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Skullgirls - Big Band's early combat concepts including multiple attacks, parry and crouch block

Yesterday, the Skullgirls Crowdfunding was able to raise over $400,000 for DLC for the game, which means we will see the game's first male character Big Band along with a story mode and a stage for him.

Over on the Crowdfunding, Lab Zero has been releasing some early combat concepts including a crouching block state, a parry and two different attacks.


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Updated: Skullgirls' first male character Big Band officially funded along with a stage and story mode

Updated: The Crowfunding is now over $400,00, which means Big Band is fully funded and he will be getting a stage and a story mode.

The Skullgirls Crowdfunding has reached over $375,000 raised, which means we will see the game's first male character Big Band, as DLC after Squigly is finished.

Lab Zero left a message on their Crowdfunding thanking everyone.

Once again, Lab Zero would like to thank you and everyone else that have contributed to this campaign! We are unbelievably grateful to have such devoted and supportive fans, and can’t wait to get this new content into your hands.

Once Big Band’s story mode and stage are funded, we’ll begin releasing information to help you make your decision for the forthcoming Mysterious Character vote, so keep those contributions coming in.

Again, thank you so much for your continued support.


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Sent in by t0fu, zferolie and multiple anonymous readers.

Details on Skullgirls' possible DLC characters from Lab Zero

During last week's Satly Cupcakes stream, the Lab Zero crew were jumping on the stream to give some details on the possible additional character to Skullgirls.

In particular Mike Z was going over how some of the characters would play if they were added into the game. Below are a few that we here at EventHubs found interesting.

Stanley - Attack names and ideas are Shark Bite, Street Shark Dive, Rising Upper, and Shark Knuckle (from Captain Kid in World Heroes 2). Mike said he would probably be a charge character.

Andy - He would be a mix of Tekken Steve (not SFxT), Dudley's dodge attacks, T.J Combo from Killer Instinct, and Akihiko from P4. He would be more of an up close rush down character. Might have a counter attack utilizing his anvil head. I believe Alex said he was initially a joke character.

Taliesin - Has a remote parasite named Muse and his arms have been replaced with Muse's wooden arms. Remote Parasites always require a body part from the host. In Taliesin's case, his fingers are in Muse's mouth, which is why her mouth is always closed (this info came from Alex). A creeper who likes to turn women into living instruments using the abilities of his remote parasite. Muse is very loyal to him despite this personality trait of his. Muse is a Violin and not a Cello, contrary to popular belief. Part of the assassination group of the Circus Troupe that Cerebella is apart of.

Mike said that his kick buttons would control Muse when she's separated from him; however, no details were given on what constitutes as being separated from Taliesin or how that would be done. Mike said that Taliesin would not be a traditional puppet-type character, ala Blazblue's Carl. Mike was thinking about something similar to Kankuro's puppet-style from Naruto games (not sure if he meant the gamecube ones or the PS3 ones). From my experiences with the PS3 games, if Kankuro moves around the puppets don't follow him but if you press the block button the puppet would come back to Kankuro, so there was a lot of positioning involved.

Head over to the Skullheart forums for a breakdown of all the characters.

Sent in by twochep, Angelglory and some anonymous readers.

Skullgirls' Parasoul was completely reimplemented based on player feedback at EVO 2011

Skullgirls' Parasoul was completely reimplemented based on player feedback at EVO 2011 Showing how close to the community the development team is, and how much of an impact players can have on the process, Peter Bartholow, a designer for Skullgirls, shared a story that happened during EVO 2011.

Mike Z first unveiled the character Parasoul to the public at the event, but apparently, people who tried the game just weren't feeling her. Undeterred, Mike Z went back up to his hotel room and completely reimplemented Parasoul based on the feedback he'd received from the players who tried the game out, and brought her back for testing the next day.

Bartholow mentions the feedback was markedly improved, and that it resulted in basically the character as you know her that's in Skullgirls today.

This is just one of the many nuggets of information Bartholow shared in an interview with GameZone, which also touches on the highly successful crowd funding through Indiegogo, the status of the Xbox Live patch — plus the future of the franchise. Here's a snip from the write up.

GZ: If enough money comes in, you could be introducing three new characters. With those additions, would you be happy with the total size of the roster, or do you want to go bigger?

Bartholow: You’ve seen the line-up of mysterious character silhouettes — we’d love to get every one of those characters into a Skullgirls game at some point in the future. [Creative/art director Alex Ahad] has a ridiculously involved canonical story planned out that we’d like to execute someday, and those are most of the characters needed to execute it up to Skullgirls 3 or so.

