2, SoulCalibur 5, Skullgirls, Street Fighter 3: 3rd Strike and King of Fighters 13.

This is a Capcom Pro Tour ranking event, so Ultra Street Fighter 4 points are up for grabs, but it's also a qualifier for the Dead or Alive 5: Last Round Battle Royale, the finals of which are taking place at NEC in December of this year, so there's a lot at stake.

Also, a lot of high-level competitors are attending. You can expect to see Liquid|NuckleDu, cR|SonicFox, RB|Snake Eyez, PIE|Smug, Tempo|NYChrisG, MC Kwiggle, XCaliburBladez, YOMI|Dieminion, KIG|Problem X, EG|Ricki Ortiz, cR|HoneyBee, IQHQ|DaBuz, TS|LordKnight, YOMI|MIT, WFX|801 Strider, YOMI|ForeverKing, EG|K-Brad, MC Static, RZR|Perfect Legend, SweetRevenge, BX3|Phenom, TSC|IFC Yipes, DJ Nintendo, YOMI|Slayer, FF|ElvenShadow, The Moon, YOMI|REO, Master, Zhu, YOMI|DJT, Flux, YOMI|Michaelangelo, KIT|Cloud805, EH|Velociraptor, CTRL|Unkn0wn, 6WX, BCW|Brenttiscool, Julio, TS|NerdJosh, IQHQ|DKWill, UM|RMZ, Cactuar, PAG|Glitch, OG|Shine and more.

Streaming duties are being handled by Team Spooky, TS|Arturo Sanchez, KombatNetwork, KPB Live, Smash Studios and Nica_KO.

Hit the jump for the live streams and stream schedule.

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SCR Prelude 2 results ft. Jayce the Ace, Filipin0man, Alex Myers, Chris King, Tyrant

Updated: Final results and archives have been added.

Earlier: SCR Prelude 2 is taking place today in Anaheim, California. This one-day event is the second of two tournaments leading up to SoCal Regionals 2015.

Games being played today include Ultra Street Fighter 4, Ultimate Marvel vs. Capcom 3, Mortal Kombat X, Killer Instinct, Super Smash Bros. Wii U, Persona 4 Arena Ultimax, Guilty Gear Xrd -SIGN-, BlazBlue Chrono Phantasma, and Dengeki Bunko: Fighting Climax.

Jayce the Ace, Filipin0man, Alex Myers, WL|Chris King, HB|Tyrant, Miniboss, GutterMagic, and more will be competing, so be sure to tune in! You can find the brackets over on Level|Up's Challonge page.

You can find the live streams and schedule after the jump.

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Armada's fingers are crazy fast - check out the EVO champ's inputs while using Fox in Super Smash Bros. Melee

At a high level, Super Smash Bros. play -- specifically, Super Smash Bros. Melee play -- is incredibly fast paced. Using a series of short hops, wave dashes, dodges, and much more in combat make it so that competitive Smash players' hands have to move fairly quickly.

To give us an idea of just how fast these fingers move, Beefy Smash Doods put together a video that tracks the inputs of the EVO 2015 Super Smash Bros. Melee champion, Alliance|Armada. The match we see here is from the EVO 2015 winners finals set between Armada (Fox) and EG|PPMD (Falco).

Using an on-screen Gamecube controller layout, each input is shown as it's performed. The creator notes that what we see here is only based on the visual inputs detected in the match footage, and explains that there are hidden inputs, DIs, and more that can't really be tracked.

Still, this is truly an awesome sight to behold. I never realized just how fast Melee play is, and now I know why I'm no good at Smash...

Check out Armada's inputs after the jump.

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Alberta Beatdown 5 live stream ft. Nairo, Mr. R, Denti, BigD, Alphicans and more

There's a lot of action going on elsewhere this weekend, but Canada sure isn't sleeping, either. This weekend, we've got Alberta Beatdown 5 going on, with a heavy Super Smash Bros. Wii U presence, including top players such as Liquid|Nairo, LLL|Mr. R, TLOC|Denti, TEG|BigD, TEG|Alphicans and many more.

It's not all about Super Smash Bros. Wii U, though. The tournament's main lineup of games includes Ultra Street Fighter 4, Ultimate Marvel vs. Capcom 3, BlazBlue: Chronophantasma Extend, Mortal Kombat X, Super Smash Bros. Melee, Project M as well. The event will also feature sid tournaments for Street Fighter 3: 3rd Strike, Marvel vs. Capcom 2, Tekken Tag Tournament 2 and Guilty Gear Xrd -SIGN-.

Streaming duties are being handled by Edmonton Gamers, SSB University and DasHype.

