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Cross Counter Live S3E4 - Mike Z joins Gootecks to discuss the eventful past month for Skullgirls

Cross Counter Live S3E4 - Mike Z joins Gootecks to discuss the eventful past month for Skullgirls Cross Counter Live's third episode of season three is on tonight. The stream will once again be hosted over on TheStreamTV and will start here at 9 p.m. PST and 12 a.m. EST.

Skullgirls' creator Mike Z will be joining Gootecks to discuss the eventful past month for Skullgirls. In case you missed it, Skullgirls raised over $78,000 for breast cancer research and a DLC character was announced.

Hit the jump to check out the stream.

Skullgirls gets support from EVO 2013, top 8 exhibition on stream and bonus $1,000

Skullgirls gets support from EVO 2013, top 8 exhibition on stream and bonus $1,000 After raising over $78,000 for breast cancer research, Skullgirls still placed second in the donation drive and is not going to have an official tournament at Evolution 2013.

Their efforts are not going unnoticed though, Inkblot on SRK made a post detailing that Evo will the Skullgirls side tournament by providing dedicated setups for the Skullgirls crew to run their side tournament in the BYOC area, showcase the top 8 as an on-stream exhibition and they will be throwing $1,000 into the pot.

If you missed it, after the donation drive ended, Mike Z announced a DLC character for game.

Sent in by HooliganComboFTW.

Updated: Squigly announced as DLC for Skullgirls, information in the coming weeks

Updated: The official Skullgirls Facebook has posted an HD image of Squigly in game with her alternate colors.

The final Skullgirls donation drive to get the game to Evo 2013 has concluded. During the conclusion of the stream, Autumn Games announced Squigly as a DLC character to the game.

In total Skullgirls raised $78,760 for breast cancer research in an attempt to get the game at this years Evolution. More information on Squiggly will be released in the next few weeks.

If you hit the jump, you can check out some of Squigly's gameplay, please remember it's in its early stages and some things are not yet animated.


Click image for larger version

Sent in by Mezerian.

Autumn Games is in the final stages of signing an agreement with Marvelous AQL to fund and publish the PC version of Skullgirls

Autumn Games is in the final stages of signing an agreement with Marvelous AQL to fund and publish the PC version of Skullgirls An update to the current status of the PC version of Skullgirls has been posted over on the official Skullgirls website.

Since we first announced our intention to bring Skullgirls to the PC, people have been clamoring for updates. But I’m ecstatic to report that Autumn Games is in the final stages of signing an agreement with Marvelous AQL to fund and publish the PC version of Skullgirls, and work will begin on the PC version in the coming weeks.

We presented Marvelous with two options: a relatively quick port that would mirror the feature set of the console releases, and a slower port with expanded multiplayer functionality such as lobbies. Marvelous AQL has graciously opted for second option.

Once we begin working on it we expect the project to take around four months to complete. As we get closer to release, we’ll have more information for you about the public beta, what new features you can expect, and much more.

We hope you’re as excited as we are by this new partnership! And, once again, everyone at Lab Zero would like to thank our long-suffering fans for their patience!

Tip sent in by HooliganComboFTW and gluemchen.

Limited edition Skullgirls poster being sold to raise money for charity - $20,000 raised for EVO, breast cancer

The guys over at Sanshee are selling a limited edition Skullgirls poster that half of the proceeds are going to help raise money for breast cancer research to help get Skullgirls to Evolution 2013.

Each poster is $10, and half of that will be donated. This poster was designed by Lab Zero's graphic designer and UI artist, Brady Hartel and will only be available for under until 11 p.m. on January 31, 2013.

For more information check out Sanshee's store.


Click image for larger version

Additionally, after the jump you can check out an archived stream from last night's donation drive for Skullgirls which raised their base amount of donated money to over $20,000. This features some good gameplay along with some of the game's voice actresses playing Story Mode.

Skullgirls grand finals from SoCal Regionals 2013 - Steer vs. WingZero

The grand finals from SoCal Regionals 2013 for Skullgirls have been uploaded over on the official Skullgirls YouTube channel.

This is a pretty entertaining set between Street and WingZero.

SoCal Regionals 2013 results, exhibitions, battle logs, stream archives and schedule

SoCal Regionals 2013 results, exhibitions, battle logs, stream archives and schedule Updated with final results: This story has been updated with the final results from the SoCal Regionals 2013 tournament.

The SoCal Regionals 2013 tournament kicked off in Irvine California on January 18th, at the University of California, and ran through Sunday evening. There were tournaments for multiple games, including exhibition matches for Street Fighter X Tekken v2013 and Ultimate Marvel vs. Capcom 3.