Skullgirls' lead animator Mariel Cartwright animating Squigly on live stream

Ever wondered how exactly characters are animated in fighting games? Skullgirls' lead animator Mariel Cartwright, recently streamed herself animating Squigly as her Crowdfunding goal has already been reached.

There is a little over three hours of her animating Squigly along with responding in The TwitchTV chat.

Skullgirls' Team Fortress 2 Leviathan hat not being released for now, Lab Zero trying to find an opening in Valve's schedule to salvage it

Lab Zero's CEO, Peter Bartholow, has posted a short press release giving some details on the Leviathan Team Fortress 2 hat that was promoted in the Squigly Crowdfunding campaign. Unfortunately, Valve informed Lab Zero that they don't have the cycles to accommodate the Skullgirls TF2 hat.


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Hit the jump to read the full release.

We’ve received word from Valve on the Leviathan Team Fortress 2 hat, and have informed us that the Team Fortress 2 team “just doesn’t have the cycles to accommodate the Skullgirls TF2 hat.”

We’re naturally disappointed, and understand that many of you will be, too. Nix’s early model was looking solid, and we were also really excited for the Big Band hat/item concept he was proposing, too.

So how did we get here?
We announced on a recent stream that we intended to make TF2 hats, thinking that didn’t count as 100% confirmation. People were excited and the story took on a life of its own, and we felt it would be hard to go back on that. Given that there were a handful of recent and upcoming releases that featured promotional hats, we took a chance and included it in the campaign. At the time we felt confident that getting approval would not be a problem, but obviously we were wrong.

We haven’t given up – since the PC version and beta are still a few months away, we are currently investigating to see if the Team Fortress 2 team will have an opening in their schedule between now and then to see if we can salvage this.

Skullgirls AOD2013 panel - Early concept artwork, voice acting, origins of characters and more

During AOD 2013, the Skullgirls team held a panel for the game where they discussed a ton of different topics including voice acting, origins of characters, sprites, models, the art process and more.

Additionally, they show off a ton of the game's concept art which features some of the game's early sprite art, various back stories for Valentine and Cerebella and more. Hit the jump to check out the video of the panel.


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Skullgirls Crowdfunding campaign for DLC character Squigly - opened and now accepting donations on Indie GoGo

The fundraising page for Squiggly, the next DLC character in Skullgirls, is now up on IndieGoGo and open for donations. The amount Lab Zero is looking to achieve is $150,000 in order to fully complete the first Skullgirls DLC character and the campaign will be active for the next 30 days.

Below is a video from Mike Z and Alex Ahad that explains the goals they hope to achieve, rewards for donating including wallpaper packs, t-shirts, soundtracks, a Steam code that gives early access to the Skullgirls PC beta and more. The video also includes a breakdown of Squigly and discusses her playstyle and story.

For even more information on donations, rewards, stretch goals and more, be sure to visit the Indie GoGo campaign page.

Tips by Eternal, HooliganComboFTW, Nyoro, jetfox, Marsh, AlgeKevin, werewolfgold, Vawned, zferolie and andresbernalc.

Winter Brawl 7 results, battle logs, stream archives and more - UMvC3, SFxT, SSF4 AE v2012

Winter Brawl 7 results, battle logs, stream archives and more - UMvC3, SFxT, SSF4 AE v2012 Updated with final results: This story has been updated with the final results for Winter Brawl 7, hit the jump to check them all out.

Winter Brawl 7 has kicked off in Philadelphia, Pennsylvania and it runs through this weekend, ending late Sunday evening. There are three streams of the festivities being ran by Team Spooky, Bifuteki and 8WayRun.

Notable players in attendance include: EG|PR Balrog, AGE|NYChrisG, EG|Justin Wong, EG|Ricky Ortiz, BT|Dieminion, BT|IFC Yipes, BT|MarlinPie, AGE|Snake Eyez and many more. You can find our preview of the event with additional players who are attending here.

Hit the jump to check out the live streams, schedules and additional notes.

Big Band confirmed for Skullgirls DLC character after Squigly, first male character

Last night one the Salty Cupcakes stream, some new Skullgirls DLC information was released, including who their first male character will be.

Big Band, has been confirmed as future DLC after the release of Squigly. Details on Big Band, general crowd fund, goals and reward tiers, PC version and more are available over on the SkullHeart forums.