Hit the jump to check out the live streams and schedule for the event.

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Updated: Super Smash Bros. Melee makes its way onto the DreamHack London and DreamHack Winter line ups, Armada to attend London event

Updated: Super Smash Bros. Melee will also be at DreamHack Winter. This means that Melee will be part of two different DreamHack events and brings the total prize pool up to $50,000 ($20,000 for London DreamHack and $30,000 for Winter DreamHack). Furthermore, EVO 2015 Champion Armada will be attending the London tournament. You can find out more information at the official DreamHack London website.

Earlier: Early this morning, the official DreamHack Fighters Twitter account tweeted out a cryptic picture of a Nintendo Gamecube.

A handful of the tournament series account's followers took this as an allusion to a potential DreamHack Super Smash Bros. Melee event... and they were right. DreamHack will be running a Melee event in London, sources close to the organization have told The Daily Dot.

DreamHack London will be taking place on September 19 - 20, and not only will this be one of the first non-fighting game events to feature Super Smash Bros., but this will also be Melee's first appearance at DH.

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'Playing Yoshi is like pitching a knuckleball.' - Innuendo Studios talks Smash Bros. and the draw of competitive gaming, sports versus eSports

Though we often talk about fighting games as veterans and devoted players, it's nice to take a step back and think about when we were just starting, or why we love what we love. Innuendo Studios does just that, analyzing from his own perspective how he got drawn into competitive gaming.

Starting from the legendary Evo moment between Daigo and Justin Wong, he details how he begins gaining interest in Smash Bros. Melee. He goes further to detail how he comes to learn about the game, and how it feels to truly begin loving a competitive game.

This video is fascinating in that Innuendo Studios analyzes why, from the perspective of a sports fan, he can also enjoy eSports. He lists the tiny details behind what he loves about competitive smash, by extension showing what we love about our own particular games of choice, and how they can be pretty relate-able to the world of sports.

Hit the jump to check out this interesting video.

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Ryu is in Smash, but what if the Nintendo crew entered the Street Fighter tournament? Watch the world warriors get owned in this Dorkly short

Much to everyone's surprise, Street Fighter's wandering warrior, Ryu, entered the Super Smash Bros. 4 arena as a DLC character earlier this year. Despite what we previously thought, Ryu is a great fit for Smash, but what would happen if the Smash Bros. crew entered into the world of Street Fighter?

Dorkly put together a quick short that gives us an idea of how that match up might go down.

Watch as M. Bison gets bodied by ninja frogs and peanut-shooting chimps and more of the world warriors hit the panic button when they encounter a powerful Jigglypuff.

This is a fun, humorous little short, but it's also a bit graphic at times. Before hitting play, be aware that this video is somewhat NSFW.

Hit the jump to check it out.

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Smash Bros. on arcade stick? One player thinks it's possible, and he's already got a working prototype

Many competitive fighting games are played on both arcade stick and traditional controller. Super Smash Bros. is unique in that it's almost exclusively played on the Nintendo Game Cube controller, but those days of exclusivity may be coming to an end.

TheBlackHombre is a Smash player who has developed an arcade stick that he uses to play Smash 4. Initial reactions are surely going to note the obvious limitations that the mechanics of Smash present to those that would try to play on an aracde stick.

In Smash, tilting the joystick to varying degrees affects game play, but arcade sticks are traditionally "all or nothing" in terms of movement. In his video, Hombre explains how he's attempted to circumvent such issues with specific mods to his stick.

The question at this point: are these adjustments legitimate enough to make this arcade stick tourney viable? Hit the jump below to see the video, and answer that for yourself.

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Light as a feather, moves that miss and a throw that doesn't really work? We take a comical look at everything wrong with Mewtwo in Smash 4

There was a time where Mewtwo was the most feared Pokémon, but his current showing in Smash 4 may indicate a few reasons to believe otherwise.

It seems as though Mewtwo's design is intended to be of the "glass cannon" nature. This means that he's supposed to be very powerful offensively, but easily KO'd due to low health. While he certainly is easy to KO, he is one of the lightest characters in the game, he has some pretty big holes in his offense.

For example, if Mewtwo performs his forward throw on an opponent, it's actually possible for said opponent to use directional influence to escape most of the move's hits. Additionally, some of Mewtwo's stronger attacks will whiff right through his foe if they are too close.

Hit the jump to see such sequences in action, including one where Mario simply walks an attacking Mewtwo to his death.

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Fight Thoughts - Round 1: Why EVO 2015 was the best EVO ever - new column from EventHubs' tournament specialist MajinTenshinhan

Welcome to a new column feature here on EventHubs, written by me, Nicholas "MajinTenshinhan" Taylor, our site's very own tournament coverage specialist.