Notable players who attended included: WW|Infiltration, EG|Justin Wong, AGE|NYChrisG, coL|Filipino Champ, RZR|Latif, EG|PR Balrog, EG|Ricky Ortiz, BT|Dieminion, BT|MarlinPie, AGE|Snake Eyez, CCG|Chi-Rithy, Mike Ross, BT|Clockw0rk, Combofiend, AGE|Vangief, LU|Alex Valle, DMG|iPeru, DMG|Juicebox Abel, CCG|Air, AGE|FlashMetroid, BT|Viscant, EG|fLoE and many more.

Hit the jump to check out the live streams, a schedule and many more details.

First DLC Skullgirls character was 1/3 complete before team disbanded, XBLAFans article talks creation of Lab Zero, Slightly Different patch and more

First DLC Skullgirls character was 1/3 complete before team disbanded, XBLAFans article talks creation of Lab Zero, Slightly Different patch and more XBLAFans put together an excellent article that divulges the details on why the Skullgirls team was let go and how the initial creation of Lab Zero games came to be.

This post also doubles as an interview with CEO of Lab Zero Games, Peter Bartholow, and he gives quite a bit of insight on what's been going on since last June regarding Skullgirls.

“Lab Zero just…kind of happened,” he told XBLAFans today via email. “The team was going to lunch one day, and [was] frustrated with the situation, and I just kind of blurted out, ‘What if I made a new studio and we all went there?’ Much to my surprise (and horror), people said, ‘Yes, do that,’ so…I was kind of stuck.”

Bartholow’s big mouth had gotten him stuck with a new studio and the new title of CEO, one that he says “doesn’t feel ‘real’” even now, months later. It was real enough for Autumn, however; the publisher wanted the game’s original creators to be the ones to use one last continue at the game over screen that would have inspired less-dedicated developers to put the controller down and walk away. There was work to be done on a gargantuan patch, and Lab Zero was the only choice for the job.

Bartholow also dropped an interesting bit of info saying that the first DLC character for Skullgirls was 1/3 complete before the team was dropped.

“We all really want to make DLC characters, but it’s expensive and time-consuming. The first mysterious character was about 1/3rd complete when we were laid off. But between the attach rate for DLC and the loss of momentum caused by the drama, recouping the development costs or profiting seem difficult.”

Be sure to check out the full article over on XBLAFans as there is a ton of ground covered.

Steamworks used for Skullgirls PC release, should allow for cross-platform with PlayStation Network

The PC version of Skullgirls has been available for pre-order over on Gamers Gate for quite some time now. They have since added some new information on the release confirming it will use Steamworks instead of Games For Windows Live. This should allow for cross-platform between the PlayStation Network and the PC version on Steam, like other games such as Portal 2.

Skullgirls on PC is set for release sometime in Q1 of 2013 and will cost $14.99 USD. When pre-ordering from Gamers Gate, customers will be given 4 bonus color palettes for Parasoul.


Click image for larger version

Tip sent in by Vawned.

Mike Z on Skullgirls: There are problems that fighting games currently have and I wanted to make something that really addressed the relevant ones

Mike Z on Skullgirls: There are problems that fighting games currently have and I wanted to make something that really addressed the relevant ones Michael "Mike Z" Zaimont, the creator of Skullgirls, was recently interviewed by Eighty Sixed in which he gave a bit of insight on the origins of the game and how he came to create it. Mike talks on how he started out as a developer for Pandemic Studios, how his motivation lied in addressing the problems found in modern fighting games and more.

Below is a bit to get you started.

What really motivated you to put this game together and do what you’re doing now?

It first started with playing video games, obviously. When I started playing fighting games, they kind of took over everything else I was playing because there was that extra layer of depth. After you learn the moves, then the meta-game starts to evolve.

When I was in college, I was doing computer science, so I started making a fighting game engine and I stuck to it because that was the thing I always wanted to make, because it appealed to me the most. I moved here and got a job with Pandemic and worked on a bunch of games that I am proud of being a part of. But the thing I enjoyed most was doing the melee combat still, like when I did the heroes for Battlefront 2. That was amazing because they had light sabers and that was totally different than blasters, which was mostly the rest of the game. So I kept working on my engine in my spare time because that’s what I really, really wanted to do.

The underpinning of my motivation is to do something right. I see that there are problems that fighting games currently have, I see the way that developers approach those problems, and I wanted to make something that really addressed the relevant problems in the genre.

Tip by an anonymous submitter.

Skullgirls 1.01 Slightly Different Edition patch for XBLA on hold due to Microsoft's update file size limit

Skullgirls 1.01 Slightly Different Edition patch for XBLA on hold due to Microsoft's update file size limit Xbox Live Arcade players have been patiently waiting for the Skullgirls 1.01 Slightly Different Edition patch to drop for some time now. It has recently been reported by XBLA Fans that the reason for this huge delay is actually due to Microsoft's XBLA update file size limit.