Big Band:

• Big Band, the gigantic iron lung wearing character from the Lab 8 stage is confirmed as the first Male Character stretch goal after Squigly.

• He will be a charge character with anti-air and command grabs.

• It was previously mentioned that MikeZ wanted to make Big Band play like Q from Street Fighter 3 Third Strike, "but good".

• He will be called サックスでか (Sax-Deka) in Japan. Deka is both a slang term for someone who is extremely tall and also for a police officer/detective. So his name is basically "Sax Detective". Peter Bartholow mentioned previously that this name was what Japanese fans started calling him before the game was released there and is thus a nod to them, and a nod to characters in fighting games having different names in different regions.

• If you select Big Band in a fight he won't appear in the backdrop for Lab 8.


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Head over to the Skullheart forums for all the details.

Skullgirls Crowdfunding DLC information - Squigly can not be completed without $150,000, second DLC character in line will be male

The Skullheart forums posted a recap of important information divulged by Lab Zero's CEO Peter "Ravidrath" Bartholow and Mike "MikeZ" Zaimont from a recent SaltyCupcakes stream. A ton of information regarding the recently announced Squigly DLC, the PC version of the game and a bit of other stuff was discussed and you can check out the most important points below.

Hit the jump to see the remainder of the notes.

• The drive is scheduled to start on February 25th
• Mike offhandedly mentioned Squigly would need around $100,000 to be finished. Mike has clarified in the comments that the amount is $150,000.
• The Stretch goals will be hidden in a silhouette that will progressively get revealed as the milestone is closer to being broken.
• It was previously mentioned that the first stretch goal beyond Squigly would be a male DLC character. On the stream Peter gave a rough outline of the main goals:

Squigly
Squigly story mode plus additional stage
Male character
Male character story plus second additional stage
Third character to be chosen by popular vote
Third character story plus additional stage

• Once the Squigly amount is met, production on her can begin immediately, regardless if the crowd funding period has finished or not.

High level Skullgirls footage Duckator vs. WingZero

Duckator has posted some high level Skullgirls footage over onto his YouTube channel.

Duckator who won the Skullgirls tournament at Evo 2012 is playing Valentine, Filia and Double is faceing off against WingZero's Valentine, Filia and Parasoul.

Updated: Skullgirls gets overseas release - available in Japan on February 14

Updated: A new Japanese trailer for Skullgirls has recently been uploaded, this shows the individual posters for each character that will be available over on Sanshee.

It has recently been reported that Skullgirls will be seeing a Japanese release very soon. Playstation 3 users in Japan will be able to purchase the game for 1,500 yen or $16 USD.

According to the official Skullgirls Twitter, the game will be released on Valentines Day, February 14, 2013.

Skullgirls will be out on Japanese PSN on 2/14! Valentine's Day with Valentine!

The overseas release is being made possible by a publisher named CyberFront that localizes games from other countries to Japan. In the past, they have brought games from the West, to Japan such as Nano Assault and Test Drive Unlimited 2.

Via Siliconera. Tips by Ravidrath, DivinePhoenix69, HooliganComboFTW, matador_retriever, Zidiane, and an anonymous submitter.

Cross Counter Live S3E4 - Mike Z joins Gootecks to discuss the eventful past month for Skullgirls

Cross Counter Live S3E4 - Mike Z joins Gootecks to discuss the eventful past month for Skullgirls Cross Counter Live's third episode of season three is on tonight. The stream will once again be hosted over on TheStreamTV and will start here at 9 p.m. PST and 12 a.m. EST.

Skullgirls' creator Mike Z will be joining Gootecks to discuss the eventful past month for Skullgirls. In case you missed it, Skullgirls raised over $78,000 for breast cancer research and a DLC character was announced.

Hit the jump to check out the stream.

Skullgirls gets support from EVO 2013, top 8 exhibition on stream and bonus $1,000

Skullgirls gets support from EVO 2013, top 8 exhibition on stream and bonus $1,000 After raising over $78,000 for breast cancer research, Skullgirls still placed second in the donation drive and is not going to have an official tournament at Evolution 2013.

Their efforts are not going unnoticed though, Inkblot on SRK made a post detailing that Evo will the Skullgirls side tournament by providing dedicated setups for the Skullgirls crew to run their side tournament in the BYOC area, showcase the top 8 as an on-stream exhibition and they will be throwing $1,000 into the pot.

If you missed it, after the donation drive ended, Mike Z announced a DLC character for game.

Sent in by HooliganComboFTW.


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