I've been working at the site for almost two and a half years now, and during that time I've been watching more tournaments than I even know existed. When Catalyst first approached me to write a column about tournaments and what's going on in the current fighting game world and meta, I was hesitant. But after seeing all the action and hype at this year's EVO, I thought it was time for me to jump on the opportunity and give some opinions about what we've been seeing lately.

In this first column, I will be covering all nine of the main stage games, noting things that surprised me, that impressed me and overall what made it so special to see this year. I will also pick out a "MVP" of sorts for each game, as to which player ended up being most memorable for me besides the champion.

Continue right below, and let's see what each game had to offer.

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'We DON'T tech those!' - C5 breaks down scenarios in Smash 4 where you can not tech with incredible detail, goes over a new game mechanic

For those unfamiliar, teching is a core mechanic present in all of the Smash Bros. games, allowing one to stop their momentum upon contact with a wall or surface entirely, aiding in survival and movement.

However, in Smash 4, a new mechanic is present that not many know about which prevents teching against the side of a stage, under particular conditions.

Thankfully C5 of Beefy Smash Doods is here to shed light on this unknown mechanic, providing a saving grace to all of those who would've teched if they could've, and were made fun of for it. He also explains in depth how this works, and how the teching itself works, even incorporating frame data.

Hit the jump to get the "tech" on teching.

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How to slip out of combos and stay alive longer; My Smash Corner shows you the most effective ways to use directional influence in Smash 4

The concept of direction influencing (DI) in Super Smash Bros. isn't new, but it has changed quite a bit since Melee. Using DI correctly can help you escape multiple-hitting moves and survive launches that would have otherwise killed.

The concept behind directional influence is that you can affect your character's momentum as they fly through the air, having been launched by your opponent. Knowing how to effectively do this is huge because, as the video illustrates, you can survive hits at well past traditional kill percentages.

While the concept remains widely the same compared to the Melee and Brawl days, the input for this technique has completely changed in Smash 4. Actually, directional influencing has changed since the early days of Smash 4 itself.

If you want to be even close to serious at Smash, you'll need to master this technique. Hit the jump below and check out the video.

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Nintendo doesn't plan to annualize Smash Bros., and that's probably a good thing

Some titles, probably best exemplified in the sports genre, get a brand new game every year. Other trademark franchises that perform exceptionally well will also commonly see yearly releases, but Smash Bros. will not be one of them.

Nintendo is particularly picky about which of its series it annualizes, and despite strong fan support for Super Smash, we likely won't be seeing a Smash 5 anytime too soon. In an interview with Examiner, Executive VP of Sales at Nintendo of America, Scott Moffitt states:

“We take different approaches with different franchises. If you look at the Pokémon franchise, we have released multiple core games for 3DS.We like to give Pokémon fans something every year, but something like Mario Kart or Smash Bros. there may only be one version of that franchise in the whole console cycle.”

While that's a little saddening, it's probably a good thing for the Smash community overall. Hit the jump to see why we think so.

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Top Super Smash Bros. 4 player Nairoby 'Nairo' Quezada joins Team Liquid

Team Liquid has officially added another top-level player to their roster. This morning, it was announced that Nairoby 'Nairo' Quezada -- one of Super Smash Bros. 4's top players -- has joined the eSports team.

Nairo is arguably in the top 3 players of Smash 4, with recent accomplishments including winning 2nd place at CEO 2015 and 3rd at EVO 2015.

The Zero Suit Samus main joins fellow Smash players Liquid|Ken, Liquid|Hungrybox, and Liquid|Chillindude, along with Liquid's NuckleDu, their resident Ultra Street Fighter 4 player.

You can check out a few words from Nairo on his new sponsorship below.

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Axe's Pikachu has a death wish, Mew2King falls off his chair and Nairo's Zero Suit Samus goes from zero to 100; highlights from Super Smash Con 2015

Super Smash Con 2015 played out this past weekend, and there were plenty of exciting moments we'd like to share with you.

Our first moment comes from a bout in Melee between Tempo|Axe and COG|Mew2King. To begin with, things were not going very well for Axe as he was already down two games and two stocks against Mew2King.

In a move that was so unlikely that it actually worked, Axe charges up his forward B with Pikachu and knocks Mew2King into oblivion.

M2K reacts by nearly falling from his chair. It made very little sense for Axe to charge up here, for had he missed his foe, he'd have lost another stock at 0%. Perhaps he'd already given up the fight, and just wanted to go crazy.

Click images for animated versions

Hit the jump for more.

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