The update for Lab Zero's XBLA Skullgirls patch is around 590 MB and the size limit for Microsoft's updates is a maximum of 4 MB. According to the official Japanese Skullgirls Twitter account, it is possible to be granted an exception but it will prove to be a very long and difficult process.

Lab Zero is still currently working closely with Microsoft to get this patch to XBLA users as quickly as they can. Unfortunately, this update has been on hold since roughly December 12 of last year and although the team is still working very hard at getting things sorted out, it seems like little progress has been made.

Intro to Skullgirls from Sanchez and Mike Z, strategy of Mike Z's team and a ton of online matches from Duckator

Over in the Cross Counter studios, Sanchez Sat down with with Mike Z to bring and intro to the game and some additional insight and technology to some of the cast in Skullgirls.

The clip after the jump is a nice strategy video showing off Mike Z's team.

The clip starts off with a synopsis of their respective teams, highlighting the unique synergy, and specific advantages gained behind their selections in competitive play. There’s a lot of useful, comprehensive information that runs over 20 minutes, so be sure to have your notepads handy as Mike and Sanchez drop some knowledge on this exceptionally entertaining game.

Skullgirls 30-50% off on PlayStation Network, last chance holiday sale

Skullgirls 30-50% off on PlayStation Network, last chance holiday sale The PlayStation Network is holding a last chance holiday sale which features some great discounts on PS3 and PS Vita downloadable games. A ton of games are on sale for 30% off and even 50% off for PlayStation Plus members.

There are 13 games on sale in total, mixed in with these games is none other than Skullgirls.

• AR PLAY (Sale: $6.25, PS Plus: $4.38, Regular: $8.94)
• Assassin’s Creed 2 Deluxe Edition (Sale: $13.99, PS Plus: $9.80, Regular: $19.99)
• Batman: Arkham City (Sale: $20.99, PS Plus: $14.70, Regular: $29.99)
• Bulletstorm (Sale: $13.99, PS Plus: $9.80, Regular: $19.99)
• inFAMOUS 2 (Sale: $13.99, PS Plus: Free, Regular: $19.99)
• inFAMOUS Festival of Blood (Sale: $6.99, PS Plus: $4.90, Regular: $9.99)
• Lumines Electronic Symphony (Sale: $24.99, PS Plus: $17.49, Regular: $35.99)
• Shadow of the Colossus (Sale: $13.99, PS Plus: $9.80, Regular: $19.99)
• Skullgirls (Sale: $10.49, PS Plus: $7.35, Regular: $14.99)
• Sound Shapes (Sale: $10.49, PS Plus: $7.35, Regular: $14.99)
• Sound Shapes Vita (Sale: $10.49, PS Plus: $7.35, Regular: $14.99)
• Tokyo Jungle (Sale: $10.49, PS Plus: $7.35, Regular: $14.99)
• Touch My Katamari (Sale: $17.99, PS Plus: $12.25, Regular: $24.99)

If you're looking for something other than fighting games, I personally recommend checking out Tokyo Jungle.

Tip sent in by icejohn.

Skullgirls' lead animator Mariel Cartwright: We had like 30 more characters planned

Mariel Cartwright, the lead animator for Skullgirls joined Jonathan Holmes to do an interview on his show Sup, Holmes.

A ton of various topics are covered about Skullgirls and animation. While Mariel doesn't give a ton of details about the status of Skullgirls and what's coming from their new studio, when she's asked about future plans she mentions that the "the plan from the beginning was to do millions of DLC characters and stuff" and that "they had like 30 more characters planned."

This is a fairly long interview but there is a lot of great information.

Via Destructoid.

Love of Florida 2012 charity live stream

Love of Florida 2012 charity live stream Geoff the Hero is holding a live charity tournament in Tallahassee, Florida today that is aimed at raising funds for Child's Play. The games and schedule are listed below, and are split into officially hosted tournaments and tournaments hosted by third parties.

Players in attendance include CEO's Jebailey, EMP|Nuckledu, CJTruth and the rest of the Florida crew. There will be a raffle for players at the venue and for the viewers of the stream to win prizes. The tournament is collecting donations during the time the stream is online.

Hit the jump to see the stream. The scheduling has been said to be very strict, so it's likely the tournament will be run on time.

Official Tournaments
12:00 PM - Guilty Gear
1:00 PM - Persona 4: Arena
2:00 PM - Tekken Tag Tournament 2
3:00 PM - King of Fighters XIII
3:00 PM - Super Turbo
4:00 PM - SSFIV Arcade Edition 2012
6:00 PM - Ultimate Marvel vs. Capcom 3
9:00 PM - Streamed Money Matches/Rivalries
11:00 PM - Mystery Tournament

Non-official Tournaments
11:00 AM - Skullgirls
12:00 PM - Dead Or Alive 5
4:00 PM - Street Fighter x Tekken
10:00 PM - Playstation All-Stars


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